you don't do anything, the kernel configuration tool will select one for you,
usually an 8x16 font.
-GOTCHA: A common bug report is enabling the framebuffer without enabling the
-framebuffer console. Depending on the driver, you may get a blanked or
-garbled display, but the system still boots to completion. If you are
-fortunate to have a driver that does not alter the graphics chip, then you
-will still get a VGA console.
+.. admonition:: GOTCHA
+
+ A common bug report is enabling the framebuffer without enabling the
+ framebuffer console. Depending on the driver, you may get a blanked or
+ garbled display, but the system still boots to completion. If you are
+ fortunate to have a driver that does not alter the graphics chip, then you
+ will still get a VGA console.
B. Loading
==========
outside the given range will still be controlled by the standard
console driver.
- NOTE: For x86 machines, the standard console is the VGA console which
- is typically located on the same video card. Thus, the consoles that
- are controlled by the VGA console will be garbled.
+ .. note::
+ For x86 machines, the standard console is the VGA console which
+ is typically located on the same video card. Thus, the consoles that
+ are controlled by the VGA console will be garbled.
4. fbcon=rotate:<n>
Console rotation will only become available if Framebuffer Console
Rotation support is compiled in your kernel.
- NOTE: This is purely console rotation. Any other applications that
- use the framebuffer will remain at their 'normal' orientation.
- Actually, the underlying fb driver is totally ignorant of console
- rotation.
+ .. note::
+ This is purely console rotation. Any other applications that
+ use the framebuffer will remain at their 'normal' orientation.
+ Actually, the underlying fb driver is totally ignorant of console
+ rotation.
5. fbcon=margin:<color>