--- /dev/null
+ o Minor features (OSX, iOS, performance):
+ - Use the mach_approximate_time() function (when available) to
+ implement coarse monotonic time. Having a coarse time function
+ should avoid a large number of system calls, and improve
+ performance slightly, especially under load. Closes ticket 24427.
llround \
localtime_r \
lround \
+ mach_approximate_time \
memmem \
memset_s \
pipe \
out->abstime_ = mach_absolute_time();
}
+#if defined(HAVE_MACH_APPROXIMATE_TIME)
+void
+monotime_coarse_get(monotime_coarse_t *out)
+{
+#ifdef TOR_UNIT_TESTS
+ if (monotime_mocking_enabled) {
+ out->abstime_ = (mock_time_nsec_coarse * mach_time_info.denom)
+ / mach_time_info.numer;
+ return;
+ }
+#endif /* defined(TOR_UNIT_TESTS) */
+ out->abstime_ = mach_approximate_time();
+}
+#endif
+
/**
* Return the number of nanoseconds between <b>start</b> and <b>end</b>.
*/
typedef struct monotime_coarse_t {
uint64_t tick_count_;
} monotime_coarse_t;
+#elif defined(__APPLE__) && defined(HAVE_MACH_APPROXIMATE_TIME)
+#define MONOTIME_COARSE_FN_IS_DIFFERENT
+#define monotime_coarse_t monotime_t
#else
#define monotime_coarse_t monotime_t
#endif /* defined(CLOCK_MONOTONIC_COARSE) && ... || ... */