<a href="mailto:jseward@acm.org">jseward@acm.org</a><br>
Copyright © 2000-2002 Julian Seward
<p>
-Valgrind is licensed under the GNU General Public License,
+Cachegrind is licensed under the GNU General Public License,
version 2<br>
An open-source tool for finding memory-management problems in
Linux-x86 executables.
<a name="contents"></a>
<h2>Contents of this manual</h2>
-<h4>1 <a href="#intro">Introduction</a></h4>
- 1.1 <a href="#whatfor">What Valgrind is for</a><br>
- 1.2 <a href="#whatdoes">What it does with your program</a>
-
-<h4>2 <a href="#howtouse">How to use it, and how to make sense
- of the results</a></h4>
- 2.1 <a href="#starta">Getting started</a><br>
- 2.2 <a href="#comment">The commentary</a><br>
- 2.3 <a href="#report">Reporting of errors</a><br>
- 2.4 <a href="#suppress">Suppressing errors</a><br>
- 2.5 <a href="#flags">Command-line flags</a><br>
- 2.6 <a href="#errormsgs">Explaination of error messages</a><br>
- 2.7 <a href="#suppfiles">Writing suppressions files</a><br>
- 2.8 <a href="#clientreq">The Client Request mechanism</a><br>
- 2.9 <a href="#pthreads">Support for POSIX pthreads</a><br>
- 2.10 <a href="#install">Building and installing</a><br>
- 2.11 <a href="#problems">If you have problems</a><br>
-
-<h4>3 <a href="#machine">Details of the checking machinery</a></h4>
- 3.1 <a href="#vvalue">Valid-value (V) bits</a><br>
- 3.2 <a href="#vaddress">Valid-address (A) bits</a><br>
- 3.3 <a href="#together">Putting it all together</a><br>
- 3.4 <a href="#signals">Signals</a><br>
- 3.5 <a href="#leaks">Memory leak detection</a><br>
-
-<h4>4 <a href="#limits">Limitations</a></h4>
-
-<h4>5 <a href="#howitworks">How it works -- a rough overview</a></h4>
- 5.1 <a href="#startb">Getting started</a><br>
- 5.2 <a href="#engine">The translation/instrumentation engine</a><br>
- 5.3 <a href="#track">Tracking the status of memory</a><br>
- 5.4 <a href="#sys_calls">System calls</a><br>
- 5.5 <a href="#sys_signals">Signals</a><br>
-
-<h4>6 <a href="#example">An example</a></h4>
-
-<h4>7 <a href="#cache">Cache profiling</a></h4>
-
-<h4>8 <a href="techdocs.html">The design and implementation of Valgrind</a></h4>
+<h4>1 <a href="#cache">How to use Cachegrind</a></h4>
-<hr width="100%">
-
-<a name="intro"></a>
-<h2>1 Introduction</h2>
-
-<a name="whatfor"></a>
-<h3>1.1 What Valgrind is for</h3>
-
-Valgrind is a tool to help you find memory-management problems in your
-programs. When a program is run under Valgrind's supervision, all
-reads and writes of memory are checked, and calls to
-malloc/new/free/delete are intercepted. As a result, Valgrind can
-detect problems such as:
-<ul>
- <li>Use of uninitialised memory</li>
- <li>Reading/writing memory after it has been free'd</li>
- <li>Reading/writing off the end of malloc'd blocks</li>
- <li>Reading/writing inappropriate areas on the stack</li>
- <li>Memory leaks -- where pointers to malloc'd blocks are lost
- forever</li>
- <li>Mismatched use of malloc/new/new [] vs free/delete/delete
- []</li>
- <li>Some misuses of the POSIX pthreads API</li>
-</ul>
+<h4>2 <a href="techdocs.html">How Cachegrind works</a></h4>
-Problems like these can be difficult to find by other means, often
-lying undetected for long periods, then causing occasional,
-difficult-to-diagnose crashes.
-
-<p>
-Valgrind is closely tied to details of the CPU, operating system and
-to a less extent, compiler and basic C libraries. This makes it
-difficult to make it portable, so I have chosen at the outset to
-concentrate on what I believe to be a widely used platform: Linux on
-x86s. Valgrind uses the standard Unix <code>./configure</code>,
-<code>make</code>, <code>make install</code> mechanism, and I have
-attempted to ensure that it works on machines with kernel 2.2 or 2.4
-and glibc 2.1.X or 2.2.X. This should cover the vast majority of
-modern Linux installations.
-
-
-<p>
-Valgrind is licensed under the GNU General Public License, version
-2. Read the file LICENSE in the source distribution for details. Some
-of the PThreads test cases, <code>test/pth_*.c</code>, are taken from
-"Pthreads Programming" by Bradford Nichols, Dick Buttlar & Jacqueline
-Proulx Farrell, ISBN 1-56592-115-1, published by O'Reilly &
-Associates, Inc.
-
-
-<a name="whatdoes"></a>
-<h3>1.2 What it does with your program</h3>
-
-Valgrind is designed to be as non-intrusive as possible. It works
-directly with existing executables. You don't need to recompile,
-relink, or otherwise modify, the program to be checked. Simply place
-the word <code>valgrind</code> at the start of the command line
-normally used to run the program. So, for example, if you want to run
-the command <code>ls -l</code> on Valgrind, simply issue the
-command: <code>valgrind ls -l</code>.
-
-<p>Valgrind takes control of your program before it starts. Debugging
-information is read from the executable and associated libraries, so
-that error messages can be phrased in terms of source code
-locations. Your program is then run on a synthetic x86 CPU which
-checks every memory access. All detected errors are written to a
-log. When the program finishes, Valgrind searches for and reports on
-leaked memory.
-
-<p>You can run pretty much any dynamically linked ELF x86 executable
-using Valgrind. Programs run 25 to 50 times slower, and take a lot
-more memory, than they usually would. It works well enough to run
-large programs. For example, the Konqueror web browser from the KDE
-Desktop Environment, version 3.0, runs slowly but usably on Valgrind.
-
-<p>Valgrind simulates every single instruction your program executes.
-Because of this, it finds errors not only in your application but also
-in all supporting dynamically-linked (<code>.so</code>-format)
-libraries, including the GNU C library, the X client libraries, Qt, if
-you work with KDE, and so on. That often includes libraries, for
-example the GNU C library, which contain memory access violations, but
-which you cannot or do not want to fix.
-
-<p>Rather than swamping you with errors in which you are not
-interested, Valgrind allows you to selectively suppress errors, by
-recording them in a suppressions file which is read when Valgrind
-starts up. The build mechanism attempts to select suppressions which
-give reasonable behaviour for the libc and XFree86 versions detected
-on your machine.
