from django.core.management.base import NoArgsCommand, CommandError
from django.db import transaction
+from django.db.models import Q
+
from orm.models import Build, ToasterSetting, LogMessage, Target
from bldcontrol.bbcontroller import getBuildEnvironmentController, ShellCmdException, BuildSetupException
from bldcontrol.models import BuildRequest, BuildEnvironment, BRError, BRVariable
def cleanup(self):
from django.utils import timezone
from datetime import timedelta
- # environments locked for more than 30 seconds - they should be unlocked
- BuildEnvironment.objects.filter(buildrequest__state__in=[BuildRequest.REQ_FAILED, BuildRequest.REQ_COMPLETED]).filter(lock=BuildEnvironment.LOCK_LOCK).filter(updated__lt = timezone.now() - timedelta(seconds = 30)).update(lock = BuildEnvironment.LOCK_FREE)
-
-
# update all Builds that failed to start
for br in BuildRequest.objects.filter(state = BuildRequest.REQ_FAILED, build__outcome = Build.IN_PROGRESS):
+ # environments locked for more than 30 seconds
+ # they should be unlocked
+ BuildEnvironment.objects.filter(
+ Q(buildrequest__state__in=[BuildRequest.REQ_FAILED,
+ BuildRequest.REQ_COMPLETED,
+ BuildRequest.REQ_CANCELLING]) &
+ Q(lock=BuildEnvironment.LOCK_LOCK) &
+ Q(updated__lt=timezone.now() - timedelta(seconds = 30))
+ ).update(lock=BuildEnvironment.LOCK_FREE)
+
+
# transpose the launch errors in ToasterExceptions
br.build.outcome = Build.FAILED
for brerror in br.brerror_set.all():
br.build.save()
pass
+ # Make sure the LOCK is removed for builds which have been fully
+ # cancelled
+ for br in BuildRequest.objects.filter(
+ Q(build__outcome=Build.CANCELLED) &
+ Q(state=BuildRequest.REQ_CANCELLING) &
+ ~Q(environment=None)):
+ br.environment.lock = BuildEnvironment.LOCK_FREE
+ br.environment.save()
+
def handle_noargs(self, **options):
while True: