n = now(CLOCK_MONOTONIC);
r = manager_get_idle_hint(m, &since);
- if (r <= 0)
+ if (r <= 0) {
/* Not idle. Let's check if after a timeout it might be idle then. */
elapse = n + m->idle_action_usec;
- else {
+ m->was_idle = false;
+ } else {
+
/* Idle! Let's see if it's time to do something, or if
* we shall sleep for longer. */
if (n >= since.monotonic + m->idle_action_usec &&
(m->idle_action_not_before_usec <= 0 || n >= m->idle_action_not_before_usec + m->idle_action_usec)) {
- log_info("System idle. Will %s now.", handle_action_verb_to_string(m->idle_action));
+ bool is_edge = false;
+
+ /* We weren't idle previously or some activity happened while we were sleeping, and now we are
+ * idle. Let's remember that for the next time and make this an edge transition. */
+ if (!m->was_idle || since.monotonic >= m->idle_action_not_before_usec) {
+ is_edge = true;
+ m->was_idle = true;
+ }
+
+ if (m->idle_action == HANDLE_LOCK && !is_edge)
+ /* We are idle and we were before so we are actually not taking any action. */
+ log_debug("System idle.");
+ else
+ log_info("System idle. Will %s now.", handle_action_verb_to_string(m->idle_action));
- manager_handle_action(m, 0, m->idle_action, false, false);
+ manager_handle_action(m, 0, m->idle_action, false, is_edge);
m->idle_action_not_before_usec = n;
}