-
-
-<p><a href="#example">Section 6</a> shows an example of use.
-<p>
<hr width="100%">
-<a name="howtouse"></a>
-<h2>2 How to use it, and how to make sense of the results</h2>
-
-<a name="starta"></a>
-<h3>2.1 Getting started</h3>
-
-First off, consider whether it might be beneficial to recompile your
-application and supporting libraries with optimisation disabled and
-debugging info enabled (the <code>-g</code> flag). You don't have to
-do this, but doing so helps Valgrind produce more accurate and less
-confusing error reports. Chances are you're set up like this already,
-if you intended to debug your program with GNU gdb, or some other
-debugger.
-
-<p>
-A plausible compromise is to use <code>-g -O</code>.
-Optimisation levels above <code>-O</code> have been observed, on very
-rare occasions, to cause gcc to generate code which fools Valgrind's
-error tracking machinery into wrongly reporting uninitialised value
-errors. <code>-O</code> gets you the vast majority of the benefits of
-higher optimisation levels anyway, so you don't lose much there.
-
-<p>
-Valgrind understands both the older "stabs" debugging format, used by
-gcc versions prior to 3.1, and the newer DWARF2 format used by gcc 3.1
-and later.
-
-<p>
-Then just run your application, but place the word
-<code>valgrind</code> in front of your usual command-line invokation.
-Note that you should run the real (machine-code) executable here. If
-your application is started by, for example, a shell or perl script,
-you'll need to modify it to invoke Valgrind on the real executables.
-Running such scripts directly under Valgrind will result in you
-getting error reports pertaining to <code>/bin/sh</code>,
-<code>/usr/bin/perl</code>, or whatever interpreter you're using.
-This almost certainly isn't what you want and can be confusing.
-
-<a name="comment"></a>
-<h3>2.2 The commentary</h3>
-
-Valgrind writes a commentary, detailing error reports and other
-significant events. The commentary goes to standard output by
-default. This may interfere with your program, so you can ask for it
-to be directed elsewhere.
-
-<p>All lines in the commentary are of the following form:<br>
-<pre>
- ==12345== some-message-from-Valgrind
-</pre>
-<p>The <code>12345</code> is the process ID. This scheme makes it easy
-to distinguish program output from Valgrind commentary, and also easy
-to differentiate commentaries from different processes which have
-become merged together, for whatever reason.
-
-<p>By default, Valgrind writes only essential messages to the commentary,
-so as to avoid flooding you with information of secondary importance.
-If you want more information about what is happening, re-run, passing
-the <code>-v</code> flag to Valgrind.
-
-
-<a name="report"></a>
-<h3>2.3 Reporting of errors</h3>
-
-When Valgrind detects something bad happening in the program, an error
-message is written to the commentary. For example:<br>
-<pre>
- ==25832== Invalid read of size 4
- ==25832== at 0x8048724: BandMatrix::ReSize(int, int, int) (bogon.cpp:45)
- ==25832== by 0x80487AF: main (bogon.cpp:66)
- ==25832== by 0x40371E5E: __libc_start_main (libc-start.c:129)
- ==25832== by 0x80485D1: (within /home/sewardj/newmat10/bogon)
- ==25832== Address 0xBFFFF74C is not stack'd, malloc'd or free'd
-</pre>
-
-<p>This message says that the program did an illegal 4-byte read of
-address 0xBFFFF74C, which, as far as it can tell, is not a valid stack
-address, nor corresponds to any currently malloc'd or free'd blocks.
-The read is happening at line 45 of <code>bogon.cpp</code>, called
-from line 66 of the same file, etc. For errors associated with an
-identified malloc'd/free'd block, for example reading free'd memory,
-Valgrind reports not only the location where the error happened, but
-also where the associated block was malloc'd/free'd.
-
-<p>Valgrind remembers all error reports. When an error is detected,
-it is compared against old reports, to see if it is a duplicate. If
-so, the error is noted, but no further commentary is emitted. This
-avoids you being swamped with bazillions of duplicate error reports.
-
-<p>If you want to know how many times each error occurred, run with
-the <code>-v</code> option. When execution finishes, all the reports
-are printed out, along with, and sorted by, their occurrence counts.
-This makes it easy to see which errors have occurred most frequently.
-
-<p>Errors are reported before the associated operation actually
-happens. For example, if you program decides to read from address
-zero, Valgrind will emit a message to this effect, and the program
-will then duly die with a segmentation fault.
-
-<p>In general, you should try and fix errors in the order that they
-are reported. Not doing so can be confusing. For example, a program
-which copies uninitialised values to several memory locations, and
-later uses them, will generate several error messages. The first such
-error message may well give the most direct clue to the root cause of
-the problem.
-
-<p>The process of detecting duplicate errors is quite an expensive
-one and can become a significant performance overhead if your program
-generates huge quantities of errors. To avoid serious problems here,
-Valgrind will simply stop collecting errors after 300 different errors
-have been seen, or 30000 errors in total have been seen. In this
-situation you might as well stop your program and fix it, because
-Valgrind won't tell you anything else useful after this. Note that
-the 300/30000 limits apply after suppressed errors are removed. These
-limits are defined in <code>vg_include.h</code> and can be increased
-if necessary.
-
-<p>To avoid this cutoff you can use the
-<code>--error-limit=no</code> flag. Then valgrind will always show
-errors, regardless of how many there are. Use this flag carefully,
-since it may have a dire effect on performance.
-
-
-<a name="suppress"></a>
-<h3>2.4 Suppressing errors</h3>
-
-Valgrind detects numerous problems in the base libraries, such as the
-GNU C library, and the XFree86 client libraries, which come
-pre-installed on your GNU/Linux system. You can't easily fix these,
-but you don't want to see these errors (and yes, there are many!) So
-Valgrind reads a list of errors to suppress at startup.
-A default suppression file is cooked up by the
-<code>./configure</code> script.
-
-<p>You can modify and add to the suppressions file at your leisure,
-or, better, write your own. Multiple suppression files are allowed.
-This is useful if part of your project contains errors you can't or
-don't want to fix, yet you don't want to continuously be reminded of
-them.
-
-<p>Each error to be suppressed is described very specifically, to
-minimise the possibility that a suppression-directive inadvertantly
-suppresses a bunch of similar errors which you did want to see. The
-suppression mechanism is designed to allow precise yet flexible
-specification of errors to suppress.
-
-<p>If you use the <code>-v</code> flag, at the end of execution, Valgrind
-prints out one line for each used suppression, giving its name and the
-number of times it got used. Here's the suppressions used by a run of
-<code>ls -l</code>:
-<pre>
- --27579-- supp: 1 socketcall.connect(serv_addr)/__libc_connect/__nscd_getgrgid_r
- --27579-- supp: 1 socketcall.connect(serv_addr)/__libc_connect/__nscd_getpwuid_r
- --27579-- supp: 6 strrchr/_dl_map_object_from_fd/_dl_map_object
-</pre>
-
-<a name="flags"></a>
-<h3>2.5 Command-line flags</h3>
-
-You invoke Valgrind like this:
-<pre>
- valgrind [options-for-Valgrind] your-prog [options for your-prog]
-</pre>
-
-<p>Note that Valgrind also reads options from the environment variable
-<code>$VALGRIND_OPTS</code>, and processes them before the command-line
-options.
-
-<p>Valgrind's default settings succeed in giving reasonable behaviour
-in most cases. Available options, in no particular order, are as
-follows:
-<ul>
- <li><code>--help</code></li><br>
-
- <li><code>--version</code><br>
- <p>The usual deal.</li><br><p>
-
- <li><code>-v --verbose</code><br>
- <p>Be more verbose. Gives extra information on various aspects
- of your program, such as: the shared objects loaded, the
- suppressions used, the progress of the instrumentation engine,
- and warnings about unusual behaviour.
- </li><br><p>
-
- <li><code>-q --quiet</code><br>
- <p>Run silently, and only print error messages. Useful if you
- are running regression tests or have some other automated test
- machinery.
- </li><br><p>
-
- <li><code>--demangle=no</code><br>
- <code>--demangle=yes</code> [the default]
- <p>Disable/enable automatic demangling (decoding) of C++ names.
- Enabled by default. When enabled, Valgrind will attempt to
- translate encoded C++ procedure names back to something
- approaching the original. The demangler handles symbols mangled
- by g++ versions 2.X and 3.X.
-
- <p>An important fact about demangling is that function
- names mentioned in suppressions files should be in their mangled
- form. Valgrind does not demangle function names when searching
- for applicable suppressions, because to do otherwise would make
- suppressions file contents dependent on the state of Valgrind's
- demangling machinery, and would also be slow and pointless.
- </li><br><p>
-
- <li><code>--num-callers=<number></code> [default=4]<br>
- <p>By default, Valgrind shows four levels of function call names
- to help you identify program locations. You can change that
- number with this option. This can help in determining the
- program's location in deeply-nested call chains. Note that errors
- are commoned up using only the top three function locations (the
- place in the current function, and that of its two immediate
- callers). So this doesn't affect the total number of errors
- reported.
- <p>
- The maximum value for this is 50. Note that higher settings
- will make Valgrind run a bit more slowly and take a bit more
- memory, but can be useful when working with programs with
- deeply-nested call chains.
- </li><br><p>
-
- <li><code>--gdb-attach=no</code> [the default]<br>
- <code>--gdb-attach=yes</code>
- <p>When enabled, Valgrind will pause after every error shown,
- and print the line
- <br>
- <code>---- Attach to GDB ? --- [Return/N/n/Y/y/C/c] ----</code>
- <p>
- Pressing <code>Ret</code>, or <code>N</code> <code>Ret</code>
- or <code>n</code> <code>Ret</code>, causes Valgrind not to
- start GDB for this error.
- <p>
- <code>Y</code> <code>Ret</code>
- or <code>y</code> <code>Ret</code> causes Valgrind to
- start GDB, for the program at this point. When you have
- finished with GDB, quit from it, and the program will continue.
- Trying to continue from inside GDB doesn't work.
- <p>
- <code>C</code> <code>Ret</code>
- or <code>c</code> <code>Ret</code> causes Valgrind not to
- start GDB, and not to ask again.
- <p>
- <code>--gdb-attach=yes</code> conflicts with
- <code>--trace-children=yes</code>. You can't use them together.
- Valgrind refuses to start up in this situation. 1 May 2002:
- this is a historical relic which could be easily fixed if it
- gets in your way. Mail me and complain if this is a problem for
- you. </li><br><p>
-
- <li><code>--partial-loads-ok=yes</code> [the default]<br>
- <code>--partial-loads-ok=no</code>
- <p>Controls how Valgrind handles word (4-byte) loads from
- addresses for which some bytes are addressible and others
- are not. When <code>yes</code> (the default), such loads
- do not elicit an address error. Instead, the loaded V bytes
- corresponding to the illegal addresses indicate undefined, and
- those corresponding to legal addresses are loaded from shadow
- memory, as usual.
- <p>
- When <code>no</code>, loads from partially
- invalid addresses are treated the same as loads from completely
- invalid addresses: an illegal-address error is issued,
- and the resulting V bytes indicate valid data.
- </li><br><p>
-
- <li><code>--sloppy-malloc=no</code> [the default]<br>
- <code>--sloppy-malloc=yes</code>
- <p>When enabled, all requests for malloc/calloc are rounded up
- to a whole number of machine words -- in other words, made
- divisible by 4. For example, a request for 17 bytes of space
- would result in a 20-byte area being made available. This works
- around bugs in sloppy libraries which assume that they can
- safely rely on malloc/calloc requests being rounded up in this
- fashion. Without the workaround, these libraries tend to
- generate large numbers of errors when they access the ends of
- these areas.
- <p>
- Valgrind snapshots dated 17 Feb 2002 and later are
- cleverer about this problem, and you should no longer need to
- use this flag. To put it bluntly, if you do need to use this
- flag, your program violates the ANSI C semantics defined for
- <code>malloc</code> and <code>free</code>, even if it appears to
- work correctly, and you should fix it, at least if you hope for
- maximum portability.
- </li><br><p>
-
- <li><code>--alignment=<number></code> [default: 4]<br> <p>By
- default valgrind's <code>malloc</code>, <code>realloc</code>,
- etc, return 4-byte aligned addresses. These are suitable for
- any accesses on x86 processors.
- Some programs might however assume that <code>malloc</code> et
- al return 8- or more aligned memory.
- These programs are broken and should be fixed, but
- if this is impossible for whatever reason the alignment can be
- increased using this parameter. The supplied value must be
- between 4 and 4096 inclusive, and must be a power of two.</li><br><p>
-
- <li><code>--trace-children=no</code> [the default]<br>
- <code>--trace-children=yes</code>
- <p>When enabled, Valgrind will trace into child processes. This
- is confusing and usually not what you want, so is disabled by
- default. As of 1 May 2002, tracing into a child process from a
- parent which uses <code>libpthread.so</code> is probably broken
- and is likely to cause breakage. Please report any such
- problems to me. </li><br><p>
-
- <li><code>--freelist-vol=<number></code> [default: 1000000]
- <p>When the client program releases memory using free (in C) or
- delete (C++), that memory is not immediately made available for
- re-allocation. Instead it is marked inaccessible and placed in
- a queue of freed blocks. The purpose is to delay the point at
- which freed-up memory comes back into circulation. This
- increases the chance that Valgrind will be able to detect
- invalid accesses to blocks for some significant period of time
- after they have been freed.
