This makes sure we follow the same basic logic for try-restart if we have a try-reload.
Fixes #688
if (type == JOB_RESTART)
type = JOB_RELOAD_OR_START;
else if (type == JOB_TRY_RESTART)
- type = JOB_RELOAD;
+ type = JOB_TRY_RELOAD;
}
r = mac_selinux_unit_access_check(
return JOB_RESTART;
+ case JOB_TRY_RELOAD:
+ s = unit_active_state(u);
+ if (UNIT_IS_INACTIVE_OR_DEACTIVATING(s))
+ return JOB_NOP;
+
+ return JOB_RELOAD;
+
case JOB_RELOAD_OR_START:
s = unit_active_state(u);
if (UNIT_IS_INACTIVE_OR_DEACTIVATING(s))
[JOB_RELOAD_OR_START] = "reload-or-start",
[JOB_RESTART] = "restart",
[JOB_TRY_RESTART] = "try-restart",
+ [JOB_TRY_RELOAD] = "try-reload",
[JOB_NOP] = "nop",
};
* Thus we never need to merge it with anything. */
JOB_TRY_RESTART = _JOB_TYPE_MAX_IN_TRANSACTION, /* if running, stop and then start */
+ /* Similar to JOB_TRY_RESTART but collapses to JOB_RELOAD or JOB_NOP */
+ JOB_TRY_RELOAD,
+
/* JOB_RELOAD_OR_START won't enter into a transaction and cannot result
* from transaction merging (there's no way for JOB_RELOAD and
* JOB_START to meet in one transaction). It can result from a merge
case JOB_RELOAD:
case JOB_RELOAD_OR_START:
+ case JOB_TRY_RELOAD:
if (u->job->state == JOB_RUNNING) {
if (ns == UNIT_ACTIVE)
return unit_can_start(u);
case JOB_RELOAD:
+ case JOB_TRY_RELOAD:
return unit_can_reload(u);
case JOB_RELOAD_OR_START: