From: Frederic Crozat Date: Tue, 25 Aug 2009 13:59:30 +0000 (+0200) Subject: [script] use dialog instead of dialogue X-Git-Tag: 0.7.1~3 X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=9da027685362a92a56fc59f9498aae5e83ddd700;p=thirdparty%2Fplymouth.git [script] use dialog instead of dialogue --- diff --git a/themes/script/script.script b/themes/script/script.script index e5792077..2480f022 100644 --- a/themes/script/script.script +++ b/themes/script/script.script @@ -35,7 +35,7 @@ PlymouthSetRefreshFunction (refresh_callback); status = "normal"; -fun dialogue_setup() +fun dialog_setup() { local.box; local.lock; @@ -66,53 +66,53 @@ fun dialogue_setup() entry.z = box.z + 1; SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z); - global.dialogue.box = box; - global.dialogue.lock = lock; - global.dialogue.entry = entry; - global.dialogue.bullet_image = ImageNew("bullet.png"); - dialogue_opacity (1); + global.dialog.box = box; + global.dialog.lock = lock; + global.dialog.entry = entry; + global.dialog.bullet_image = ImageNew("bullet.png"); + dialog_opacity (1); } -fun dialogue_opacity(opacity) +fun dialog_opacity(opacity) { - SpriteSetOpacity (dialogue.box.sprite, opacity); - SpriteSetOpacity (dialogue.lock.sprite, opacity); - SpriteSetOpacity (dialogue.entry.sprite, opacity); - for (index = 0; dialogue.bullet[index]; index++) + SpriteSetOpacity (dialog.box.sprite, opacity); + SpriteSetOpacity (dialog.lock.sprite, opacity); + SpriteSetOpacity (dialog.entry.sprite, opacity); + for (index = 0; dialog.bullet[index]; index++) { - SpriteSetOpacity(dialogue.bullet[index].sprite, opacity); + SpriteSetOpacity(dialog.bullet[index].sprite, opacity); } } fun display_normal_callback () { global.status = "normal"; - if (global.dialogue) - dialogue_opacity (0); + if (global.dialog) + dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; - if (!global.dialogue) - dialogue_setup(); + if (!global.dialog) + dialog_setup(); else dialog_opacity(1); - for (index = 0; dialogue.bullet[index] || index < bullets; index++) + for (index = 0; dialog.bullet[index] || index < bullets; index++) { - if (!dialogue.bullet[index]) + if (!dialog.bullet[index]) { - dialogue.bullet[index].sprite = SpriteNew(); - SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image); - dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image); - dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2; - dialogue.bullet[index].z = dialogue.entry.z + 1; - SpriteSetPosition(dialogue.bullet[index].sprite, dialogue.bullet[index].x, dialogue.bullet[index].y, dialogue.bullet[index].z); + dialog.bullet[index].sprite = SpriteNew(); + SpriteSetImage(dialog.bullet[index].sprite, dialog.bullet_image); + dialog.bullet[index].x = dialog.entry.x + index * ImageGetWidth(dialog.bullet_image); + dialog.bullet[index].y = dialog.entry.y + ImageGetHeight(dialog.entry.image) / 2 - ImageGetHeight(dialog.bullet_image) / 2; + dialog.bullet[index].z = dialog.entry.z + 1; + SpriteSetPosition(dialog.bullet[index].sprite, dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) - SpriteSetOpacity(dialogue.bullet[index].sprite, 1); + SpriteSetOpacity(dialog.bullet[index].sprite, 1); else - SpriteSetOpacity(dialogue.bullet[index].sprite, 0); + SpriteSetOpacity(dialog.bullet[index].sprite, 0); } }