From: Andrew Jones Date: Mon, 23 Aug 2021 16:06:45 +0000 (+0200) Subject: target/arm/kvm64: Ensure sve vls map is completely clear X-Git-Tag: v6.2.0-rc0~131^2~30 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=927703cc40fb86b10bd7bb5bb0efa8da69fc6db6;p=thirdparty%2Fqemu.git target/arm/kvm64: Ensure sve vls map is completely clear bitmap_clear() only clears the given range. While the given range should be sufficient in this case we might as well be 100% sure all bits are zeroed by using bitmap_zero(). Signed-off-by: Andrew Jones Reviewed-by: Philippe Mathieu-Daudé Reviewed-by: Richard Henderson Message-id: 20210823160647.34028-3-drjones@redhat.com Signed-off-by: Peter Maydell --- diff --git a/target/arm/kvm64.c b/target/arm/kvm64.c index 59982d470d3..e790d6c9a57 100644 --- a/target/arm/kvm64.c +++ b/target/arm/kvm64.c @@ -740,7 +740,7 @@ void kvm_arm_sve_get_vls(CPUState *cs, unsigned long *map) uint32_t vq = 0; int i, j; - bitmap_clear(map, 0, ARM_MAX_VQ); + bitmap_zero(map, ARM_MAX_VQ); /* * KVM ensures all host CPUs support the same set of vector lengths.