public float get_height ();
public unowned Clutter.Actor get_last_child ();
public unowned Clutter.LayoutManager get_layout_manager ();
- public void get_margin (out unowned Clutter.Margin margin);
+ public void get_margin (Clutter.Margin margin);
public float get_margin_bottom ();
public float get_margin_left ();
public float get_margin_right ();
public class DragAction : Clutter.Action {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public DragAction ();
- public bool get_drag_area (out unowned Clutter.Rect drag_area);
+ public bool get_drag_area (Clutter.Rect drag_area);
public Clutter.DragAxis get_drag_axis ();
public unowned Clutter.Actor get_drag_handle ();
public void get_drag_threshold (out uint x_threshold, out uint y_threshold);
public unowned Clutter.InputDevice get_associated_device ();
public Clutter.InputAxis get_axis (uint index_);
public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value);
- public bool get_coords (Clutter.EventSequence? sequence, out unowned Clutter.Point point);
+ public bool get_coords (Clutter.EventSequence? sequence, Clutter.Point point);
[Deprecated (since = "1.12")]
public void get_device_coords (out int x, out int y);
public int get_device_id ();
public Clutter.Rect copy ();
public bool equals (Clutter.Rect b);
public void free ();
- public void get_center (out unowned Clutter.Point center);
+ public void get_center (Clutter.Point center);
public float get_height ();
public float get_width ();
public float get_x ();
public float get_y ();
public unowned Clutter.Rect init (float x, float y, float width, float height);
public void inset (float d_x, float d_y);
- public bool intersection (Clutter.Rect b, out unowned Clutter.Rect res);
+ public bool intersection (Clutter.Rect b, Clutter.Rect? res);
public Clutter.Rect normalize ();
public void offset (float d_x, float d_y);
- public void union (Clutter.Rect b, out unowned Clutter.Rect res);
+ public void union (Clutter.Rect b, Clutter.Rect res);
public static unowned Clutter.Rect zero ();
}
[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")]
[Deprecated (since = "1.10")]
public Clutter.Timeline clone ();
public bool get_auto_reverse ();
- public bool get_cubic_bezier_progress (out unowned Clutter.Point c_1, out unowned Clutter.Point c_2);
+ public bool get_cubic_bezier_progress (Clutter.Point c_1, Clutter.Point c_2);
public int get_current_repeat ();
public uint get_delay ();
public uint get_delta ();
public class ZoomAction : Clutter.GestureAction {
[CCode (has_construct_function = false, type = "ClutterAction*")]
public ZoomAction ();
- public void get_focal_point (out unowned Clutter.Point point);
- public void get_transformed_focal_point (out unowned Clutter.Point point);
+ public void get_focal_point (Clutter.Point point);
+ public void get_transformed_focal_point (Clutter.Point point);
public Clutter.ZoomAxis get_zoom_axis ();
public void set_zoom_axis (Clutter.ZoomAxis axis);
public Clutter.ZoomAxis zoom_axis { get; set; }