public bool event (Clutter.Event event);
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
public void get_color (out Clutter.Color color);
- public static unowned Clutter.Actor get_default ();
+ public static unowned Clutter.Stage get_default ();
public void get_fog (out Clutter.Fog fog);
public bool get_fullscreen ();
public unowned Clutter.Actor get_key_focus ();
ClutterStage::fullscreen has_emitter="1"
ClutterStage::unfullscreen has_emitter="1"
clutter_stage_get_color.color is_out="1"
+clutter_stage_get_default type_name="Stage"
clutter_stage_get_fog.fog is_out="1"
clutter_stage_get_perspective.perspective is_out="1"
clutter_stage_get_title hidden="1"