Add bounds checking to prevent writes past framebuffer boundaries when
rendering text near screen edges. Return early if the Y position is off-screen
and clip image height to screen boundary. Break from the rendering loop if the
X position is off-screen. When clipping image width to fit the screen, update
the character count to match the clipped width to prevent buffer size
mismatches.
Without the character count update, bit_putcs_aligned and bit_putcs_unaligned
receive mismatched parameters where the buffer is allocated for the clipped
width but cnt reflects the original larger count, causing out-of-bounds writes.
Reported-by: syzbot+48b0652a95834717f190@syzkaller.appspotmail.com
Closes: https://syzkaller.appspot.com/bug?extid=48b0652a95834717f190
Suggested-by: Helge Deller <deller@gmx.de>
Tested-by: syzbot+48b0652a95834717f190@syzkaller.appspotmail.com
Signed-off-by: Albin Babu Varghese <albinbabuvarghese20@gmail.com>
Signed-off-by: Helge Deller <deller@gmx.de>
image.height = vc->vc_font.height;
image.depth = 1;
+ if (image.dy >= info->var.yres)
+ return;
+
+ image.height = min(image.height, info->var.yres - image.dy);
+
if (attribute) {
buf = kmalloc(cellsize, GFP_ATOMIC);
if (!buf)
cnt = count;
image.width = vc->vc_font.width * cnt;
+
+ if (image.dx >= info->var.xres)
+ break;
+
+ if (image.dx + image.width > info->var.xres) {
+ image.width = info->var.xres - image.dx;
+ cnt = image.width / vc->vc_font.width;
+ if (cnt == 0)
+ break;
+ image.width = cnt * vc->vc_font.width;
+ }
+
pitch = DIV_ROUND_UP(image.width, 8) + scan_align;
pitch &= ~scan_align;
size = pitch * image.height + buf_align;