- <p>
- This flag specifies the maximum total size, in bytes, of the
- blocks in the queue. The default value is one million bytes.
- Increasing this increases the total amount of memory used by
- Valgrind but may detect invalid uses of freed blocks which would
- otherwise go undetected.</li><br><p>
-
- <li><code>--logfile-fd=<number></code> [default: 2, stderr]
- <p>Specifies the file descriptor on which Valgrind communicates
- all of its messages. The default, 2, is the standard error
- channel. This may interfere with the client's own use of
- stderr. To dump Valgrind's commentary in a file without using
- stderr, something like the following works well (sh/bash
- syntax):<br>
- <code>
- valgrind --logfile-fd=9 my_prog 9> logfile</code><br>
- That is: tell Valgrind to send all output to file descriptor 9,
- and ask the shell to route file descriptor 9 to "logfile".
- </li><br><p>
-
- <li><code>--suppressions=<filename></code>
- [default: $PREFIX/lib/valgrind/default.supp]
- <p>Specifies an extra
- file from which to read descriptions of errors to suppress. You
- may use as many extra suppressions files as you
- like.</li><br><p>
-
- <li><code>--leak-check=no</code> [default]<br>
- <code>--leak-check=yes</code>
- <p>When enabled, search for memory leaks when the client program
- finishes. A memory leak means a malloc'd block, which has not
- yet been free'd, but to which no pointer can be found. Such a
- block can never be free'd by the program, since no pointer to it
- exists. Leak checking is disabled by default because it tends
- to generate dozens of error messages. </li><br><p>
-
- <li><code>--show-reachable=no</code> [default]<br>
- <code>--show-reachable=yes</code>
- <p>When disabled, the memory leak detector only shows blocks for
- which it cannot find a pointer to at all, or it can only find a
- pointer to the middle of. These blocks are prime candidates for
- memory leaks. When enabled, the leak detector also reports on
- blocks which it could find a pointer to. Your program could, at
- least in principle, have freed such blocks before exit.
- Contrast this to blocks for which no pointer, or only an
- interior pointer could be found: they are more likely to
- indicate memory leaks, because you do not actually have a
- pointer to the start of the block which you can hand to
- <code>free</code>, even if you wanted to. </li><br><p>
-
- <li><code>--leak-resolution=low</code> [default]<br>
- <code>--leak-resolution=med</code> <br>
- <code>--leak-resolution=high</code>
- <p>When doing leak checking, determines how willing Valgrind is
- to consider different backtraces to be the same. When set to
- <code>low</code>, the default, only the first two entries need
- match. When <code>med</code>, four entries have to match. When
- <code>high</code>, all entries need to match.
- <p>
- For hardcore leak debugging, you probably want to use
- <code>--leak-resolution=high</code> together with
- <code>--num-callers=40</code> or some such large number. Note
- however that this can give an overwhelming amount of
- information, which is why the defaults are 4 callers and
- low-resolution matching.
- <p>
- Note that the <code>--leak-resolution=</code> setting does not
- affect Valgrind's ability to find leaks. It only changes how
- the results are presented.
- </li><br><p>
-
- <li><code>--workaround-gcc296-bugs=no</code> [default]<br>
- <code>--workaround-gcc296-bugs=yes</code> <p>When enabled,
- assume that reads and writes some small distance below the stack
- pointer <code>%esp</code> are due to bugs in gcc 2.96, and does
- not report them. The "small distance" is 256 bytes by default.
- Note that gcc 2.96 is the default compiler on some popular Linux
- distributions (RedHat 7.X, Mandrake) and so you may well need to
- use this flag. Do not use it if you do not have to, as it can
- cause real errors to be overlooked. Another option is to use a
- gcc/g++ which does not generate accesses below the stack
- pointer. 2.95.3 seems to be a good choice in this respect.
- <p>
- Unfortunately (27 Feb 02) it looks like g++ 3.0.4 has a similar
- bug, so you may need to issue this flag if you use 3.0.4. A
- while later (early Apr 02) this is confirmed as a scheduling bug
- in g++-3.0.4.
- </li><br><p>
-
- <li><code>--error-limit=yes</code> [default]<br>
- <code>--error-limit=no</code> <p>When enabled, valgrind stops
- reporting errors after 30000 in total, or 300 different ones,
- have been seen. This is to stop the error tracking machinery
- from becoming a huge performance overhead in programs with many
- errors. </li><br><p>
-
- <li><code>--cachesim=no</code> [default]<br>
- <code>--cachesim=yes</code> <p>When enabled, turns off memory
- checking, and turns on cache profiling. Cache profiling is
- described in detail in <a href="#cache">Section 7</a>.
- </li><br><p>
-
- <li><code>--weird-hacks=hack1,hack2,...</code>
- Pass miscellaneous hints to Valgrind which slightly modify the
- simulated behaviour in nonstandard or dangerous ways, possibly
- to help the simulation of strange features. By default no hacks
- are enabled. Use with caution! Currently known hacks are:
- <p>
- <ul>
- <li><code>ioctl-VTIME</code> Use this if you have a program
- which sets readable file descriptors to have a timeout by
- doing <code>ioctl</code> on them with a
- <code>TCSETA</code>-style command <b>and</b> a non-zero
- <code>VTIME</code> timeout value. This is considered
- potentially dangerous and therefore is not engaged by
- default, because it is (remotely) conceivable that it could
- cause threads doing <code>read</code> to incorrectly block
- the entire process.
- <p>
- You probably want to try this one if you have a program
- which unexpectedly blocks in a <code>read</code> from a file
- descriptor which you know to have been messed with by
- <code>ioctl</code>. This could happen, for example, if the
- descriptor is used to read input from some kind of screen
- handling library.
- <p>
- To find out if your program is blocking unexpectedly in the
- <code>read</code> system call, run with
- <code>--trace-syscalls=yes</code> flag.
