public void get_repeat (out bool repeat_x, out bool repeat_y);
public bool set_area_from_rgb_data (uchar[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
public bool set_from_file (string filename) throws GLib.Error;
- public bool set_from_rgb_data (uchar[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
- public bool set_from_yuv_data (uchar[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
+ public bool set_from_rgb_data ([CCode (array_length = false)] uchar[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
+ public bool set_from_yuv_data ([CCode (array_length = false)] uchar[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
public void set_repeat (bool repeat_x, bool repeat_y);
public Cogl.Material cogl_material { get; set; }
public Cogl.Texture cogl_texture { get; set; }
clutter_texture_get_sync_size hidden="1"
clutter_texture_set_cogl_* hidden="1"
clutter_texture_set_filter_quality hidden="1"
+clutter_texture_set_from_rgb_data.data no_array_length="1"
+clutter_texture_set_from_yuv_data.data no_array_length="1"
clutter_texture_set_keep_aspect_ratio hidden="1"
clutter_texture_set_load_async hidden="1"
clutter_texture_set_load_data_async hidden="1"