unsigned int strategy:3;
unsigned int maskmemberstatus:1;
unsigned int realtime:1;
+ unsigned int found:1;
int announcefrequency; /*!< How often to announce their position */
int periodicannouncefrequency; /*!< How often to play periodic announcement */
int roundingseconds; /*!< How many seconds do we round to? */
q->periodicannouncefrequency = 0;
q->members = ao2_container_alloc(37, member_hash_fn, member_cmp_fn);
q->membercount = 0;
+ q->found = 1;
ast_copy_string(q->sound_next, "queue-youarenext", sizeof(q->sound_next));
ast_copy_string(q->sound_thereare, "queue-thereare", sizeof(q->sound_thereare));
ast_copy_string(q->sound_calls, "queue-callswaiting", sizeof(q->sound_calls));
ast_mutex_unlock(&q->lock);
return NULL;
} else {
+ ast_log(LOG_WARNING, "Static queue '%s' already exists. Not loading from realtime\n", q->name);
ast_mutex_unlock(&q->lock);
return q;
}
use_weight=0;
/* Mark all non-realtime queues as dead for the moment */
AST_LIST_TRAVERSE(&queues, q, list) {
- if(!q->realtime)
+ if(!q->realtime) {
q->dead = 1;
+ q->found = 0;
+ }
}
/* Chug through config file */
if (q) {
if (!new)
ast_mutex_lock(&q->lock);
+ /* Check if a queue with this name already exists */
+ if (q->found) {
+ ast_log(LOG_WARNING, "Queue '%s' already defined! Skipping!\n", cat);
+ if(!new)
+ ast_mutex_unlock(&q->lock);
+ continue;
+ }
/* Re-initialize the queue, and clear statistics */
init_queue(q);
clear_queue(q);