}
}
-/*! \brief Execute destruction of SIP dialog structure, release memory */
-void __sip_destroy(struct sip_pvt *p, int lockowner, int lockdialoglist)
+/*! \brief ao2 destructor for SIP dialog structure */
+static void sip_pvt_dtor(void *vdoomed)
{
+ struct sip_pvt *p = vdoomed;
struct sip_request *req;
+ ast_debug(3, "Destroying SIP dialog %s\n", p->callid);
+
/* Destroy Session-Timers if allocated */
if (p->stimer) {
p->stimer->quit_flag = 1;
/* Unlink us from the owner if we have one */
if (p->owner) {
- if (lockowner)
- ast_channel_lock(p->owner);
+ ast_channel_lock(p->owner);
ast_debug(1, "Detaching from %s\n", ast_channel_name(p->owner));
ast_channel_tech_pvt_set(p->owner, NULL);
/* Make sure that the channel knows its backend is going away */
ast_channel_softhangup_internal_flag_add(p->owner, AST_SOFTHANGUP_DEV);
- if (lockowner)
- ast_channel_unlock(p->owner);
+ ast_channel_unlock(p->owner);
/* Give the channel a chance to react before deallocation */
usleep(1);
}
return 0;
}
-
-static void sip_destroy_fn(void *p)
-{
- sip_destroy(p);
-}
-
-/*! \brief Destroy SIP call structure.
- * Make it return NULL so the caller can do things like
- * foo = sip_destroy(foo);
- * and reduce the chance of bugs due to dangling pointers.
- */
-struct sip_pvt *sip_destroy(struct sip_pvt *p)
-{
- ast_debug(3, "Destroying SIP dialog %s\n", p->callid);
- __sip_destroy(p, TRUE, TRUE);
- return NULL;
-}
-
/*! \brief Convert SIP hangup causes to Asterisk hangup causes */
int hangup_sip2cause(int cause)
{
{
struct sip_pvt *p;
- if (!(p = ao2_t_alloc(sizeof(*p), sip_destroy_fn, "allocate a dialog(pvt) struct")))
+ p = ao2_t_alloc(sizeof(*p), sip_pvt_dtor, "allocate a dialog(pvt) struct");
+ if (!p) {
return NULL;
+ }
if (ast_string_field_init(p, 512)) {
ao2_t_ref(p, -1, "failed to string_field_init, drop p");
void sip_scheddestroy(struct sip_pvt *p, int ms);
int sip_cancel_destroy(struct sip_pvt *p);
-/*! \brief Destroy SIP call structure.
- * Make it return NULL so the caller can do things like
- * foo = sip_destroy(foo);
- * and reduce the chance of bugs due to dangling pointers.
- */
-struct sip_pvt *sip_destroy(struct sip_pvt *p);
-
-/*! \brief Destroy SIP call structure.
- * Make it return NULL so the caller can do things like
- * foo = sip_destroy(foo);
- * and reduce the chance of bugs due to dangling pointers.
- */
-void __sip_destroy(struct sip_pvt *p, int lockowner, int lockdialoglist);
/*!
* \brief Unlink a dialog from the dialogs container, as well as any other places
* that it may be currently stored.