From: Mike Brady <4265913+mikebrady@users.noreply.github.com> Date: Sat, 29 Jun 2024 19:24:35 +0000 (+0100) Subject: Update RELEASENOTES-DEVELOPMENT.md X-Git-Tag: 4.3.4~1^2~6 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=6c64b52faabae47cf3bf9d4efcca8353526444ff;p=thirdparty%2Fshairport-sync.git Update RELEASENOTES-DEVELOPMENT.md --- diff --git a/RELEASENOTES-DEVELOPMENT.md b/RELEASENOTES-DEVELOPMENT.md index 1e749914..c882476b 100644 --- a/RELEASENOTES-DEVELOPMENT.md +++ b/RELEASENOTES-DEVELOPMENT.md @@ -1,3 +1,15 @@ +Version 4.3.4-dev-21-g105299a7 +== +**Bug Fix** +* Fixed a bug that prevented Shairport Sync from recovering cleanly if a player disconnected without warning. The problem was that the player thread would not respond to cancel request. Fixed by moving a `pthreadtestcancel()` call to the innermost loop. + + Associated with this, some obsolete watchdog code has been removed. + + Also, the `session_timeout` default has been changed from 120 seconds to 60 seconds. + + Thanks to [Tobias Huttinger](https://github.com/tobiashuttinger) for the bug report -- Issue [#1870](https://github.com/mikebrady/shairport-sync/issues/1870). + + Version 4.3.4-dev-13-gc064b8ba == **Bug Fixes**