From: Michael Tremer Date: Sun, 8 Jan 2023 15:15:34 +0000 (+0000) Subject: lua: Update to 5.4.4 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=5f77f6cf006063bbacc74da186e2c8880aace66c;p=ipfire-3.x.git lua: Update to 5.4.4 Signed-off-by: Michael Tremer --- diff --git a/lua/lua.nm b/lua/lua.nm index daa2f41e4..cc1e51a23 100644 --- a/lua/lua.nm +++ b/lua/lua.nm @@ -4,74 +4,59 @@ ############################################################################### name = lua -major_version = 5.3 -version = %{major_version}.5 +ver_maj = 5.4 +version = %{ver_maj}.4 release = 1 groups = Development/Languages -url = http://www.lua.org/ +url = https://www.lua.org/ license = MIT -summary = Powerful light-weight programming language. +summary = Powerful light-weight programming language description - Lua is a powerful light-weight programming language designed for \ - extending applications. Lua is also frequently used as a \ - general-purpose, stand-alone language. Lua is free software. \ - Lua combines simple procedural syntax with powerful data description \ - constructs based on associative arrays and extensible semantics. Lua \ - is dynamically typed, interpreted from bytecodes, and has automatic \ - memory management with garbage collection, making it ideal for \ + Lua is a powerful light-weight programming language designed for + extending applications. Lua is also frequently used as a + general-purpose, stand-alone language. Lua is free software. + Lua combines simple procedural syntax with powerful data description + constructs based on associative arrays and extensible semantics. Lua + is dynamically typed, interpreted from bytecodes, and has automatic + memory management with garbage collection, making it ideal for configuration, scripting, and rapid prototyping. end -source_dl = http://www.lua.org/ftp/ +source_dl = https://www.lua.org/ftp/ build requires + autoconf + automake readline-devel end prepare_cmds - # Lua 5.3.4 has wrong release version in its Makefile - sed "s/^R= \$V.4/R= \$V.5/" -i Makefile + autoreconf -vfi end - make_build_targets += \ - MYCFLAGS="%{CFLAGS} -DLUA_COMPAT_5_2 -DLUA_COMPAT_5_1" \ - MYLDFLAGS="%{LDFLAGS}" \ - linux - - test - make test - end - - make_install_targets += \ - TO_LIB="liblua.so.%{version}" \ - INSTALL_TOP="%{BUILDROOT}%{prefix}" \ - INSTALL_LIB="%{BUILDROOT}%{libdir}" \ - INSTALL_MAN="%{BUILDROOT}%{mandir}/man1" - - install_cmds - # Install library links - ln -svf liblua.so.%{version} %{BUILDROOT}%{libdir}/liblua.so.%{major_version} - ln -svf liblua.so.%{major_version} %{BUILDROOT}%{libdir}/liblua.so - - # Install pkgconfig file - mkdir -pv %{BUILDROOT}%{libdir}/pkgconfig - sed "s/%VER%/%{major_version}/g;s/%REL%/%{version}/g" \ - < %{DIR_SOURCE}/lua.pc > %{BUILDROOT}%{libdir}/pkgconfig/lua.pc - end + configure_options += \ + --with-compat-module \ + --with-readline end packages package %{name} + package %{name}-libs + template LIBS + + files += %{libdir}/liblua-%{ver_maj}.so + end + package %{name}-devel template DEVEL - end - package %{name}-libs - template LIBS + requires = lua-libs = %{thisver} + + files += !%{libdir}/liblua-%{ver_maj}.so end package %{name}-debuginfo diff --git a/lua/lua.pc b/lua/lua.pc deleted file mode 100644 index bf7977bcd..000000000 --- a/lua/lua.pc +++ /dev/null @@ -1,20 +0,0 @@ -V=%VER% -R=%REL% - -prefix=/usr -INSTALL_BIN=${prefix}/bin -INSTALL_INC=${prefix}/include -INSTALL_LIB=${prefix}/lib -INSTALL_MAN=${prefix}/man/man1 -INSTALL_LMOD=${prefix}/share/lua/${V} -INSTALL_CMOD=${prefix}/lib/lua/${V} -exec_prefix=${prefix} -libdir=${exec_prefix}/lib -includedir=${prefix}/include - -Name: Lua -Description: An Extensible Extension Language -Version: ${R} -Requires: -Libs: -L${libdir} -llua -lm -Cflags: -I${includedir} diff --git a/lua/patches/liblua.so.patch b/lua/patches/liblua.so.patch deleted file mode 100644 index f9e24f328..000000000 --- a/lua/patches/liblua.so.patch +++ /dev/null @@ -1,60 +0,0 @@ -diff --git a/Makefile b/Makefile -index 7fa91c8..dccf485 100644 ---- a/Makefile -+++ b/Makefile -@@ -52,7 +52,7 @@ R= $V.0 - all: $(PLAT) - - $(PLATS) clean: -- cd src && $(MAKE) $@ -+ cd src && $(MAKE) $@ V=$(V) R=$(R) - - test: dummy - src/lua -v -diff --git a/src/Makefile b/src/Makefile -index 2e7a412..fa5769f 100644 ---- a/src/Makefile -+++ b/src/Makefile -@@ -29,6 +29,7 @@ MYOBJS= - PLATS= aix bsd c89 freebsd generic linux macosx mingw posix solaris - - LUA_A= liblua.a -+LUA_SO= liblua.so - CORE_O= lapi.o lcode.o lctype.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o \ - lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o \ - ltm.o lundump.o lvm.o lzio.o -@@ -43,7 +44,7 @@ LUAC_T= luac - LUAC_O= luac.o - - ALL_O= $(BASE_O) $(LUA_O) $(LUAC_O) --ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T) -+ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T) $(LUA_SO) - ALL_A= $(LUA_A) - - # Targets start here. -@@ -59,6 +60,12 @@ $(LUA_A): $(BASE_O) - $(AR) $@ $(BASE_O) - $(RANLIB) $@ - -+$(LUA_SO): $(CORE_O) $(LIB_O) -+ $(CC) -shared -ldl -Wl,-soname,$(LUA_SO).$(V) -o $@.$(R) $? -lm $(MYLDFLAGS) -+ ln -sf $(LUA_SO).$(R) $(LUA_SO).$(V) -+ ln -sf $(LUA_SO).$(R) $(LUA_SO) -+ -+ - $(LUA_T): $(LUA_O) $(LUA_A) - $(CC) -o $@ $(LDFLAGS) $(LUA_O) $(LUA_A) $(LIBS) - -diff --git a/src/luaconf.h b/src/luaconf.h -index fd28d21..e2662cc 100644 ---- a/src/luaconf.h -+++ b/src/luaconf.h -@@ -175,7 +175,7 @@ - - #else /* }{ */ - --#define LUA_ROOT "/usr/local/" -+#define LUA_ROOT "/usr/" - #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" - #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" - #define LUA_PATH_DEFAULT \ diff --git a/lua/patches/lua-5.4.4-autotoolize.patch b/lua/patches/lua-5.4.4-autotoolize.patch new file mode 100644 index 000000000..77d750bc4 --- /dev/null +++ b/lua/patches/lua-5.4.4-autotoolize.patch @@ -0,0 +1,2539 @@ +diff -Nur lua-5.4.4-old/configure.ac lua-5.4.4/configure.ac +--- lua-5.4.4-old/configure.ac 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/configure.ac 2023-01-08 14:49:48.714984535 +0000 +@@ -0,0 +1,69 @@ ++AC_PREREQ(2.59) ++AC_INIT([lua], [5.4.0], [https://bugzilla.redhat.com/], [lua-at], [http://www.lua.org]) ++AC_SUBST([MAJOR_VERSION], [5.4]) ++ ++AC_CONFIG_HEADERS([config.h]) ++AC_CONFIG_SRCDIR([src/lapi.c]) ++ ++AM_INIT_AUTOMAKE([1.9 foreign]) ++ ++AC_PROG_CC ++AC_PROG_LIBTOOL ++ ++AC_ARG_WITH( ++ [readline], ++ [AC_HELP_STRING([--with-readline], [Use readline for interpreter input [default=yes]])], ++ [use_readline=$withval], ++ [use_readline=yes] ++) ++ ++LUA_LIBS="-lm" ++ ++# Check for readline ++READLINE_DEFS="#undef LUA_USE_READLINE" ++if test "x$use_readline" == "xyes"; then ++ AC_CHECK_LIB([readline], [readline], [:], [use_readline=no], [-lncurses]) ++ AC_CHECK_HEADERS([readline/readline.h readline/history.h], [], [use_readline=no]) ++ if test "x$use_readline" == "xno"; then ++ AC_MSG_WARN([readline headers could not be found, disabling readline support]) ++ else ++ READLINE_DEFS="#define LUA_USE_READLINE" ++ READLINE_LIBS="-lreadline -lncurses" ++ fi ++fi ++AC_SUBST(READLINE_DEFS) ++AC_SUBST(READLINE_LIBS) ++ ++case "$host" in ++ *-mingw*) use_os=win32 ;; ++ *-darwin*) use_os=macosx ;; ++ *) use_os=posix ;; ++esac ++ ++POSIX_DEFS="#undef LUA_USE_POSIX" ++LUA_DL_DEFS="#undef LUA_USE_DLOPEN" ++LUA_BUILD_AS_DLL_DEFS="#undef LUA_BUILD_AS_DLL" ++ ++if test "x$use_os" == "xwin32"; then ++ LUA_BUILD_AS_DLL_DEFS="#define LUA_BUILD_AS_DLL" ++elif test "x$use_os" == "xmacosx"; then ++ POSIX_DEFS="#define LUA_USE_POSIX" ++ LUA_DL_DEFS="#define LUA_DL_DYLD" ++elif test "x$use_os" == "xposix"; then ++ POSIX_DEFS="#define LUA_USE_POSIX" ++ LUA_DL_DEFS="#define LUA_DL_DLOPEN" ++ LUA_LIBS="$LUA_LIBS -ldl" ++fi ++AC_SUBST(POSIX_DEFS) ++AC_SUBST(LUA_DL_DEFS) ++AC_SUBST(LUA_BUILD_AS_DLL_DEFS) ++ ++AC_SUBST(LUA_LIBS) ++ ++AC_CONFIG_FILES([Makefile ++ src/Makefile ++ src/lua.pc ++ src/luaconf.h.template ++ doc/Makefile ++]) ++AC_OUTPUT +diff -Nur lua-5.4.4-old/doc/Makefile.am lua-5.4.4/doc/Makefile.am +--- lua-5.4.4-old/doc/Makefile.am 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/doc/Makefile.am 2023-01-08 14:49:48.714984535 +0000 +@@ -0,0 +1,4 @@ ++man1_MANS = lua.1 luac.1 ++ ++EXTRA_DIST = \ ++ contents.html logo.gif lua.1 luac.1 lua.css manual.css manual.html osi-certified-72x60.png readme.html +diff -Nur lua-5.4.4-old/Makefile.am lua-5.4.4/Makefile.am +--- lua-5.4.4-old/Makefile.am 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/Makefile.am 2023-01-08 14:49:48.714984535 +0000 +@@ -0,0 +1,3 @@ ++SUBDIRS = src doc ++ ++EXTRA_DIST = README +diff -Nur lua-5.4.4-old/src/.gitignore lua-5.4.4/src/.gitignore +--- lua-5.4.4-old/src/.gitignore 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/src/.gitignore 2023-01-08 14:49:48.714984535 +0000 +@@ -0,0 +1,5 @@ ++lua ++lua.pc ++luac ++luaconf.h ++luaconf.h.template +diff -Nur lua-5.4.4-old/src/luaconf.h lua-5.4.4/src/luaconf.h +--- lua-5.4.4-old/src/luaconf.h 2022-01-13 11:24:43.000000000 +0000 ++++ lua-5.4.4/src/luaconf.h 1970-01-01 00:00:00.000000000 +0000 +@@ -1,786 +0,0 @@ +-/* +-** $Id: luaconf.h $ +-** Configuration file for Lua +-** See Copyright Notice in lua.h +-*/ +- +- +-#ifndef luaconf_h +-#define luaconf_h +- +-#include +-#include +- +- +-/* +-** =================================================================== +-** General Configuration File for Lua +-** +-** Some definitions here can be changed externally, through the compiler +-** (e.g., with '-D' options): They are commented out or protected +-** by '#if !defined' guards. However, several other definitions +-** should be changed directly here, either because they affect the +-** Lua ABI (by making the changes here, you ensure that all software +-** connected to Lua, such as C libraries, will be compiled with the same +-** configuration); or because they