which includes the environment setup script.
</para>
</section>
+
+ <section id='setscene-tasks-and-shared-state'>
+ <title>Setscene Tasks and Shared State</title>
+
+ <para>
+ The description of tasks so far assumes that BitBake needs to
+ build everything and there are no prebuilt objects available.
+ BitBake does support skipping tasks if prebuilt objects are
+ available.
+ These objects are usually made available in the form of a
+ shared state (sstate) cache.
+ <note>
+ For information on variables affecting sstate, see the
+ <link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link>
+ and
+ <link linkend='var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></link>
+ variables.
+ </note>
+ </para>
+
+ <para>
+ The idea of a setscene task (i.e
+ <filename>do_</filename><replaceable>taskname</replaceable><filename>_setscene</filename>)
+ is a version of the task where
+ instead of building something, BitBake can skip to the end
+ result and simply place a set of files into specific locations
+ as needed.
+ In some cases, it makes sense to have a setscene task variant
+ (e.g. generating package files in the
+ <filename>do_package_write_*</filename> task).
+ In other cases, it does not make sense, (e.g. a
+ <link linkend='ref-tasks-patch'><filename>do_patch</filename></link>
+ task or
+ <link linkend='ref-tasks-unpack'><filename>do_unpack</filename></link>
+ task) since the work involved would be equal to or greater than
+ the underlying task.
+ </para>
+
+ <para>
+ In the OpenEmbedded build system, the common tasks that have
+ setscene variants are <link linkend='ref-tasks-package'><filename>do_package</filename></link>,
+ <filename>do_package_write_*</filename>,
+ <link linkend='ref-tasks-deploy'><filename>do_deploy</filename></link>,
+ <link linkend='ref-tasks-packagedata'><filename>do_packagedata</filename></link>,
+ and
+ <link linkend='ref-tasks-populate_sysroot'><filename>do_populate_sysroot</filename></link>.
+ Notice that these are most of the tasks whose output is an
+ end result.
+ </para>
+
+ <para>
+ The OpenEmbedded build system has knowledge of the relationship
+ between these tasks and other tasks that precede them.
+ For example, if BitBake runs
+ <filename>do_populate_sysroot_setscene</filename> for
+ something, there is little point in running any of the
+ <filename>do_fetch</filename>, <filename>do_unpack</filename>,
+ <filename>do_patch</filename>,
+ <filename>do_configure</filename>,
+ <filename>do_compile</filename>, and
+ <filename>do_install</filename> tasks.
+ However, if <filename>do_package</filename> needs to be run,
+ BitBake would need to run those other tasks.
+ </para>
+
+ <para>
+ It becomes more complicated if everything can come from an
+ sstate cache because some objects are simply not required at
+ all.
+ For example, you do not need a compiler or native tools, such
+ as quilt, if there is nothing to compile or patch.
+ If the <filename>do_package_write_*</filename> packages are
+ available from sstate, BitBake does not need the
+ <filename>do_package</filename> task data.
+ </para>
+
+ <para>
+ To handle all these complexities, BitBake runs in two phases.
+ The first is the "setscene" stage.
+ During this stage, BitBake first checks the sstate cache for
+ any targets it is planning to build.
+ BitBake does a fast check to see if the object exists rather
+ than a complete download.
+ If nothing exists, the second phase, which is the setscene
+ stage, completes and the main build proceeds.
+ </para>
+
+ <para>
+ If objects are found in the sstate cache, the OpenEmbedded
+ build system works backwards from the end targets specified
+ by the user.
+ For example, if an image is being built, the OpenEmbedded build
+ system first looks for the packages needed for that image and
+ the tools needed to construct an image.
+ If those are available, the compiler is not needed.
+ Thus, the compiler is not even downloaded.
+ If something was found to be unavailable, or the download or
+ setscene task fails, the OpenEmbedded build system then tries
+ to install dependencies, such as the compiler, from the cache.
+ </para>
+
+ <para>
+ The availability of objects in the sstate cache is handled by
+ the function specified by the
+ <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_HASHCHECK_FUNCTION'><filename>BB_HASHCHECK_FUNCTION</filename></ulink>
+ variable and returns a list of the objects that are available.
+ The function specified by the
+ <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SETSCENE_DEPVALID'><filename>BB_SETSCENE_DEPVALID</filename></ulink>
+ variable is the function that determines whether a given
+ dependency needs to be followed, and whether for any given
+ relationship the function needs to be passed.
+ The function returns a True or False value.
+ </para>
+
+ <para>
+ Once the setscene process completes, the OpenEmbedded build
+ system has a list of tasks that it believes it can "accelerate"
+ and therefore does not need to run.
+ There is a final function call to the function specified by the
+ <ulink url='&YOCTO_DOCS_BB_URL;#var-BB_SETSCENE_VERIFY_FUNCTION'><filename>BB_SETSCENE_VERIFY_FUNCTION</filename></ulink>
+ variable that is able to require the tasks to be run that
+ that the OpenEmbedded build system initially was going to
+ skip.
+ </para>
+ </section>
</section>
<section id='images-dev-environment'>