- <p>
- <li><code>truncate-writes</code> Use this if you have a threaded
- program which appears to unexpectedly block whilst writing
- into a pipe. The effect is to modify all calls to
- <code>write()</code> so that requests to write more than
- 4096 bytes are treated as if they only requested a write of
- 4096 bytes. Valgrind does this by changing the
- <code>count</code> argument of <code>write()</code>, as
- passed to the kernel, so that it is at most 4096. The
- amount of data written will then be less than the client
- program asked for, but the client should have a loop around
- its <code>write()</code> call to check whether the requested
- number of bytes have been written. If not, it should issue
- further <code>write()</code> calls until all the data is
- written.
- <p>
- This all sounds pretty dodgy to me, which is why I've made
- this behaviour only happen on request. It is not the
- default behaviour. At the time of writing this (30 June
- 2002) I have only seen one example where this is necessary,
- so either the problem is extremely rare or nobody is using
- Valgrind :-)
- <p>
- On experimentation I see that <code>truncate-writes</code>
- doesn't interact well with <code>ioctl-VTIME</code>, so you
- probably don't want to try both at once.
- <p>
- As above, to find out if your program is blocking
- unexpectedly in the <code>write()</code> system call, you
- may find the <code>--trace-syscalls=yes
- --trace-sched=yes</code> flags useful.
- </ul>
-
- </li><p>
-</ul>
-
-There are also some options for debugging Valgrind itself. You
-shouldn't need to use them in the normal run of things. Nevertheless:
-
-<ul>
-
- <li><code>--single-step=no</code> [default]<br>
- <code>--single-step=yes</code>
- <p>When enabled, each x86 insn is translated seperately into
- instrumented code. When disabled, translation is done on a
- per-basic-block basis, giving much better translations.</li><br>
- <p>
-
- <li><code>--optimise=no</code><br>
- <code>--optimise=yes</code> [default]
- <p>When enabled, various improvements are applied to the
- intermediate code, mainly aimed at allowing the simulated CPU's
- registers to be cached in the real CPU's registers over several
- simulated instructions.</li><br>
- <p>
-
- <li><code>--instrument=no</code><br>
- <code>--instrument=yes</code> [default]
- <p>When disabled, the translations don't actually contain any
- instrumentation.</li><br>
- <p>
-
- <li><code>--cleanup=no</code><br>
- <code>--cleanup=yes</code> [default]
- <p>When enabled, various improvments are applied to the
- post-instrumented intermediate code, aimed at removing redundant
- value checks.</li><br>
- <p>
-
- <li><code>--trace-syscalls=no</code> [default]<br>
- <code>--trace-syscalls=yes</code>
- <p>Enable/disable tracing of system call intercepts.</li><br>
- <p>
-
- <li><code>--trace-signals=no</code> [default]<br>
- <code>--trace-signals=yes</code>
- <p>Enable/disable tracing of signal handling.</li><br>
- <p>
-
- <li><code>--trace-sched=no</code> [default]<br>
- <code>--trace-sched=yes</code>
- <p>Enable/disable tracing of thread scheduling events.</li><br>
- <p>
-
- <li><code>--trace-pthread=none</code> [default]<br>
- <code>--trace-pthread=some</code> <br>
- <code>--trace-pthread=all</code>
- <p>Specifies amount of trace detail for pthread-related events.</li><br>
- <p>
-
- <li><code>--trace-symtab=no</code> [default]<br>
- <code>--trace-symtab=yes</code>
- <p>Enable/disable tracing of symbol table reading.</li><br>
- <p>
-
- <li><code>--trace-malloc=no</code> [default]<br>
- <code>--trace-malloc=yes</code>
- <p>Enable/disable tracing of malloc/free (et al) intercepts.
- </li><br>
- <p>
-
- <li><code>--stop-after=<number></code>
- [default: infinity, more or less]
- <p>After <number> basic blocks have been executed, shut down
- Valgrind and switch back to running the client on the real CPU.
- </li><br>
- <p>
-
- <li><code>--dump-error=<number></code> [default: inactive]
- <p>After the program has exited, show gory details of the
- translation of the basic block containing the <number>'th
- error context. When used with <code>--single-step=yes</code>,
- can show the exact x86 instruction causing an error. This is
- all fairly dodgy and doesn't work at all if threads are
- involved.</li><br>
- <p>
-</ul>
-
-
-<a name="errormsgs"></a>
-<h3>2.6 Explaination of error messages</h3>
-
-Despite considerable sophistication under the hood, Valgrind can only
-really detect two kinds of errors, use of illegal addresses, and use
-of undefined values. Nevertheless, this is enough to help you
-discover all sorts of memory-management nasties in your code. This
-section presents a quick summary of what error messages mean. The
-precise behaviour of the error-checking machinery is described in
-<a href="#machine">Section 4</a>.
-
-
-<h4>2.6.1 Illegal read / Illegal write errors</h4>
-For example:
-<pre>
- Invalid read of size 4
- at 0x40F6BBCC: (within /usr/lib/libpng.so.2.1.0.9)
- by 0x40F6B804: (within /usr/lib/libpng.so.2.1.0.9)
- by 0x40B07FF4: read_png_image__FP8QImageIO (kernel/qpngio.cpp:326)
- by 0x40AC751B: QImageIO::read() (kernel/qimage.cpp:3621)
- Address 0xBFFFF0E0 is not stack'd, malloc'd or free'd
-</pre>
-
-<p>This happens when your program reads or writes memory at a place
-which Valgrind reckons it shouldn't. In this example, the program did
-a 4-byte read at address 0xBFFFF0E0, somewhere within the
-system-supplied library libpng.so.2.1.0.9, which was called from
-somewhere else in the same library, called from line 326 of
-qpngio.cpp, and so on.
-
-<p>Valgrind tries to establish what the illegal address might relate
-to, since that's often useful. So, if it points into a block of
-memory which has already been freed, you'll be informed of this, and
-also where the block was free'd at. Likewise, if it should turn out
-to be just off the end of a malloc'd block, a common result of
-off-by-one-errors in array subscripting, you'll be informed of this
-fact, and also where the block was malloc'd.
-
-<p>In this example, Valgrind can't identify the address. Actually the
-address is on the stack, but, for some reason, this is not a valid
-stack address -- it is below the stack pointer, %esp, and that isn't
-allowed. In this particular case it's probably caused by gcc
-generating invalid code, a known bug in various flavours of gcc.
-
-<p>Note that Valgrind only tells you that your program is about to
-access memory at an illegal address. It can't stop the access from
-happening. So, if your program makes an access which normally would
-result in a segmentation fault, you program will still suffer the same
-fate -- but you will get a message from Valgrind immediately prior to
-this. In this particular example, reading junk on the stack is
-non-fatal, and the program stays alive.