are seldom changed. +-** +-** Search for "@@" to find all configurable definitions. +-** =================================================================== +-*/ +- +- +-/* +-** {==================================================================== +-** System Configuration: macros to adapt (if needed) Lua to some +-** particular platform, for instance restricting it to C89. +-** ===================================================================== +-*/ +- +-/* +-@@ LUA_USE_C89 controls the use of non-ISO-C89 features. +-** Define it if you want Lua to avoid the use of a few C99 features +-** or Windows-specific features on Windows. +-*/ +-/* #define LUA_USE_C89 */ +- +- +-/* +-** By default, Lua on Windows use (some) specific Windows features +-*/ +-#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) +-#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ +-#endif +- +- +-#if defined(LUA_USE_WINDOWS) +-#define LUA_DL_DLL /* enable support for DLL */ +-#define LUA_USE_C89 /* broadly, Windows is C89 */ +-#endif +- +- +-#if defined(LUA_USE_LINUX) +-#define LUA_USE_POSIX +-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ +-#endif +- +- +-#if defined(LUA_USE_MACOSX) +-#define LUA_USE_POSIX +-#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ +-#endif +- +- +-/* +-@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. +-*/ +-#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) +- +-/* }================================================================== */ +- +- +- +-/* +-** {================================================================== +-** Configuration for Number types. These options should not be +-** set externally, because any other code connected to Lua must +-** use the same configuration. +-** =================================================================== +-*/ +- +-/* +-@@ LUA_INT_TYPE defines the type for Lua integers. +-@@ LUA_FLOAT_TYPE defines the type for Lua floats. +-** Lua should work fine with any mix of these options supported +-** by your C compiler. The usual configurations are 64-bit integers +-** and 'double' (the default), 32-bit integers and 'float' (for +-** restricted platforms), and 'long'/'double' (for C compilers not +-** compliant with C99, which may not have support for 'long long'). +-*/ +- +-/* predefined options for LUA_INT_TYPE */ +-#define LUA_INT_INT 1 +-#define LUA_INT_LONG 2 +-#define LUA_INT_LONGLONG 3 +- +-/* predefined options for LUA_FLOAT_TYPE */ +-#define LUA_FLOAT_FLOAT 1 +-#define LUA_FLOAT_DOUBLE 2 +-#define LUA_FLOAT_LONGDOUBLE 3 +- +- +-/* Default configuration ('long long' and 'double', for 64-bit Lua) */ +-#define LUA_INT_DEFAULT LUA_INT_LONGLONG +-#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE +- +- +-/* +-@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. +-*/ +-#define LUA_32BITS 0 +- +- +-/* +-@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for +-** C89 ('long' and 'double'); Windows always has '__int64', so it does +-** not need to use this case. +-*/ +-#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) +-#define LUA_C89_NUMBERS 1 +-#else +-#define LUA_C89_NUMBERS 0 +-#endif +- +- +-#if LUA_32BITS /* { */ +-/* +-** 32-bit integers and 'float' +-*/ +-#if LUAI_IS32INT /* use 'int' if big enough */ +-#define LUA_INT_TYPE LUA_INT_INT +-#else /* otherwise use 'long' */ +-#define LUA_INT_TYPE LUA_INT_LONG +-#endif +-#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT +- +-#elif LUA_C89_NUMBERS /* }{ */ +-/* +-** largest types available for C89 ('long' and 'double') +-*/ +-#define LUA_INT_TYPE LUA_INT_LONG +-#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE +- +-#else /* }{ */ +-/* use defaults */ +- +-#define LUA_INT_TYPE LUA_INT_DEFAULT +-#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT +- +-#endif /* } */ +- +- +-/* }================================================================== */ +- +- +- +-/* +-** {================================================================== +-** Configuration for Paths. +-** =================================================================== +-*/ +- +-/* +-** LUA_PATH_SEP is the character that separates templates in a path. +-** LUA_PATH_MARK is the string that marks the substitution points in a +-** template. +-** LUA_EXEC_DIR in a Windows path is replaced by the executable's +-** directory. +-*/ +-#define LUA_PATH_SEP ";" +-#define LUA_PATH_MARK "?" +-#define LUA_EXEC_DIR "!" +- +- +-/* +-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for +-** Lua libraries. +-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for +-** C libraries. +-** CHANGE them if your machine has a non-conventional directory +-** hierarchy or if you want to install your libraries in +-** non-conventional directories. +-*/ +- +-#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR +-#if defined(_WIN32) /* { */ +-/* +-** In Windows, any exclamation mark ('!') in the path is replaced by the +-** path of the directory of the executable file of the current process. +-*/ +-#define LUA_LDIR "!\\lua\\" +-#define LUA_CDIR "!\\" +-#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" +- +-#if !defined(LUA_PATH_DEFAULT) +-#define LUA_PATH_DEFAULT \ +- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ +- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ +- LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ +- ".\\?.lua;" ".\\?\\init.lua" +-#endif +- +-#if !defined(LUA_CPATH_DEFAULT) +-#define LUA_CPATH_DEFAULT \ +- LUA_CDIR"?.dll;" \ +- LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ +- LUA_CDIR"loadall.dll;" ".\\?.dll" +-#endif +- +-#else /* }{ */ +- +-#define LUA_ROOT "/usr/local/" +-#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" +-#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" +- +-#if !defined(LUA_PATH_DEFAULT) +-#define LUA_PATH_DEFAULT \ +- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ +- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ +- "./?.lua;" "./?/init.lua" +-#endif +- +-#if !defined(LUA_CPATH_DEFAULT) +-#define LUA_CPATH_DEFAULT \ +- LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" +-#endif +- +-#endif /* } */ +- +- +-/* +-@@ LUA_DIRSEP is the directory separator (for submodules). +-** CHANGE it if your machine does not use "/" as the directory separator +-** and is not Windows. (On Windows Lua automatically uses "\".) +-*/ +-#if !defined(LUA_DIRSEP) +- +-#if defined(_WIN32) +-#define LUA_DIRSEP "\\" +-#else +-#define LUA_DIRSEP "/" +-#endif +- +-#endif +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Marks for exported symbols in the C code +-** =================================================================== +-*/ +- +-/* +-@@ LUA_API is a mark for all core API functions. +-@@ LUALIB_API is a mark for all auxiliary library functions. +-@@ LUAMOD_API is a mark for all standard library opening functions. +-** CHANGE them if you need to define those functions in some special way. +-** For instance, if you want to create one Windows DLL with the core and +-** the libraries, you may want to use the following definition (define +-** LUA_BUILD_AS_DLL to get it). +-*/ +-#if defined(LUA_BUILD_AS_DLL) /* { */ +- +-#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ +-#define LUA_API __declspec(dllexport) +-#else /* }{ */ +-#define LUA_API __declspec(dllimport) +-#endif /* } */ +- +-#else /* }{ */ +- +-#define LUA_API extern +- +-#endif /* } */ +- +- +-/* +-** More often than not the libs go together with the core. +-*/ +-#define LUALIB_API LUA_API +-#define LUAMOD_API LUA_API +- +- +-/* +-@@ LUAI_FUNC is a mark for all extern functions that are not to be +-** exported to outside modules. +-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, +-** none of which to be exported to outside modules (LUAI_DDEF for +-** definitions and LUAI_DDEC for declarations). +-** CHANGE them if you need to mark them in some special way. Elf/gcc +-** (versions 3.2 and later) mark them as "hidden" to optimize access +-** when Lua is compiled as a shared library. Not all elf targets support +-** this attribute. Unfortunately, gcc does not offer a way to check +-** whether the target offers that support, and those without support +-** give a warning about it. To avoid these warnings, change to the +-** default definition. +-*/ +-#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ +- defined(__ELF__) /* { */ +-#define LUAI_FUNC __attribute__((visibility("internal"))) extern +-#else /* }{ */ +-#define LUAI_FUNC extern +-#endif /* } */ +- +-#define LUAI_DDEC(dec) LUAI_FUNC dec +-#define LUAI_DDEF /* empty */ +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Compatibility with previous versions +-** =================================================================== +-*/ +- +-/* +-@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. +-** You can define it to get all options, or change specific options +-** to fit your specific needs. +-*/ +-#if defined(LUA_COMPAT_5_3) /* { */ +- +-/* +-@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated +-** functions in the mathematical library. +-** (These functions were already officially removed in 5.3; +-** nevertheless they are still available here.) +-*/ +-#define LUA_COMPAT_MATHLIB +- +-/* +-@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for +-** manipulating other integer types (lua_pushunsigned, lua_tounsigned, +-** luaL_checkint, luaL_checklong, etc.) +-** (These macros were also officially removed in 5.3, but they are still +-** available here.) +-*/ +-#define LUA_COMPAT_APIINTCASTS +- +- +-/* +-@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod +-** using '__lt'. +-*/ +-#define LUA_COMPAT_LT_LE +- +- +-/* +-@@ The following macros supply trivial compatibility for some +-** changes in the API. The macros themselves document how to +-** change your code to