cgroup_apply_firewall(u);
}
-CGroupMask cgroup_context_get_mask(CGroupContext *c) {
+static CGroupMask cgroup_context_get_mask(CGroupContext *c) {
CGroupMask mask = 0;
/* Figure out which controllers we need, based on the cgroup context object */
return CGROUP_MASK_EXTEND_JOINED(mask);
}
-CGroupMask unit_get_bpf_mask(Unit *u) {
+static CGroupMask unit_get_bpf_mask(Unit *u) {
CGroupMask mask = 0;
/* Figure out which controllers we need, based on the cgroup context, possibly taking into account children
void cgroup_context_done(CGroupContext *c);
void cgroup_context_dump(CGroupContext *c, FILE* f, const char *prefix);
-CGroupMask cgroup_context_get_mask(CGroupContext *c);
-
void cgroup_context_free_device_allow(CGroupContext *c, CGroupDeviceAllow *a);
void cgroup_context_free_io_device_weight(CGroupContext *c, CGroupIODeviceWeight *w);
void cgroup_context_free_io_device_limit(CGroupContext *c, CGroupIODeviceLimit *l);
CGroupMask unit_get_enable_mask(Unit *u);
bool unit_get_needs_bpf_firewall(Unit *u);
-CGroupMask unit_get_bpf_mask(Unit *u);
void unit_update_cgroup_members_masks(Unit *u);