to specify an application-defined sound alias.
+.. data:: SND_SENTRY
+
+ Triggers a SoundSentry event when the sound is played.
+
+ .. versionadded:: 3.14
+
+
+.. data:: SND_SYNC
+
+ The sound is played synchronously. This is the default behavior.
+
+ .. versionadded:: 3.14
+
+
+.. data:: SND_SYSTEM
+
+ Assign the sound to the audio session for system notification sounds.
+
+ .. versionadded:: 3.14
+
+
.. data:: MB_ICONASTERISK
Play the ``SystemDefault`` sound.
Play the ``SystemDefault`` sound.
+
+.. data:: MB_ICONERROR
+
+ Play the ``SystemHand`` sound.
+
+ .. versionadded:: 3.14
+
+
+.. data:: MB_ICONINFORMATION
+
+ Play the ``SystemDefault`` sound.
+
+ .. versionadded:: 3.14
+
+
+.. data:: MB_ICONSTOP
+
+ Play the ``SystemHand`` sound.
+
+ .. versionadded:: 3.14
+
+
+.. data:: MB_ICONWARNING
+
+ Play the ``SystemExclamation`` sound.
+
+ .. versionadded:: 3.14
def test_question(self):
safe_MessageBeep(winsound.MB_ICONQUESTION)
+ def test_error(self):
+ safe_MessageBeep(winsound.MB_ICONERROR)
+
+ def test_information(self):
+ safe_MessageBeep(winsound.MB_ICONINFORMATION)
+
+ def test_stop(self):
+ safe_MessageBeep(winsound.MB_ICONSTOP)
+
+ def test_warning(self):
+ safe_MessageBeep(winsound.MB_ICONWARNING)
+
def test_keyword_args(self):
safe_MessageBeep(type=winsound.MB_OK)
# does not raise on systems without a sound card.
winsound.PlaySound(None, winsound.SND_PURGE)
+ def test_sound_sentry(self):
+ safe_PlaySound("SystemExit", winsound.SND_ALIAS | winsound.SND_SENTRY)
+
+ def test_sound_sync(self):
+ safe_PlaySound("SystemExit", winsound.SND_ALIAS | winsound.SND_SYNC)
+
+ def test_sound_system(self):
+ safe_PlaySound("SystemExit", winsound.SND_ALIAS | winsound.SND_SYSTEM)
+
if __name__ == "__main__":
unittest.main()
--- /dev/null
+Some :data:`!SND_*` and :data:`!MB_*` constants are added to :mod:`winsound`.
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
-"SND_APPLICATION - sound is an application-specific alias in the registry."
+"SND_APPLICATION - sound is an application-specific alias in the registry.\n"
+"SND_SENTRY - Triggers a SoundSentry event when the sound is played.\n"
+"SND_SYNC - Play the sound synchronously, default behavior.\n"
+"SND_SYSTEM - Assign sound to the audio session for system notification sounds.\n"
"\n"
"Beep(frequency, duration) - Make a beep through the PC speaker.\n"
"MessageBeep(type) - Call Windows MessageBeep.");
ADD_DEFINE(SND_PURGE);
ADD_DEFINE(SND_LOOP);
ADD_DEFINE(SND_APPLICATION);
+ ADD_DEFINE(SND_SENTRY);
+ ADD_DEFINE(SND_SYNC);
+ ADD_DEFINE(SND_SYSTEM);
ADD_DEFINE(MB_OK);
ADD_DEFINE(MB_ICONASTERISK);
ADD_DEFINE(MB_ICONEXCLAMATION);
ADD_DEFINE(MB_ICONHAND);
ADD_DEFINE(MB_ICONQUESTION);
+ ADD_DEFINE(MB_ICONERROR);
+ ADD_DEFINE(MB_ICONINFORMATION);
+ ADD_DEFINE(MB_ICONSTOP);
+ ADD_DEFINE(MB_ICONWARNING);
#undef ADD_DEFINE