From: Rob Taylor Date: Tue, 4 Aug 2009 15:16:40 +0000 (+0100) Subject: Add initial clutter-1.0 vala bindings. X-Git-Tag: 0.7.6~217 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=04653a91ab502f072f61d235848015b2fa476d40;p=thirdparty%2Fvala.git Add initial clutter-1.0 vala bindings. These were generated using gobject-introspection and then manually corrected, so there may be a number of issues. They are usable right now, but should be considered a work-in-progress. --- diff --git a/vapi/Makefile.am b/vapi/Makefile.am index 191b6332f..72e1ef2d0 100644 --- a/vapi/Makefile.am +++ b/vapi/Makefile.am @@ -11,6 +11,10 @@ dist_vapi_DATA = \ cairo.vapi \ cairo-xcb.deps \ cairo-xcb.vapi \ + clutter-1.0.vapi \ + clutter-1.0.deps \ + clutter-json-1.0.vapi \ + cogl-1.0.vapi \ curses.vapi \ dbus-glib-1.vapi \ enchant.vapi \ @@ -153,7 +157,7 @@ dist_vapi_DATA = \ x11.vapi \ xcb.vapi \ zlib.vapi \ - $(NULL) + $(null) dist_noinst_DATA = \ config.vapi \ diff --git a/vapi/clutter-1.0.deps b/vapi/clutter-1.0.deps new file mode 100644 index 000000000..83c8da6d4 --- /dev/null +++ b/vapi/clutter-1.0.deps @@ -0,0 +1,4 @@ +cairo +pangocairo +cogl-1.0 +clutter-json-1.0 diff --git a/vapi/clutter-1.0.vapi b/vapi/clutter-1.0.vapi new file mode 100644 index 000000000..660ae9b6b --- /dev/null +++ b/vapi/clutter-1.0.vapi @@ -0,0 +1,5747 @@ +/* clutter-1.0.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Clutter", lower_case_cprefix = "clutter_")] +namespace Clutter { + [CCode (cheader_filename = "clutter/clutter.h")] + public class Actor : GLib.InitiallyUnowned, Clutter.Scriptable { + public uint32 flags; + public weak GLib.InitiallyUnowned parent_instance; + public Clutter.ActorPrivate priv; + public uint32 private_flags; + public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags); + public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags); + public void allocate_preferred_size (Clutter.AllocationFlags flags); + public unowned Clutter.Animation animate (ulong mode, uint duration, string first_property_name, ...); + public unowned Clutter.Animation animate_with_alpha (Clutter.Alpha alpha, string first_property_name, ...); + public unowned Clutter.Animation animate_with_alphav (Clutter.Alpha alpha, [CCode (array_length_pos = 0)] string[] properties, [CCode (array_length = false)] GLib.Value[] values); + public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, string first_property_name, ...); + public unowned Clutter.Animation animate_with_timelinev (ulong mode, Clutter.Timeline timeline, [CCode (array_length_pos = 0)] string[] properties, [CCode (array_length = false)] GLib.Value[] values); + public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_pos = 0)] string[] properties, [CCode (array_length = false)] GLib.Value[] values); + public void apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point, Clutter.Vertex vertex); + public virtual void apply_transform (Cogl.Matrix matrix); + public void apply_transform_to_point (Clutter.Vertex point, Clutter.Vertex vertex); + public Pango.Context create_pango_context (); + public Pango.Layout create_pango_layout (string? text); + public void get_abs_allocation_vertices ([CCode (array_length = false)] out Clutter.Vertex[] verts); + public void get_allocation_box (out Clutter.ActorBox box); + public void get_allocation_geometry (out Clutter.Geometry geom); + public void get_allocation_vertices (Clutter.Actor? ancestor, [CCode (array_length = false)] out Clutter.Vertex[] verts); + public void get_anchor_point (out float anchor_x, out float anchor_y); + public Clutter.Gravity get_anchor_point_gravity (); + public unowned Clutter.Animation get_animation (); + public void get_clip (out float? xoff, out float? yoff, out float? width, out float? height); + public float get_depth (); + public bool get_fixed_position_set (); + public Clutter.ActorFlags get_flags (); + public void get_geometry (out Clutter.Geometry geometry); + public uint32 get_gid (); + public float get_height (); + public unowned string get_name (); + public uint8 get_opacity (); + public uint8 get_paint_opacity (); + public bool get_paint_visibility (); + public unowned Pango.Context get_pango_context (); + public unowned Clutter.Actor get_parent (); + public void get_position (out float? x, out float? y); + public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p); + public void get_preferred_size (out float? min_width_p, out float? min_height_p, out float? natural_width_p, out float? natural_height_p); + public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p); + public bool get_reactive (); + public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z); + public void get_scale (out double? scale_x, out double? scale_y); + public void get_scale_center (out float? center_x, out float? center_y); + public Clutter.Gravity get_scale_gravity (); + public unowned Clutter.Shader get_shader (); + public void get_size (out float? width, out float? height); + public unowned Clutter.Actor get_stage (); + public void get_transformation_matrix (out Cogl.Matrix matrix); + public void get_transformed_position (out float? x, out float? y); + public void get_transformed_size (out float? width, out float? height); + public float get_width (); + public float get_x (); + public float get_y (); + public Clutter.Gravity get_z_rotation_gravity (); + public void grab_key_focus (); + public virtual void hide_all (); + public bool is_in_clone_paint (); + public bool is_rotated (); + public bool is_scaled (); + public void lower (Clutter.Actor? above); + public void lower_bottom (); + public virtual void map (); + public void move_anchor_point (float anchor_x, float anchor_y); + public void move_anchor_point_from_gravity (Clutter.Gravity gravity); + public void move_by (float dx, float dy); + public void queue_relayout (); + public void raise (Clutter.Actor? below); + public void raise_top (); + public void remove_clip (); + public void reparent (Clutter.Actor new_parent); + public void set_anchor_point (float anchor_x, float anchor_y); + public void set_anchor_point_from_gravity (Clutter.Gravity gravity); + public void set_clip (float xoff, float yoff, float width, float height); + public void set_depth (float depth); + public void set_fixed_position_set (bool is_set); + public void set_flags (Clutter.ActorFlags flags); + public void set_geometry (Clutter.Geometry geometry); + public void set_height (float height); + public void set_name (string name); + public void set_opacity (uint8 opacity); + public void set_parent (Clutter.Actor parent); + public void set_position (float x, float y); + public void set_reactive (bool reactive); + public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z); + public void set_scale (double scale_x, double scale_y); + public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y); + public void set_scale_with_gravity (double scale_x, double scale_y, Clutter.Gravity gravity); + public bool set_shader (Clutter.Shader? shader); + public void set_shader_param (string param, GLib.Value value); + public void set_shader_param_float (string param, float value); + public void set_shader_param_int (string param, int value); + public void set_size (float width, float height); + public void set_width (float width); + public void set_x (float x); + public void set_y (float y); + public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity); + public bool should_pick_paint (); + public virtual void show_all (); + public bool transform_stage_point (float x, float y, out float x_out, out float y_out); + public virtual void unmap (); + public void unparent (); + public void unset_flags (Clutter.ActorFlags flags); + public Clutter.ActorBox allocation { get; } + public Clutter.Gravity anchor_gravity { get; set; } + public float anchor_x { get; set; } + public float anchor_y { get; set; } + public Clutter.Geometry clip { get; set; } + public bool clip_to_allocation { get; set; } + public float depth { get; set; } + public bool fixed_position_set { get; set; } + public float fixed_x { get; set; } + public float fixed_y { get; set; } + public bool has_clip { get; } + public float height { get; set; } + public bool mapped { get; } + public float min_height { get; set; } + public bool min_height_set { get; set; } + public float min_width { get; set; } + public bool min_width_set { get; set; } + public string name { get; set; } + public float natural_height { get; set; } + public bool natural_height_set { get; set; } + public float natural_width { get; set; } + public bool natural_width_set { get; set; } + public uint8 opacity { get; set; } + public bool reactive { get; set; } + public bool realized { get; } + public Clutter.RequestMode request_mode { get; set; } + public double rotation_angle_x { get; set; } + public double rotation_angle_y { get; set; } + public double rotation_angle_z { get; set; } + public Clutter.Vertex rotation_center_x { get; set; } + public Clutter.Vertex rotation_center_y { get; set; } + public Clutter.Vertex rotation_center_z { get; set; } + public Clutter.Gravity rotation_center_z_gravity { get; set; } + public float scale_center_x { get; set; } + public float scale_center_y { get; set; } + public Clutter.Gravity scale_gravity { get; set; } + public double scale_x { get; set; } + public double scale_y { get; set; } + public bool show_on_set_parent { get; set; } + public bool visible { get; set; } + public float width { get; set; } + public float x { get; set; } + public float y { get; set; } + public signal void allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags flags); + public virtual signal bool button_press_event (Clutter.Event event); + public virtual signal bool button_release_event (Clutter.Event event); + public virtual signal bool captured_event (Clutter.Event event); + [HasEmitter] + public virtual signal void destroy (); + public virtual signal bool enter_event (Clutter.Event event); + [HasEmitter] + public virtual signal bool event (Clutter.Event event); + [HasEmitter] + public virtual signal void hide (); + public virtual signal void key_focus_in (); + public virtual signal void key_focus_out (); + public virtual signal bool key_press_event (Clutter.Event event); + public virtual signal bool key_release_event (Clutter.Event event); + public virtual signal bool leave_event (Clutter.Event event); + public virtual signal bool motion_event (Clutter.Event event); + [HasEmitter] + public virtual signal void paint (); + public virtual signal void parent_set (Clutter.Actor old_parent); + public virtual signal void pick (Clutter.Color color); + [HasEmitter] + public virtual signal void queue_redraw (Clutter.Actor origin); + [HasEmitter] + public virtual signal void realize (); + public virtual signal bool scroll_event (Clutter.Event event); + [HasEmitter] + public virtual signal void show (); + [HasEmitter] + public virtual signal void unrealize (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Alpha : GLib.InitiallyUnowned { + public weak GLib.InitiallyUnowned parent; + public Clutter.AlphaPrivate priv; + [CCode (has_construct_function = false)] + public Alpha.full (Clutter.Timeline timeline, ulong mode); + public double get_alpha (); + public ulong get_mode (); + public unowned Clutter.Timeline get_timeline (); + [CCode (has_construct_function = false)] + public Alpha (); + public static ulong register_closure (GLib.Closure closure); + public static ulong register_func ([CCode (delegate_target_pos = 0)] Clutter.AlphaFunc func); + public void set_closure (GLib.Closure closure); + public void set_func ([CCode (delegate_target_pos = 0)] Clutter.AlphaFunc func); + public void set_mode (ulong mode); + public void set_timeline (Clutter.Timeline timeline); + [CCode (has_construct_function = false)] + public Alpha.with_func (Clutter.Timeline timeline, Clutter.AlphaFunc func, void* data, GLib.DestroyNotify destroy); + public double alpha { get; } + public ulong mode { get; set construct; } + public Clutter.Timeline timeline { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Animation : GLib.Object { + public weak GLib.Object parent_instance; + public Clutter.AnimationPrivate priv; + public unowned Clutter.Animation bind (string property_name, GLib.Value final); + public unowned Clutter.Animation bind_interval (string property_name, owned Clutter.Interval interval); + public unowned Clutter.Alpha get_alpha (); + public uint get_duration (); + public unowned Clutter.Interval get_interval (string property_name); + public bool get_loop (); + public ulong get_mode (); + public unowned GLib.Object get_object (); + public unowned Clutter.Timeline get_timeline (); + public bool has_property (string property_name); + [CCode (has_construct_function = false)] + public Animation (); + public void set_alpha (Clutter.Alpha alpha); + public void set_duration (int msecs); + public void set_loop (bool loop); + public void set_mode (ulong mode); + public void set_object (GLib.Object object); + public void set_timeline (Clutter.Timeline timeline); + public void unbind_property (string property_name); + public void update_interval (string property_name, Clutter.Interval interval); + public Clutter.Alpha alpha { get; set; } + public uint duration { get; set; } + public bool loop { get; set; } + public ulong mode { get; set; } + public GLib.Object object { get; set; } + public Clutter.Timeline timeline { get; set; } + [HasEmitter] + public virtual signal void completed (); + public virtual signal void started (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Backend : GLib.Object { + public weak GLib.Object parent_instance; + public Clutter.BackendPrivate priv; + public virtual void add_options (GLib.OptionGroup group); + public virtual bool create_context (bool is_offscreen) throws GLib.Error; + public virtual Clutter.Actor create_stage (Clutter.Stage wrapper) throws GLib.Error; + public virtual void ensure_context (Clutter.Stage stage); + public uint get_double_click_distance (); + public uint get_double_click_time (); + public virtual Clutter.FeatureFlags get_features (); + public unowned string get_font_name (); + public unowned Cairo.FontOptions get_font_options (); + public double get_resolution (); + public virtual void init_events (); + public virtual void init_features (); + public virtual bool post_parse () throws GLib.Error; + public virtual bool pre_parse () throws GLib.Error; + public virtual void redraw (Clutter.Stage stage); + public void set_double_click_distance (uint distance); + public void set_double_click_time (uint msec); + public void set_font_name (string font_name); + public void set_font_options (Cairo.FontOptions options); + public void set_resolution (double dpi); + public virtual signal void font_changed (); + public virtual signal void resolution_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Behaviour : GLib.Object { + public weak GLib.Object parent; + public Clutter.BehaviourPrivate priv; + public void actors_foreach ([CCode (delegate_target_pos = 0)] Clutter.BehaviourForeachFunc func); + public virtual void alpha_notify (double alpha_value); + public void apply (Clutter.Actor actor); + public unowned GLib.SList get_actors (); + public unowned Clutter.Alpha get_alpha (); + public int get_n_actors (); + public unowned Clutter.Actor get_nth_actor (int index_); + public bool is_applied (Clutter.Actor actor); + public void remove (Clutter.Actor actor); + public void remove_all (); + public void set_alpha (Clutter.Alpha alpha); + public Clutter.Alpha alpha { get; set; } + public virtual signal void applied (Clutter.Actor actor); + public virtual signal void removed (Clutter.Actor actor); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourDepth : Clutter.Behaviour { + public weak Clutter.Behaviour parent_instance; + public Clutter.BehaviourDepthPrivate priv; + public void get_bounds (out int depth_start, out int depth_end); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourDepth (Clutter.Alpha alpha, int depth_start, int depth_end); + public void set_bounds (int depth_start, int depth_end); + public int depth_end { get; set; } + public int depth_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourEllipse : Clutter.Behaviour { + public weak Clutter.Behaviour parent_instance; + public Clutter.BehaviourEllipsePrivate priv; + public double get_angle_end (); + public double get_angle_start (); + public double get_angle_tilt (Clutter.RotateAxis axis); + public void get_center (out int x, out int y); + public Clutter.RotateDirection get_direction (); + public int get_height (); + public void get_tilt (out double angle_tilt_x, out double angle_tilt_y, out double angle_tilt_z); + public int get_width (); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourEllipse (Clutter.Alpha alpha, int x, int y, int width, int height, Clutter.RotateDirection direction, double start, double end); + public void set_angle_end (double angle_end); + public void set_angle_start (double angle_start); + public void set_angle_tilt (Clutter.RotateAxis axis, double angle_tilt); + public void set_center (int x, int y); + public void set_direction (Clutter.RotateDirection direction); + public void set_height (int height); + public void set_tilt (double angle_tilt_x, double angle_tilt_y, double angle_tilt_z); + public void set_width (int width); + public double angle_end { get; set; } + public double angle_start { get; set; } + public double angle_tilt_x { get; set; } + public double angle_tilt_y { get; set; } + public double angle_tilt_z { get; set; } + public Clutter.Knot center { get; set; } + public Clutter.RotateDirection direction { get; set; } + public int height { get; set; } + public int width { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourOpacity : Clutter.Behaviour { + public weak Clutter.Behaviour parent; + public Clutter.BehaviourOpacityPrivate priv; + public void get_bounds ([CCode (array_length = false)] uint8[] opacity_start, [CCode (array_length = false)] uint8[] opacity_end); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourOpacity (Clutter.Alpha alpha, uint8 opacity_start, uint8 opacity_end); + public void set_bounds (uint8 opacity_start, uint8 opacity_end); + public uint opacity_end { get; set; } + public uint opacity_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourPath : Clutter.Behaviour, Clutter.Scriptable { + public weak Clutter.Behaviour parent; + public Clutter.BehaviourPathPrivate priv; + public unowned Clutter.Path get_path (); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourPath (Clutter.Alpha alpha, Clutter.Path path); + public void set_path (Clutter.Path path); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourPath.with_description (Clutter.Alpha alpha, string desc); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourPath.with_knots (Clutter.Alpha alpha, Clutter.Knot knots, uint n_knots); + public Clutter.Path path { get; set; } + public virtual signal void knot_reached (uint knot_num); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourRotate : Clutter.Behaviour { + public weak Clutter.Behaviour parent_instance; + public Clutter.BehaviourRotatePrivate priv; + public Clutter.RotateAxis get_axis (); + public void get_bounds (out double angle_start, out double angle_end); + public void get_center (out int x, out int y, out int z); + public Clutter.RotateDirection get_direction (); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourRotate (Clutter.Alpha alpha, Clutter.RotateAxis axis, Clutter.RotateDirection direction, double angle_start, double angle_end); + public void set_axis (Clutter.RotateAxis axis); + public void set_bounds (double angle_start, double angle_end); + public void set_center (int x, int y, int z); + public void set_direction (Clutter.RotateDirection direction); + public double angle_end { get; set; } + public double angle_start { get; set; } + public Clutter.RotateAxis axis { get; set; } + public int center_x { get; set; } + public int center_y { get; set; } + public int center_z { get; set; } + public Clutter.RotateDirection direction { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BehaviourScale : Clutter.Behaviour { + public weak Clutter.Behaviour parent_instance; + public Clutter.BehaviourScalePrivate priv; + public void get_bounds (out double x_scale_start, out double y_scale_start, out double x_scale_end, out double y_scale_end); + [CCode (type = "ClutterBehaviour*", has_construct_function = false)] + public BehaviourScale (Clutter.Alpha alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); + public void set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end); + public double x_scale_end { get; set; } + public double x_scale_start { get; set; } + public double y_scale_end { get; set; } + public double y_scale_start { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class BindingPool : GLib.Object { + public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject); + public void block_action (string action_name); + public static unowned Clutter.BindingPool find (string name); + public unowned string find_action (uint key_val, Clutter.ModifierType modifiers); + public static unowned Clutter.BindingPool get_for_class (void* klass); + public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Callback callback, void* data, GLib.DestroyNotify notify); + public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + [CCode (has_construct_function = false)] + public BindingPool (string name); + public void override_action (uint key_val, Clutter.ModifierType modifiers, GLib.Callback callback, void* data, GLib.DestroyNotify notify); + public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); + public void remove_action (uint key_val, Clutter.ModifierType modifiers); + public void unblock_action (string action_name); + public string name { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class CairoTexture : Clutter.Texture, Clutter.Scriptable { + public weak Clutter.Texture parent_instance; + public Clutter.CairoTexturePrivate priv; + public void clear (); + public Cairo.Context create (); + public Cairo.Context create_region (int x_offset, int y_offset, int width, int height); + public void get_surface_size (out uint width, out uint height); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public CairoTexture (uint width, uint height); + public void set_surface_size (uint width, uint height); + public uint surface_height { get; set; } + public uint surface_width { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class ChildMeta : GLib.Object { + public weak GLib.Object parent_instance; + public unowned Clutter.Actor get_actor (); + public unowned Clutter.Container get_container (); + public Clutter.Actor actor { get; construct; } + public Clutter.Container container { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Clone : Clutter.Actor, Clutter.Scriptable { + public weak Clutter.Actor parent_instance; + public Clutter.ClonePrivate priv; + public unowned Clutter.Actor get_source (); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Clone (Clutter.Actor source); + public void set_source (Clutter.Actor source); + public Clutter.Actor source { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Group : Clutter.Actor, Clutter.Container, Clutter.Scriptable { + public weak Clutter.Actor parent_instance; + public Clutter.GroupPrivate priv; + public int get_n_children (); + public unowned Clutter.Actor get_nth_child (int index_); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Group (); + public void remove_all (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Interval : GLib.InitiallyUnowned { + public weak GLib.InitiallyUnowned parent_instance; + public Clutter.IntervalPrivate priv; + public Clutter.Interval clone (); + public virtual bool compute_value (double factor, GLib.Value value); + public void get_final_value (GLib.Value value); + public void get_initial_value (GLib.Value value); + public void get_interval (...); + public GLib.Type get_value_type (); + [CCode (has_construct_function = false)] + public Interval (GLib.Type gtype, ...); + public GLib.Value peek_final_value (); + public GLib.Value peek_initial_value (); + public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func); + public void set_final_value (GLib.Value value); + public void set_initial_value (GLib.Value value); + public void set_interval (...); + public virtual bool validate (GLib.ParamSpec pspec); + [CCode (has_construct_function = false)] + public Interval.with_values (GLib.Type gtype, GLib.Value initial, GLib.Value final); + public GLib.Type value_type { get; construct; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class ListModel : Clutter.Model { + public weak Clutter.Model parent_instance; + public Clutter.ListModelPrivate priv; + [CCode (type = "ClutterModel*", has_construct_function = false)] + public ListModel (uint n_columns, ...); + [CCode (type = "ClutterModel*", has_construct_function = false)] + public ListModel.newv (uint n_columns, out GLib.Type types, string names); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Model : GLib.Object { + public weak GLib.Object parent_instance; + public Clutter.ModelPrivate priv; + public void append (...); + public void appendv ([CCode (array_length_pos = 0.5)] uint[] columns, [CCode (array_length_pos = 0.5)] GLib.Value[] values); + public bool filter_iter (Clutter.ModelIter iter); + public bool filter_row (uint row); + public void @foreach ([CCode (delegate_target_pos = 0)] Clutter.ModelForeachFunc func); + public virtual unowned string get_column_name (uint column); + public virtual GLib.Type get_column_type (uint column); + public bool get_filter_set (); + public Clutter.ModelIter get_first_iter (); + public virtual Clutter.ModelIter get_iter_at_row (uint row); + public Clutter.ModelIter get_last_iter (); + public virtual uint get_n_columns (); + public virtual uint get_n_rows (); + public int get_sorting_column (); + public void insert (uint row, ...); + public virtual Clutter.ModelIter insert_row (int index_); + public void insert_value (uint row, uint column, GLib.Value value); + public void insertv (uint row, [CCode (array_length_pos = 0)] uint[] columns, [CCode (array_length_pos = 0)] GLib.Value[] values); + public void prepend (...); + public void prependv ([CCode (array_length_pos = 0.5)] uint[] columns, [CCode (array_length_pos = 0.5)] GLib.Value[] values); + public void remove (uint row); + public virtual void remove_row (uint row); + public virtual void resort (Clutter.ModelSortFunc func, void* data); + public void set_filter ([CCode (delegate_target_pos = 0)] Clutter.ModelFilterFunc func); + public void set_names ([CCode (array_length_pos = 0.5)] int8[] names); + public void