From: Joshua C. Colp Date: Fri, 19 Mar 2021 13:52:08 +0000 (-0300) Subject: core_unreal: Fix deadlock with T.38 control frames. X-Git-Tag: 18.3.0-rc2~2 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=47e9ce96ea306b22c6442a8b39006844b03fef8d;p=thirdparty%2Fasterisk.git core_unreal: Fix deadlock with T.38 control frames. When using the ast_unreal_lock_all function no channel locks can be held before calling it. This change unlocks the channel that indicate was called on before doing so and then relocks it afterwards. ASTERISK-29035 Change-Id: Id65016201b5f9c9519a216e250f9101c629e19e9 --- diff --git a/main/core_unreal.c b/main/core_unreal.c index 5adc90d2f7..a79fca417f 100644 --- a/main/core_unreal.c +++ b/main/core_unreal.c @@ -710,6 +710,7 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data * signaling and we need to be sure that the locking order is the same to prevent possible * deadlocks. */ + ast_channel_unlock(ast); ast_unreal_lock_all(p, &chan, &owner); if (owner) { @@ -726,12 +727,14 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data } ao2_unlock(p); + ast_channel_lock(ast); } else if (parameters->request_response == AST_T38_TERMINATED) { /* * Lock both parts of the local channel so we can restore their topologies to the original. * The topology should be on the unreal_pvt structure, with a ref that we can steal. Same * conditions as above. */ + ast_channel_unlock(ast); ast_unreal_lock_all(p, &chan, &owner); if (owner) { @@ -745,6 +748,7 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data } ao2_unlock(p); + ast_channel_lock(ast); } /*