From: Thomas Zimmermann Date: Fri, 19 Apr 2024 08:29:15 +0000 (+0200) Subject: drm/arm/komeda: Use fbdev-dma X-Git-Tag: v6.11-rc1~141^2~24^2~219 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=386030e519cec7be426918b9c4220275c8240f19;p=thirdparty%2Fkernel%2Fstable.git drm/arm/komeda: Use fbdev-dma Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by komeda. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann Cc: Liviu Dudau Acked-by: Liviu Dudau Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-23-tzimmermann@suse.de --- diff --git a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c index cc57ea4e13ae6..ffdeec3b3f2ea 100644 --- a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c +++ b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c @@ -9,7 +9,7 @@ #include #include #include -#include +#include #include #include #include "komeda_dev.h" @@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev) } dev_set_drvdata(dev, mdrv); - drm_fbdev_generic_setup(&mdrv->kms->base, 32); + drm_fbdev_dma_setup(&mdrv->kms->base, 32); return 0;