From: Nick Terrell Date: Mon, 3 May 2021 21:32:15 +0000 (-0700) Subject: [LDM] Speed optimization on repetitive data X-Git-Tag: v1.5.0^2~40^2 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=32823bc150fe27b89d5c08e8b9483e98f2c4cb59;p=thirdparty%2Fzstd.git [LDM] Speed optimization on repetitive data LDM does especially poorly on repetitive data when that data's hash happens to have `(hash & stopMask) == 0`. Either because the `stopMask == 0` or random chance. Optimize this case by skipping over repetitive patterns. The detection is very simplistic, but should catch most of the offending cases. ``` head -c 1G /dev/zero | perf stat -- ./zstd -1 -o /dev/null -v --zstd=ldmHashRateLog=1 --long 21.187881087 seconds time elapsed head -c 1G /dev/zero | perf stat -- ./zstd -1 -o /dev/null -v --zstd=ldmHashRateLog=1 --long 1.149707921 seconds time elapsed ``` --- diff --git a/lib/compress/zstd_ldm.c b/lib/compress/zstd_ldm.c index 7dea97aa8..f072b2628 100644 --- a/lib/compress/zstd_ldm.c +++ b/lib/compress/zstd_ldm.c @@ -57,6 +57,33 @@ static void ZSTD_ldm_gear_init(ldmRollingHashState_t* state, ldmParams_t const* } } +/** ZSTD_ldm_gear_reset() + * Feeds [data, data + minMatchLength) into the hash without registering any + * splits. This effectively resets the hash state. This is used when skipping + * over data, either at the beginning of a block, or skipping sections. + */ +static void ZSTD_ldm_gear_reset(ldmRollingHashState_t* state, + BYTE const* data, size_t minMatchLength) +{ + U64 hash = state->rolling; + size_t n = 0; + +#define GEAR_ITER_ONCE() do { \ + hash = (hash << 1) + ZSTD_ldm_gearTab[data[n] & 0xff]; \ + n += 1; \ + } while (0) + while (n + 3 < minMatchLength) { + GEAR_ITER_ONCE(); + GEAR_ITER_ONCE(); + GEAR_ITER_ONCE(); + GEAR_ITER_ONCE(); + } + while (n < minMatchLength) { + GEAR_ITER_ONCE(); + } +#undef GEAR_ITER_ONCE +} + /** ZSTD_ldm_gear_feed(): * * Registers in the splits array all the split points found in the first @@ -255,7 +282,7 @@ void ZSTD_ldm_fillHashTable( while (ip < iend) { size_t hashed; unsigned n; - + numSplits = 0; hashed = ZSTD_ldm_gear_feed(&hashState, ip, iend - ip, splits, &numSplits); @@ -327,16 +354,8 @@ static size_t ZSTD_ldm_generateSequences_internal( /* Initialize the rolling hash state with the first minMatchLength bytes */ ZSTD_ldm_gear_init(&hashState, params); - { - size_t n = 0; - - while (n < minMatchLength) { - numSplits = 0; - n += ZSTD_ldm_gear_feed(&hashState, ip + n, minMatchLength - n, - splits, &numSplits); - } - ip += minMatchLength; - } + ZSTD_ldm_gear_reset(&hashState, ip, minMatchLength); + ip += minMatchLength; while (ip < ilimit) { size_t hashed; @@ -361,6 +380,7 @@ static size_t ZSTD_ldm_generateSequences_internal( for (n = 0; n < numSplits; n++) { size_t forwardMatchLength = 0, backwardMatchLength = 0, bestMatchLength = 0, mLength; + U32 offset; BYTE const* const split = candidates[n].split; U32 const checksum = candidates[n].checksum; U32 const hash = candidates[n].hash; @@ -428,9 +448,9 @@ static size_t ZSTD_ldm_generateSequences_internal( } /* Match found */ + offset = (U32)(split - base) - bestEntry->offset; mLength = forwardMatchLength + backwardMatchLength; { - U32 const offset = (U32)(split - base) - bestEntry->offset; rawSeq* const seq = rawSeqStore->seq + rawSeqStore->size; /* Out of sequence storage */ @@ -447,6 +467,21 @@ static size_t ZSTD_ldm_generateSequences_internal( ZSTD_ldm_insertEntry(ldmState, hash, newEntry, *params); anchor = split + forwardMatchLength; + + /* If we find a match that ends after the data that we've hashed + * then we have a repeating, overlapping, pattern. E.g. all zeros. + * If one repetition of the pattern matches our `stopMask` then all + * repetitions will. We don't need to insert them all into out table, + * only the first one. So skip over overlapping matches. + * This is a major speed boost (20x) for compressing a single byte + * repeated, when that byte ends up in the table. + */ + if (anchor > ip + hashed) { + ZSTD_ldm_gear_reset(&hashState, anchor - minMatchLength, minMatchLength); + /* Continue the outter loop at anchor (ip + hashed == anchor). */ + ip = anchor - hashed; + break; + } } ip += hashed;