// Normalize all angles to 0 - 2*PI (0 - 360°)
var pointRelativeAngle = pointRelativePosition.angle % (Math.PI * 2),
- var startAngle = (Math.PI * 2 + this.startAngle) % (Math.PI * 2),
- var endAngle = (Math.PI * 2 + this.endAngle) % (Math.PI * 2) || 360;
+ startAngle = (Math.PI * 2 + this.startAngle) % (Math.PI * 2),
+ endAngle = (Math.PI * 2 + this.endAngle) % (Math.PI * 2) || 360;
// Calculate wether the pointRelativeAngle is between the start and the end angle
var betweenAngles = (endAngle < startAngle) ?