-
-
-<h4>2.6.2 Use of uninitialised values</h4>
-For example:
-<pre>
- Conditional jump or move depends on uninitialised value(s)
- at 0x402DFA94: _IO_vfprintf (_itoa.h:49)
- by 0x402E8476: _IO_printf (printf.c:36)
- by 0x8048472: main (tests/manuel1.c:8)
- by 0x402A6E5E: __libc_start_main (libc-start.c:129)
-</pre>
-
-<p>An uninitialised-value use error is reported when your program uses
-a value which hasn't been initialised -- in other words, is undefined.
-Here, the undefined value is used somewhere inside the printf()
-machinery of the C library. This error was reported when running the
-following small program:
-<pre>
- int main()
- {
- int x;
- printf ("x = %d\n", x);
- }
-</pre>
-
-<p>It is important to understand that your program can copy around
-junk (uninitialised) data to its heart's content. Valgrind observes
-this and keeps track of the data, but does not complain. A complaint
-is issued only when your program attempts to make use of uninitialised
-data. In this example, x is uninitialised. Valgrind observes the
-value being passed to _IO_printf and thence to _IO_vfprintf, but makes
-no comment. However, _IO_vfprintf has to examine the value of x so it
-can turn it into the corresponding ASCII string, and it is at this
-point that Valgrind complains.
-
-<p>Sources of uninitialised data tend to be:
-<ul>
- <li>Local variables in procedures which have not been initialised,
- as in the example above.</li><br><p>
-
- <li>The contents of malloc'd blocks, before you write something
- there. In C++, the new operator is a wrapper round malloc, so
- if you create an object with new, its fields will be
- uninitialised until you (or the constructor) fill them in, which
- is only Right and Proper.</li>
-</ul>
-
-
-
-<h4>2.6.3 Illegal frees</h4>
-For example:
-<pre>
- Invalid free()
- at 0x4004FFDF: free (ut_clientmalloc.c:577)
- by 0x80484C7: main (tests/doublefree.c:10)
- by 0x402A6E5E: __libc_start_main (libc-start.c:129)
- by 0x80483B1: (within tests/doublefree)
- Address 0x3807F7B4 is 0 bytes inside a block of size 177 free'd
- at 0x4004FFDF: free (ut_clientmalloc.c:577)
- by 0x80484C7: main (tests/doublefree.c:10)
- by 0x402A6E5E: __libc_start_main (libc-start.c:129)
- by 0x80483B1: (within tests/doublefree)
-</pre>
-<p>Valgrind keeps track of the blocks allocated by your program with
-malloc/new, so it can know exactly whether or not the argument to
-free/delete is legitimate or not. Here, this test program has
-freed the same block twice. As with the illegal read/write errors,
-Valgrind attempts to make sense of the address free'd. If, as
-here, the address is one which has previously been freed, you wil
-be told that -- making duplicate frees of the same block easy to spot.
-
-
-<h4>2.6.4 When a block is freed with an inappropriate
-deallocation function</h4>
-In the following example, a block allocated with <code>new[]</code>
-has wrongly been deallocated with <code>free</code>:
-<pre>
- Mismatched free() / delete / delete []
- at 0x40043249: free (vg_clientfuncs.c:171)
- by 0x4102BB4E: QGArray::~QGArray(void) (tools/qgarray.cpp:149)
- by 0x4C261C41: PptDoc::~PptDoc(void) (include/qmemarray.h:60)
- by 0x4C261F0E: PptXml::~PptXml(void) (pptxml.cc:44)
- Address 0x4BB292A8 is 0 bytes inside a block of size 64 alloc'd
- at 0x4004318C: __builtin_vec_new (vg_clientfuncs.c:152)
- by 0x4C21BC15: KLaola::readSBStream(int) const (klaola.cc:314)
- by 0x4C21C155: KLaola::stream(KLaola::OLENode const *) (klaola.cc:416)
- by 0x4C21788F: OLEFilter::convert(QCString const &) (olefilter.cc:272)
-</pre>
-The following was told to me be the KDE 3 developers. I didn't know
-any of it myself. They also implemented the check itself.
-<p>
-In C++ it's important to deallocate memory in a way compatible with
-how it was allocated. The deal is:
-<ul>
-<li>If allocated with <code>malloc</code>, <code>calloc</code>,
- <code>realloc</code>, <code>valloc</code> or
- <code>memalign</code>, you must deallocate with <code>free</code>.
-<li>If allocated with <code>new[]</code>, you must deallocate with
- <code>delete[]</code>.
-<li>If allocated with <code>new</code>, you must deallocate with
- <code>delete</code>.
-</ul>
-The worst thing is that on Linux apparently it doesn't matter if you
-do muddle these up, and it all seems to work ok, but the same program
-may then crash on a different platform, Solaris for example. So it's
-best to fix it properly. According to the KDE folks "it's amazing how
-many C++ programmers don't know this".
-<p>
-Pascal Massimino adds the following clarification:
-<code>delete[]</code> must be called associated with a
-<code>new[]</code> because the compiler stores the size of the array
-and the pointer-to-member to the destructor of the array's content
-just before the pointer actually returned. This implies a
-variable-sized overhead in what's returned by <code>new</code> or
-<code>new[]</code>. It rather surprising how compilers [Ed:
-runtime-support libraries?] are robust to mismatch in
-<code>new</code>/<code>delete</code>
-<code>new[]</code>/<code>delete[]</code>.
-
-
-<h4>2.6.5 Passing system call parameters with inadequate
-read/write permissions</h4>
-
-Valgrind checks all parameters to system calls. If a system call
-needs to read from a buffer provided by your program, Valgrind checks
-that the entire buffer is addressible and has valid data, ie, it is
-readable. And if the system call needs to write to a user-supplied
-buffer, Valgrind checks that the buffer is addressible. After the
-system call, Valgrind updates its administrative information to
-precisely reflect any changes in memory permissions caused by the
-system call.
-
-<p>Here's an example of a system call with an invalid parameter:
-<pre>
- #include <stdlib.h>
- #include <unistd.h>
- int main( void )
- {
- char* arr = malloc(10);
- (void) write( 1 /* stdout */, arr, 10 );
- return 0;
- }
-</pre>
-
-<p>You get this complaint ...
-<pre>
- Syscall param write(buf) contains uninitialised or unaddressable byte(s)
- at 0x4035E072: __libc_write
- by 0x402A6E5E: __libc_start_main (libc-start.c:129)
- by 0x80483B1: (within tests/badwrite)
- by <bogus frame pointer> ???
