Problem: MS-Windows: rendering artifacts with DirectX renderer
Solution: Enable ETO_CLIPPED for DirectWrite rendering in
gui_mch_draw_string() to ensure glyphs stay within their
cell boundaries (Yasuhiro Matsumoto).
closes: #19711
Signed-off-by: Yasuhiro Matsumoto <mattn.jp@gmail.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
pcliprect = &rc;
foptions = ETO_CLIPPED;
}
+#ifdef FEAT_DIRECTX
+ // DirectWrite anti-aliasing can extend glyph pixels beyond cell
+ // boundaries, leaving artifacts when adjacent cells are not
+ // redrawn. Clip to the cell rect to prevent this.
+ else if (IS_ENABLE_DIRECTX())
+ {
+ pcliprect = &rc;
+ foptions = ETO_CLIPPED;
+ }
+#endif
}
SetTextColor(s_hdc, gui.currFgColor);
SelectFont(s_hdc, gui.currFont);
static int included_patches[] =
{ /* Add new patch number below this line */
+/**/
+ 187,
/**/
186,
/**/