public void add_object_element (owned Json.Object value);
public void add_string_element (string value);
public unowned Json.Node dup_element (uint index_);
- public void foreach_element (Json.ArrayForeach func, void* data);
+ public void foreach_element (Json.ArrayForeach func);
public unowned Json.Array get_array_element (uint index_);
public bool get_boolean_element (uint index_);
public double get_double_element (uint index_);
public Object ();
public void add_member (string member_name, owned Json.Node node);
public unowned Json.Node dup_member (string member_name);
- public void foreach_member (Json.ObjectForeach func, void* data);
+ public void foreach_member (Json.ObjectForeach func);
public unowned Json.Array get_array_member (string member_name);
public bool get_boolean_member (string member_name);
public double get_double_member (string member_name);
json_serialize_gobject.length is_out="1"
json_array_add_array_element.value transfer_ownership="1"
json_array_add_element.node transfer_ownership="1"
+json_array_foreach_element.data hidden="1"
json_array_add_object_element.value transfer_ownership="1"
json_array_get_elements type_arguments="unowned Node" transfer_ownership="1"
json_gobject_to_data transfer_ownership="1"
json_object_get_members type_arguments="unowned string" transfer_ownership="1"
json_object_get_values type_arguments="unowned Node" transfer_ownership="1"
json_object_add_member.node transfer_ownership="1"
+json_object_foreach_member.data hidden="1"
json_object_set_array_member.value transfer_ownership="1"
json_object_set_object_member.value transfer_ownership="1"
json_parser_load_from_data.length default_value="-1"