- Address 0x3807E6D0 is 0 bytes inside a block of size 10 alloc'd
- at 0x4004FEE6: malloc (ut_clientmalloc.c:539)
- by 0x80484A0: main (tests/badwrite.c:6)
- by 0x402A6E5E: __libc_start_main (libc-start.c:129)
- by 0x80483B1: (within tests/badwrite)
-</pre>
-
-<p>... because the program has tried to write uninitialised junk from
-the malloc'd block to the standard output.
-
-
-<h4>2.6.6 Warning messages you might see</h4>
-
-Most of these only appear if you run in verbose mode (enabled by
-<code>-v</code>):
-<ul>
-<li> <code>More than 50 errors detected. Subsequent errors
- will still be recorded, but in less detail than before.</code>
- <br>
- After 50 different errors have been shown, Valgrind becomes
- more conservative about collecting them. It then requires only
- the program counters in the top two stack frames to match when
- deciding whether or not two errors are really the same one.
- Prior to this point, the PCs in the top four frames are required
- to match. This hack has the effect of slowing down the
- appearance of new errors after the first 50. The 50 constant can
- be changed by recompiling Valgrind.
-<p>
-<li> <code>More than 300 errors detected. I'm not reporting any more.
- Final error counts may be inaccurate. Go fix your
- program!</code>
- <br>
- After 300 different errors have been detected, Valgrind ignores
- any more. It seems unlikely that collecting even more different
- ones would be of practical help to anybody, and it avoids the
- danger that Valgrind spends more and more of its time comparing
- new errors against an ever-growing collection. As above, the 300
- number is a compile-time constant.
-<p>
-<li> <code>Warning: client switching stacks?</code>
- <br>
- Valgrind spotted such a large change in the stack pointer, %esp,
- that it guesses the client is switching to a different stack.
- At this point it makes a kludgey guess where the base of the new
- stack is, and sets memory permissions accordingly. You may get
- many bogus error messages following this, if Valgrind guesses
- wrong. At the moment "large change" is defined as a change of
- more that 2000000 in the value of the %esp (stack pointer)
- register.
-<p>
-<li> <code>Warning: client attempted to close Valgrind's logfile fd <number>
- </code>
- <br>
- Valgrind doesn't allow the client
- to close the logfile, because you'd never see any diagnostic
- information after that point. If you see this message,
- you may want to use the <code>--logfile-fd=<number></code>
- option to specify a different logfile file-descriptor number.
-<p>
-<li> <code>Warning: noted but unhandled ioctl <number></code>
- <br>
- Valgrind observed a call to one of the vast family of
- <code>ioctl</code> system calls, but did not modify its
- memory status info (because I have not yet got round to it).
- The call will still have gone through, but you may get spurious
- errors after this as a result of the non-update of the memory info.
-<p>
-<li> <code>Warning: set address range perms: large range <number></code>
- <br>
- Diagnostic message, mostly for my benefit, to do with memory
- permissions.
-</ul>
-
-
-<a name="suppfiles"></a>
-<h3>2.7 Writing suppressions files</h3>
-
-A suppression file describes a bunch of errors which, for one reason
-or another, you don't want Valgrind to tell you about. Usually the
-reason is that the system libraries are buggy but unfixable, at least
-within the scope of the current debugging session. Multiple
-suppressions files are allowed. By default, Valgrind uses
-<code>$PREFIX/lib/valgrind/default.supp</code>.
-
-<p>
-You can ask to add suppressions from another file, by specifying
-<code>--suppressions=/path/to/file.supp</code>.
-
-<p>Each suppression has the following components:<br>
-<ul>
-
- <li>Its name. This merely gives a handy name to the suppression, by
- which it is referred to in the summary of used suppressions
- printed out when a program finishes. It's not important what
- the name is; any identifying string will do.
- <p>
-
- <li>The nature of the error to suppress. Either:
- <code>Value1</code>,
- <code>Value2</code>,
- <code>Value4</code> or
- <code>Value8</code>,
- meaning an uninitialised-value error when
- using a value of 1, 2, 4 or 8 bytes.
- Or
- <code>Cond</code> (or its old name, <code>Value0</code>),
- meaning use of an uninitialised CPU condition code. Or:
- <code>Addr1</code>,
- <code>Addr2</code>,
- <code>Addr4</code> or
- <code>Addr8</code>, meaning an invalid address during a
- memory access of 1, 2, 4 or 8 bytes respectively. Or
- <code>Param</code>,
- meaning an invalid system call parameter error. Or
- <code>Free</code>, meaning an invalid or mismatching free.
- Or <code>PThread</code>, meaning any kind of complaint to do
- with the PThreads API.</li><br>
- <p>
-
- <li>The "immediate location" specification. For Value and Addr
- errors, it is either the name of the function in which the error
- occurred, or, failing that, the full path of the .so file or
- executable containing the error location. For Param errors,
- is the name of the offending system call parameter. For Free
- errors, is the name of the function doing the freeing (eg,
- <code>free</code>, <code>__builtin_vec_delete</code>, etc)</li><br>
- <p>
-
- <li>The caller of the above "immediate location". Again, either a
- function or shared-object/executable name.</li><br>
- <p>
-
- <li>Optionally, one or two extra calling-function or object names,
- for greater precision.</li>
-</ul>
-
-<p>
-Locations may be either names of shared objects/executables or wildcards
-matching function names. They begin <code>obj:</code> and <code>fun:</code>
-respectively. Function and object names to match against may use the
-wildcard characters <code>*</code> and <code>?</code>.
-
-A suppression only suppresses an error when the error matches all the
-details in the suppression. Here's an example:
-<pre>
- {
- __gconv_transform_ascii_internal/__mbrtowc/mbtowc
- Value4
- fun:__gconv_transform_ascii_internal
- fun:__mbr*toc
- fun:mbtowc
- }
-</pre>
-
-<p>What is means is: suppress a use-of-uninitialised-value error, when
-the data size is 4, when it occurs in the function
-<code>__gconv_transform_ascii_internal</code>, when that is called
-from any function of name matching <code>__mbr*toc</code>,
-when that is called from
-<code>mbtowc</code>. It doesn't apply under any other circumstances.
-The string by which this suppression is identified to the user is
-__gconv_transform_ascii_internal/__mbrtowc/mbtowc.
-
-<p>Another example:
-<pre>
- {
- libX11.so.6.2/libX11.so.6.2/libXaw.so.7.0
- Value4
- obj:/usr/X11R6/lib/libX11.so.6.2
- obj:/usr/X11R6/lib/libX11.so.6.2
- obj:/usr/X11R6/lib/libXaw.so.7.0
- }
-</pre>
-
-<p>Suppress any size 4 uninitialised-value error which occurs anywhere
-in <code>libX11.so.6.2</code>, when called from anywhere in the same
-library, when called from anywhere in <code>libXaw.so.7.0</code>. The
-inexact specification of locations is regrettable, but is about all
-you can hope for, given that the X11 libraries shipped with Red Hat
-7.2 have had their symbol tables removed.
