* is finished. That way the caller knows when the reload
* finished. */
- assert(!m->queued_message);
- r = sd_bus_message_new_method_return(message, &m->queued_message);
+ assert(!m->pending_reload_message);
+ r = sd_bus_message_new_method_return(message, &m->pending_reload_message);
if (r < 0)
return r;
static void destroy_bus(Manager *m, sd_bus **bus);
-int bus_send_queued_message(Manager *m) {
+int bus_send_pending_reload_message(Manager *m) {
int r;
assert(m);
- if (!m->queued_message)
+ if (!m->pending_reload_message)
return 0;
/* If we cannot get rid of this message we won't dispatch any
* D-Bus messages, so that we won't end up wanting to queue
* another message. */
- r = sd_bus_send(NULL, m->queued_message, NULL);
+ r = sd_bus_send(NULL, m->pending_reload_message, NULL);
if (r < 0)
log_warning_errno(r, "Failed to send queued message: %m");
- m->queued_message = sd_bus_message_unref(m->queued_message);
+ m->pending_reload_message = sd_bus_message_unref(m->pending_reload_message);
return 0;
}
u->bus_track = sd_bus_track_unref(u->bus_track);
/* Get rid of queued message on this bus */
- if (m->queued_message && sd_bus_message_get_bus(m->queued_message) == *bus)
- m->queued_message = sd_bus_message_unref(m->queued_message);
+ if (m->pending_reload_message && sd_bus_message_get_bus(m->pending_reload_message) == *bus)
+ m->pending_reload_message = sd_bus_message_unref(m->pending_reload_message);
/* Possibly flush unwritten data, but only if we are
* unprivileged, since we don't want to sync here */
return 0;
/* Anything to do at all? */
- if (!m->dbus_unit_queue && !m->dbus_job_queue && !m->send_reloading_done && !m->queued_message)
+ if (!m->dbus_unit_queue && !m->dbus_job_queue && !m->send_reloading_done && !m->pending_reload_message)
return 0;
/* Do we have overly many messages queued at the moment? If so, let's not enqueue more on top, let's sit this
n++, budget--;
}
- if (budget > 0 && m->queued_message) {
- bus_send_queued_message(m);
+ if (budget > 0 && m->pending_reload_message) {
+ bus_send_pending_reload_message(m);
n++;
}
/* This is used during reloading: before the reload we queue
* the reply message here, and afterwards we send it */
- sd_bus_message *queued_message;
+ sd_bus_message *pending_reload_message;
Hashmap *watch_bus; /* D-Bus names => Unit object n:1 */