public void ensure_viewport ();
public bool event (Clutter.Event event);
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
- public void get_color (out Clutter.Color color);
public static unowned Clutter.Stage get_default ();
- public void get_fog (out Clutter.Fog fog);
public bool get_fullscreen ();
public unowned Clutter.Actor get_key_focus ();
public void get_perspective (out Clutter.Perspective perspective);
public unowned uchar[] read_pixels (int x, int y, int width, int height);
[CCode (cname = "clutter_redraw")]
public void redraw ();
- public void set_color (Clutter.Color color);
- public void set_fog (Clutter.Fog fog);
public void set_fullscreen (bool fullscreen);
public void set_key_focus (Clutter.Actor actor);
public void set_perspective (Clutter.Perspective perspective);
public void set_throttle_motion_events (bool throttle);
public void show_cursor ();
- [NoAccessorMethod]
public Clutter.Color color { get; set; }
[NoAccessorMethod]
public bool cursor_visible { get; set; }
- [NoAccessorMethod]
public Clutter.Fog fog { get; set; }
[NoAccessorMethod]
public bool fullscreen_set { get; }
ClutterShaderError errordomain="1"
-ClutterStage:color accessor_method="0"
-ClutterStage:fog accessor_method="0"
ClutterStage:fullscreen hidden="1"
ClutterStage:perspective accessor_method="0"
ClutterStage::fullscreen has_emitter="1"
ClutterStage::unfullscreen has_emitter="1"
-clutter_stage_get_color.color is_out="1"
+clutter_stage_get_color hidden="1"
clutter_stage_get_default type_name="Stage"
-clutter_stage_get_fog.fog is_out="1"
+clutter_stage_get_fog hidden="1"
clutter_stage_get_perspective.perspective is_out="1"
clutter_stage_get_title hidden="1"
clutter_stage_get_use_fog hidden="1"
clutter_stage_get_user_resizable hidden="1"
+clutter_stage_set_color hidden="1"
+clutter_stage_set_fog hidden="1"
clutter_stage_set_title hidden="1"
clutter_stage_set_use_fog hidden="1"
clutter_stage_set_user_resizable hidden="1"