var width = this.width = computeDimension(context.canvas,'Width');
var height = this.height = computeDimension(context.canvas,'Height');
+
+ // Firefox requires this to work correctly
+ context.canvas.width = width;
+ context.canvas.height = height;
+
this.aspectRatio = this.width / this.height;
//High pixel density displays - multiply the size of the canvas height/width by the device pixel ratio, then scale.
helpers.retinaScale(this);