set_sort (uint column, [CCode (delegate_target_pos = 0)] Clutter.ModelSortFunc func); + public void set_sorting_column (int column); + public void set_types ([CCode (array_length_pos = 0.5)] GLib.Type[] types); + public bool filter_set { get; } + public virtual signal void filter_changed (); + public virtual signal void row_added (Clutter.ModelIter iter); + public virtual signal void row_changed (Clutter.ModelIter iter); + public virtual signal void row_removed (Clutter.ModelIter iter); + public virtual signal void sort_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class ModelIter : GLib.Object { + public weak GLib.Object parent_instance; + public Clutter.ModelIterPrivate priv; + public virtual Clutter.ModelIter copy (); + public void @get (...); + public virtual Clutter.Model get_model (); + public virtual uint get_row (); + public virtual void get_value (uint column, GLib.Value value); + public virtual bool is_first (); + public virtual bool is_last (); + public virtual Clutter.ModelIter next (); + public virtual Clutter.ModelIter prev (); + public void @set (...); + public virtual void set_value (uint column, GLib.Value value); + public Clutter.Model model { get; set; } + public uint row { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Path : GLib.InitiallyUnowned { + public weak GLib.InitiallyUnowned parent; + public Clutter.PathPrivate priv; + public void add_cairo_path (Cairo.Path cpath); + public void add_close (); + public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_line_to (int x, int y); + public void add_move_to (int x, int y); + public void add_node (Clutter.PathNode node); + public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); + public void add_rel_line_to (int x, int y); + public void add_rel_move_to (int x, int y); + public bool add_string (string str); + public void clear (); + public void @foreach ([CCode (delegate_target_pos = 0)] Clutter.PathCallback callback); + public string get_description (); + public uint get_length (); + public uint get_n_nodes (); + public void get_node (uint index_, Clutter.PathNode node); + public unowned GLib.SList get_nodes (); + public uint get_position (double progress, Clutter.Knot position); + public void insert_node (int index_, Clutter.PathNode node); + [CCode (has_construct_function = false)] + public Path (); + public void remove_node (uint index_); + public void replace_node (uint index_, Clutter.PathNode node); + public bool set_description (string str); + public void to_cairo_path (Cairo.Context cr); + [CCode (has_construct_function = false)] + public Path.with_description (string desc); + public string description { get; set; } + public uint length { get; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Rectangle : Clutter.Actor, Clutter.Scriptable { + public weak Clutter.Actor parent; + public Clutter.RectanglePrivate priv; + public void get_border_color (Clutter.Color color); + public uint get_border_width (); + public void get_color (Clutter.Color color); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Rectangle (); + public void set_border_color (Clutter.Color color); + public void set_border_width (uint width); + public void set_color (Clutter.Color color); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Rectangle.with_color (Clutter.Color color); + public Clutter.Color border_color { get; set; } + public uint border_width { get; set; } + public Clutter.Color color { get; set; } + public bool has_border { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Score : GLib.Object { + public weak GLib.Object parent; + public Clutter.ScorePrivate priv; + public ulong append (Clutter.Timeline parent, Clutter.Timeline timeline); + public ulong append_at_marker (Clutter.Timeline parent, string marker_name, Clutter.Timeline timeline); + public bool get_loop (); + public unowned Clutter.Timeline get_timeline (ulong id); + public bool is_playing (); + public unowned GLib.SList list_timelines (); + [CCode (has_construct_function = false)] + public Score (); + public void pause (); + public void remove (ulong id); + public void remove_all (); + public void rewind (); + public void set_loop (bool loop); + public void start (); + public void stop (); + public bool loop { get; set; } + public virtual signal void completed (); + public virtual signal void paused (); + public virtual signal void started (); + public virtual signal void timeline_completed (Clutter.Timeline timeline); + public virtual signal void timeline_started (Clutter.Timeline timeline); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Script : GLib.Object { + public weak GLib.Object parent_instance; + public Clutter.ScriptPrivate priv; + public void add_search_paths (string paths, size_t n_paths); + public void connect_signals (void* user_data); + public void connect_signals_full ([CCode (delegate_target_pos = 0)] Clutter.ScriptConnectFunc func); + public void ensure_objects (); + public unowned GLib.Object get_object (string name); + public int get_objects (string first_name, ...); + public virtual GLib.Type get_type_from_name (string type_name); + public unowned GLib.List list_objects (); + public uint load_from_data (string data, ssize_t length) throws GLib.Error; + public uint load_from_file (string filename) throws GLib.Error; + public string lookup_filename (string filename); + [CCode (has_construct_function = false)] + public Script (); + public void unmerge_objects (uint merge_id); + public string filename { get; } + public bool filename_set { get; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Shader : GLib.Object { + public weak GLib.Object parent; + public Clutter.ShaderPrivate priv; + public bool compile () throws GLib.Error; + public Cogl.Handle get_cogl_fragment_shader (); + public Cogl.Handle get_cogl_program (); + public Cogl.Handle get_cogl_vertex_shader (); + public unowned string get_fragment_source (); + public bool get_is_enabled (); + public unowned string get_vertex_source (); + public bool is_compiled (); + [CCode (has_construct_function = false)] + public Shader (); + public void release (); + public void set_fragment_source (string data, ssize_t length); + public void set_is_enabled (bool enabled); + public void set_uniform (string name, GLib.Value value); + public void set_vertex_source (string data, ssize_t length); + public bool compiled { get; } + public bool enabled { get; set; } + public string fragment_source { get; set; } + public string vertex_source { get; set; } + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Stage : Clutter.Group, Clutter.Container, Clutter.Scriptable { + public weak Clutter.Group parent_instance; + public Clutter.StagePrivate priv; + public void ensure_current (); + public void ensure_redraw (); + public void ensure_viewport (); + public bool event (Clutter.Event event); + public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y); + public void get_color (Clutter.Color color); + public static unowned Clutter.Actor get_default (); + public void get_fog (Clutter.Fog fog); + public bool get_fullscreen (); + public unowned Clutter.Actor get_key_focus (); + public void get_perspective (Clutter.Perspective perspective); + public bool get_throttle_motion_events (); + public unowned string get_title (); + public bool get_use_fog (); + public bool get_user_resizable (); + public void hide_cursor (); + public bool is_default (); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Stage (); + public void queue_redraw (); + public uint8[] read_pixels (int x, int y, int width, int height); + public void set_color (Clutter.Color color); + public void set_fog (Clutter.Fog fog); + public void set_fullscreen (bool fullscreen); + public void set_key_focus (Clutter.Actor actor); + public void set_perspective (Clutter.Perspective perspective); + public void set_throttle_motion_events (bool throttle); + public void set_title (string title); + public void set_use_fog (bool fog); + public void set_user_resizable (bool resizable); + public void show_cursor (); + public Clutter.Color color { get; set; } + public bool cursor_visible { get; set; } + public Clutter.Fog fog { get; set; } + public bool fullscreen_set { get; } + public bool offscreen { get; set; } + public Clutter.Perspective perspective { get; set; } + public string title { get; set; } + public bool use_fog { get; set; } + public bool user_resizable { get; set; } + public virtual signal void activate (); + public virtual signal void deactivate (); + public virtual signal void fullscreen (); + public virtual signal void unfullscreen (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class StageManager : GLib.Object { + public static unowned Clutter.StageManager get_default (); + public unowned Clutter.Stage get_default_stage (); + public GLib.SList list_stages (); + public unowned GLib.SList peek_stages (); + public void set_default_stage (Clutter.Stage stage); + public Clutter.Stage default_stage { get; set; } + public virtual signal void stage_added (Clutter.Stage object); + public virtual signal void stage_removed (Clutter.Stage stage); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Text : Clutter.Actor, Clutter.Scriptable { + public weak Clutter.Actor parent_instance; + public Clutter.TextPrivate priv; + public void delete_chars (uint n_chars); + public bool delete_selection (); + public void delete_text (ssize_t start_pos, ssize_t end_pos); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Text.full (string font_name, string text, Clutter.Color color); + public bool get_activatable (); + public unowned Pango.AttrList get_attributes (); + public string get_chars (ssize_t start_pos, ssize_t end_pos); + public void get_color (Clutter.Color color); + public void get_cursor_color (Clutter.Color color); + public int get_cursor_position (); + public uint get_cursor_size (); + public bool get_cursor_visible (); + public bool get_editable (); + public Pango.EllipsizeMode get_ellipsize (); + public unowned string get_font_name (); + public bool get_justify (); + public unowned Pango.Layout get_layout (); + public Pango.Alignment get_line_alignment (); + public bool get_line_wrap (); + public Pango.WrapMode get_line_wrap_mode (); + public int get_max_length (); + public unichar get_password_char (); + public bool get_selectable (); + public string get_selection (); + public int get_selection_bound (); + public void get_selection_color (Clutter.Color color); + public bool get_single_line_mode (); + public unowned string get_text (); + public bool get_use_markup (); + public void insert_text (string text, ssize_t position); + public void insert_unichar (unichar wc); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Text (); + public bool position_to_coords (int position, out float x, out float y, out float line_height); + public void set_activatable (bool activatable); + public void set_attributes (Pango.AttrList attrs); + public void set_color (Clutter.Color color); + public void set_cursor_color (Clutter.Color color); + public void set_cursor_position (int position); + public void set_cursor_size (int size); + public void set_cursor_visible (bool cursor_visible); + public void set_editable (bool editable); + public void set_ellipsize (Pango.EllipsizeMode mode); + public void set_font_name (string font_name); + public void set_justify (bool justify); + public void set_line_alignment (Pango.Alignment alignment); + public void set_line_wrap (bool line_wrap); + public void set_line_wrap_mode (Pango.WrapMode wrap_mode); + public void set_markup (string markup); + public void set_max_length (int max); + public void set_password_char (unichar wc); + public void set_selectable (bool selectable); + public void set_selection (ssize_t start_pos, ssize_t end_pos); + public void set_selection_bound (int selection_bound); + public void set_selection_color (Clutter.Color color); + public void set_single_line_mode (bool single_line); + public void set_text (string text); + public void set_use_markup (bool setting); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Text.with_text (string font_name, string text); + public bool activatable { get; set; } + public Pango.AttrList attributes { get; set; } + public Clutter.Color color { get; set; } + public Clutter.Color cursor_color { get; set; } + public bool cursor_color_set { get; } + public int cursor_size { get; set; } + public bool cursor_visible { get; set; } + public bool editable { get; set; } + public Pango.EllipsizeMode ellipsize { get; set; } + public string font_name { get; set; } + public bool justify { get; set; } + public Pango.Alignment line_alignment { get; set; } + public bool line_wrap { get; set; } + public Pango.WrapMode line_wrap_mode { get; set; } + public int max_length { get; set; } + public uint password_char { get; set; } + public int position { get; set; } + public bool selectable { get; set; } + public int selection_bound { get; set; } + public Clutter.Color selection_color { get; set; } + public bool selection_color_set { get; } + public bool single_line_mode { get; set; } + public string text { get; set; } + public bool use_markup { get; set; } + [HasEmitter] + public virtual signal void activate (); + public virtual signal void cursor_event (Clutter.Geometry geometry); + public virtual signal void text_changed (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Texture : Clutter.Actor, Clutter.Scriptable { + public weak Clutter.Actor parent; + public Clutter.TexturePrivate priv; + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Texture.from_actor (Clutter.Actor actor); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Texture.from_file (string filename) throws GLib.Error; + public void get_base_size (out int width, out int height); + public Cogl.Handle get_cogl_material (); + public Cogl.Handle get_cogl_texture (); + public Clutter.TextureQuality get_filter_quality (); + public bool get_keep_aspect_ratio (); + public bool get_load_async (); + public bool get_load_data_async (); + public int get_max_tile_waste (); + public Cogl.PixelFormat get_pixel_format (); + public void get_repeat (out bool repeat_x, out bool repeat_y); + public bool get_sync_size (); + [CCode (type = "ClutterActor*", has_construct_function = false)] + public Texture (); + public bool set_area_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; + public void set_cogl_material (Cogl.Handle cogl_material); + public void set_cogl_texture (Cogl.Handle cogl_tex); + public void set_filter_quality (Clutter.TextureQuality filter_quality); + public bool set_from_file (string filename) throws GLib.Error; + public bool set_from_rgb_data ([CCode (array_length = false)] uint8[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error; + public bool set_from_yuv_data ([CCode (array_length = false)] uint8[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error; + public void set_keep_aspect_ratio (bool keep_aspect); + public void set_load_async (bool load_async); + public void set_load_data_async (bool load_async); + public void set_repeat (bool repeat_x, bool repeat_y); + public void set_sync_size (bool sync_size); + public Cogl.Handle cogl_material { get; set; } + public Cogl.Handle cogl_texture { get; set; } + public bool disable_slicing { get; construct; } + public string filename { set; } + public Clutter.TextureQuality filter_quality { get; set construct; } + public bool keep_aspect_ratio { get; set; } + public bool load_async { set; } + public bool load_data_async { set; } + public Cogl.PixelFormat pixel_format { get; } + public bool repeat_x { get; set; } + public bool repeat_y { get; set; } + public bool sync_size { get; set; } + public int tile_waste { get; } + public virtual signal void load_finished (void* error); + public virtual signal void pixbuf_change (); + public virtual signal void size_change (int width, int height); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public class Timeline : GLib.Object { + public weak GLib.Object parent; + public Clutter.TimelinePrivate priv; + public void add_marker_at_time (string marker_name, uint msecs); + public void advance (uint msecs); + public void advance_to_marker (string marker_name); + public Clutter.Timeline clone (); + public void do_tick (GLib.TimeVal tick_time); + public uint get_delay (); + public uint get_delta (); + public Clutter.TimelineDirection get_direction (); + public uint get_duration (); + public uint get_elapsed_time (); + public bool get_loop (); + public double get_progress (); + public bool has_marker (string marker_name); + public bool is_playing (); + public string[] list_markers (int msecs, out size_t n_markers); + [CCode (has_construct_function = false)] + public Timeline (uint msecs); + public void pause (); + public void remove_marker (string marker_name); + public void rewind (); + public void set_delay (uint msecs); + public void set_direction (Clutter.TimelineDirection direction); + public void set_duration (uint msecs); + public void set_loop (bool loop); + public void skip (uint msecs); + public void start (); + public void stop (); + public uint delay { get; set; } + public Clutter.TimelineDirection direction { get; set; } + public uint duration { get; set; } + public bool loop { get; set; } + public virtual signal void completed (); + public virtual signal void marker_reached (string marker_name, int msecs); + public virtual signal void new_frame (int msecs); + public virtual signal void paused (); + public virtual signal void started (); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public interface Animatable { + public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public interface Container { + public abstract void add (Clutter.Actor actor); + public void add_actor (Clutter.Actor actor); + public void child_get (Clutter.Actor actor, string first_prop, ...); + public void child_get_property (Clutter.Actor child, string property, GLib.Value value); + public void child_set (Clutter.Actor actor, string first_prop, ...); + public void child_set_property (Clutter.Actor child, string property, GLib.Value value); + public abstract void create_child_meta (Clutter.Actor actor); + public abstract void destroy_child_meta (Clutter.Actor actor); + public unowned Clutter.Actor find_child_by_name (string child_name); + public abstract void @foreach (Clutter.Callback callback); + public abstract void foreach_with_internals (Clutter.Callback callback); + public abstract Clutter.ChildMeta get_child_meta (Clutter.Actor actor); + public unowned GLib.List get_children (); + public abstract void lower (Clutter.Actor actor, Clutter.Actor sibling); + public void lower_child (Clutter.Actor actor, Clutter.Actor sibling); + public abstract void raise (Clutter.Actor actor, Clutter.Actor sibling); + public void raise_child (Clutter.Actor actor, Clutter.Actor sibling); + public abstract void remove (Clutter.Actor actor); + public void remove_actor (Clutter.Actor actor); + public abstract void sort_depth_order (); + public virtual signal void actor_added (Clutter.Actor actor); + public virtual signal void actor_removed (Clutter.Actor actor); + public virtual signal void child_notify (Clutter.Actor actor, GLib.ParamSpec since); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public interface Media { + public double get_audio_volume (); + public double get_buffer_fill (); + public bool get_can_seek (); + public double get_duration (); + public bool get_playing (); + public double get_progress (); + public string get_uri (); + public void set_audio_volume (double volume); + public void set_filename (string filename); + public void set_playing (bool playing); + public void set_progress (double progress); + public void set_uri (string uri); + public double audio_volume { get; set; } + public double buffer_fill { get; } + public bool can_seek { get; } + public double duration { get; } + public bool playing { get; set; } + public double progress { get; set; } + public string uri { get; set; } + public virtual signal void eos (); + public virtual signal void error (void* error); + } + [CCode (cheader_filename = "clutter/clutter.h")] + public interface Scriptable { + public abstract unowned string get_id (); + public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, ClutterJson.JsonNode node); + public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value); + public abstract void set_id (string name); + } + [CCode (type_id = "CLUTTER_TYPE_ACTOR_BOX", cheader_filename = "clutter/clutter.h")] + public struct ActorBox { + public float x1; + public float y1; + public float x2; + public float y2; + public bool contains (float x, float y); + public Clutter.ActorBox copy (); + public bool equal (Clutter.ActorBox box_b); + public void free (); + public void from_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts); + public float get_area (); + public float get_height (); + public void get_origin (out float? x, out float? y); + public void get_size (out float? width, out float? height); + public float get_width (); + public float get_x (); + public float get_y (); + } + [CCode (type_id = "CLUTTER_TYPE_ACTOR_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ActorPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_ALPHA_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct AlphaPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_ANIMATION_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct AnimationPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_ANY_EVENT", cheader_filename = "clutter/clutter.h")] + public struct AnyEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + } + [CCode (type_id = "CLUTTER_TYPE_BACKEND_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BackendPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_DEPTH_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourDepthPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_ELLIPSE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourEllipsePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_OPACITY_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourOpacityPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_PATH_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourPathPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_ROTATE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourRotatePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BEHAVIOUR_SCALE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct BehaviourScalePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_BUTTON_EVENT", cheader_filename = "clutter/clutter.h")] + public struct ButtonEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ModifierType modifier_state; + public uint32 button; + public uint click_count; + public void* axes; + public Clutter.InputDevice device; + } + [CCode (type_id = "CLUTTER_TYPE_CAIRO_TEXTURE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct CairoTexturePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_CLONE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ClonePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_COLOR", cheader_filename = "clutter/clutter.h")] + public struct Color { + public uint8 red; + public uint8 green; + public uint8 blue; + public uint8 alpha; + public void add (Clutter.Color b, out Clutter.Color result); + public Clutter.Color copy (); + public void darken (out Clutter.Color result); + public void free (); + public void from_hls (float hue, float luminance, float saturation); + public void from_pixel (uint32 pixel); + public bool from_string (string str); + public void lighten (out Clutter.Color result); + public void shade (double factor, out Clutter.Color result); + public void subtract (Clutter.Color b, out Clutter.Color result); + public void to_hls (out float hue, out float luminance, out float saturation); + public uint32 to_pixel (); + public string to_string (); + } + [CCode (type_id = "CLUTTER_TYPE_CROSSING_EVENT", cheader_filename = "clutter/clutter.h")] + public struct CrossingEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.InputDevice device; + public weak Clutter.Actor related; + } + [CCode (type_id = "CLUTTER_TYPE_EVENT", cheader_filename = "clutter/clutter.h")] + public struct Event { + public Clutter.EventType type; + public Clutter.AnyEvent any; + public Clutter.ButtonEvent button; + public Clutter.KeyEvent key; + public Clutter.MotionEvent motion; + public Clutter.ScrollEvent scroll; + public Clutter.StageStateEvent stage_state; + public Clutter.CrossingEvent crossing; + public Clutter.Event copy (); + public void free (); + public uint32 get_button (); + public uint get_click_count (); + public void get_coords (out float x, out float y); + public Clutter.InputDevice get_device (); + public int get_device_id (); + public Clutter.InputDeviceType get_device_type (); + public Clutter.EventFlags get_flags (); + public uint16 get_key_code (); + public uint get_key_symbol (); + public uint32 get_key_unicode (); + public unowned Clutter.Actor get_related (); + public Clutter.ScrollDirection get_scroll_direction (); + public unowned Clutter.Actor get_source (); + public unowned Clutter.Stage get_stage (); + public Clutter.ModifierType get_state (); + public uint32 get_time (); + public Clutter.EventType get_type (); + public void put (); + } + [CCode (type_id = "CLUTTER_TYPE_FOG", cheader_filename = "clutter/clutter.h")] + public struct Fog { + public float z_near; + public float z_far; + } + [CCode (type_id = "CLUTTER_TYPE_GEOMETRY", cheader_filename = "clutter/clutter.h")] + public struct Geometry { + public int x; + public int y; + public uint width; + public uint height; + } + [CCode (type_id = "CLUTTER_TYPE_GROUP_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct GroupPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_INPUT_DEVICE", cheader_filename = "clutter/clutter.h")] + public struct InputDevice { + public int get_device_id (); + public Clutter.InputDeviceType get_device_type (); + } + [CCode (type_id = "CLUTTER_TYPE_INTERVAL_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct IntervalPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_KEY_EVENT", cheader_filename = "clutter/clutter.h")] + public struct KeyEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.ModifierType modifier_state; + public uint keyval; + public uint16 hardware_keycode; + public unichar unicode_value; + public Clutter.InputDevice device; + } + [CCode (type_id = "CLUTTER_TYPE_KNOT", cheader_filename = "clutter/clutter.h")] + public struct Knot { + public int x; + public int y; + public Clutter.Knot copy (); + public bool equal (Clutter.Knot knot_b); + public void free (); + } + [CCode (type_id = "CLUTTER_TYPE_LIST_MODEL_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ListModelPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_MODEL_ITER_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ModelIterPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_MODEL_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ModelPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_MOTION_EVENT", cheader_filename = "clutter/clutter.h")] + public struct MotionEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ModifierType modifier_state; + public void* axes; + public Clutter.InputDevice device; + } + [CCode (type_id = "CLUTTER_TYPE_PARAM_SPEC_COLOR", cheader_filename = "clutter/clutter.h")] + public struct ParamSpecColor { + public weak GLib.ParamSpec parent_instance; + public Clutter.Color default_value; + } + [CCode (type_id = "CLUTTER_TYPE_PARAM_SPEC_FIXED", cheader_filename = "clutter/clutter.h")] + public struct ParamSpecFixed { + public weak GLib.ParamSpec parent_instance; + public Cogl.Fixed minimum; + public Cogl.Fixed maximum; + public Cogl.Fixed default_value; + } + [CCode (type_id = "CLUTTER_TYPE_PARAM_SPEC_UNITS", cheader_filename = "clutter/clutter.h")] + public struct ParamSpecUnits { + public weak GLib.ParamSpec parent_instance; + public Clutter.UnitType default_type; + public float default_value; + public float minimum; + public float maximum; + } + [CCode (type_id = "CLUTTER_TYPE_PATH_NODE", cheader_filename = "clutter/clutter.h")] + public struct PathNode { + public Clutter.PathNodeType type; + public weak Clutter.Knot[] points; + public Clutter.PathNode copy (); + public bool equal (Clutter.PathNode node_b); + public void free (); + } + [CCode (type_id = "CLUTTER_TYPE_PATH_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct PathPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_PERSPECTIVE", cheader_filename = "clutter/clutter.h")] + public struct Perspective { + public float fovy; + public float aspect; + public float z_near; + public float z_far; + } + [CCode (type_id = "CLUTTER_TYPE_RECTANGLE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct RectanglePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_SCORE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ScorePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_SCRIPT_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ScriptPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_SCROLL_EVENT", cheader_filename = "clutter/clutter.h")] + public struct ScrollEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public float x; + public float y; + public Clutter.ScrollDirection direction; + public Clutter.ModifierType modifier_state; + public void* axes; + public Clutter.InputDevice device; + } + [CCode (type_id = "CLUTTER_TYPE_SHADER_FLOAT", cheader_filename = "clutter/clutter.h")] + public struct ShaderFloat { + } + [CCode (type_id = "CLUTTER_TYPE_SHADER_INT", cheader_filename = "clutter/clutter.h")] + public struct ShaderInt { + } + [CCode (type_id = "CLUTTER_TYPE_SHADER_MATRIX", cheader_filename = "clutter/clutter.h")] + public struct ShaderMatrix { + } + [CCode (type_id = "CLUTTER_TYPE_SHADER_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct ShaderPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_STAGE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct StagePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_STAGE_STATE_EVENT", cheader_filename = "clutter/clutter.h")] + public struct StageStateEvent { + public Clutter.EventType type; + public uint32 time; + public Clutter.EventFlags flags; + public weak Clutter.Stage stage; + public weak Clutter.Actor source; + public Clutter.StageState changed_mask; + public Clutter.StageState new_state; + } + [CCode (type_id = "CLUTTER_TYPE_TEXT_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct TextPrivate { + } + [CCode (type_id = "CLUTTER_TYPE_TEXTURE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct TexturePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_TIMELINE_PRIVATE", cheader_filename = "clutter/clutter.h")] + public struct TimelinePrivate { + } + [CCode (type_id = "CLUTTER_TYPE_TIMEOUT_POOL", cheader_filename = "clutter/clutter.h")] + public struct TimeoutPool { + public uint add (uint fps, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + public void remove (uint id); + } + [CCode (type_id = "CLUTTER_TYPE_UNITS", cheader_filename = "clutter/clutter.h")] + public struct Units { + public Clutter.UnitType unit_type; + public float value; + public float _pixels; + public uint pixels_set; + public int64 __padding_1; + public int64 __padding_2; + public Clutter.Units copy (); + public void em (float em); + public void em_for_font (string font_name, float em); + public void free (); + public bool from_string (string str); + public Clutter.UnitType get_unit_type (); + public float get_unit_value (); + public void mm (float mm); + public void pixels (int px); + public void pt (float pt); + public float to_pixels (); + public string to_string (); + } + [CCode (type_id = "CLUTTER_TYPE_VERTEX", cheader_filename = "clutter/clutter.h")] + public struct Vertex { + public float x; + public float y; + public float z; + public Clutter.Vertex copy (); + public bool equal (Clutter.Vertex vertex_b); + public void free (); + } + [CCode (cprefix = "CLUTTER_ACTOR_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum ActorFlags { + [CCode (cname = "CLUTTER_ACTOR_MAPPED")] + MAPPED, + [CCode (cname = "CLUTTER_ACTOR_REALIZED")] + REALIZED, + [CCode (cname = "CLUTTER_ACTOR_REACTIVE")] + REACTIVE, + [CCode (cname = "CLUTTER_ACTOR_VISIBLE")] + VISIBLE + } + [CCode (cprefix = "CLUTTER_ALLOCATION_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum AllocationFlags { + [CCode (cname = "CLUTTER_ALLOCATION_NONE")] + ALLOCATION_NONE, + [CCode (cname = "CLUTTER_ABSOLUTE_ORIGIN_CHANGED")] + ABSOLUTE_ORIGIN_CHANGED + } + [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")] + public enum AnimationMode { + CUSTOM_MODE, + LINEAR, + EASE_IN_QUAD, + EASE_OUT_QUAD, + EASE_IN_OUT_QUAD, + EASE_IN_CUBIC, + EASE_OUT_CUBIC, + EASE_IN_OUT_CUBIC, + EASE_IN_QUART, + EASE_OUT_QUART, + EASE_IN_OUT_QUART, + EASE_IN_QUINT, + EASE_OUT_QUINT, + EASE_IN_OUT_QUINT, + EASE_IN_SINE, + EASE_OUT_SINE, + EASE_IN_OUT_SINE, + EASE_IN_EXPO, + EASE_OUT_EXPO, + EASE_IN_OUT_EXPO, + EASE_IN_CIRC, + EASE_OUT_CIRC, + EASE_IN_OUT_CIRC, + EASE_IN_ELASTIC, + EASE_OUT_ELASTIC, + EASE_IN_OUT_ELASTIC, + EASE_IN_BACK, + EASE_OUT_BACK, + EASE_IN_OUT_BACK, + EASE_IN_BOUNCE, + EASE_OUT_BOUNCE, + EASE_IN_OUT_BOUNCE, + ANIMATION_LAST + } + [CCode (cprefix = "CLUTTER_EVENT_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum EventFlags { + [CCode (cname = "CLUTTER_EVENT_NONE")] + NONE, + [CCode (cname = "CLUTTER_EVENT_FLAG_SYNTHETIC")] + FLAG_SYNTHETIC + } + [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")] + public enum EventType { + NOTHING, + KEY_PRESS, + KEY_RELEASE, + MOTION, + ENTER, + LEAVE, + BUTTON_PRESS, + BUTTON_RELEASE, + SCROLL, + STAGE_STATE, + DESTROY_NOTIFY, + CLIENT_MESSAGE, + DELETE + } + [CCode (cprefix = "CLUTTER_FEATURE_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum FeatureFlags { + [CCode (cname = "CLUTTER_FEATURE_TEXTURE_NPOT")] + TEXTURE_NPOT, + [CCode (cname = "CLUTTER_FEATURE_SYNC_TO_VBLANK")] + SYNC_TO_VBLANK, + [CCode (cname = "CLUTTER_FEATURE_TEXTURE_YUV")] + TEXTURE_YUV, + [CCode (cname = "CLUTTER_FEATURE_TEXTURE_READ_PIXELS")] + TEXTURE_READ_PIXELS, + [CCode (cname = "CLUTTER_FEATURE_STAGE_STATIC")] + STAGE_STATIC, + [CCode (cname = "CLUTTER_FEATURE_STAGE_USER_RESIZE")] + STAGE_USER_RESIZE, + [CCode (cname = "CLUTTER_FEATURE_STAGE_CURSOR")] + STAGE_CURSOR, + [CCode (cname = "CLUTTER_FEATURE_SHADERS_GLSL")] + SHADERS_GLSL, + [CCode (cname = "CLUTTER_FEATURE_OFFSCREEN")] + OFFSCREEN, + [CCode (cname = "CLUTTER_FEATURE_STAGE_MULTIPLE")] + STAGE_MULTIPLE + } + [CCode (cprefix = "CLUTTER_FONT_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum FontFlags { + [CCode (cname = "CLUTTER_FONT_MIPMAPPING")] + MIPMAPPING, + [CCode (cname = "CLUTTER_FONT_HINTING")] + HINTING + } + [CCode (cprefix = "CLUTTER_GRAVITY_", cheader_filename = "clutter/clutter.h")] + public enum Gravity { + NONE, + NORTH, + NORTH_EAST, + EAST, + SOUTH_EAST, + SOUTH, + SOUTH_WEST, + WEST, + NORTH_WEST, + CENTER + } + [CCode (cprefix = "CLUTTER_INIT_", cheader_filename = "clutter/clutter.h")] + public enum InitError { + SUCCESS, + ERROR_UNKNOWN, + ERROR_THREADS, + ERROR_BACKEND, + ERROR_INTERNAL + } + [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")] + public enum InputDeviceType { + POINTER_DEVICE, + KEYBOARD_DEVICE, + EXTENSION_DEVICE, + N_DEVICE_TYPES + } + [CCode (cprefix = "CLUTTER_MODIFIER_TYPE_", cheader_filename = "clutter/clutter.h")] + public enum ModifierType { + [CCode (cname = "CLUTTER_SHIFT_MASK")] + SHIFT_MASK, + [CCode (cname = "CLUTTER_LOCK_MASK")] + LOCK_MASK, + [CCode (cname = "CLUTTER_CONTROL_MASK")] + CONTROL_MASK, + [CCode (cname = "CLUTTER_MOD1_MASK")] + MOD1_MASK, + [CCode (cname = "CLUTTER_MOD2_MASK")] + MOD2_MASK, + [CCode (cname = "CLUTTER_MOD3_MASK")] + MOD3_MASK, + [CCode (cname = "CLUTTER_MOD4_MASK")] + MOD4_MASK, + [CCode (cname = "CLUTTER_MOD5_MASK")] + MOD5_MASK, + [CCode (cname = "CLUTTER_BUTTON1_MASK")] + BUTTON1_MASK, + [CCode (cname = "CLUTTER_BUTTON2_MASK")] + BUTTON2_MASK, + [CCode (cname = "CLUTTER_BUTTON3_MASK")] + BUTTON3_MASK, + [CCode (cname = "CLUTTER_BUTTON4_MASK")] + BUTTON4_MASK, + [CCode (cname = "CLUTTER_BUTTON5_MASK")] + BUTTON5_MASK, + [CCode (cname = "CLUTTER_SUPER_MASK")] + SUPER_MASK, + [CCode (cname = "CLUTTER_HYPER_MASK")] + HYPER_MASK, + [CCode (cname = "CLUTTER_META_MASK")] + META_MASK, + [CCode (cname = "CLUTTER_RELEASE_MASK")] + RELEASE_MASK, + [CCode (cname = "CLUTTER_MODIFIER_MASK")] + MODIFIER_MASK + } + [CCode (cprefix = "CLUTTER_PATH_", cheader_filename = "clutter/clutter.h")] + public enum PathNodeType { + MOVE_TO, + LINE_TO, + CURVE_TO, + CLOSE, + REL_MOVE_TO, + REL_LINE_TO, + REL_CURVE_TO + } + [CCode (cprefix = "CLUTTER_PICK_", cheader_filename = "clutter/clutter.h")] + public enum PickMode { + NONE, + REACTIVE, + ALL + } + [CCode (cprefix = "CLUTTER_REQUEST_", cheader_filename = "clutter/clutter.h")] + public enum RequestMode { + HEIGHT_FOR_WIDTH, + WIDTH_FOR_HEIGHT + } + [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")] + public enum RotateAxis { + X_AXIS, + Y_AXIS, + Z_AXIS + } + [CCode (cprefix = "CLUTTER_ROTATE_", cheader_filename = "clutter/clutter.h")] + public enum RotateDirection { + CW, + CCW + } + [CCode (cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_", cheader_filename = "clutter/clutter.h")] + public enum ScriptError { + TYPE_FUNCTION, + PROPERTY, + VALUE + } + [CCode (cprefix = "CLUTTER_SCROLL_", cheader_filename = "clutter/clutter.h")] + public enum ScrollDirection { + UP, + DOWN, + LEFT, + RIGHT + } + [CCode (cprefix = "CLUTTER_SHADER_ERROR_", cheader_filename = "clutter/clutter.h")] + public enum ShaderError { + NO_ASM, + NO_GLSL, + COMPILE + } + [CCode (cprefix = "CLUTTER_STAGE_STATE_", cheader_filename = "clutter/clutter.h")] + public enum StageState { + FULLSCREEN, + OFFSCREEN, + ACTIVATED + } + [CCode (cprefix = "CLUTTER_TEXTURE_ERROR_", cheader_filename = "clutter/clutter.h")] + public enum TextureError { + OUT_OF_MEMORY, + NO_YUV, + BAD_FORMAT + } + [CCode (cprefix = "CLUTTER_TEXTURE_FLAGS_", cheader_filename = "clutter/clutter.h")] + public enum TextureFlags { + [CCode (cname = "CLUTTER_TEXTURE_NONE")] + NONE, + [CCode (cname = "CLUTTER_TEXTURE_RGB_FLAG_BGR")] + RGB_FLAG_BGR, + [CCode (cname = "CLUTTER_TEXTURE_RGB_FLAG_PREMULT")] + RGB_FLAG_PREMULT, + [CCode (cname = "CLUTTER_TEXTURE_YUV_FLAG_YUV2")] + YUV_FLAG_YUV2 + } + [CCode (cprefix = "CLUTTER_TEXTURE_QUALITY_", cheader_filename = "clutter/clutter.h")] + public enum TextureQuality { + LOW, + MEDIUM, + HIGH + } + [CCode (cprefix = "CLUTTER_TIMELINE_", cheader_filename = "clutter/clutter.h")] + public enum TimelineDirection { + FORWARD, + BACKWARD + } + [CCode (cprefix = "CLUTTER_UNIT_", cheader_filename = "clutter/clutter.h")] + public enum UnitType { + PIXEL, + EM, + MM, + POINT + } + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate double AlphaFunc (Clutter.Alpha alpha, void* user_data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate void BehaviourForeachFunc (Clutter.Behaviour behaviour, Clutter.Actor actor, void* data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate void Callback (Clutter.Actor actor, void* data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool ModelFilterFunc (Clutter.Model model, Clutter.ModelIter iter, void* user_data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool ModelForeachFunc (Clutter.Model model, Clutter.ModelIter iter, void* user_data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate int ModelSortFunc (Clutter.Model model, GLib.Value a, GLib.Value b, void* user_data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate void PathCallback (Clutter.PathNode node, void* data); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval); + [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] + public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags, void* user_data); + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @0; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_AltCursor; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Attn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_BackTab; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_ChangeScreen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Copy; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_CursorBlink; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_CursorSelect; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_DeleteWord; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Duplicate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Enter; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_EraseEOF; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_EraseInput; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_ExSelect; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_FieldMark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Ident; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Jump; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_KeyClick; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Left2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_PA1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_PA2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_PA3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Play; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_PrintScreen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Quit; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Record; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Reset; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Right2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Rule; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Setup; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @3270_Test; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int @9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int A; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int AE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Aacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abreveacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abrevehook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int AccessX_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int AccessX_Feedback_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Agrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ahook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Alt_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Alt_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Amacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Aogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_0; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_ain; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_alef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_alefmaksura; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_beh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_comma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_dad; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_dal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_damma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_dammatan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_ddal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_fatha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_fathatan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_feh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_fullstop; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_gaf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_ghain; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_ha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hah; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamza; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamza_above; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamza_below; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamzaonalef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamzaonwaw; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamzaonyeh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_hamzaunderalef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_heh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_heh_doachashmee; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_heh_goal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_jeem; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_jeh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_kaf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_kasra; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_kasratan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_keheh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_khah; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_lam; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_madda_above; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_maddaonalef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_meem; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_noon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_noon_ghunna; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_peh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_percent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_qaf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_question_mark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_ra; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_rreh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_sad; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_seen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_semicolon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_shadda; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_sheen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_sukun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_superscript_alef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_tah; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_tatweel; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_tcheh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_teh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_tehmarbuta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_thal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_theh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_tteh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_veh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_waw; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_yeh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_yeh_baree; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_zah; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Arabic_zain; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Aring; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_AT; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_AYB; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_BEN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_CHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_DA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_DZA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_E; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_FE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_GHAT; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_GIM; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_HI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_HO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_INI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_JE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_KE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_KEN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_KHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_LYUN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_MEN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_NU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_O; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_PE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_PYUR; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_RA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_RE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_SE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_SHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_TCHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_TO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_TSA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_TSO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_TYUN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_VEV; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_VO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_VYUN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_YECH; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ZA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ZHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_accent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_amanak; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_apostrophe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_at; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ayb; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ben; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_but; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_cha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_da; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_dza; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_e; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_exclam; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_fe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_full_stop; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ghat; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_gim; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_hi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_hyphen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ini; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_je; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ken; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_khe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ligature_ew; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_lyun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_men; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_nu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_o; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_paruyk; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_pe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_pyur; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_question; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_ra; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_re; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_se; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_separation_mark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_sha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_shesht; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_tche; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_to; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_tsa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_tso; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_tyun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_verjaket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_vev; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_vo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_vyun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_yech; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_yentamna; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_za; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Armenian_zhe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Atilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int AudibleBell_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int B; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Babovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int BackSpace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Begin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int BounceKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Break; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Byelorussian_SHORTU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Byelorussian_shortu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int C; + [CCode (cheader_filename = "clutter/clutter.h")] + public const string COGL; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int CURRENT_TIME; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cancel; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Caps_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ccaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ccedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Clear; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Codeinput; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ColonSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Control_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Control_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int CruzeiroSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_A; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_BE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_CHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_CHE_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_CHE_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_DE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_DZHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_E; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_EF; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_EL; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_EM; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_EN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_EN_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ER; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ES; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_GHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_GHE_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_HA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_HARDSIGN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_HA_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_IE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_IO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_I_macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_JE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_KA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_KA_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_KA_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_LJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_NJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_O; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_O_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_PE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SCHWA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SHCHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SHHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SHORTI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_SOFTSIGN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_TE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_TSE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_U; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_U_macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_U_straight; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_U_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_VE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_YA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_YERU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_YU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ZE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ZHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ZHE_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_a; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_be; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_che; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_che_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_che_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_de; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_dzhe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_e; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ef; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_el; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_em; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_en; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_en_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_er; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_es; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ghe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ghe_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ha_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_hardsign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_i; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_i_macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ie; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_io; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_je; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ka; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ka_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ka_vertstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_lje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_nje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_o; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_o_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_pe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_schwa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_sha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_shcha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_shha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_shorti; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_softsign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_te; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_tse; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_u; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_u_macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_u_straight; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_u_straight_bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ya; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_yeru; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_yu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_ze; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_zhe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Cyrillic_zhe_descender; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int D; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Dabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Dcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Delete; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int DongSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Dstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int E; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ENG; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ETH; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int EcuSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Egrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ehook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eisu_Shift; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eisu_toggle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Emacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int End; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Escape; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Eth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Etilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int EuroSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Execute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F10; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F11; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F12; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F13; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F14; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F15; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F16; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F17; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F18; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F19; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F20; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F21; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F22; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F23; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F24; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F25; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F26; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F27; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F28; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F29; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F30; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F31; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F32; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F33; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F34; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F35; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int F9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int FFrancSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const string FLAVOUR; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Fabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_0; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Farsi_yeh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Find; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int First_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int G; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Gabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Gbreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Gcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Gcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_an; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_ban; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_can; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_char; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_chin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_cil; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_don; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_en; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_fi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_gan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_ghan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_hae; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_har; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_he; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_hie; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_hoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_in; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_jhan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_jil; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_kan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_khar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_las; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_man; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_nar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_on; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_par; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_phar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_qar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_rae; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_san; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_shin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_tan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_tar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_un; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_vin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_we; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_xan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_zen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Georgian_zhar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_ALPHA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_ALPHAaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_BETA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_CHI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_DELTA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_EPSILON; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_EPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_ETA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_ETAaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_GAMMA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_IOTA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_IOTAaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_IOTAdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_IOTAdieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_KAPPA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_LAMBDA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_LAMDA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_MU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_NU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_OMEGA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_OMEGAaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_OMICRON; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_OMICRONaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_PHI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_PI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_PSI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_RHO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_SIGMA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_TAU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_THETA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_UPSILON; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_UPSILONaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_UPSILONdieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_XI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_ZETA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_accentdieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_alpha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_alphaaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_beta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_chi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_delta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_epsilon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_epsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_eta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_etaaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_finalsmallsigma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_gamma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_horizbar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_iota; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_iotaaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_iotaaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_iotadieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_kappa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_lambda; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_lamda; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_mu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_nu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_omega; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_omegaaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_omicron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_omicronaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_phi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_pi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_psi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_rho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_sigma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_tau; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_theta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_upsilon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_upsilonaccent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_upsilonaccentdieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_upsilondieresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_xi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Greek_zeta; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int H; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_A; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_AE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_AraeA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_AraeAE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Banja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Codeinput; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_E; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_EO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_EU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_End; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Hanja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Ieung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Cieuc; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Dikeud; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Hieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Ieung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Mieum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Nieun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_PanSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Pieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Rieul; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Sios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_Tieut; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_J_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Jamo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Jeonja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Jieuj; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Khieuq; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Kiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_KiyeogSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_KkogjiDalrinIeung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Mieum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Nieun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_NieunHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_NieunJieuj; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_O; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_OE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_PanSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Phieuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Pieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_PieubSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_PostHanja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_PreHanja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Rieul; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulKiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulMieum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulPhieuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulPieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulTieut; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_RieulYeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Romaja; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Sios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Special; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SsangDikeud; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SsangJieuj; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SsangKiyeog; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SsangPieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SsangSios; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Start; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SunkyeongeumMieum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SunkyeongeumPhieuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_SunkyeongeumPieub; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_Tieut; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_U; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_WA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_WAE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_WE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_WEO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_WI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YAE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YEO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_YeorinHieuh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hangul_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hankaku; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hebrew_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Help; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Henkan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Henkan_Mode; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hiragana; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hiragana_Katakana; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Home; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hyper_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Hyper_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Center_Object; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Continuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Discontinuous_Underline; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Emphasize; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Enter; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Fast_Cursor_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Fast_Cursor_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Fast_Cursor_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Fast_Cursor_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_First_Group; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_First_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Group_Latch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Group_Shift; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Last_Group; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Last_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Left_Tab; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level2_Latch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level3_Latch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level3_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level3_Shift; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level5_Latch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level5_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Level5_Shift; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Move_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Move_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Next_Group; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Next_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Partial_Line_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Partial_Line_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Partial_Space_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Partial_Space_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Prev_Group; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Prev_Group_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Release_Both_Margins; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Release_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Release_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Set_Margin_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ISO_Set_Margin_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Iabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Iacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ibreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Icircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Igrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ihook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Imacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Insert; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Iogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Itilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int J; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int K; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_0; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Add; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Begin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Decimal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Delete; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Divide; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_End; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Enter; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Equal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_F1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_F2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_F3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_F4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Home; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Insert; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Multiply; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Next; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Page_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Page_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Prior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Separator; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Space; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Subtract; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Tab; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int KP_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Kana_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Kana_Shift; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Kanji; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Kanji_Bangou; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Katakana; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Kcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Korean_Won; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L10; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int L9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Lacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Last_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Lcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Lcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Linefeed; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int LiraSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Lstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int M; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MAJOR_VERSION; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MICRO_VERSION; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MINOR_VERSION; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Mabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_DSE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_GJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_KJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_dse; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_gje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Macedonia_kje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Mae_Koho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Massyo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Menu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Meta_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Meta_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MillSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Mode_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MouseKeys_Accel_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MouseKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Muhenkan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Multi_key; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int MultipleCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int N; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Nacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int NairaSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ncaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ncedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int NewSheqelSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Next; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Next_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Num_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int O; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int OE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Oacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Obarred; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Obelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ograve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohornacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohornhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Omacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ooblique; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Oslash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Otilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Overlay1_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Overlay2_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int P; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int PATH_RELATIVE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int PRIORITY_REDRAW; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Page_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Page_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pause; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int PesetaSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Accelerate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Button_Dflt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DblClick_Dflt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DfltBtnNext; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DfltBtnPrev; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Down; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DownLeft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_DownRight; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Drag_Dflt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_EnableKeys; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Left; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_UpLeft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Pointer_UpRight; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Prev_Virtual_Screen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int PreviousCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Print; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Prior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Q; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R10; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R11; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R12; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R13; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R14; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R15; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int R9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Racute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Rcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Rcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Redo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int RepeatKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Return; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Right; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Romaji; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int RupeeSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int S; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int SCHWA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Sabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Sacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Scaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Scedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Scircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Scroll_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Select; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_DJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_DZE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_JE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_LJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_NJE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_TSHE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_dje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_dze; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_je; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_lje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_nje; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Serbian_tshe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Shift_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Shift_Lock; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Shift_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int SingleCandidate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int SlowKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int StickyKeys_Enable; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Super_L; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Super_R; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Sys_Req; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int T; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int THORN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Tab; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Tabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Tcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Tcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Terminate_Server; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_baht; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_bobaimai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_chochan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_chochang; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_choching; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_chochoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_dochada; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_dodek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_fofa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_fofan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_hohip; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_honokhuk; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_khokhai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_khokhon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_khokhuat; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_khokhwai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_khorakhang; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_kokai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lakkhangyao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lekchet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lekha; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lekhok; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lekkao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_leknung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lekpaet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_leksam; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_leksi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_leksong; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_leksun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lochula; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_loling; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_lu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maichattawa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maiek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maihanakat; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maihanakat_maitho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maitaikhu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maitho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maitri; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_maiyamok; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_moma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_ngongu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_nikhahit; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_nonen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_nonu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_oang; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_paiyannoi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_phinthu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_phophan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_phophung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_phosamphao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_popla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_rorua; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_ru; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraaa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraae; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraaimaimalai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraaimaimuan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraam; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarae; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarai; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraii; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarau; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_saraue; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarauee; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sarauu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sorusi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sosala; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_soso; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_sosua; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thanthakhat; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thonangmontho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thophuthao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thothahan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thothan; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thothong; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_thothung; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_topatak; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_totao; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_wowaen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_yoyak; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thai_yoying; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Thorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Touroku; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Tslash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int U; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ubreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ugrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhornacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhornhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_GHE_WITH_UPTURN; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_IE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_YI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_ghe_with_upturn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_i; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_ie; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukrainian_yi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_JE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_YI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_i; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_je; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ukranian_yi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Umacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Undo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Up; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Uring; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Utilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int V; + [CCode (cheader_filename = "clutter/clutter.h")] + public const double VERSION; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int VERSION_HEX; + [CCode (cheader_filename = "clutter/clutter.h")] + public const string VERSION_S; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int VoidSymbol; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int W; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Wacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Wgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int WonSign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int X; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Xabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Y; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Yacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ygrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Yhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Ytilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Z; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zen_Koho; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zenkaku; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zenkaku_Hankaku; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int Zstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int a; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int aacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abreveacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abrevebelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abrevegrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abrevehook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int abrevetilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int acute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int adiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ae; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int agrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ahook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int amacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ampersand; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int aogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int apostrophe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int approxeq; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int approximate; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int aring; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int asciicircum; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int asciitilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int asterisk; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int at; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int atilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int b; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int babovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int backslash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ballotcross; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int bar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int because; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int blank; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botintegral; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botleftparens; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botleftsummation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botrightparens; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botrightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botrightsummation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int bott; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int botvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braceleft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braceright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int bracketleft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int bracketright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_blank; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_10; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dot_9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1234; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12345; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1234567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12345678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1234568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1234578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12346; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1234678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12347; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12348; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1235; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12356; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1235678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12357; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12358; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1236; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12367; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_123678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12368; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1237; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12378; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1238; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_124; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1245; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_124567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1245678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_124568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_124578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1246; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_124678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1247; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1248; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_125; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1256; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_125678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1257; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1258; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_126; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1267; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_12678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1268; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_127; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1278; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_128; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_134; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1345; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_134567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1345678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_134568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_134578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1346; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_134678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1347; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1348; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_135; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1356; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_135678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1357; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1358; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_136; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1367; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_13678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1368; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_137; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1378; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_138; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_14; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_145; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_14567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_145678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_14568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_14578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_146; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_14678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_147; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_148; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_15; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_156; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_15678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_157; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_158; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_16; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_167; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_1678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_168; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_17; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_178; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_18; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_234; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2345; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_234567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2345678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_234568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_234578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2346; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_234678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2347; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2348; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_235; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2356; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_235678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2357; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2358; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_236; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2367; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_23678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2368; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_237; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2378; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_238; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_24; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_245; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_24567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_245678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_24568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_24578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_246; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_24678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_247; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_248; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_25; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_256; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_25678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_257; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_258; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_26; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_267; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_2678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_268; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_27; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_278; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_28; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_34; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_345; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_34567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_345678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_34568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_34578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_346; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_34678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_347; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_348; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_35; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_356; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_35678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_357; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_358; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_36; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_367; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_3678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_368; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_37; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_378; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_38; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_4; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_45; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_456; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_4567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_45678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_4568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_457; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_4578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_458; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_46; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_467; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_4678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_468; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_47; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_478; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_48; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_56; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_567; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_5678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_568; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_57; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_578; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_58; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_6; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_67; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_678; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_68; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_78; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int