From: Cássio Gabriel Date: Fri, 27 Mar 2026 17:16:27 +0000 (-0300) Subject: ASoC: generic: keep fallback dai_name stable across rebind X-Git-Url: http://git.ipfire.org/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=aa173b70d3720afabd2ba333838339ca24bc40da;p=thirdparty%2Fkernel%2Flinux.git ASoC: generic: keep fallback dai_name stable across rebind simple_parse_dai() and graph_util_parse_dai() first try to identify a DAI via dai_args. When that works the card can rebind without relying on dlc->dai_name. The fallback path still calls snd_soc_get_dlc(), which returns a borrowed dai_name pointer. If the CPU or codec component is unbound while the sound card stays registered, the generic card keeps that pointer and the next rebind may compare stale memory while matching the DAI. Stage the fallback result in a temporary dai_link_component and move only a card-owned copy of dai_name into the live link component. Use devm_kstrdup_const() so static names are reused and dynamic ones remain valid for the lifetime of the card device. Suggested-by: Kuninori Morimoto Acked-by: Kuninori Morimoto Signed-off-by: Cássio Gabriel Link: https://patch.msgid.link/20260327-asoc-generic-fallback-dai-name-rebind-v3-1-c206e44f40c8@gmail.com Signed-off-by: Mark Brown --- diff --git a/sound/soc/generic/simple-card-utils.c b/sound/soc/generic/simple-card-utils.c index da6353594d616..e5cb602fd2487 100644 --- a/sound/soc/generic/simple-card-utils.c +++ b/sound/soc/generic/simple-card-utils.c @@ -1128,7 +1128,9 @@ int graph_util_parse_dai(struct simple_util_priv *priv, struct device_node *ep, struct device *dev = simple_priv_to_dev(priv); struct device_node *node; struct of_phandle_args args = {}; + struct snd_soc_dai_link_component resolved_dlc = {}; struct snd_soc_dai *dai; + const char *fallback_dai_name; int ret; if (!ep) @@ -1152,39 +1154,31 @@ int graph_util_parse_dai(struct simple_util_priv *priv, struct device_node *ep, dlc->of_node = node; dlc->dai_name = dai_name; dlc->dai_args = dai_args; + } else { + /* Get dai->name */ + args.np = node; + args.args[0] = graph_get_dai_id(ep); + args.args_count = (of_graph_get_endpoint_count(node) > 1); - goto parse_dai_end; - } + ret = snd_soc_get_dlc(&args, &resolved_dlc); + if (ret < 0) + goto err; - /* Get dai->name */ - args.np = node; - args.args[0] = graph_get_dai_id(ep); - args.args_count = (of_graph_get_endpoint_count(node) > 1); + /* Keep fallback dai_name valid across component rebind */ + fallback_dai_name = resolved_dlc.dai_name; + if (fallback_dai_name) { + fallback_dai_name = devm_kstrdup_const(dev, fallback_dai_name, + GFP_KERNEL); + ret = -ENOMEM; + if (!fallback_dai_name) + goto err; + } - /* - * FIXME - * - * Here, dlc->dai_name is pointer to CPU/Codec DAI name. - * If user unbinded CPU or Codec driver, but not for Sound Card, - * dlc->dai_name is keeping unbinded CPU or Codec - * driver's pointer. - * - * If user re-bind CPU or Codec driver again, ALSA SoC will try - * to rebind Card via snd_soc_try_rebind_card(), but because of - * above reason, it might can't bind Sound Card. - * Because Sound Card is pointing to released dai_name pointer. - * - * To avoid this rebind Card issue, - * 1) It needs to alloc memory to keep dai_name eventhough - * CPU or Codec driver was unbinded, or - * 2) user need to rebind Sound Card everytime - * if he unbinded CPU or Codec. - */ - ret = snd_soc_get_dlc(&args, dlc); - if (ret < 0) - goto err; + dlc->of_node = resolved_dlc.of_node; + dlc->dai_name = fallback_dai_name; + dlc->dai_args = resolved_dlc.dai_args; + } -parse_dai_end: if (is_single_link) *is_single_link = of_graph_get_endpoint_count(node) == 1; ret = 0; diff --git a/sound/soc/generic/simple-card.c b/sound/soc/generic/simple-card.c index 9937a991846e7..b24ba1330896c 100644 --- a/sound/soc/generic/simple-card.c +++ b/sound/soc/generic/simple-card.c @@ -69,7 +69,9 @@ static int simple_parse_dai(struct simple_util_priv *priv, { struct device *dev = simple_priv_to_dev(priv); struct of_phandle_args args; + struct snd_soc_dai_link_component resolved_dlc = {}; struct snd_soc_dai *dai; + const char *fallback_dai_name; int ret; if (!node) @@ -94,34 +96,28 @@ static int simple_parse_dai(struct simple_util_priv *priv, dlc->dai_args = snd_soc_copy_dai_args(dev, &args); if (!dlc->dai_args) goto end; + } else { + ret = snd_soc_get_dlc(&args, &resolved_dlc); + if (ret < 0) + goto end; - goto parse_dai_end; - } + /* Keep fallback dai_name valid across component rebind */ + fallback_dai_name = resolved_dlc.dai_name; + if (fallback_dai_name) { + fallback_dai_name = devm_kstrdup_const(dev, fallback_dai_name, + GFP_KERNEL); + ret = -ENOMEM; + if (!fallback_dai_name) { + of_node_put(resolved_dlc.of_node); + goto end; + } + } - /* - * FIXME - * - * Here, dlc->dai_name is pointer to CPU/Codec DAI name. - * If user unbinded CPU or Codec driver, but not for Sound Card, - * dlc->dai_name is keeping unbinded CPU or Codec - * driver's pointer. - * - * If user re-bind CPU or Codec driver again, ALSA SoC will try - * to rebind Card via snd_soc_try_rebind_card(), but because of - * above reason, it might can't bind Sound Card. - * Because Sound Card is pointing to released dai_name pointer. - * - * To avoid this rebind Card issue, - * 1) It needs to alloc memory to keep dai_name eventhough - * CPU or Codec driver was unbinded, or - * 2) user need to rebind Sound Card everytime - * if he unbinded CPU or Codec. - */ - ret = snd_soc_get_dlc(&args, dlc); - if (ret < 0) - goto end; + dlc->of_node = resolved_dlc.of_node; + dlc->dai_name = fallback_dai_name; + dlc->dai_args = resolved_dlc.dai_args; + } -parse_dai_end: if (is_single_link) *is_single_link = !args.args_count; ret = 0;