monotime_coarse_diff_msec32(&last_updated,
¤t_second_last_changed);
const int monotime_sec_passed = monotime_msec_passed / 1000;
- const int discrepency = monotime_sec_passed - (int)seconds_elapsed;
+ const int discrepancy = monotime_sec_passed - (int)seconds_elapsed;
/* If the monotonic clock deviates from time(NULL), we have a couple of
* possibilities. On some systems, this means we have been suspended or
* sleeping. Everywhere, it can mean that the wall-clock time has
* time, we've probably just been idle for a while, with no events firing.
* we tolerate much more of that.
*/
- const bool clock_jumped = abs(discrepency) > 2;
+ const bool clock_jumped = abs(discrepancy) > 2;
if (clock_jumped || seconds_elapsed >= NUM_IDLE_SECONDS_BEFORE_WARN) {
circuit_note_clock_jumped(seconds_elapsed, ! clock_jumped);