public Shader ();
public bool compile () throws GLib.Error;
public static GLib.Quark error_quark ();
- public Cogl.Handle get_cogl_fragment_shader ();
- public Cogl.Handle get_cogl_program ();
- public Cogl.Handle get_cogl_vertex_shader ();
+ public Cogl.Shader get_cogl_fragment_shader ();
+ public Cogl.Program get_cogl_program ();
+ public Cogl.Shader get_cogl_vertex_shader ();
public unowned string get_fragment_source ();
public bool get_is_enabled ();
public unowned string get_vertex_source ();
public ParamSpecUnits (string name, string nick, string blurb, Clutter.Units minimum, Clutter.Units maximum, Clutter.Units default_value, GLib.ParamFlags flags);
}
+ public class Shader {
+ public Cogl.Shader get_cogl_fragment_shader ();
+ public Cogl.Program get_cogl_program ();
+ public Cogl.Shader get_cogl_vertex_shader ();
+ }
+
public class Stage {
[CCode (cname = "clutter_redraw")]
public void redraw ();
ClutterScrollEvent is_value_type="1"
+clutter_shader_get_cogl_fragment_shader hidden="1"
+clutter_shader_get_cogl_program hidden="1"
+clutter_shader_get_cogl_vertex_shader hidden="1"
+
ClutterShaderFloat hidden="1"
ClutterShaderInt hidden="1"
ClutterShaderMatrix hidden="1"