From 8575c4f18dd4cd05044a15b4b9a885984ad9c5ee Mon Sep 17 00:00:00 2001 From: Joshua Colp Date: Thu, 4 Jun 2015 15:11:44 -0300 Subject: [PATCH] res_sorcery_memory_cache: Implement expire_on_reload option. This change implements the expire_on_reload option for memory caches. If enabled and a reload is performed all objects within the cache will be expired and the cache emptied. ASTERISK-25067 Reported by: Matt Jordan Change-Id: Id46aa1957d660556700e689e195eed57c989b85e --- res/res_sorcery_memory_cache.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/res/res_sorcery_memory_cache.c b/res/res_sorcery_memory_cache.c index 57feb8f4f1..10ef59a35a 100644 --- a/res/res_sorcery_memory_cache.c +++ b/res/res_sorcery_memory_cache.c @@ -888,6 +888,15 @@ static void sorcery_memory_cache_load(void *data, const struct ast_sorcery *sorc */ static void sorcery_memory_cache_reload(void *data, const struct ast_sorcery *sorcery, const char *type) { + struct sorcery_memory_cache *cache = data; + + if (!cache->expire_on_reload) { + return; + } + + ao2_wrlock(cache->objects); + remove_all_from_cache(cache); + ao2_unlock(cache->objects); } /*! -- 2.47.2