#include "tpl.h"
//#define SWITCH_EVENT_RECYCLE
-#define DISPATCH_QUEUE_LEN 100
+#define DISPATCH_QUEUE_LEN 10000
//#define DEBUG_DISPATCH_QUEUES
/*! \brief A node to store binded events */
}
+static int PENDING = 0;
+
static switch_status_t switch_event_queue_dispatch_event(switch_event_t **eventp)
{
while (event) {
int launch = 0;
-
+
switch_mutex_lock(EVENT_QUEUE_MUTEX);
- if (switch_queue_size(EVENT_DISPATCH_QUEUE) > (unsigned int)(DISPATCH_QUEUE_LEN * DISPATCH_THREAD_COUNT)) {
- launch++;
+ if (!PENDING && switch_queue_size(EVENT_DISPATCH_QUEUE) > (unsigned int)(DISPATCH_QUEUE_LEN * DISPATCH_THREAD_COUNT)) {
+ if (SOFT_MAX_DISPATCH + 1 > MAX_DISPATCH) {
+ launch++;
+ PENDING++;
+ }
}
switch_mutex_unlock(EVENT_QUEUE_MUTEX);
if (SOFT_MAX_DISPATCH + 1 < MAX_DISPATCH) {
switch_event_launch_dispatch_threads(SOFT_MAX_DISPATCH + 1);
}
+
+ switch_mutex_lock(EVENT_QUEUE_MUTEX);
+ PENDING--;
+ switch_mutex_unlock(EVENT_QUEUE_MUTEX);
}
*eventp = NULL;