This check was added in
d904afc730268d50502f764dfd55b8cf4906c46f. It would only
apply in the case where the cache hasn't been loaded yet. I think we pretty
much always have the cache loaded when we reach this point, but even if we
didn't, it seems better to try to reload the unit. So let's drop this check.
if (u->load_state != UNIT_NOT_FOUND)
return false;
- if (u->manager->unit_cache_mtime == 0)
- return false;
-
/* The cache has been updated since the last time we tried to load the unit. There might be new
* fragment paths to read. */
if (u->manager->unit_cache_mtime != u->fragment_not_found_time)