-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include <stdlib.h> // malloc, exit
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the license found in the
- * LICENSE-examples file in the root directory of this source tree.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+
#ifndef ZSTD_COMPILER_H
#define ZSTD_COMPILER_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/* The purpose of this file is to have a single list of error strings embedded in binary */
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/* Note : this module is expected to remain private, do not expose it */
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef MEM_H_MODULE
-/**
- * Copyright (c) 2016-present, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2016-present, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
+
#ifndef POOL_H
#define POOL_H
-
/**
* Copyright (c) 2016 Tino Reichardt
* All rights reserved.
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_ERRORS_H_398273423
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_CCOMMON_H_MODULE
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTDMT_COMPRESS_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/* ***************************************************************
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/*-*************************************
/*! ZBUFF_getErrorName() :
* provides error code string from function result (useful for debugging) */
const char* ZBUFF_getErrorName(size_t errorCode) { return ERR_getErrorName(errorCode); }
-
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/* *****************************************************************************
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef DICTBUILDER_H_001
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_LEGACY_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_V01_H_28739879432
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_V02_H_4174539423
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_V03_H_298734209782
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_V04_H_91868324769238
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTDv05_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTDv06_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTDv07_H_235446
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-
#if defined (__cplusplus)
extern "C" {
#endif
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
+
+
#ifndef DATAGEN_H
#define DATAGEN_H
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/* This library is designed for a single-threaded console application.
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * platform.h - compiler and OS detection
- *
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef PLATFORM_H_MODULE
-/**
- * util.h - utility functions
- *
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef UTIL_H_MODULE
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2017-present, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include <limits.h>
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+
#include <stddef.h>
#include "zstd.h"
-/**
- * Copyright (c) 2017-present, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/*
"snowden is snowed in / he's now then in his snow den / when does the snow end?\n"
"goodbye little dog / you dug some holes in your day / they'll be hard to fill.\n"
"when life shuts a door, / just open it. it’s a door. / that is how doors work.\n";
-
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+
+
#include <stdio.h>
#include <stddef.h>
#include <stdlib.h>
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+
+
#include "pool.h"
#include "threading.h"
#include "util.h"
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/*
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ */
+
+
#include <stdio.h>
#include "zstd_errors.h"
#define ZSTD_STATIC_LINKING_ONLY
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
+/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2016-present, Yann Collet, Przemyslaw Skibinski, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#if ZLIB_VERNUM <= 0x1240
ZEXTERN int ZEXPORT gzclose_r OF((gzFile file));
ZEXTERN int ZEXPORT gzclose_w OF((gzFile file));
-ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
+ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile file));
-
+
#if !defined(_WIN32) && defined(Z_LARGE64)
# define z_off64_t off64_t
#else
#if ZLIB_VERNUM <= 0x1270
#if defined(_WIN32) && !defined(Z_SOLO)
-# include <stddef.h> /* for wchar_t */
+# include <stddef.h> /* for wchar_t */
ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path,
const char *mode));
#endif
/* gzlib.c contains minimal changes required to be compiled with zlibWrapper:
- * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
+ * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
/* gzlib.c -- zlib functions common to reading and writing gzip files
* Copyright (C) 2004-2017 Mark Adler
/* gzread.c contains minimal changes required to be compiled with zlibWrapper:
- * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
-
+ * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
+
/* gzread.c -- zlib functions for reading gzip files
* Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013, 2016 Mark Adler
* For conditions of distribution and use, see http://www.zlib.net/zlib_license.html
/* gzwrite.c contains minimal changes required to be compiled with zlibWrapper:
- * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
-
+ * - gz_statep was converted to union to work with -Wstrict-aliasing=1 */
+
/* gzwrite.c -- zlib functions for writing gzip files
* Copyright (C) 2004-2017 Mark Adler
* For conditions of distribution and use, see http://www.zlib.net/zlib_license.html
-/**
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
-/**
- * Copyright (c) 2016-present, Przemyslaw Skibinski, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#ifndef ZSTD_ZLIBWRAPPER_H
/*** COMPRESSION ***/
/* ZWRAP_useZSTDcompression() enables/disables zstd compression during runtime.
By default zstd compression is disabled. To enable zstd compression please use one of the methods:
- - compilation with the additional option -DZWRAP_USE_ZSTD=1
+ - compilation with the additional option -DZWRAP_USE_ZSTD=1
- using '#define ZWRAP_USE_ZSTD 1' in source code before '#include "zstd_zlibwrapper.h"'
- calling ZWRAP_useZSTDcompression(1)
All above-mentioned methods will enable zstd compression for all threads.
/* Changes a pledged source size for a given compression stream.
It will change ZSTD compression parameters what may improve compression speed and/or ratio.
The function should be called just after deflateInit() or deflateReset() and before deflate() or deflateSetDictionary().
- It's only helpful when data is compressed in blocks.
- There will be no change in case of deflateInit() or deflateReset() immediately followed by deflate(strm, Z_FINISH)
+ It's only helpful when data is compressed in blocks.
+ There will be no change in case of deflateInit() or deflateReset() immediately followed by deflate(strm, Z_FINISH)
as this case is automatically detected. */
int ZWRAP_setPledgedSrcSize(z_streamp strm, unsigned long long pledgedSrcSize);
/* Similar to deflateReset but preserves dictionary set using deflateSetDictionary.
- It should improve compression speed because there will be less calls to deflateSetDictionary
+ It should improve compression speed because there will be less calls to deflateSetDictionary
When using zlib compression this method redirects to deflateReset. */
int ZWRAP_deflateReset_keepDict(z_streamp strm);