avoid using them. +-** (Once more, these macros were officially removed in 5.3, but they are +-** still available here.) +-*/ +-#define lua_strlen(L,i) lua_rawlen(L, (i)) +- +-#define lua_objlen(L,i) lua_rawlen(L, (i)) +- +-#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) +-#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) +- +-#endif /* } */ +- +-/* }================================================================== */ +- +- +- +-/* +-** {================================================================== +-** Configuration for Numbers (low-level part). +-** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* +-** satisfy your needs. +-** =================================================================== +-*/ +- +-/* +-@@ LUAI_UACNUMBER is the result of a 'default argument promotion' +-@@ over a floating number. +-@@ l_floatatt(x) corrects float attribute 'x' to the proper float type +-** by prefixing it with one of FLT/DBL/LDBL. +-@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. +-@@ LUA_NUMBER_FMT is the format for writing floats. +-@@ lua_number2str converts a float to a string. +-@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. +-@@ l_floor takes the floor of a float. +-@@ lua_str2number converts a decimal numeral to a number. +-*/ +- +- +-/* The following definitions are good for most cases here */ +- +-#define l_floor(x) (l_mathop(floor)(x)) +- +-#define lua_number2str(s,sz,n) \ +- l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) +- +-/* +-@@ lua_numbertointeger converts a float number with an integral value +-** to an integer, or returns 0 if float is not within the range of +-** a lua_Integer. (The range comparisons are tricky because of +-** rounding. The tests here assume a two-complement representation, +-** where MININTEGER always has an exact representation as a float; +-** MAXINTEGER may not have one, and therefore its conversion to float +-** may have an ill-defined value.) +-*/ +-#define lua_numbertointeger(n,p) \ +- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ +- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ +- (*(p) = (LUA_INTEGER)(n), 1)) +- +- +-/* now the variable definitions */ +- +-#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ +- +-#define LUA_NUMBER float +- +-#define l_floatatt(n) (FLT_##n) +- +-#define LUAI_UACNUMBER double +- +-#define LUA_NUMBER_FRMLEN "" +-#define LUA_NUMBER_FMT "%.7g" +- +-#define l_mathop(op) op##f +- +-#define lua_str2number(s,p) strtof((s), (p)) +- +- +-#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ +- +-#define LUA_NUMBER long double +- +-#define l_floatatt(n) (LDBL_##n) +- +-#define LUAI_UACNUMBER long double +- +-#define LUA_NUMBER_FRMLEN "L" +-#define LUA_NUMBER_FMT "%.19Lg" +- +-#define l_mathop(op) op##l +- +-#define lua_str2number(s,p) strtold((s), (p)) +- +-#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ +- +-#define LUA_NUMBER double +- +-#define l_floatatt(n) (DBL_##n) +- +-#define LUAI_UACNUMBER double +- +-#define LUA_NUMBER_FRMLEN "" +-#define LUA_NUMBER_FMT "%.14g" +- +-#define l_mathop(op) op +- +-#define lua_str2number(s,p) strtod((s), (p)) +- +-#else /* }{ */ +- +-#error "numeric float type not defined" +- +-#endif /* } */ +- +- +- +-/* +-@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. +-@@ LUAI_UACINT is the result of a 'default argument promotion' +-@@ over a LUA_INTEGER. +-@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. +-@@ LUA_INTEGER_FMT is the format for writing integers. +-@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. +-@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. +-@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. +-@@ lua_integer2str converts an integer to a string. +-*/ +- +- +-/* The following definitions are good for most cases here */ +- +-#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" +- +-#define LUAI_UACINT LUA_INTEGER +- +-#define lua_integer2str(s,sz,n) \ +- l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) +- +-/* +-** use LUAI_UACINT here to avoid problems with promotions (which +-** can turn a comparison between unsigneds into a signed comparison) +-*/ +-#define LUA_UNSIGNED unsigned LUAI_UACINT +- +- +-/* now the variable definitions */ +- +-#if LUA_INT_TYPE == LUA_INT_INT /* { int */ +- +-#define LUA_INTEGER int +-#define LUA_INTEGER_FRMLEN "" +- +-#define LUA_MAXINTEGER INT_MAX +-#define LUA_MININTEGER INT_MIN +- +-#define LUA_MAXUNSIGNED UINT_MAX +- +-#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ +- +-#define LUA_INTEGER long +-#define LUA_INTEGER_FRMLEN "l" +- +-#define LUA_MAXINTEGER LONG_MAX +-#define LUA_MININTEGER LONG_MIN +- +-#define LUA_MAXUNSIGNED ULONG_MAX +- +-#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ +- +-/* use presence of macro LLONG_MAX as proxy for C99 compliance */ +-#if defined(LLONG_MAX) /* { */ +-/* use ISO C99 stuff */ +- +-#define LUA_INTEGER long long +-#define LUA_INTEGER_FRMLEN "ll" +- +-#define LUA_MAXINTEGER LLONG_MAX +-#define LUA_MININTEGER LLONG_MIN +- +-#define LUA_MAXUNSIGNED ULLONG_MAX +- +-#elif defined(LUA_USE_WINDOWS) /* }{ */ +-/* in Windows, can use specific Windows types */ +- +-#define LUA_INTEGER __int64 +-#define LUA_INTEGER_FRMLEN "I64" +- +-#define LUA_MAXINTEGER _I64_MAX +-#define LUA_MININTEGER _I64_MIN +- +-#define LUA_MAXUNSIGNED _UI64_MAX +- +-#else /* }{ */ +- +-#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ +- or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" +- +-#endif /* } */ +- +-#else /* }{ */ +- +-#error "numeric integer type not defined" +- +-#endif /* } */ +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Dependencies with C99 and other C details +-** =================================================================== +-*/ +- +-/* +-@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. +-** (All uses in Lua have only one format item.) +-*/ +-#if !defined(LUA_USE_C89) +-#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) +-#else +-#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) +-#endif +- +- +-/* +-@@ lua_strx2number converts a hexadecimal numeral to a number. +-** In C99, 'strtod' does that conversion. Otherwise, you can +-** leave 'lua_strx2number' undefined and Lua will provide its own +-** implementation. +-*/ +-#if !defined(LUA_USE_C89) +-#define lua_strx2number(s,p) lua_str2number(s,p) +-#endif +- +- +-/* +-@@ lua_pointer2str converts a pointer to a readable string in a +-** non-specified way. +-*/ +-#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) +- +- +-/* +-@@ lua_number2strx converts a float to a hexadecimal numeral. +-** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. +-** Otherwise, you can leave 'lua_number2strx' undefined and Lua will +-** provide its own implementation. +-*/ +-#if !defined(LUA_USE_C89) +-#define lua_number2strx(L,b,sz,f,n) \ +- ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) +-#endif +- +- +-/* +-** 'strtof' and 'opf' variants for math functions are not valid in +-** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the +-** availability of these variants. ('math.h' is already included in +-** all files that use these macros.) +-*/ +-#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) +-#undef l_mathop /* variants not available */ +-#undef lua_str2number +-#define l_mathop(op) (lua_Number)op /* no variant */ +-#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) +-#endif +- +- +-/* +-@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation +-** functions. It must be a numerical type; Lua will use 'intptr_t' if +-** available, otherwise it will use 'ptrdiff_t' (the nearest thing to +-** 'intptr_t' in C89) +-*/ +-#define LUA_KCONTEXT ptrdiff_t +- +-#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ +- __STDC_VERSION__ >= 199901L +-#include +-#if defined(INTPTR_MAX) /* even in C99 this type is optional */ +-#undef LUA_KCONTEXT +-#define LUA_KCONTEXT intptr_t +-#endif +-#endif +- +- +-/* +-@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). +-** Change that if you do not want to use C locales. (Code using this +-** macro must include the header 'locale.h'.) +-*/ +-#if !defined(lua_getlocaledecpoint) +-#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) +-#endif +- +- +-/* +-** macros to improve jump prediction, used mostly for error handling +-** and debug facilities. (Some macros in the Lua API use these macros. +-** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your +-** code.) +-*/ +-#if !defined(luai_likely) +- +-#if defined(__GNUC__) && !defined(LUA_NOBUILTIN) +-#define luai_likely(x) (__builtin_expect(((x) != 0), 1)) +-#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) +-#else +-#define luai_likely(x) (x) +-#define luai_unlikely(x) (x) +-#endif +- +-#endif +- +- +-#if defined(LUA_CORE) || defined(LUA_LIB) +-/* shorter names for Lua's own use */ +-#define l_likely(x) luai_likely(x) +-#define l_unlikely(x) luai_unlikely(x) +-#endif +- +- +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Language Variations +-** ===================================================================== +-*/ +- +-/* +-@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some +-** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from +-** numbers to strings. Define LUA_NOCVTS2N to turn off automatic +-** coercion from strings to numbers. +-*/ +-/* #define LUA_NOCVTN2S */ +-/* #define LUA_NOCVTS2N */ +- +- +-/* +-@@ LUA_USE_APICHECK turns on several consistency checks on the C API. +-** Define it as a help when debugging C code. +-*/ +-#if defined(LUA_USE_APICHECK) +-#include +-#define luai_apicheck(l,e) assert(e) +-#endif +- +-/* }================================================================== */ +- +- +-/* +-** {================================================================== +-** Macros