Disabled by default. When Enabled, before listening on the socket, flush the content.
Applies when Accept=no only.
✓ SocketMode=
✓ DirectoryMode=
✓ Accept=
+✓ FlushPending=
✓ Writable=
✓ MaxConnections=
✓ MaxConnectionsPerSource=
@org.freedesktop.DBus.Property.EmitsChangedSignal("false")
readonly u NRefused = ...;
@org.freedesktop.DBus.Property.EmitsChangedSignal("false")
+ readonly u FlushPending = ...;
+ @org.freedesktop.DBus.Property.EmitsChangedSignal("false")
readonly s FileDescriptorName = '...';
@org.freedesktop.DBus.Property.EmitsChangedSignal("const")
readonly i SocketProtocol = ...;
<variablelist class="dbus-property" generated="True" extra-ref="NRefused"/>
+ <variablelist class="dbus-property" generated="True" extra-ref="FlushPending"/>
+
<variablelist class="dbus-property" generated="True" extra-ref="FileDescriptorName"/>
<variablelist class="dbus-property" generated="True" extra-ref="SocketProtocol"/>
meaning as they have for the corresponding field of service units (see above). In addition to that,
the value <literal>service-failed-permanent</literal> indicates that the service of this socket failed
continuously.</para>
+
+ <para><varname>FlushPending</varname> specifies whether to flush the socket
+ just before entering the listening state. This setting only applies to sockets with
+ <varname>Accept=</varname> set to <literal>no</literal>.</para>
</refsect2>
</refsect1>
false, in read-only mode. Defaults to false.</para></listitem>
</varlistentry>
+ <varlistentry>
+ <term><varname>FlushPending=</varname></term>
+ <listitem><para>Takes a boolean argument. May only be used when
+ <option>Accept=no</option>. If yes, the socket's buffers are cleared after the
+ triggered service exited. This causes any pending data to be
+ flushed and any pending incoming connections to be rejected. If no, the
+ socket's buffers won't be cleared, permitting the service to handle any
+ pending connections after restart, which is the usually expected behaviour.
+ Defaults to <option>no</option>.
+ </para></listitem>
+ </varlistentry>
+
<varlistentry>
<term><varname>MaxConnections=</varname></term>
<listitem><para>The maximum number of connections to
SD_BUS_PROPERTY("SocketMode", "u", bus_property_get_mode, offsetof(Socket, socket_mode), SD_BUS_VTABLE_PROPERTY_CONST),
SD_BUS_PROPERTY("DirectoryMode", "u", bus_property_get_mode, offsetof(Socket, directory_mode), SD_BUS_VTABLE_PROPERTY_CONST),
SD_BUS_PROPERTY("Accept", "b", bus_property_get_bool, offsetof(Socket, accept), SD_BUS_VTABLE_PROPERTY_CONST),
+ SD_BUS_PROPERTY("FlushPending", "b", bus_property_get_bool, offsetof(Socket, flush_pending), SD_BUS_VTABLE_PROPERTY_CONST),
SD_BUS_PROPERTY("Writable", "b", bus_property_get_bool, offsetof(Socket, writable), SD_BUS_VTABLE_PROPERTY_CONST),
SD_BUS_PROPERTY("KeepAlive", "b", bus_property_get_bool, offsetof(Socket, keep_alive), SD_BUS_VTABLE_PROPERTY_CONST),
SD_BUS_PROPERTY("KeepAliveTimeUSec", "t", bus_property_get_usec, offsetof(Socket, keep_alive_time), SD_BUS_VTABLE_PROPERTY_CONST),
if (streq(name, "Accept"))
return bus_set_transient_bool(u, name, &s->accept, message, flags, error);
+ if (streq(name, "FlushPending"))
+ return bus_set_transient_bool(u, name, &s->flush_pending, message, flags, error);
+
if (streq(name, "Writable"))
return bus_set_transient_bool(u, name, &s->writable, message, flags, error);
Socket.SocketMode, config_parse_mode, 0, offsetof(Socket, socket_mode)
Socket.DirectoryMode, config_parse_mode, 0, offsetof(Socket, directory_mode)
Socket.Accept, config_parse_bool, 0, offsetof(Socket, accept)
+Socket.FlushPending, config_parse_bool, 0, offsetof(Socket, flush_pending)
Socket.Writable, config_parse_bool, 0, offsetof(Socket, writable)
Socket.MaxConnections, config_parse_unsigned, 0, offsetof(Socket, max_connections)
Socket.MaxConnectionsPerSource, config_parse_unsigned, 0, offsetof(Socket, max_connections_per_source)
static int socket_dispatch_io(sd_event_source *source, int fd, uint32_t revents, void *userdata);
static int socket_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata);
+static void flush_ports(Socket *s);
static void socket_init(Unit *u) {
Socket *s = SOCKET(u);
prefix, s->n_connections,
prefix, s->max_connections,
prefix, s->max_connections_per_source);
+ else
+ fprintf(f,
+ "%sFlushPending: %s\n",
+ prefix, yes_no(s->flush_pending));
+
if (s->priority >= 0)
fprintf(f,
int r;
assert(s);
+ if (!s->accept && s->flush_pending) {
+ log_unit_debug(UNIT(s), "Flushing socket before listening.");
+ flush_ports(s);
+ }
+
r = socket_watch_fds(s);
if (r < 0) {
log_unit_warning_errno(UNIT(s), r, "Failed to watch sockets: %m");
bool accept;
bool remove_on_stop;
bool writable;
+ bool flush_pending;
int socket_protocol;
int r;
if (STR_IN_SET(field, "Accept",
+ "FlushPending",
"Writable",
"KeepAlive",
"NoDelay",