# If the lock is acquired, the C code is done, and self._stop() is
# called. That sets ._is_stopped to True, and ._tstate_lock to None.
lock = self._tstate_lock
- if lock is None: # already determined that the C code is done
+ if lock is None:
+ # already determined that the C code is done
assert self._is_stopped
- elif lock.acquire(block, timeout):
- lock.release()
- self._stop()
+ return
+
+ try:
+ if lock.acquire(block, timeout):
+ lock.release()
+ self._stop()
+ except:
+ if lock.locked():
+ # bpo-45274: lock.acquire() acquired the lock, but the function
+ # was interrupted with an exception before reaching the
+ # lock.release(). It can happen if a signal handler raises an
+ # exception, like CTRL+C which raises KeyboardInterrupt.
+ lock.release()
+ self._stop()
+ raise
@property
def name(self):
--- /dev/null
+Fix a race condition in the :meth:`Thread.join() <threading.Thread.join>`
+method of the :mod:`threading` module. If the function is interrupted by a
+signal and the signal handler raises an exception, make sure that the thread
+remains in a consistent state to prevent a deadlock. Patch by Victor
+Stinner.