that affect the API and must be stable (that is, must be the +-** same when you compile Lua and when you compile code that links to +-** Lua). +-** ===================================================================== +-*/ +- +-/* +-@@ LUAI_MAXSTACK limits the size of the Lua stack. +-** CHANGE it if you need a different limit. This limit is arbitrary; +-** its only purpose is to stop Lua from consuming unlimited stack +-** space (and to reserve some numbers for pseudo-indices). +-** (It must fit into max(size_t)/32.) +-*/ +-#if LUAI_IS32INT +-#define LUAI_MAXSTACK 1000000 +-#else +-#define LUAI_MAXSTACK 15000 +-#endif +- +- +-/* +-@@ LUA_EXTRASPACE defines the size of a raw memory area associated with +-** a Lua state with very fast access. +-** CHANGE it if you need a different size. +-*/ +-#define LUA_EXTRASPACE (sizeof(void *)) +- +- +-/* +-@@ LUA_IDSIZE gives the maximum size for the description of the source +-@@ of a function in debug information. +-** CHANGE it if you want a different size. +-*/ +-#define LUA_IDSIZE 60 +- +- +-/* +-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +-*/ +-#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) +- +- +-/* +-@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure +-** maximum alignment for the other items in that union. +-*/ +-#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l +- +-/* }================================================================== */ +- +- +- +- +- +-/* =================================================================== */ +- +-/* +-** Local configuration. You can use this space to add your redefinitions +-** without modifying the main part of the file. +-*/ +- +- +- +- +- +-#endif +- +diff -Nur lua-5.4.4-old/src/luaconf.h.template.in lua-5.4.4/src/luaconf.h.template.in +--- lua-5.4.4-old/src/luaconf.h.template.in 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/src/luaconf.h.template.in 2023-01-08 14:49:48.714984535 +0000 +@@ -0,0 +1,791 @@ ++/* ++** $Id: luaconf.h $ ++** Configuration file for Lua ++** See Copyright Notice in lua.h ++*/ ++ ++ ++#ifndef luaconf_h ++#define luaconf_h ++ ++#include ++#include ++ ++@POSIX_DEFS@ ++@LUA_DL_DEFS@ ++@LUA_BUILD_AS_DLL_DEFS@ ++@READLINE_DEFS@ ++ ++ ++/* ++** =================================================================== ++** General Configuration File for Lua ++** ++** Some definitions here can be changed externally, through the compiler ++** (e.g., with '-D' options): They are commented out or protected ++** by '#if !defined' guards. However, several other definitions ++** should be changed directly here, either because they affect the ++** Lua ABI (by making the changes here, you ensure that all software ++** connected to Lua, such as C libraries, will be compiled with the same ++** configuration); or because they are seldom changed. ++** ++** Search for "@@" to find all configurable definitions. ++** =================================================================== ++*/ ++ ++ ++/* ++** {==================================================================== ++** System Configuration: macros to adapt (if needed) Lua to some ++** particular platform, for instance restricting it to C89. ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_USE_C89 controls the use of non-ISO-C89 features. ++** Define it if you want Lua to avoid the use of a few C99 features ++** or Windows-specific features on Windows. ++*/ ++/* #define LUA_USE_C89 */ ++ ++ ++/* ++** By default, Lua on Windows use (some) specific Windows features ++*/ ++#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) ++#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ ++#endif ++ ++ ++#if defined(LUA_USE_WINDOWS) ++#define LUA_DL_DLL /* enable support for DLL */ ++#define LUA_USE_C89 /* broadly, Windows is C89 */ ++#endif ++ ++ ++#if defined(LUA_USE_LINUX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ ++#endif ++ ++ ++#if defined(LUA_USE_MACOSX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ ++#endif ++ ++ ++/* ++@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. ++*/ ++#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Number types. These options should not be ++** set externally, because any other code connected to Lua must ++** use the same configuration. ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_INT_TYPE defines the type for Lua integers. ++@@ LUA_FLOAT_TYPE defines the type for Lua floats. ++** Lua should work fine with any mix of these options supported ++** by your C compiler. The usual configurations are 64-bit integers ++** and 'double' (the default), 32-bit integers and 'float' (for ++** restricted platforms), and 'long'/'double' (for C compilers not ++** compliant with C99, which may not have support for 'long long'). ++*/ ++ ++/* predefined options for LUA_INT_TYPE */ ++#define LUA_INT_INT 1 ++#define LUA_INT_LONG 2 ++#define LUA_INT_LONGLONG 3 ++ ++/* predefined options for LUA_FLOAT_TYPE */ ++#define LUA_FLOAT_FLOAT 1 ++#define LUA_FLOAT_DOUBLE 2 ++#define LUA_FLOAT_LONGDOUBLE 3 ++ ++ ++/* Default configuration ('long long' and 'double', for 64-bit Lua) */ ++#define LUA_INT_DEFAULT LUA_INT_LONGLONG ++#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE ++ ++ ++/* ++@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. ++*/ ++#define LUA_32BITS 0 ++ ++ ++/* ++@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for ++** C89 ('long' and 'double'); Windows always has '__int64', so it does ++** not need to use this case. ++*/ ++#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) ++#define LUA_C89_NUMBERS 1 ++#else ++#define LUA_C89_NUMBERS 0 ++#endif ++ ++ ++#if LUA_32BITS /* { */ ++/* ++** 32-bit integers and 'float' ++*/ ++#if LUAI_IS32INT /* use 'int' if big enough */ ++#define LUA_INT_TYPE LUA_INT_INT ++#else /* otherwise use 'long' */ ++#define LUA_INT_TYPE LUA_INT_LONG ++#endif ++#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT ++ ++#elif LUA_C89_NUMBERS /* }{ */ ++/* ++** largest types available for C89 ('long' and 'double') ++*/ ++#define LUA_INT_TYPE LUA_INT_LONG ++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE ++ ++#else /* }{ */ ++/* use defaults */ ++ ++#define LUA_INT_TYPE LUA_INT_DEFAULT ++#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT ++ ++#endif /* } */ ++ ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Paths. ++** =================================================================== ++*/ ++ ++/* ++** LUA_PATH_SEP is the character that separates templates in a path. ++** LUA_PATH_MARK is the string that marks the substitution points in a ++** template. ++** LUA_EXEC_DIR in a Windows path is replaced by the executable's ++** directory. ++*/ ++#define LUA_PATH_SEP ";" ++#define LUA_PATH_MARK "?" ++#define LUA_EXEC_DIR "!" ++ ++ ++/* ++@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for ++** Lua libraries. ++@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for ++** C libraries. ++** CHANGE them if your machine has a non-conventional directory ++** hierarchy or if you want to install your libraries in ++** non-conventional directories. ++*/ ++ ++#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR ++#if defined(_WIN32) /* { */ ++/* ++** In Windows, any exclamation mark ('!') in the path is replaced by the ++** path of the directory of the executable file of the current process. ++*/ ++#define LUA_LDIR "!\\lua\\" ++#define LUA_CDIR "!\\" ++#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" ++ ++#if !defined(LUA_PATH_DEFAULT) ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ ++ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ ++ LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ ++ ".\\?.lua;" ".\\?\\init.lua" ++#endif ++ ++#if !defined(LUA_CPATH_DEFAULT) ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.dll;" \ ++ LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ ++ LUA_CDIR"loadall.dll;" ".\\?.dll" ++#endif ++ ++#else /* }{ */ ++ ++#define LUA_ROOT "@prefix@/" ++#define LUA_LDIR "@pkgdatadir@/lua/" LUA_VDIR "/" ++#define LUA_CDIR "@libdir@/lua/" LUA_VDIR "/" ++ ++#if !defined(LUA_PATH_DEFAULT) ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ ++ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ ++ "./?.lua;" "./?/init.lua" ++#endif ++ ++#if !defined(LUA_CPATH_DEFAULT) ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" ++#endif ++ ++#endif /* } */ ++ ++ ++/* ++@@ LUA_DIRSEP is the directory separator (for submodules). ++** CHANGE it if your machine does not use "/" as the directory separator ++** and is not Windows. (On Windows Lua automatically uses "\".) ++*/ ++#if !defined(LUA_DIRSEP) ++ ++#if defined(_WIN32) ++#define LUA_DIRSEP "\\" ++#else ++#define LUA_DIRSEP "/" ++#endif ++ ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Marks for exported symbols in the C code ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_API is a mark for all core API functions. ++@@ LUALIB_API is a mark for all auxiliary library functions. ++@@ LUAMOD_API is a mark for all standard library opening functions. ++** CHANGE them if you need to define those functions in some special way. ++** For instance, if you want to create one Windows DLL with the core and ++** the libraries, you may want to use the following definition (define ++** LUA_BUILD_AS_DLL to get it). ++*/ ++#if defined(LUA_BUILD_AS_DLL) /* { */ ++ ++#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ ++#define LUA_API __declspec(dllexport) ++#else /* }{ */ ++#define LUA_API __declspec(dllimport) ++#endif /* } */ ++ ++#else /* }{ */ ++ ++#define LUA_API extern ++ ++#endif /* } */ ++ ++ ++/* ++** More often than not the libs go together with the core. ++*/ ++#define LUALIB_API LUA_API ++#define LUAMOD_API LUA_API ++ ++ ++/* ++@@ LUAI_FUNC is a mark for all extern functions that are not to be ++** exported to outside modules. ++@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, ++** none of which to be exported to outside modules (LUAI_DDEF for ++** definitions and LUAI_DDEC for declarations). ++** CHANGE them if you need to mark them in some special way. Elf/gcc ++** (versions 3.2 and later) mark them as "hidden" to optimize access ++** when Lua is compiled as a shared library. Not all elf targets support ++** this attribute. Unfortunately, gcc does not offer a way to check ++** whether the target offers that support, and those without support ++** give a warning about it. To avoid these warnings, change to the ++** default definition. ++*/ ++#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ ++ defined(__ELF__) /* { */ ++#define LUAI_FUNC __attribute__((visibility("internal"))) extern ++#else /* }{ */ ++#define LUAI_FUNC extern ++#endif /* } */ ++ ++#define LUAI_DDEC(dec) LUAI_FUNC dec ++#define LUAI_DDEF /* empty */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Compatibility with previous versions ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. ++** You can define it to get all options, or change specific options ++** to fit your specific needs. ++*/ ++#if defined(LUA_COMPAT_5_3) /* { */ ++ ++/* ++@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated ++** functions in the mathematical library. ++** (These functions were already officially removed in 5.3; ++** nevertheless they are still available here.) ++*/ ++#define LUA_COMPAT_MATHLIB ++ ++/* ++@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for ++** manipulating other integer types (lua_pushunsigned, lua_tounsigned, ++** luaL_checkint, luaL_checklong, etc.) ++** (These macros were also officially removed in 5.3, but they are still ++** available here.) ++*/ ++#define LUA_COMPAT_APIINTCASTS ++ ++ ++/* ++@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod ++** using '__lt'. ++*/ ++#define LUA_COMPAT_LT_LE ++ ++ ++/* ++@@ The following macros supply trivial compatibility for some ++** changes in the API. The macros themselves document how to ++** change your code to avoid using them. ++** (Once more, these macros were officially removed in 5.3, but they are ++** still available here.) ++*/ ++#define lua_strlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_objlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) ++#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) ++ ++#endif /* } */ ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Numbers (low-level part). ++** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* ++** satisfy your needs. ++** =================================================================== ++*/ ++ ++/* ++@@ LUAI_UACNUMBER is the result of a 'default argument promotion' ++@@ over a floating number. ++@@ l_floatatt(x) corrects float attribute 'x' to the proper float type ++** by prefixing it with one of FLT/DBL/LDBL. ++@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. ++@@ LUA_NUMBER_FMT is the format for writing floats. ++@@ lua_number2str converts a float to a string. ++@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. ++@@ l_floor takes the floor of a float. ++@@ lua_str2number converts a decimal numeral to a number. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define l_floor(x) (l_mathop(floor)(x)) ++ ++#define lua_number2str(s,sz,n) \ ++ l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) ++ ++/* ++@@ lua_numbertointeger converts a float number with an integral value ++** to an integer, or returns 0 if float is not within the range of ++** a lua_Integer. (The range comparisons are tricky because of ++** rounding. The tests here assume a two-complement representation, ++** where MININTEGER always has an exact representation as a float; ++** MAXINTEGER may not have one, and therefore its conversion to float ++** may have an ill-defined value.) ++*/ ++#define lua_numbertointeger(n,p) \ ++ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ ++ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ ++ (*(p) = (LUA_INTEGER)(n), 1)) ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ ++ ++#define LUA_NUMBER float ++ ++#define l_floatatt(n) (FLT_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.7g" ++ ++#define l_mathop(op) op##f ++ ++#define lua_str2number(s,p) strtof((s), (p)) ++ ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ ++ ++#define LUA_NUMBER long double ++ ++#define l_floatatt(n) (LDBL_##n) ++ ++#define LUAI_UACNUMBER long double ++ ++#define LUA_NUMBER_FRMLEN "L" ++#define LUA_NUMBER_FMT "%.19Lg" ++ ++#define l_mathop(op) op##l ++ ++#define lua_str2number(s,p) strtold((s), (p)) ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ ++ ++#define LUA_NUMBER double ++ ++#define l_floatatt(n) (DBL_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.14g" ++ ++#define l_mathop(op) op ++ ++#define lua_str2number(s,p) strtod((s), (p)) ++ ++#else /* }{ */ ++ ++#error "numeric float type not defined" ++ ++#endif /* } */ ++ ++ ++ ++/* ++@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ++@@ LUAI_UACINT is the result of a 'default argument promotion' ++@@ over a LUA_INTEGER. ++@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. ++@@ LUA_INTEGER_FMT is the format for writing integers. ++@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. ++@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. ++@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. ++@@ lua_integer2str converts an integer to a string. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" ++ ++#define LUAI_UACINT LUA_INTEGER ++ ++#define lua_integer2str(s,sz,n) \ ++ l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) ++ ++/* ++** use LUAI_UACINT here to avoid problems with promotions (which ++** can turn a comparison between unsigneds into a signed comparison) ++*/ ++#define LUA_UNSIGNED unsigned LUAI_UACINT ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_INT_TYPE == LUA_INT_INT /* { int */ ++ ++#define LUA_INTEGER int ++#define LUA_INTEGER_FRMLEN "" ++ ++#define LUA_MAXINTEGER INT_MAX ++#define LUA_MININTEGER INT_MIN ++ ++#define LUA_MAXUNSIGNED UINT_MAX ++ ++#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ ++ ++#define LUA_INTEGER long ++#define LUA_INTEGER_FRMLEN "l" ++ ++#define LUA_MAXINTEGER LONG_MAX ++#define LUA_MININTEGER LONG_MIN ++ ++#define LUA_MAXUNSIGNED ULONG_MAX ++ ++#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ ++ ++/* use presence of macro LLONG_MAX as proxy for C99 compliance */ ++#if defined(LLONG_MAX) /* { */ ++/* use ISO C99 stuff */ ++ ++#define LUA_INTEGER long long ++#define LUA_INTEGER_FRMLEN "ll" ++ ++#define LUA_MAXINTEGER LLONG_MAX ++#define LUA_MININTEGER LLONG_MIN ++ ++#define LUA_MAXUNSIGNED ULLONG_MAX ++ ++#elif defined(LUA_USE_WINDOWS) /* }{ */ ++/* in Windows, can use specific Windows types */ ++ ++#define LUA_INTEGER __int64 ++#define LUA_INTEGER_FRMLEN "I64" ++ ++#define LUA_MAXINTEGER _I64_MAX ++#define LUA_MININTEGER _I64_MIN ++ ++#define LUA_MAXUNSIGNED _UI64_MAX ++ ++#else /* }{ */ ++ ++#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ ++ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" ++ ++#endif /* } */ ++ ++#else /* }{ */ ++ ++#error "numeric integer type not defined" ++ ++#endif /* } */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Dependencies with C99 and other C details ++** =================================================================== ++*/ ++ ++/* ++@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. ++** (All uses in Lua have only one format item.) ++*/ ++#if !defined(LUA_USE_C89) ++#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) ++#else ++#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) ++#endif ++ ++ ++/* ++@@ lua_strx2number converts a hexadecimal numeral to a number. ++** In C99, 'strtod' does that conversion. Otherwise, you can ++** leave 'lua_strx2number' undefined and Lua will provide its own ++** implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_strx2number(s,p) lua_str2number(s,p) ++#endif ++ ++ ++/* ++@@ lua_pointer2str converts a pointer to a readable string in a ++** non-specified way. ++*/ ++#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) ++ ++ ++/* ++@@ lua_number2strx converts a float to a hexadecimal numeral. ++** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ++** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ++** provide its own implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_number2strx(L,b,sz,f,n) \ ++ ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) ++#endif ++ ++ ++/* ++** 'strtof' and 'opf' variants for math functions are not valid in ++** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the ++** availability of these variants. ('math.h' is already included in ++** all files that use these macros.) ++*/ ++#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) ++#undef l_mathop /* variants not available */ ++#undef lua_str2number ++#define l_mathop(op) (lua_Number)op /* no variant */ ++#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) ++#endif ++ ++ ++/* ++@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation ++** functions. It must be a numerical type; Lua will use 'intptr_t' if ++** available, otherwise it will use 'ptrdiff_t' (the nearest thing to ++** 'intptr_t' in C89) ++*/ ++#define LUA_KCONTEXT ptrdiff_t ++ ++#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ ++ __STDC_VERSION__ >= 199901L ++#include ++#if defined(INTPTR_MAX) /* even in C99 this type is optional */ ++#undef LUA_KCONTEXT ++#define LUA_KCONTEXT intptr_t ++#endif ++#endif ++ ++ ++/* ++@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). ++** Change that if you do not want to use C locales. (Code using this ++** macro must include the header 'locale.h'.) ++*/ ++#if !defined(lua_getlocaledecpoint) ++#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) ++#endif ++ ++ ++/* ++** macros to improve jump prediction, used mostly for error handling ++** and debug facilities. (Some macros in the Lua API use these macros. ++** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your ++** code.) ++*/ ++#if !defined(luai_likely) ++ ++#if defined(__GNUC__) && !defined(LUA_NOBUILTIN) ++#define luai_likely(x) (__builtin_expect(((x) != 0), 1)) ++#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) ++#else ++#define luai_likely(x) (x) ++#define luai_unlikely(x) (x) ++#endif ++ ++#endif ++ ++ ++#if defined(LUA_CORE) || defined(LUA_LIB) ++/* shorter names for Lua's own use */ ++#define l_likely(x) luai_likely(x) ++#define l_unlikely(x) luai_unlikely(x) ++#endif ++ ++ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Language Variations ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some ++** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from ++** numbers to strings. Define LUA_NOCVTS2N to turn off automatic ++** coercion from strings to numbers. ++*/ ++/* #define LUA_NOCVTN2S */ ++/* #define LUA_NOCVTS2N */ ++ ++ ++/* ++@@ LUA_USE_APICHECK turns on several consistency checks on the C API. ++** Define it as a help when debugging C code. ++*/ ++#if defined(LUA_USE_APICHECK) ++#include ++#define luai_apicheck(l,e) assert(e) ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Macros that affect the API and must be stable (that is, must be the ++** same when you compile Lua and when you compile code that links to ++** Lua). ++** ===================================================================== ++*/ ++ ++/* ++@@ LUAI_MAXSTACK limits the size of the Lua stack. ++** CHANGE it if you need a different limit. This limit is arbitrary; ++** its only purpose is to stop Lua from consuming unlimited stack ++** space (and to reserve some numbers for pseudo-indices). ++** (It must fit into max(size_t)/32.) ++*/ ++#if LUAI_IS32INT ++#define LUAI_MAXSTACK 1000000 ++#else ++#define LUAI_MAXSTACK 15000 ++#endif ++ ++ ++/* ++@@ LUA_EXTRASPACE defines the size of a raw memory area associated with ++** a Lua state with very fast access. ++** CHANGE it if you need a different size. ++*/ ++#define LUA_EXTRASPACE (sizeof(void *)) ++ ++ ++/* ++@@ LUA_IDSIZE gives the maximum size for the description of the source ++@@ of a function in debug information. ++** CHANGE it if you want a different size. ++*/ ++#define LUA_IDSIZE 60 ++ ++ ++/* ++@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. ++*/ ++#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) ++ ++ ++/* ++@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure ++** maximum alignment for the other items in that union. ++*/ ++#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l ++ ++/* }================================================================== */ ++ ++ ++ ++ ++ ++/* =================================================================== */ ++ ++/* ++** Local configuration. You can use this space to add your redefinitions ++** without modifying the main part of the file. ++*/ ++ ++ ++ ++ ++ ++#endif ++ +diff -Nur lua-5.4.4-old/src/luaconf.h.template.in.orig lua-5.4.4/src/luaconf.h.template.in.orig +--- lua-5.4.4-old/src/luaconf.h.template.in.orig 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/src/luaconf.h.template.in.orig 2022-01-13 11:24:43.000000000 +0000 +@@ -0,0 +1,786 @@ ++/* ++** $Id: luaconf.h $ ++** Configuration file for Lua ++** See Copyright Notice in lua.h ++*/ ++ ++ ++#ifndef luaconf_h ++#define luaconf_h ++ ++#include ++#include ++ ++ ++/* ++** =================================================================== ++** General Configuration File for Lua ++** ++** Some definitions here can be changed externally, through the compiler ++** (e.g., with '-D' options): They are commented out or protected ++** by '#if !defined' guards. However, several other definitions ++** should be changed directly here, either because they affect the ++** Lua ABI (by making the changes here, you ensure that all software ++** connected to Lua, such as C libraries, will be compiled with the same ++** configuration); or because they are seldom changed. ++** ++** Search for "@@" to find all configurable definitions. ++** =================================================================== ++*/ ++ ++ ++/* ++** {==================================================================== ++** System Configuration: macros to adapt (if needed) Lua to some ++** particular platform, for instance restricting it to C89. ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_USE_C89 controls the use of non-ISO-C89 features. ++** Define it if you want Lua to avoid the use of a few C99 features ++** or Windows-specific features on Windows. ++*/ ++/* #define LUA_USE_C89 */ ++ ++ ++/* ++** By default, Lua on Windows use (some) specific Windows features ++*/ ++#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) ++#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ ++#endif ++ ++ ++#if defined(LUA_USE_WINDOWS) ++#define LUA_DL_DLL /* enable support for DLL */ ++#define LUA_USE_C89 /* broadly, Windows is C89 */ ++#endif ++ ++ ++#if defined(LUA_USE_LINUX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ ++#endif ++ ++ ++#if defined(LUA_USE_MACOSX) ++#define LUA_USE_POSIX ++#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ ++#endif ++ ++ ++/* ++@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. ++*/ ++#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Number types. These options should not be ++** set externally, because any other code connected to Lua must ++** use the same configuration. ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_INT_TYPE defines the type for Lua integers. ++@@ LUA_FLOAT_TYPE defines the type for Lua floats. ++** Lua should work fine with any mix of these options supported ++** by your C compiler. The usual configurations are 64-bit integers ++** and 'double' (the default), 32-bit integers and 'float' (for ++** restricted platforms), and 'long'/'double' (for C compilers not ++** compliant with C99, which may not have support for 'long long'). ++*/ ++ ++/* predefined options for LUA_INT_TYPE */ ++#define LUA_INT_INT 1 ++#define LUA_INT_LONG 2 ++#define LUA_INT_LONGLONG 3 ++ ++/* predefined options for LUA_FLOAT_TYPE */ ++#define LUA_FLOAT_FLOAT 1 ++#define LUA_FLOAT_DOUBLE 2 ++#define LUA_FLOAT_LONGDOUBLE 3 ++ ++ ++/* Default configuration ('long long' and 'double', for 64-bit Lua) */ ++#define LUA_INT_DEFAULT LUA_INT_LONGLONG ++#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE ++ ++ ++/* ++@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. ++*/ ++#define LUA_32BITS 0 ++ ++ ++/* ++@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for ++** C89 ('long' and 'double'); Windows always has '__int64', so it does ++** not need to use this case. ++*/ ++#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) ++#define LUA_C89_NUMBERS 1 ++#else ++#define LUA_C89_NUMBERS 0 ++#endif ++ ++ ++#if LUA_32BITS /* { */ ++/* ++** 32-bit integers and 'float' ++*/ ++#if LUAI_IS32INT /* use 'int' if big enough */ ++#define LUA_INT_TYPE LUA_INT_INT ++#else /* otherwise use 'long' */ ++#define LUA_INT_TYPE LUA_INT_LONG ++#endif ++#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT ++ ++#elif LUA_C89_NUMBERS /* }{ */ ++/* ++** largest types available for C89 ('long' and 'double') ++*/ ++#define LUA_INT_TYPE LUA_INT_LONG ++#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE ++ ++#else /* }{ */ ++/* use defaults */ ++ ++#define LUA_INT_TYPE LUA_INT_DEFAULT ++#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT ++ ++#endif /* } */ ++ ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Paths. ++** =================================================================== ++*/ ++ ++/* ++** LUA_PATH_SEP is the character that separates templates in a path. ++** LUA_PATH_MARK is the string that marks the substitution points in a ++** template. ++** LUA_EXEC_DIR in a Windows path is replaced by the executable's ++** directory. ++*/ ++#define LUA_PATH_SEP ";" ++#define LUA_PATH_MARK "?" ++#define LUA_EXEC_DIR "!" ++ ++ ++/* ++@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for ++** Lua libraries. ++@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for ++** C libraries. ++** CHANGE them if your machine has a non-conventional directory ++** hierarchy or if you want to install your libraries in ++** non-conventional directories. ++*/ ++ ++#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR ++#if defined(_WIN32) /* { */ ++/* ++** In Windows, any exclamation mark ('!') in the path is replaced by the ++** path of the directory of the executable file of the current process. ++*/ ++#define LUA_LDIR "!\\lua\\" ++#define LUA_CDIR "!\\" ++#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" ++ ++#if !defined(LUA_PATH_DEFAULT) ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ ++ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ ++ LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ ++ ".\\?.lua;" ".\\?\\init.lua" ++#endif ++ ++#if !defined(LUA_CPATH_DEFAULT) ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.dll;" \ ++ LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ ++ LUA_CDIR"loadall.dll;" ".\\?.dll" ++#endif ++ ++#else /* }{ */ ++ ++#define LUA_ROOT "/usr/local/" ++#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" ++#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" ++ ++#if !defined(LUA_PATH_DEFAULT) ++#define LUA_PATH_DEFAULT \ ++ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ ++ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ ++ "./?.lua;" "./?/init.lua" ++#endif ++ ++#if !defined(LUA_CPATH_DEFAULT) ++#define LUA_CPATH_DEFAULT \ ++ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" ++#endif ++ ++#endif /* } */ ++ ++ ++/* ++@@ LUA_DIRSEP is the directory separator (for submodules). ++** CHANGE it if your machine does not use "/" as the directory separator ++** and is not Windows. (On Windows Lua automatically uses "\".) ++*/ ++#if !defined(LUA_DIRSEP) ++ ++#if defined(_WIN32) ++#define LUA_DIRSEP "\\" ++#else ++#define LUA_DIRSEP "/" ++#endif ++ ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Marks for exported symbols in the C code ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_API is a mark for all core API functions. ++@@ LUALIB_API is a mark for all auxiliary library functions. ++@@ LUAMOD_API is a mark for all standard library opening functions. ++** CHANGE them if you need to define those functions in some special way. ++** For instance, if you want to create one Windows DLL with the core and ++** the libraries, you may want to use the following definition (define ++** LUA_BUILD_AS_DLL to get it). ++*/ ++#if defined(LUA_BUILD_AS_DLL) /* { */ ++ ++#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ ++#define LUA_API __declspec(dllexport) ++#else /* }{ */ ++#define LUA_API __declspec(dllimport) ++#endif /* } */ ++ ++#else /* }{ */ ++ ++#define LUA_API extern ++ ++#endif /* } */ ++ ++ ++/* ++** More often than not the libs go together with the core. ++*/ ++#define LUALIB_API LUA_API ++#define LUAMOD_API LUA_API ++ ++ ++/* ++@@ LUAI_FUNC is a mark for all extern functions that are not to be ++** exported to outside modules. ++@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, ++** none of which to be exported to outside modules (LUAI_DDEF for ++** definitions and LUAI_DDEC for declarations). ++** CHANGE them if you need to mark them in some special way. Elf/gcc ++** (versions 3.2 and later) mark them as "hidden" to optimize access ++** when Lua is compiled as a shared library. Not all elf targets support ++** this attribute. Unfortunately, gcc does not offer a way to check ++** whether the target offers that support, and those without support ++** give a warning about it. To avoid these warnings, change to the ++** default definition. ++*/ ++#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ ++ defined(__ELF__) /* { */ ++#define LUAI_FUNC __attribute__((visibility("internal"))) extern ++#else /* }{ */ ++#define LUAI_FUNC extern ++#endif /* } */ ++ ++#define LUAI_DDEC(dec) LUAI_FUNC dec ++#define LUAI_DDEF /* empty */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Compatibility with previous versions ++** =================================================================== ++*/ ++ ++/* ++@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. ++** You can define it to get all options, or change specific options ++** to fit your specific needs. ++*/ ++#if defined(LUA_COMPAT_5_3) /* { */ ++ ++/* ++@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated ++** functions in the mathematical library. ++** (These functions were already officially removed in 5.3; ++** nevertheless they are still available here.) ++*/ ++#define LUA_COMPAT_MATHLIB ++ ++/* ++@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for ++** manipulating other integer types (lua_pushunsigned, lua_tounsigned, ++** luaL_checkint, luaL_checklong, etc.) ++** (These macros were also officially removed in 5.3, but they are still ++** available here.) ++*/ ++#define LUA_COMPAT_APIINTCASTS ++ ++ ++/* ++@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod ++** using '__lt'. ++*/ ++#define LUA_COMPAT_LT_LE ++ ++ ++/* ++@@ The following macros supply trivial compatibility for some ++** changes in the API. The macros themselves document how to ++** change your code to avoid using them. ++** (Once more, these macros were officially removed in 5.3, but they are ++** still available here.) ++*/ ++#define lua_strlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_objlen(L,i) lua_rawlen(L, (i)) ++ ++#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) ++#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) ++ ++#endif /* } */ ++ ++/* }================================================================== */ ++ ++ ++ ++/* ++** {================================================================== ++** Configuration for Numbers (low-level part). ++** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* ++** satisfy your needs. ++** =================================================================== ++*/ ++ ++/* ++@@ LUAI_UACNUMBER is the result of a 'default argument promotion' ++@@ over a floating number. ++@@ l_floatatt(x) corrects float attribute 'x' to the proper float type ++** by prefixing it with one of FLT/DBL/LDBL. ++@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. ++@@ LUA_NUMBER_FMT is the format for writing floats. ++@@ lua_number2str converts a float to a string. ++@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. ++@@ l_floor takes the floor of a float. ++@@ lua_str2number converts a decimal numeral to a number. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define l_floor(x) (l_mathop(floor)(x)) ++ ++#define lua_number2str(s,sz,n) \ ++ l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) ++ ++/* ++@@ lua_numbertointeger converts a float number with an integral value ++** to an integer, or returns 0 if float is not within the range of ++** a lua_Integer. (The range comparisons are tricky because of ++** rounding. The tests here assume a two-complement representation, ++** where MININTEGER always has an exact representation as a float; ++** MAXINTEGER may not have one, and therefore its conversion to float ++** may have an ill-defined value.) ++*/ ++#define lua_numbertointeger(n,p) \ ++ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ ++ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ ++ (*(p) = (LUA_INTEGER)(n), 1)) ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ ++ ++#define LUA_NUMBER float ++ ++#define l_floatatt(n) (FLT_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.7g" ++ ++#define l_mathop(op) op##f ++ ++#define lua_str2number(s,p) strtof((s), (p)) ++ ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ ++ ++#define LUA_NUMBER long double ++ ++#define l_floatatt(n) (LDBL_##n) ++ ++#define LUAI_UACNUMBER long double ++ ++#define LUA_NUMBER_FRMLEN "L" ++#define LUA_NUMBER_FMT "%.19Lg" ++ ++#define l_mathop(op) op##l ++ ++#define lua_str2number(s,p) strtold((s), (p)) ++ ++#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ ++ ++#define LUA_NUMBER double ++ ++#define l_floatatt(n) (DBL_##n) ++ ++#define LUAI_UACNUMBER double ++ ++#define LUA_NUMBER_FRMLEN "" ++#define LUA_NUMBER_FMT "%.14g" ++ ++#define l_mathop(op) op ++ ++#define lua_str2number(s,p) strtod((s), (p)) ++ ++#else /* }{ */ ++ ++#error "numeric float type not defined" ++ ++#endif /* } */ ++ ++ ++ ++/* ++@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ++@@ LUAI_UACINT is the result of a 'default argument promotion' ++@@ over a LUA_INTEGER. ++@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. ++@@ LUA_INTEGER_FMT is the format for writing integers. ++@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. ++@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. ++@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. ++@@ lua_integer2str converts an integer to a string. ++*/ ++ ++ ++/* The following definitions are good for most cases here */ ++ ++#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" ++ ++#define LUAI_UACINT LUA_INTEGER ++ ++#define lua_integer2str(s,sz,n) \ ++ l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) ++ ++/* ++** use LUAI_UACINT here to avoid problems with promotions (which ++** can turn a comparison between unsigneds into a signed comparison) ++*/ ++#define LUA_UNSIGNED unsigned LUAI_UACINT ++ ++ ++/* now the variable definitions */ ++ ++#if LUA_INT_TYPE == LUA_INT_INT /* { int */ ++ ++#define LUA_INTEGER int ++#define LUA_INTEGER_FRMLEN "" ++ ++#define LUA_MAXINTEGER INT_MAX ++#define LUA_MININTEGER INT_MIN ++ ++#define LUA_MAXUNSIGNED UINT_MAX ++ ++#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ ++ ++#define LUA_INTEGER long ++#define LUA_INTEGER_FRMLEN "l" ++ ++#define LUA_MAXINTEGER LONG_MAX ++#define LUA_MININTEGER LONG_MIN ++ ++#define LUA_MAXUNSIGNED ULONG_MAX ++ ++#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ ++ ++/* use presence of macro LLONG_MAX as proxy for C99 compliance */ ++#if defined(LLONG_MAX) /* { */ ++/* use ISO C99 stuff */ ++ ++#define LUA_INTEGER long long ++#define LUA_INTEGER_FRMLEN "ll" ++ ++#define LUA_MAXINTEGER LLONG_MAX ++#define LUA_MININTEGER LLONG_MIN ++ ++#define LUA_MAXUNSIGNED ULLONG_MAX ++ ++#elif defined(LUA_USE_WINDOWS) /* }{ */ ++/* in Windows, can use specific Windows types */ ++ ++#define LUA_INTEGER __int64 ++#define LUA_INTEGER_FRMLEN "I64" ++ ++#define LUA_MAXINTEGER _I64_MAX ++#define LUA_MININTEGER _I64_MIN ++ ++#define LUA_MAXUNSIGNED _UI64_MAX ++ ++#else /* }{ */ ++ ++#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ ++ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" ++ ++#endif /* } */ ++ ++#else /* }{ */ ++ ++#error "numeric integer type not defined" ++ ++#endif /* } */ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Dependencies with C99 and other C details ++** =================================================================== ++*/ ++ ++/* ++@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. ++** (All uses in Lua have only one format item.) ++*/ ++#if !defined(LUA_USE_C89) ++#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) ++#else ++#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) ++#endif ++ ++ ++/* ++@@ lua_strx2number converts a hexadecimal numeral to a number. ++** In C99, 'strtod' does that conversion. Otherwise, you can ++** leave 'lua_strx2number' undefined and Lua will provide its own ++** implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_strx2number(s,p) lua_str2number(s,p) ++#endif ++ ++ ++/* ++@@ lua_pointer2str converts a pointer to a readable string in a ++** non-specified way. ++*/ ++#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) ++ ++ ++/* ++@@ lua_number2strx converts a float to a hexadecimal numeral. ++** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ++** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ++** provide its own implementation. ++*/ ++#if !defined(LUA_USE_C89) ++#define lua_number2strx(L,b,sz,f,n) \ ++ ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) ++#endif ++ ++ ++/* ++** 'strtof' and 'opf' variants for math functions are not valid in ++** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the ++** availability of these variants. ('math.h' is already included in ++** all files that use these macros.) ++*/ ++#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) ++#undef l_mathop /* variants not available */ ++#undef lua_str2number ++#define l_mathop(op) (lua_Number)op /* no variant */ ++#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) ++#endif ++ ++ ++/* ++@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation ++** functions. It must be a numerical type; Lua will use 'intptr_t' if ++** available, otherwise it will use 'ptrdiff_t' (the nearest thing to ++** 'intptr_t' in C89) ++*/ ++#define LUA_KCONTEXT ptrdiff_t ++ ++#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ ++ __STDC_VERSION__ >= 199901L ++#include ++#if defined(INTPTR_MAX) /* even in C99 this type is optional */ ++#undef LUA_KCONTEXT ++#define LUA_KCONTEXT intptr_t ++#endif ++#endif ++ ++ ++/* ++@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). ++** Change that if you do not want to use C locales. (Code using this ++** macro must include the header 'locale.h'.) ++*/ ++#if !defined(lua_getlocaledecpoint) ++#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) ++#endif ++ ++ ++/* ++** macros to improve jump prediction, used mostly for error handling ++** and debug facilities. (Some macros in the Lua API use these macros. ++** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your ++** code.) ++*/ ++#if !defined(luai_likely) ++ ++#if defined(__GNUC__) && !defined(LUA_NOBUILTIN) ++#define luai_likely(x) (__builtin_expect(((x) != 0), 1)) ++#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) ++#else ++#define luai_likely(x) (x) ++#define luai_unlikely(x) (x) ++#endif ++ ++#endif ++ ++ ++#if defined(LUA_CORE) || defined(LUA_LIB) ++/* shorter names for Lua's own use */ ++#define l_likely(x) luai_likely(x) ++#define l_unlikely(x) luai_unlikely(x) ++#endif ++ ++ ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Language Variations ++** ===================================================================== ++*/ ++ ++/* ++@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some ++** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from ++** numbers to strings. Define LUA_NOCVTS2N to turn off automatic ++** coercion from strings to numbers. ++*/ ++/* #define LUA_NOCVTN2S */ ++/* #define LUA_NOCVTS2N */ ++ ++ ++/* ++@@ LUA_USE_APICHECK turns on several consistency checks on the C API. ++** Define it as a help when debugging C code. ++*/ ++#if defined(LUA_USE_APICHECK) ++#include ++#define luai_apicheck(l,e) assert(e) ++#endif ++ ++/* }================================================================== */ ++ ++ ++/* ++** {================================================================== ++** Macros that affect the API and must be stable (that is, must be the ++** same when you compile Lua and when you compile code that links to ++** Lua). ++** ===================================================================== ++*/ ++ ++/* ++@@ LUAI_MAXSTACK limits the size of the Lua stack. ++** CHANGE it if you need a different limit. This limit is arbitrary; ++** its only purpose is to stop Lua from consuming unlimited stack ++** space (and to reserve some numbers for pseudo-indices). ++** (It must fit into max(size_t)/32.) ++*/ ++#if LUAI_IS32INT ++#define LUAI_MAXSTACK 1000000 ++#else ++#define LUAI_MAXSTACK 15000 ++#endif ++ ++ ++/* ++@@ LUA_EXTRASPACE defines the size of a raw memory area associated with ++** a Lua state with very fast access. ++** CHANGE it if you need a different size. ++*/ ++#define LUA_EXTRASPACE (sizeof(void *)) ++ ++ ++/* ++@@ LUA_IDSIZE gives the maximum size for the description of the source ++@@ of a function in debug information. ++** CHANGE it if you want a different size. ++*/ ++#define LUA_IDSIZE 60 ++ ++ ++/* ++@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. ++*/ ++#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) ++ ++ ++/* ++@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure ++** maximum alignment for the other items in that union. ++*/ ++#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l ++ ++/* }================================================================== */ ++ ++ ++ ++ ++ ++/* =================================================================== */ ++ ++/* ++** Local configuration. You can use this space to add your redefinitions ++** without modifying the main part of the file. ++*/ ++ ++ ++ ++ ++ ++#endif ++ +diff -Nur lua-5.4.4-old/src/lua.pc.in lua-5.4.4/src/lua.pc.in +--- lua-5.4.4-old/src/lua.pc.in 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/src/lua.pc.in 2023-01-08 14:49:48.718984708 +0000 +@@ -0,0 +1,13 @@ ++V= @MAJOR_VERSION@ ++R= @VERSION@ ++prefix= @prefix@ ++exec_prefix=${prefix} ++libdir= @libdir@ ++includedir=${prefix}/include ++ ++Name: Lua ++Description: An Extensible Extension Language ++Version: ${R} ++Requires: ++Libs: -llua @LUA_LIBS@ ++Cflags: -I${includedir} +diff -Nur lua-5.4.4-old/src/Makefile.am lua-5.4.4/src/Makefile.am +--- lua-5.4.4-old/src/Makefile.am 1970-01-01 00:00:00.000000000 +0000 ++++ lua-5.4.4/src/Makefile.am 2023-01-08 14:49:48.718984708 +0000 +@@ -0,0 +1,46 @@ ++AM_CFLAGS = -Wall ++ ++include_HEADERS = lua.h lualib.h lauxlib.h lua.hpp ++ ++nodist_include_HEADERS = luaconf.h ++ ++lib_LTLIBRARIES = liblua.la ++liblua_la_LDFLAGS = -release @MAJOR_VERSION@ ++liblua_la_SOURCES = \ ++ lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c \ ++ ldebug.c ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c \ ++ loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c lstrlib.c \ ++ ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c \ ++ lapi.h lcode.h lctype.h ldebug.h ldo.h lfunc.h lgc.h llex.h llimits.h \ ++ lmem.h lobject.h lopcodes.h lparser.h lstate.h lstring.h ltable.h ltm.h \ ++ lundump.h lvm.h lzio.h ++ ++pkgconfigdir = $(libdir)/pkgconfig ++pkgconfig_DATA = lua.pc ++ ++bin_PROGRAMS = lua luac ++ ++lua_SOURCES = lua.c ++lua_LDADD = liblua.la @LUA_LIBS@ @READLINE_LIBS@ ++lua_DEPENDENCIES = liblua.la ++ ++luac_SOURCES = luac.c ++# Statically link liblua against luac since luac uses symbols not exported in liblua ++luac_LDADD = .libs/liblua.a @LUA_LIBS@ ++luac_DEPENDENCIES = liblua.la ++ ++EXTRA_DIST = luaconf.h.template ++BUILT_SOURCES = luaconf.h ++CLEANFILES = luaconf.h luaconf.h.template ++ ++readline_defs = @READLINE_DEFS@ ++ ++edit = sed \ ++ -e 's,%prefix%,$(prefix),g' \ ++ -e 's,%lua_datadir%,$(datadir),g' \ ++ -e 's,%lua_libdir%,$(libdir),g' ++ ++luaconf.h : luaconf.h.template ++ rm -f $@ $@.tmp ++ $(edit) $< >$@.tmp ++ mv $@.tmp $@ diff --git a/lua/patches/lua-5.4.4-configure-compat-module.patch b/lua/patches/lua-5.4.4-configure-compat-module.patch new file mode 100644 index 000000000..80bb04761 --- /dev/null +++ b/lua/patches/lua-5.4.4-configure-compat-module.patch @@ -0,0 +1,34 @@ +diff -up lua-5.2.2/configure.ac.compat-module lua-5.2.2/configure.ac +--- lua-5.2.2/configure.ac.compat-module 2013-05-10 10:16:05.344137597 -0400 ++++ lua-5.2.2/configure.ac 2013-05-10 10:16:05.357137596 -0400 +@@ -11,6 +11,19 @@ AC_PROG_CC + AC_PROG_LIBTOOL + + AC_ARG_WITH( ++ [compat-module], ++ [AC_HELP_STRING([--with-compat-module], [Enable LUA_COMPAT_MODULE functions [default=no]])], ++ [use_compat_module=$withval], ++ [use_compat_module=no] ++) ++ ++COMPAT_DEFS="#undef LUA_COMPAT_ALL" ++if test "x$use_compat_module" == "xyes"; then ++ COMPAT_DEFS="#define LUA_COMPAT_ALL" ++fi ++AC_SUBST(COMPAT_DEFS) ++ ++AC_ARG_WITH( + [readline], + [AC_HELP_STRING([--with-readline], [Use readline for interpreter input [default=yes]])], + [use_readline=$withval], +diff -up lua-5.2.2/src/luaconf.h.template.in.compat-module lua-5.2.2/src/luaconf.h.template.in +--- lua-5.2.2/src/luaconf.h.template.in.compat-module 2013-05-10 10:25:42.586116963 -0400 ++++ lua-5.2.2/src/luaconf.h.template.in 2013-05-10 10:26:29.957115269 -0400 +@@ -15,6 +15,7 @@ + @LUA_DL_DEFS@ + @LUA_BUILD_AS_DLL_DEFS@ + @READLINE_DEFS@ ++@COMPAT_DEFS@ + + + /* diff --git a/lua/patches/lua-5.4.4-configure-linux.patch b/lua/patches/lua-5.4.4-configure-linux.patch new file mode 100644 index 000000000..735386a43 --- /dev/null +++ b/lua/patches/lua-5.4.4-configure-linux.patch @@ -0,0 +1,22 @@ +diff -up lua-5.2.2/configure.ac.linux lua-5.2.2/configure.ac +--- lua-5.2.2/configure.ac.linux 2013-05-10 15:42:27.269437631 -0400 ++++ lua-5.2.2/configure.ac 2013-05-10 15:43:23.530435620 -0400 +@@ -50,6 +50,7 @@ AC_SUBST(READLINE_LIBS) + case "$host" in + *-mingw*) use_os=win32 ;; + *-darwin*) use_os=macosx ;; ++ *-linux*) use_os=linux ;; + *) use_os=posix ;; + esac + +@@ -62,6 +63,10 @@ if test "x$use_os" == "xwin32"; then + elif test "x$use_os" == "xmacosx"; then + POSIX_DEFS="#define LUA_USE_POSIX" + LUA_DL_DEFS="#define LUA_DL_DYLD" ++elif test "x$use_os" == "xlinux"; then ++ POSIX_DEFS="#define LUA_USE_LINUX" ++ LUA_DL_DEFS="#define LUA_DL_DLOPEN" ++ LUA_LIBS="$LUA_LIBS -ldl" + elif test "x$use_os" == "xposix"; then + POSIX_DEFS="#define LUA_USE_POSIX" + LUA_DL_DEFS="#define LUA_DL_DLOPEN"