Turns out that MAC != OSX, despite what these names otherwise mean and
what's suggested by source code comments. "MAC" in fact means Darwin
(aka Apple), not macOS. "OSX" means macOS.
GitHub bumped the macos-14 runner default to Xcode 15.4, hitting the
llvm@15 incompatibility bug by default. Meaning the previous workaround
for the SDK bug is necessary.
This patch extend the workaround to not apply to mobile OS variants.
Follow-up to
ff784af461175584c73e7e2b65af00b1a5a6f67f #14159
Reported-by: Sergey
Confirmed-by: Marcel Raad
Fixes #14269
Closes #14275
the necessary dynamic detection features, so the SDK falls back to
a codepath that sets both the old and new macro to 1. */
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC && \
- defined(TARGET_OS_OSX) && !TARGET_OS_OSX
+ defined(TARGET_OS_OSX) && !TARGET_OS_OSX && \
+ (!defined(TARGET_OS_IPHONE) || !TARGET_OS_IPHONE) && \
+ (!defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR)
#undef TARGET_OS_OSX
#define TARGET_OS_OSX TARGET_OS_MAC
#endif