From: Christian Hewitt Date: Thu, 8 Oct 2020 14:17:38 +0000 (+0000) Subject: drm/panfrost: increase readl_relaxed_poll_timeout values X-Git-Tag: v5.8.17~322 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=2566242742c9e060035d0415bf4ba09e57182b0e;p=thirdparty%2Fkernel%2Fstable.git drm/panfrost: increase readl_relaxed_poll_timeout values [ Upstream commit c2df75ad2a9f205820e4bc0db936d3d9af3da1ae ] Amlogic SoC devices report the following errors frequently causing excessive dmesg log spam and early log rotataion, although the errors appear to be harmless as everything works fine: [ 7.202702] panfrost ffe40000.gpu: error powering up gpu L2 [ 7.203760] panfrost ffe40000.gpu: error powering up gpu shader ARM staff have advised increasing the timeout values to eliminate the errors in most normal scenarios, and testing with several different G31/G52 devices shows 20000 to be a reliable value. Fixes: f3ba91228e8e ("drm/panfrost: Add initial panfrost driver") Suggested-by: Steven Price Signed-off-by: Christian Hewitt Reviewed-by: Steven Price Signed-off-by: Steven Price Link: https://patchwork.freedesktop.org/patch/msgid/20201008141738.13560-1-christianshewitt@gmail.com Signed-off-by: Sasha Levin --- diff --git a/drivers/gpu/drm/panfrost/panfrost_gpu.c b/drivers/gpu/drm/panfrost/panfrost_gpu.c index 689b92893e0e1..dfe4c9151eaf2 100644 --- a/drivers/gpu/drm/panfrost/panfrost_gpu.c +++ b/drivers/gpu/drm/panfrost/panfrost_gpu.c @@ -309,13 +309,13 @@ void panfrost_gpu_power_on(struct panfrost_device *pfdev) /* Just turn on everything for now */ gpu_write(pfdev, L2_PWRON_LO, pfdev->features.l2_present); ret = readl_relaxed_poll_timeout(pfdev->iomem + L2_READY_LO, - val, val == pfdev->features.l2_present, 100, 1000); + val, val == pfdev->features.l2_present, 100, 20000); if (ret) dev_err(pfdev->dev, "error powering up gpu L2"); gpu_write(pfdev, SHADER_PWRON_LO, pfdev->features.shader_present); ret = readl_relaxed_poll_timeout(pfdev->iomem + SHADER_READY_LO, - val, val == pfdev->features.shader_present, 100, 1000); + val, val == pfdev->features.shader_present, 100, 20000); if (ret) dev_err(pfdev->dev, "error powering up gpu shader");