#define force_inline __attribute__((always_inline))
/* Sum two numbers: output += in */
-static void force_inline
+static inline void force_inline
fsum(limb *output, const limb *in) {
output[0] += in[0];
output[1] += in[1];
* Assumes that out[i] < 2**52
* On return, out[i] < 2**55
*/
-static void force_inline
+static inline void force_inline
fdifference_backwards(felem out, const felem in) {
/* 152 is 19 << 3 */
static const limb two54m152 = (((limb)1) << 54) - 152;
}
/* Multiply a number by a scalar: output = in * scalar */
-static void force_inline
+static inline void force_inline
fscalar_product(felem output, const felem in, const limb scalar) {
uint128_t a;
* Assumes that in[i] < 2**55 and likewise for in2.
* On return, output[i] < 2**52
*/
-static void force_inline
+static inline void force_inline
fmul(felem output, const felem in2, const felem in) {
uint128_t t[5];
limb r0,r1,r2,r3,r4,s0,s1,s2,s3,s4,c;
output[4] = r4;
}
-static void force_inline
+static inline void force_inline
fsquare_times(felem output, const felem in, limb count) {
uint128_t t[5];
limb r0,r1,r2,r3,r4,c;