From: Eric Anholt Date: Tue, 26 Jul 2016 20:47:14 +0000 (-0700) Subject: drm/vc4: Fix overflow mem unreferencing when the binner runs dry. X-Git-Tag: v4.7.4~37 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=1153f3b7a3acb9042ab220190307417da22aefa3;p=thirdparty%2Fkernel%2Fstable.git drm/vc4: Fix overflow mem unreferencing when the binner runs dry. commit 9326e6f25574bbb8bd48206d245654780e3fd665 upstream. Overflow memory handling is tricky: While it's still referenced by the BPO registers, we want to keep it from being freed. When we are putting a new set of overflow memory in the registers, we need to assign the old one to the last rendering job using it. We were looking at "what's currently running in the binner", but since the bin/render submission split, we may end up with the binner completing and having no new job while the renderer is still processing. So, if we don't find a bin job at all, look at the highest-seqno (last) render job to attach our overflow to. Signed-off-by: Eric Anholt Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Signed-off-by: Greg Kroah-Hartman --- diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 37cac59401d73..2e24616cd84a1 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4) struct vc4_exec_info, head); } +static inline struct vc4_exec_info * +vc4_last_render_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->render_job_list)) + return NULL; + return list_last_entry(&vc4->render_job_list, + struct vc4_exec_info, head); +} + /** * struct vc4_texture_sample_info - saves the offsets into the UBO for texture * setup parameters. diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index b0104a346a74e..094bc6a475c17 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct *work) spin_lock_irqsave(&vc4->job_lock, irqflags); current_exec = vc4_first_bin_job(vc4); + if (!current_exec) + current_exec = vc4_last_render_job(vc4); if (current_exec) { - vc4->overflow_mem->seqno = vc4->finished_seqno + 1; + vc4->overflow_mem->seqno = current_exec->seqno; list_add_tail(&vc4->overflow_mem->unref_head, ¤t_exec->unref_list); vc4->overflow_mem = NULL;