braille_dots_8; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int breve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int brokenbar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int c; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int careof; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int caret; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int caron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ccaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ccedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ccircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int checkerboard; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int checkmark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int circle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int club; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int colon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int comma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int containsas; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int copyright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cr; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int crossinglines; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cuberoot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int currency; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int cursor; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int d; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dagger; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_abovecomma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_abovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_abovereversedcomma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_abovering; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_acute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowbreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowmacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowring; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_belowtilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_breve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_caron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_cedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_circumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_dasia; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_diaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_doubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_grave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_hook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_horn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_iota; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_ogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_perispomeni; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_psili; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_semivoiced_sound; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_stroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_tilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dead_voiced_sound; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int decimalpoint; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int degree; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int diaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int diamond; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int digitspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dintegral; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int division; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dollar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int doubbaselinedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int doubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int doubledagger; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int doublelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int downarrow; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int downcaret; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int downshoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int downstile; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int downtack; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int dstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int e; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ebelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ecircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ediaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int egrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ehook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eightsubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eightsuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int elementof; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ellipsis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int em3space; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int em4space; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emdash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emfilledcircle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emfilledrect; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emopencircle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emopenrectangle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emptyset; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int emspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int endash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int enfilledcircbullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int enfilledsqbullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eng; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int enopencircbullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int enopensquarebullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int enspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int equal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int eth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int etilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int exclam; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int exclamdown; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int f; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int femalesymbol; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ff; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int figdash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int filledlefttribullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int filledrectbullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int filledrighttribullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int filledtribulletdown; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int filledtribulletup; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fiveeighths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fivesixths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fivesubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fivesuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fourfifths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int foursubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int foursuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int fourthroot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int function; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int g; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int gabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int gbreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int gcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int gcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int gcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int grave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int greater; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int greaterthanequal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int guillemotleft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int guillemotright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int h; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hairspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int heart; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_aleph; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_ayin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_bet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_beth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_chet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_dalet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_daleth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_doublelowline; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalkaph; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalmem; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalnun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalpe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalzade; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_finalzadi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_gimel; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_gimmel; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_he; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_het; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_kaph; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_kuf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_lamed; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_mem; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_nun; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_pe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_qoph; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_resh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_samech; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_samekh; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_shin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_taf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_taw; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_tet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_teth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_waw; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_yod; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_zade; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_zadi; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_zain; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hebrew_zayin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hexagram; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizconnector; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizlinescan1; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizlinescan3; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizlinescan5; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizlinescan7; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int horizlinescan9; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ht; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int hyphen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int i; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int iacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ibelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ibreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int icircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int identical; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int idiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int idotless; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ifonlyif; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int igrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ihook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int imacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int implies; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int includedin; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int includes; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int infinity; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int integral; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int intersection; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int iogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int itilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int j; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int jcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int jot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int k; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_A; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_CHI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_E; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_FU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_HA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_HE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_HI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_HO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_HU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_I; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_KA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_KE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_KI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_KO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_KU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_MA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_ME; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_MI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_MO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_MU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_N; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_NA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_NE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_NI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_NO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_NU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_O; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_RA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_RE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_RI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_RO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_RU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_SA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_SE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_SHI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_SO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_SU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TE; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TI; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TSU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_TU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_U; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_WA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_WO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_YA; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_YO; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_YU; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_a; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_closingbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_comma; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_conjunctive; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_e; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_fullstop; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_i; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_middledot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_o; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_openingbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_tsu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_tu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_u; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_ya; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_yo; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kana_yu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kappa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int kra; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int l; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int latincross; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftanglebracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftarrow; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftcaret; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftopentriangle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftpointer; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftradical; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftshoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int leftt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lefttack; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int less; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lessthanequal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int logicaland; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int logicalor; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lowleftcorner; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lowrightcorner; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int lstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int m; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int mabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int macron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int malesymbol; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int maltesecross; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int marker; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int masculine; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int minus; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int minutes; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int mu; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int multiply; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int musicalflat; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int musicalsharp; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int n; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int nabla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int nacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ncaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ncedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ninesubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ninesuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int nl; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int nobreakspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int notapproxeq; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int notelementof; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int notequal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int notidentical; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int notsign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int numbersign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int numerosign; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int o; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int oacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int obarred; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int obelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflexacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflexbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflexgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflexhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ocircumflextilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int odiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int odoubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int oe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ograve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohornacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohorngrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohornhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ohorntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int omacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int oneeighth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onefifth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onehalf; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onequarter; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onesixth; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onesubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onesuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int onethird; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ooblique; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int openrectbullet; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int openstar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int opentribulletdown; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int opentribulletup; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ordfeminine; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int oslash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int otilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int overbar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int overline; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int p; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int pabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int paragraph; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int parenleft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int parenright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int partdifferential; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int partialderivative; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int percent; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int period; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int periodcentered; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int phonographcopyright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int plus; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int plusminus; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int prescription; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int prolongedsound; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int punctspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int q; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int quad; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int question; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int questiondown; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int quotedbl; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int quoteleft; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int quoteright; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int r; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int racute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int radical; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int registered; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightanglebracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightarrow; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightcaret; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightdoublequotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightmiddlecurlybrace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightmiddlesummation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightopentriangle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightpointer; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightshoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightsinglequotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int rightt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int righttack; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int s; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int scaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int scedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int schwa; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int scircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int script_switch; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int seconds; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int section; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int semicolon; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int semivoicedsound; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int seveneighths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sevensubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sevensuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int signaturemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int signifblank; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int similarequal; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int singlelowquotemark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sixsubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sixsuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int slash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int soliddiamond; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int space; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int squareroot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ssharp; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int sterling; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int stricteq; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int t; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int tabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int tcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int tcedilla; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int telephone; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int telephonerecorder; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int therefore; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int thinspace; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int thorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int threeeighths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int threefifths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int threequarters; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int threesubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int threesuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int tintegral; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topintegral; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topleftparens; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topleftradical; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topleftsqbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topleftsummation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int toprightparens; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int toprightsqbracket; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int toprightsummation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int topvertsummationconnector; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int trademark; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int trademarkincircle; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int tslash; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int twofifths; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int twosubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int twosuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int twothirds; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int u; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ubelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ubreve; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ucircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int udiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int udoubleacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ugrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhorn; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhornacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhornbelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhorngrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhornhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uhorntilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int umacron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int underbar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int underscore; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int union; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uogonek; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uparrow; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int upcaret; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int upleftcorner; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uprightcorner; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int upshoe; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int upstile; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uptack; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int uring; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int utilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int v; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int variation; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int vertbar; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int vertconnector; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int voicedsound; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int vt; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int w; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int wacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int wcircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int wdiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int wgrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int x; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int xabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int y; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int yacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ybelowdot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ycircumflex; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ydiaeresis; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int yen; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ygrave; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int yhook; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int ytilde; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int z; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zabovedot; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zacute; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zcaron; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zerosubscript; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zerosuperior; + [CCode (cheader_filename = "clutter/clutter.h")] + public const int zstroke; + [CCode (cheader_filename = "clutter/clutter.h")] + public static void base_init (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void clear_glyph_cache (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool color_equal (void* v1, void* v2); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint color_hash (void* v); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned GLib.ParamSpec container_class_find_child_property (GLib.ObjectClass klass, string property_name); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned GLib.ParamSpec[] container_class_list_child_properties (GLib.ObjectClass klass, out uint n_properties); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void do_event (Clutter.Event event); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.Event event_get (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.Event event_peek (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool events_pending (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool feature_available (Clutter.FeatureFlags feature); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.FeatureFlags feature_get_all (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint frame_source_add (uint fps, GLib.SourceFunc func, void* data); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint frame_source_add_full (int priority, uint fps, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.Actor get_actor_by_gid (uint32 id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 get_current_event_time (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool get_debug_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Backend get_default_backend (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint get_default_frame_rate (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.FontFlags get_font_flags (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Pango.FontMap get_font_map (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.InputDevice get_input_device_for_id (int id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Actor get_keyboard_grab (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool get_motion_events_enabled (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.OptionGroup get_option_group (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.OptionGroup get_option_group_without_init (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned Clutter.Actor get_pointer_grab (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned string get_script_id (GLib.Object gobject); + [CCode (cheader_filename = "clutter/clutter.h")] + public static bool get_show_fps (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static ulong get_timestamp (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void grab_keyboard (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void grab_pointer (Clutter.Actor actor); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void grab_pointer_for_device (Clutter.Actor actor, int id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.InitError init ([CCode (array_length_pos = 0.5)] out string[]? argv); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.InitError init_with_args ([CCode (array_length_pos = 0.5)] ref string[]? argv, string? parameter_string, GLib.OptionEntry? entries, string? translation_domain) throws GLib.Error; + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint32 keysym_to_unicode (uint keyval); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void main (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static int main_level (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void main_quit (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.ParamSpec param_spec_color (string name, string nick, string blurb, Clutter.Color default_value, GLib.ParamFlags flags); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.ParamSpec param_spec_fixed (string name, string nick, string blurb, Cogl.Fixed minimum, Cogl.Fixed maximum, Cogl.Fixed default_value, GLib.ParamFlags flags); + [CCode (cheader_filename = "clutter/clutter.h")] + public static GLib.ParamSpec param_spec_units (string name, string nick, string blurb, Clutter.UnitType default_type, float minimum, float maximum, float default_value, GLib.ParamFlags flags); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void redraw (Clutter.Stage stage); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_default_frame_rate (uint frames_per_sec); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_font_flags (Clutter.FontFlags flags); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void set_motion_events_enabled (bool enable); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_frame_source (uint fps, GLib.SourceFunc func, void* data); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_frame_source_full (int priority, uint fps, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_idle (GLib.SourceFunc func, void* data); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_idle_full (int priority, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_timeout (uint interval, GLib.SourceFunc func, void* data); + [CCode (cheader_filename = "clutter/clutter.h")] + public static uint threads_add_timeout_full (int priority, uint interval, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void threads_enter (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void threads_init (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void threads_leave (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void threads_remove_repaint_func (uint handle_id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void threads_set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void ungrab_keyboard (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void ungrab_pointer (); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void ungrab_pointer_for_device (int id); + [CCode (cheader_filename = "clutter/clutter.h")] + public static int util_next_p2 (int a); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.Color value_get_color (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Cogl.Fixed value_get_fixed (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static float value_get_shader_float (GLib.Value value, out size_t length); + [CCode (cheader_filename = "clutter/clutter.h")] + public static int value_get_shader_int (GLib.Value value, out size_t length); + [CCode (cheader_filename = "clutter/clutter.h")] + public static unowned float[] value_get_shader_matrix (GLib.Value value, out size_t length); + [CCode (cheader_filename = "clutter/clutter.h")] + public static Clutter.Units value_get_units (GLib.Value value); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_color (GLib.Value value, Clutter.Color color); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_fixed (GLib.Value value, Cogl.Fixed fixed_); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_shader_float (GLib.Value value, int size, out float floats); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_shader_int (GLib.Value value, int size, out int ints); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_shader_matrix (GLib.Value value, int size, out float matrix); + [CCode (cheader_filename = "clutter/clutter.h")] + public static void value_set_units (GLib.Value value, Clutter.Units units); +} diff --git a/vapi/clutter-json-1.0.vapi b/vapi/clutter-json-1.0.vapi new file mode 100644 index 000000000..c1e87951a --- /dev/null +++ b/vapi/clutter-json-1.0.vapi @@ -0,0 +1,154 @@ +/* clutter-json-1.0.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "ClutterJson", lower_case_cprefix = "clutter_json_")] +namespace ClutterJson { + [CCode (cname = "JsonGenerator", cheader_filename = "clutter/json/json-glib.h")] + public class JsonGenerator : GLib.Object { + public weak GLib.Object parent_instance; + public ClutterJson.JsonGeneratorPrivate priv; + [CCode (has_construct_function = false)] + public JsonGenerator (); + public void set_root (ClutterJson.JsonNode node); + public string to_data (out size_t length); + public bool to_file (string filename) throws GLib.Error; + public uint indent { get; set; } + public bool pretty { get; set; } + } + [CCode (cname = "JsonParser", cheader_filename = "clutter/json/json-glib.h")] + public class JsonParser : GLib.Object { + public weak GLib.Object parent_instance; + public ClutterJson.JsonParserPrivate priv; + public uint get_current_line (); + public uint get_current_pos (); + public ClutterJson.JsonNode get_root (); + public bool load_from_data (string data, ssize_t length) throws GLib.Error; + public bool load_from_file (string filename) throws GLib.Error; + [CCode (has_construct_function = false)] + public JsonParser (); + public virtual signal void array_element (ClutterJson.JsonArray array, int index_); + public virtual signal void array_end (ClutterJson.JsonArray array); + public virtual signal void array_start (); + public virtual signal void error (void* error); + public virtual signal void object_end (ClutterJson.JsonObject object); + public virtual signal void object_member (ClutterJson.JsonObject object, string member_name); + public virtual signal void object_start (); + public virtual signal void parse_end (); + public virtual signal void parse_start (); + } + [CCode (type_id = "CLUTTER_JSON_TYPE_JSON_ARRAY", cheader_filename = "clutter/json/json-glib.h")] + public struct JsonArray { + public void add_array_element (ClutterJson.JsonArray value); + public void add_boolean_element (bool value); + public void add_double_element (double value); + public void add_element (ClutterJson.JsonNode node); + public void add_int_element (int value); + public void add_null_element (); + public void add_object_element (ClutterJson.JsonObject value); + public void add_string_element (string value); + public ClutterJson.JsonNode dup_element (uint index_); + public void foreach_element ([CCode (delegate_target_pos = 0)] ClutterJson.JsonArrayForeach func); + public ClutterJson.JsonArray get_array_element (uint index_); + public bool get_boolean_element (uint index_); + public double get_double_element (uint index_); + public ClutterJson.JsonNode get_element (uint index_); + public GLib.List get_elements (); + public int get_int_element (uint index_); + public uint get_length (); + public bool get_null_element (uint index_); + public ClutterJson.JsonObject get_object_element (uint index_); + public unowned string get_string_element (uint index_); + public ClutterJson.JsonArray @ref (); + public void remove_element (uint index_); + public void unref (); + } + [CCode (type_id = "CLUTTER_JSON_TYPE_JSON_GENERATOR_PRIVATE", cheader_filename = "clutter/json/json-glib.h")] + public struct JsonGeneratorPrivate { + } + [CCode (type_id = "CLUTTER_JSON_TYPE_JSON_NODE", cheader_filename = "clutter/json/json-glib.h")] + public struct JsonNode { + public ClutterJson.JsonNode copy (); + public ClutterJson.JsonArray dup_array (); + public ClutterJson.JsonObject dup_object (); + public string dup_string (); + public void free (); + public ClutterJson.JsonArray get_array (); + public bool get_boolean (); + public double get_double (); + public int get_int (); + public ClutterJson.JsonNodeType get_node_type (); + public ClutterJson.JsonObject get_object (); + public ClutterJson.JsonNode get_parent (); + public unowned string get_string (); + public void get_value (GLib.Value value); + public GLib.Type get_value_type (); + public bool is_null (); + public void set_array (ClutterJson.JsonArray array); + public void set_boolean (bool value); + public void set_double (double value); + public void set_int (int value); + public void set_object (ClutterJson.JsonObject object); + public void set_string (string value); + public void set_value (GLib.Value value); + public void take_array (ClutterJson.JsonArray array); + public void take_object (ClutterJson.JsonObject object); + public unowned string type_name (); + } + [CCode (type_id = "CLUTTER_JSON_TYPE_JSON_OBJECT", cheader_filename = "clutter/json/json-glib.h")] + public struct JsonObject { + public void add_member (string member_name, ClutterJson.JsonNode node); + public ClutterJson.JsonNode dup_member (string member_name); + public void foreach_member ([CCode (delegate_target_pos = 0)] ClutterJson.JsonObjectForeach func); + public ClutterJson.JsonArray get_array_member (string member_name); + public bool get_boolean_member (string member_name); + public double get_double_member (string member_name); + public int get_int_member (string member_name); + public ClutterJson.JsonNode get_member (string member_name); + public GLib.List get_members (); + public bool get_null_member (string member_name); + public ClutterJson.JsonObject get_object_member (string member_name); + public uint get_size (); + public unowned string get_string_member (string member_name); + public GLib.List get_values (); + public bool has_member (string member_name); + public ClutterJson.JsonObject @ref (); + public void remove_member (string member_name); + public void set_array_member (string member_name, ClutterJson.JsonArray value); + public void set_boolean_member (string member_name, bool value); + public void set_double_member (string member_name, double value); + public void set_int_member (string member_name, int value); + public void set_member (string member_name, ClutterJson.JsonNode node); + public void set_null_member (string member_name); + public void set_object_member (string member_name, ClutterJson.JsonObject value); + public void set_string_member (string member_name, string value); + public void unref (); + } + [CCode (type_id = "CLUTTER_JSON_TYPE_JSON_PARSER_PRIVATE", cheader_filename = "clutter/json/json-glib.h")] + public struct JsonParserPrivate { + } + [CCode (cprefix = "JSON_NODE_", cheader_filename = "clutter/json/json-glib.h")] + public enum JsonNodeType { + OBJECT, + ARRAY, + VALUE, + NULL + } + [CCode (cprefix = "JSON_PARSER_ERROR_", cheader_filename = "clutter/json/json-glib.h")] + public enum JsonParserError { + PARSE, + UNKNOWN + } + [CCode (cprefix = "JSON_TOKEN_", cheader_filename = "clutter/json/json-glib.h")] + public enum JsonTokenType { + INVALID, + TRUE, + FALSE, + NULL, + LAST + } + [CCode (cheader_filename = "clutter/json/json-glib.h", has_target = false)] + public delegate void JsonArrayForeach (ClutterJson.JsonArray array, uint index_, ClutterJson.JsonNode element_node, void* user_data); + [CCode (cheader_filename = "clutter/json/json-glib.h", has_target = false)] + public delegate void JsonObjectForeach (ClutterJson.JsonObject object, string member_name, ClutterJson.JsonNode member_node, void* user_data); + [CCode (cheader_filename = "clutter/json/json-glib.h")] + public static ClutterJson.JsonArray json_array_sized_new (uint n_elements); +} diff --git a/vapi/cogl-1.0.vapi b/vapi/cogl-1.0.vapi new file mode 100644 index 000000000..460846d59 --- /dev/null +++ b/vapi/cogl-1.0.vapi @@ -0,0 +1,780 @@ +/* cogl-1.0.vapi generated by vapigen, do not modify. */ + +[CCode (cprefix = "Cogl", lower_case_cprefix = "cogl_")] +namespace Cogl { + [CCode (cheader_filename = "cogl/cogl.h")] + [SimpleType] + [IntegerType (rank = 0)] + public struct Angle : int32 { + } + [CCode (type_id = "COGL_TYPE_COLOR", cheader_filename = "cogl/cogl.h")] + public struct Color { + public uint8 red; + public uint8 green; + public uint8 blue; + public uint8 alpha; + public uint32 padding0; + public uint32 padding1; + public uint32 padding2; + public Cogl.Color copy (); + public void free (); + public float get_alpha (); + public uint8 get_alpha_byte (); + public float get_alpha_float (); + public float get_blue (); + public uint8 get_blue_byte (); + public float get_blue_float (); + public float get_green (); + public uint8 get_green_byte (); + public float get_green_float (); + public float get_red (); + public uint8 get_red_byte (); + public float get_red_float (); + public void set_from_4f (float red, float green, float blue, float alpha); + public void set_from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + } + [CCode (cheader_filename = "cogl/cogl.h")] + [SimpleType] + [IntegerType (rank = 0)] + public struct Fixed : int32 { + } + [CCode (type_id = "COGL_TYPE_HANDLE", cheader_filename = "cogl/cogl.h")] + public struct Handle { + public int ignoreme; + public Cogl.Handle @ref (); + public void unref (); + } + [CCode (type_id = "COGL_TYPE_MATRIX", cheader_filename = "cogl/cogl.h")] + public struct Matrix { + public float xx; + public float yx; + public float zx; + public float wx; + public float xy; + public float yy; + public float zy; + public float wy; + public float xz; + public float yz; + public float zz; + public float wz; + public float xw; + public float yw; + public float zw; + public float ww; + public weak float[] _padding0; + public ulong _padding1; + public ulong _padding2; + public ulong _padding3; + } + [CCode (type_id = "COGL_TYPE_TEXTURE_VERTEX", cheader_filename = "cogl/cogl.h")] + public struct TextureVertex { + public float x; + public float y; + public float z; + public float tx; + public float ty; + public Cogl.Color color; + } + [CCode (cprefix = "COGL_ATTRIBUTE_TYPE_", cheader_filename = "cogl/cogl.h")] + public enum AttributeType { + BYTE, + UNSIGNED_BYTE, + SHORT, + UNSIGNED_SHORT, + FLOAT + } + [CCode (cprefix = "COGL_BUFFER_BIT_", cheader_filename = "cogl/cogl.h")] + public enum BufferBit { + COLOR, + DEPTH, + STENCIL + } + [CCode (cprefix = "COGL_BUFFER_TARGET_", cheader_filename = "cogl/cogl.h")] + public enum BufferTarget { + [CCode (cname = "COGL_WINDOW_BUFFER")] + WINDOW_BUFFER, + [CCode (cname = "COGL_OFFSCREEN_BUFFER")] + OFFSCREEN_BUFFER + } + [CCode (cprefix = "COGL_DEBUG_FLAGS_", cheader_filename = "cogl/cogl.h")] + public enum DebugFlags { + [CCode (cname = "COGL_DEBUG_MISC")] + MISC, + [CCode (cname = "COGL_DEBUG_TEXTURE")] + TEXTURE, + [CCode (cname = "COGL_DEBUG_MATERIAL")] + MATERIAL, + [CCode (cname = "COGL_DEBUG_SHADER")] + SHADER, + [CCode (cname = "COGL_DEBUG_OFFSCREEN")] + OFFSCREEN, + [CCode (cname = "COGL_DEBUG_DRAW")] + DRAW, + [CCode (cname = "COGL_DEBUG_PANGO")] + PANGO, + [CCode (cname = "COGL_DEBUG_RECTANGLES")] + RECTANGLES, + [CCode (cname = "COGL_DEBUG_HANDLE")] + HANDLE, + [CCode (cname = "COGL_DEBUG_BLEND_STRINGS")] + BLEND_STRINGS + } + [CCode (cprefix = "COGL_FEATURE_FLAGS_", cheader_filename = "cogl/cogl.h")] + public enum FeatureFlags { + [CCode (cname = "COGL_FEATURE_TEXTURE_RECTANGLE")] + TEXTURE_RECTANGLE, + [CCode (cname = "COGL_FEATURE_TEXTURE_NPOT")] + TEXTURE_NPOT, + [CCode (cname = "COGL_FEATURE_TEXTURE_YUV")] + TEXTURE_YUV, + [CCode (cname = "COGL_FEATURE_TEXTURE_READ_PIXELS")] + TEXTURE_READ_PIXELS, + [CCode (cname = "COGL_FEATURE_SHADERS_GLSL")] + SHADERS_GLSL, + [CCode (cname = "COGL_FEATURE_OFFSCREEN")] + OFFSCREEN, + [CCode (cname = "COGL_FEATURE_OFFSCREEN_MULTISAMPLE")] + OFFSCREEN_MULTISAMPLE, + [CCode (cname = "COGL_FEATURE_OFFSCREEN_BLIT")] + OFFSCREEN_BLIT, + [CCode (cname = "COGL_FEATURE_FOUR_CLIP_PLANES")] + FOUR_CLIP_PLANES, + [CCode (cname = "COGL_FEATURE_STENCIL_BUFFER")] + STENCIL_BUFFER, + [CCode (cname = "COGL_FEATURE_VBOS")] + VBOS + } + [CCode (cprefix = "COGL_FOG_MODE_", cheader_filename = "cogl/cogl.h")] + public enum FogMode { + LINEAR, + EXPONENTIAL, + EXPONENTIAL_SQUARED + } + [CCode (cprefix = "COGL_INDICES_TYPE_UNSIGNED_", cheader_filename = "cogl/cogl.h")] + public enum IndicesType { + BYTE, + SHORT, + INT + } + [CCode (cprefix = "COGL_MATERIAL_ALPHA_FUNC_", cheader_filename = "cogl/cogl.h")] + public enum MaterialAlphaFunc { + NEVER, + LESS, + EQUAL, + LEQUAL, + GREATER, + NOTEQUAL, + GEQUAL, + ALWAYS + } + [CCode (cprefix = "COGL_MATERIAL_FILTER_", cheader_filename = "cogl/cogl.h")] + public enum MaterialFilter { + NEAREST, + LINEAR, + NEAREST_MIPMAP_NEAREST, + LINEAR_MIPMAP_NEAREST, + NEAREST_MIPMAP_LINEAR, + LINEAR_MIPMAP_LINEAR + } + [CCode (cprefix = "COGL_MATERIAL_LAYER_TYPE_", cheader_filename = "cogl/cogl.h")] + public enum MaterialLayerType { + TEXTURE + } + [CCode (cprefix = "COGL_PIXEL_FORMAT_", cheader_filename = "cogl/cogl.h")] + public enum PixelFormat { + ANY, + A_8, + RGB_565, + RGBA_4444, + RGBA_5551, + YUV, + G_8, + RGB_888, + BGR_888, + RGBA_8888, + BGRA_8888, + ARGB_8888, + ABGR_8888, + RGBA_8888_PRE, + BGRA_8888_PRE, + ARGB_8888_PRE, + ABGR_8888_PRE, + RGBA_4444_PRE, + RGBA_5551_PRE + } + [CCode (cprefix = "COGL_SHADER_TYPE_", cheader_filename = "cogl/cogl.h")] + public enum ShaderType { + VERTEX, + FRAGMENT + } + [CCode (cprefix = "COGL_TEXTURE_FLAGS_", cheader_filename = "cogl/cogl.h")] + public enum TextureFlags { + [CCode (cname = "COGL_TEXTURE_NONE")] + NONE, + [CCode (cname = "COGL_TEXTURE_NO_AUTO_MIPMAP")] + NO_AUTO_MIPMAP, + [CCode (cname = "COGL_TEXTURE_NO_SLICING")] + NO_SLICING + } + [CCode (cprefix = "COGL_VERTICES_MODE_", cheader_filename = "cogl/cogl.h")] + public enum VerticesMode { + POINTS, + LINE_STRIP, + LINE_LOOP, + LINES, + TRIANGLE_STRIP, + TRIANGLE_FAN, + TRIANGLES + } + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void FuncPtr (); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLACTIVETEXTUREPROC (GL.enum texture); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLATTACHOBJECTARBPROC (GL.handleARB containerObj, GL.handleARB obj); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBINDBUFFERARBPROC (GL.enum target, GL.uint buffer); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBINDFRAMEBUFFEREXTPROC (GL.enum target, GL.uint framebuffer); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBINDRENDERBUFFEREXTPROC (GL.enum target, GL.uint renderbuffer); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBLENDCOLORPROC (GL.clampf red, GL.clampf green, GL.clampf blue, GL.clampf alpha); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBLENDEQUATIONPROC (GL.enum mode); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBLENDEQUATIONSEPARATEPROC (GL.enum modeRGB, GL.enum modeAlpha); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBLENDFUNCSEPARATEPROC (GL.enum srcRGB, GL.enum dstRGB, GL.enum srcAlpha, GL.enum dstAlpha); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLBLITFRAMEBUFFEREXTPROC (GL.int srcX0, GL.int srcY0, GL.int srcX1, GL.int srcY1, GL.int dstX0, GL.int dstY0, GL.int dstX1, GL.int dstY1, GL.bitfield mask, GL.enum filter); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate GL.enum PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC (GL.enum target); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLCLIENTACTIVETEXTUREPROC (GL.enum texture); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLCOMPILESHADERARBPROC (GL.handleARB shaderObj); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate GL.handleARB PFNGLCREATEPROGRAMOBJECTARBPROC (); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate GL.handleARB PFNGLCREATESHADEROBJECTARBPROC (GL.enum shaderType); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDELETEBUFFERSARBPROC (GL.sizei n, GL.uint buffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDELETEFRAMEBUFFERSEXTPROC (GL.sizei n, GL.uint framebuffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDELETEOBJECTARBPROC (GL.handleARB obj); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDELETERENDERBUFFERSEXTPROC (GL.sizei n, GL.uint renderbuffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDISABLEVERTEXATTRIBARRAYARBPROC (GL.uint index); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLDRAWRANGEELEMENTSPROC (GL.enum mode, GL.uint start, GL.uint end, GL.sizei count, GL.enum type, void indices); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLENABLEVERTEXATTRIBARRAYARBPROC (GL.uint index); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC (GL.enum target, GL.enum attachment, GL.enum renderbuffertarget, GL.uint renderbuffer); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLFRAMEBUFFERTEXTURE2DEXTPROC (GL.enum target, GL.enum attachment, GL.enum textarget, GL.uint texture, GL.int level); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGENBUFFERSARBPROC (GL.uint n, GL.uint buffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGENERATEMIPMAPEXTPROC (GL.enum target); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGENFRAMEBUFFERSEXTPROC (GL.sizei n, GL.uint framebuffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGENRENDERBUFFERSEXTPROC (GL.sizei n, GL.uint renderbuffers); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGETINFOLOGARBPROC (GL.handleARB obj, GL.sizei maxLength, GL.sizei length, GL.charARB infoLog); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLGETOBJECTPARAMETERIVARBPROC (GL.handleARB obj, GL.enum pname, GL.int @params); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate GL.int PFNGLGETUNIFORMLOCATIONARBPROC (GL.handleARB programObj, GL.charARB name); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLLINKPROGRAMARBPROC (GL.handleARB programObj); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void* PFNGLMAPBUFFERARBPROC (GL.enum target, GL.enum access); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLRENDERBUFFERSTORAGEEXTPROC (GL.enum target, GL.enum internalformat, GL.sizei width, GL.sizei height); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC (GL.enum target, GL.sizei samples, GL.enum internalformat, GL.sizei width, GL.sizei height); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLSHADERSOURCEARBPROC (GL.handleARB shaderObj, GL.sizei count, GL.charARB string, GL.int length); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM1FARBPROC (GL.int location, GL.float v0); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM1FVARBPROC (GL.int location, GL.sizei count, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM1IARBPROC (GL.int location, GL.int v0); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM1IVARBPROC (GL.int location, GL.sizei count, GL.int value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM2FARBPROC (GL.int location, GL.float v0, GL.float v1); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM2FVARBPROC (GL.int location, GL.sizei count, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM2IARBPROC (GL.int location, GL.int v0, GL.int v1); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM2IVARBPROC (GL.int location, GL.sizei count, GL.int value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM3FARBPROC (GL.int location, GL.float v0, GL.float v1, GL.float v2); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM3FVARBPROC (GL.int location, GL.sizei count, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM3IARBPROC (GL.int location, GL.int v0, GL.int v1, GL.int v2); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM3IVARBPROC (GL.int location, GL.sizei count, GL.int value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM4FARBPROC (GL.int location, GL.float v0, GL.float v1, GL.float v2, GL.float v3); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM4FVARBPROC (GL.int location, GL.sizei count, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM4IARBPROC (GL.int location, GL.int v0, GL.int v1, GL.int v2, GL.int v3); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORM4IVARBPROC (GL.int location, GL.sizei count, GL.int value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORMMATRIX2FVARBPROC (GL.int location, GL.sizei count, GL.boolean transpose, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORMMATRIX3FVARBPROC (GL.int location, GL.sizei count, GL.boolean transpose, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUNIFORMMATRIX4FVARBPROC (GL.int location, GL.sizei count, GL.boolean transpose, GL.float value); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate GL.boolean PFNGLUNMAPBUFFERARBPROC (GL.enum target); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLUSEPROGRAMOBJECTARBPROC (GL.handleARB programObj); + [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] + public delegate void PFNGLVERTEXATTRIBPOINTERARBPROC (GL.uint index, GL.int size, GL.enum type, GL.boolean normalized, GL.sizei stride, void pointer); + [CCode (cheader_filename = "cogl/cogl.h")] + public const int AFIRST_BIT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int A_BIT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int BGR_BIT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int CGL_TEXTURE_RECTANGLE_ARB; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int CGL_UNSIGNED_SHORT_8_8_MESA; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int CGL_UNSIGNED_SHORT_8_8_REV_MESA; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int CGL_YCBCR_MESA; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int CLUTTER_COGL_HAS_GL; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_0_5; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_1; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_2_PI; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_BITS; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_EPSILON; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_MAX; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_MIN; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_PI; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_PI_2; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_PI_4; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int FIXED_Q; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int PIXEL_FORMAT_24; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int PIXEL_FORMAT_32; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int PREMULT_BIT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int RADIANS_TO_DEGREES; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int SQRTI_ARG_10_PERCENT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int SQRTI_ARG_5_PERCENT; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int SQRTI_ARG_MAX; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int TEXTURE_MAX_WASTE; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int UNORDERED_MASK; + [CCode (cheader_filename = "cogl/cogl.h")] + public const int UNPREMULT_MASK; + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed angle_cos (Cogl.Angle angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed angle_sin (Cogl.Angle angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed angle_tan (Cogl.Angle angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool bitmap_get_size_from_file (string filename, out int width, out int height); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle bitmap_new_from_file (string filename) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool check_extension (string name, string ext); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clear (Cogl.Color color, ulong buffers); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_ensure (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_pop (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_push (float x_offset, float y_offset, float width, float height); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_push_from_path (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_push_from_path_preserve (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_stack_restore (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void clip_stack_save (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle create_program (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle create_shader (Cogl.ShaderType shader_type); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void disable_fog (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed double_to_fixed (double value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static int double_to_int (double value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint double_to_unit (double value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool features_available (Cogl.FeatureFlags features); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_atan2 (Cogl.Fixed a, Cogl.Fixed b); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_atani (Cogl.Fixed a); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_cos (Cogl.Fixed angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_div (Cogl.Fixed a, Cogl.Fixed b); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_log2 (uint x); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_mul (Cogl.Fixed a, Cogl.Fixed b); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_mul_div (Cogl.Fixed a, Cogl.Fixed b, Cogl.Fixed c); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint fixed_pow (uint x, Cogl.Fixed y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint fixed_pow2 (Cogl.Fixed x); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_sin (Cogl.Fixed angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_sqrt (Cogl.Fixed x); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Fixed fixed_tan (Cogl.Fixed angle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool get_backface_culling_enabled (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void get_bitmasks (out int red, out int green, out int blue, out int alpha); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool get_depth_test_enable (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.FeatureFlags get_features (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void get_modelview_matrix (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static GLib.OptionGroup get_option_group (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.FuncPtr get_proc_address (string name); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void get_projection_matrix (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void get_viewport (float v); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_material (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_offscreen (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_program (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_shader (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool is_texture (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_get_ambient (Cogl.Handle material, Cogl.Color ambient); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_get_color (Cogl.Handle material, Cogl.Color color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_get_diffuse (Cogl.Handle material, Cogl.Color diffuse); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_get_emission (Cogl.Handle material, Cogl.Color emission); + [CCode (cheader_filename = "cogl/cogl.h")] + public static unowned GLib.List material_get_layers (Cogl.Handle material_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static float material_get_shininess (Cogl.Handle material); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_get_specular (Cogl.Handle material, Cogl.Color specular); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.MaterialFilter material_layer_get_mag_filter (Cogl.Handle layer_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.MaterialFilter material_layer_get_min_filter (Cogl.Handle layer_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle material_layer_get_texture (Cogl.Handle layer_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.MaterialLayerType material_layer_get_type (Cogl.Handle layer_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle material_new (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle material_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_remove_layer (Cogl.Handle material, int layer_index); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_alpha_test_function (Cogl.Handle material, Cogl.MaterialAlphaFunc alpha_func, float alpha_reference); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_ambient (Cogl.Handle material, Cogl.Color ambient); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_ambient_and_diffuse (Cogl.Handle material, Cogl.Color color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool material_set_blend (Cogl.Handle material, string blend_string) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_blend_constant (Cogl.Handle material, Cogl.Color constant_color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_color (Cogl.Handle material, Cogl.Color color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_color4f (Cogl.Handle material, float red, float green, float blue, float alpha); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_color4ub (Cogl.Handle material, uint8 red, uint8 green, uint8 blue, uint8 alpha); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_diffuse (Cogl.Handle material, Cogl.Color diffuse); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_emission (Cogl.Handle material, Cogl.Color emission); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_layer (Cogl.Handle material, int layer_index, Cogl.Handle texture); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool material_set_layer_combine (Cogl.Handle material, int layer_index, string blend_string) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_layer_combine_constant (Cogl.Handle material, int layer_index, Cogl.Color constant); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_layer_filters (Cogl.Handle handle, int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_layer_matrix (Cogl.Handle material, int layer_index, Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_shininess (Cogl.Handle material, float shininess); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_set_specular (Cogl.Handle material, Cogl.Color specular); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void material_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_frustum (Cogl.Matrix matrix, float left, float right, float bottom, float top, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static float matrix_get_array (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_init_from_array (Cogl.Matrix matrix, out float array); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_init_identity (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_multiply (Cogl.Matrix result, Cogl.Matrix a, Cogl.Matrix b); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_ortho (Cogl.Matrix matrix, float left, float right, float bottom, float top, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_perspective (Cogl.Matrix matrix, float fov_y, float aspect, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_rotate (Cogl.Matrix matrix, float angle, float x, float y, float z); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_scale (Cogl.Matrix matrix, float sx, float sy, float sz); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_transform_point (Cogl.Matrix matrix, out float x, out float y, out float z, out float w); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void matrix_translate (Cogl.Matrix matrix, float x, float y, float z); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle offscreen_new_to_texture (Cogl.Handle texhandle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle offscreen_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void offscreen_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void ortho (float left, float right, float bottom, float top, float near, float far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_close (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_ellipse (float center_x, float center_y, float radius_x, float radius_y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_fill (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_fill_preserve (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_line (float x_1, float y_1, float x_2, float y_2); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_line_to (float x, float y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_move_to (float x, float y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_new (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_polygon (out float coords, int num_points); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_polyline (out float coords, int num_points); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_rectangle (float x_1, float y_1, float x_2, float y_2); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_rel_line_to (float x, float y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_rel_move_to (float x, float y); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_stroke (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void path_stroke_preserve (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void perspective (float fovy, float aspect, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void polygon (Cogl.TextureVertex vertices, uint n_vertices, bool use_color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void pop_draw_buffer (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void pop_matrix (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_attach_shader (Cogl.Handle program_handle, Cogl.Handle shader_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static int program_get_uniform_location (Cogl.Handle handle, string uniform_name); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_link (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle program_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_uniform_1f (int uniform_no, float value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_uniform_1i (int uniform_no, int value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_uniform_int (int uniform_no, int size, int count, out int value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_uniform_matrix (int uniform_no, int size, int count, bool transpose, out float value); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void program_use (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void push_draw_buffer (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void push_matrix (); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rectangle (float x_1, float y_1, float x_2, float y_2); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, out float tex_coords, int tex_coords_len); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rectangles (out float verts, uint n_rects); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rectangles_with_texture_coords (out float verts, uint n_rects); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void rotate (float angle, float x, float y, float z); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void scale (float x, float y, float z); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_backface_culling_enabled (bool setting); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_depth_test_enable (bool setting); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_draw_buffer (Cogl.BufferTarget target, Cogl.Handle offscreen); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_modelview_matrix (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_projection_matrix (Cogl.Matrix matrix); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_source (Cogl.Handle material); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_source_color (Cogl.Color color); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_source_color4f (float red, float green, float blue, float alpha); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_source_color4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void set_source_texture (Cogl.Handle texture_handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void shader_compile (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static string shader_get_info_log (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.ShaderType shader_get_type (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool shader_is_compiled (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle shader_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void shader_source (Cogl.Handle shader, string source); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void shader_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static int sqrti (int x); + [CCode (cheader_filename = "cogl/cogl.h")] + public static int texture_get_data (Cogl.Handle handle, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.PixelFormat texture_get_format (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint texture_get_height (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static int texture_get_max_waste (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint texture_get_rowstride (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint texture_get_width (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool texture_is_sliced (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle texture_new_from_bitmap (Cogl.Handle bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle texture_new_from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uint8[] data); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle texture_new_from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error; + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle texture_new_with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle texture_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static bool texture_set_region (Cogl.Handle handle, int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void texture_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void translate (float x, float y, float z); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_add (Cogl.Handle handle, string attribute_name, uint8 n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_delete (Cogl.Handle handle, string attribute_name); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_delete_indices (Cogl.Handle handle, int indices_id); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_disable (Cogl.Handle handle, string attribute_name); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_draw (Cogl.Handle handle, Cogl.VerticesMode mode, int first, int count); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_draw_elements (Cogl.Handle handle, Cogl.VerticesMode mode, Cogl.Handle indices, int min_index, int max_index, int indices_offset, int count); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_enable (Cogl.Handle handle, string attribute_name); + [CCode (cheader_filename = "cogl/cogl.h")] + public static uint vertex_buffer_get_n_vertices (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle vertex_buffer_indices_get_for_quads (uint n_indices); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle vertex_buffer_indices_new (Cogl.IndicesType indices_type, void* indices_array, int indices_len); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle vertex_buffer_new (uint n_vertices); + [CCode (cheader_filename = "cogl/cogl.h")] + public static Cogl.Handle vertex_buffer_ref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_submit (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void vertex_buffer_unref (Cogl.Handle handle); + [CCode (cheader_filename = "cogl/cogl.h")] + public static void viewport (uint width, uint height); +}