*
* These 'magic numbers' are 32-bit values used to tag objects to make sure
* that they have the correct type.
+ *
+ * If all fields in this structure are zero or 0, the magic-number check is
+ * not performed.
*/
typedef struct struct_magic_decl_t {
/** The name of the structure */
#include <stddef.h>
+/**
+ * Return true iff all fields on <b>decl</b> are NULL or 0, indicating that
+ * there is no object or no magic number to check.
+ **/
+static inline bool
+magic_is_null(const struct_magic_decl_t *decl)
+{
+ return decl->typename == NULL &&
+ decl->magic_offset == 0 &&
+ decl->magic_val == 0;
+}
+
/**
* Set the 'magic number' on <b>object</b> to correspond to decl.
**/
void
struct_set_magic(void *object, const struct_magic_decl_t *decl)
{
- tor_assert(object);
tor_assert(decl);
+ if (magic_is_null(decl))
+ return;
+
+ tor_assert(object);
uint32_t *ptr = STRUCT_VAR_P(object, decl->magic_offset);
*ptr = decl->magic_val;
}
void
struct_check_magic(const void *object, const struct_magic_decl_t *decl)
{
- tor_assert(object);
tor_assert(decl);
+ if (magic_is_null(decl))
+ return;
+
+ tor_assert(object);
const uint32_t *ptr = STRUCT_VAR_P(object, decl->magic_offset);
tor_assertf(*ptr == decl->magic_val,