<glossdef>
<para>
Points to the area that the OpenEmbedded build system uses
- to place images and their related files.
+ to place images, packages, SDKs and other output
+ files that are ready to be used outside of the build system.
By default, this directory resides within the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
as <filename>tmp/deploy</filename>.
<glossentry id='var-TOOLCHAIN_TARGET_TASK'><glossterm>TOOLCHAIN_TARGET_TASK</glossterm>
<glossdef>
<para>
- This variable lists packages BitBake uses when it creates
- the target part of an SDK (i.e. the part built
- for the target hardware), which includes libraries and
- headers.
+ This variable lists packages the OpenEmbedded build system
+ uses when it creates the target part of an SDK
+ (i.e. the part built for the target hardware), which
+ includes libraries and headers.
</para>
<para>
The <filename>deploy/images</filename> directory can
contain multiple root filesystems.</para></listitem>
<listitem><para><filename><kernel-modules></filename>:
- Tarballs that contain all the modules used by the
- kernel.
+ Tarballs that contain all the modules built for the kernel.
Kernel module tarballs exist for legacy purposes and
can be suppressed by setting the
<link linkend='var-MODULE_TARBALL_DEPLOY'><filename>MODULE_TARBALL_DEPLOY</filename></link>
contain multiple bootloaders.
</para></listitem>
<listitem><para><filename><symlinks></filename>:
- The <filename>images/deploy</filename> folder contains
+ The <filename>deploy/images</filename> folder contains
a symbolic link that points to the most recently built file
for each machine.
These links might be useful for external scripts that
<para>
The specific form of this output is a self-extracting
SDK installer (<filename>*.sh</filename>) that, when run,
- installs the SDK image, which consists of a cross-development
+ installs the SDK, which consists of a cross-development
toolchain, a set of libraries and headers, and an SDK
environment setup script.
Running this installer essentially sets up your
cross-development environment.
- You can think of the cross-toolchains as the "host" part
- because they run on the SDK machine.
+ You can think of the cross-toolchain as the "host"
+ part because it runs on the SDK machine.
You can think of the libraries and headers as the "target"
part because they are built for the target hardware.
The setup script is added so that you can initialize the