-
-<p>Note -- since the above two examples did not make it clear -- that
-you can freely mix the <code>obj:</code> and <code>fun:</code>
-styles of description within a single suppression record.
-
-
-<a name="clientreq"></a>
-<h3>2.8 The Client Request mechanism</h3>
-
-Valgrind has a trapdoor mechanism via which the client program can
-pass all manner of requests and queries to Valgrind. Internally, this
-is used extensively to make malloc, free, signals, threads, etc, work,
-although you don't see that.
-<p>
-For your convenience, a subset of these so-called client requests is
-provided to allow you to tell Valgrind facts about the behaviour of
-your program, and conversely to make queries. In particular, your
-program can tell Valgrind about changes in memory range permissions
-that Valgrind would not otherwise know about, and so allows clients to
-get Valgrind to do arbitrary custom checks.
-<p>
-Clients need to include the header file <code>valgrind.h</code> to
-make this work. The macros therein have the magical property that
-they generate code in-line which Valgrind can spot. However, the code
-does nothing when not run on Valgrind, so you are not forced to run
-your program on Valgrind just because you use the macros in this file.
-Also, you are not required to link your program with any extra
-supporting libraries.
-<p>
-A brief description of the available macros:
-<ul>
-<li><code>VALGRIND_MAKE_NOACCESS</code>,
- <code>VALGRIND_MAKE_WRITABLE</code> and
- <code>VALGRIND_MAKE_READABLE</code>. These mark address
- ranges as completely inaccessible, accessible but containing
- undefined data, and accessible and containing defined data,
- respectively. Subsequent errors may have their faulting
- addresses described in terms of these blocks. Returns a
- "block handle". Returns zero when not run on Valgrind.
-<p>
-<li><code>VALGRIND_DISCARD</code>: At some point you may want
- Valgrind to stop reporting errors in terms of the blocks
- defined by the previous three macros. To do this, the above
- macros return a small-integer "block handle". You can pass
- this block handle to <code>VALGRIND_DISCARD</code>. After
- doing so, Valgrind will no longer be able to relate
- addressing errors to the user-defined block associated with
- the handle. The permissions settings associated with the
- handle remain in place; this just affects how errors are
- reported, not whether they are reported. Returns 1 for an
- invalid handle and 0 for a valid handle (although passing
- invalid handles is harmless). Always returns 0 when not run
- on Valgrind.
-<p>
-<li><code>VALGRIND_CHECK_NOACCESS</code>,
- <code>VALGRIND_CHECK_WRITABLE</code> and
- <code>VALGRIND_CHECK_READABLE</code>: check immediately
- whether or not the given address range has the relevant
- property, and if not, print an error message. Also, for the
- convenience of the client, returns zero if the relevant
- property holds; otherwise, the returned value is the address
- of the first byte for which the property is not true.
- Always returns 0 when not run on Valgrind.
-<p>
-<li><code>VALGRIND_CHECK_NOACCESS</code>: a quick and easy way
- to find out whether Valgrind thinks a particular variable
- (lvalue, to be precise) is addressible and defined. Prints
- an error message if not. Returns no value.
-<p>
-<li><code>VALGRIND_MAKE_NOACCESS_STACK</code>: a highly
- experimental feature. Similarly to
- <code>VALGRIND_MAKE_NOACCESS</code>, this marks an address
- range as inaccessible, so that subsequent accesses to an
- address in the range gives an error. However, this macro
- does not return a block handle. Instead, all annotations
- created like this are reviewed at each client
- <code>ret</code> (subroutine return) instruction, and those
- which now define an address range block the client's stack
- pointer register (<code>%esp</code>) are automatically
- deleted.
- <p>
- In other words, this macro allows the client to tell
- Valgrind about red-zones on its own stack. Valgrind
- automatically discards this information when the stack
- retreats past such blocks. Beware: hacky and flaky, and
- probably interacts badly with the new pthread support.
-<p>
-<li><code>RUNNING_ON_VALGRIND</code>: returns 1 if running on
- Valgrind, 0 if running on the real CPU.
-<p>
-<li><code>VALGRIND_DO_LEAK_CHECK</code>: run the memory leak detector
- right now. Returns no value. I guess this could be used to
- incrementally check for leaks between arbitrary places in the
- program's execution. Warning: not properly tested!
-<p>
-<li><code>VALGRIND_DISCARD_TRANSLATIONS</code>: discard translations
- of code in the specified address range. Useful if you are
- debugging a JITter or some other dynamic code generation system.
- After this call, attempts to execute code in the invalidated
- address range will cause valgrind to make new translations of that
- code, which is probably the semantics you want. Note that this is
- implemented naively, and involves checking all 200191 entries in
- the translation table to see if any of them overlap the specified
- address range. So try not to call it often, or performance will
- nosedive. Note that you can be clever about this: you only need
- to call it when an area which previously contained code is
- overwritten with new code. You can choose to write code into
- fresh memory, and just call this occasionally to discard large
- chunks of old code all at once.
- <p>
- Warning: minimally tested, especially for the cache simulator.
-</ul>
-<p>
-
-
-<a name="pthreads"></a>
-<h3>2.9 Support for POSIX Pthreads</h3>
-
-As of late April 02, Valgrind supports programs which use POSIX
-pthreads. Doing this has proved technically challenging but is now
-mostly complete. It works well enough for significant threaded
-applications to work.
-<p>
-It works as follows: threaded apps are (dynamically) linked against
-<code>libpthread.so</code>. Usually this is the one installed with
-your Linux distribution. Valgrind, however, supplies its own
-<code>libpthread.so</code> and automatically connects your program to
-it instead.
-<p>
-The fake <code>libpthread.so</code> and Valgrind cooperate to
-implement a user-space pthreads package. This approach avoids the
-horrible implementation problems of implementing a truly
-multiprocessor version of Valgrind, but it does mean that threaded
-apps run only on one CPU, even if you have a multiprocessor machine.
-<p>
-Valgrind schedules your threads in a round-robin fashion, with all
-threads having equal priority. It switches threads every 50000 basic
-blocks (typically around 300000 x86 instructions), which means you'll
-get a much finer interleaving of thread executions than when run
-natively. This in itself may cause your program to behave differently
-if you have some kind of concurrency, critical race, locking, or
-similar, bugs.
-<p>
-The current (valgrind-1.0 release) state of pthread support is as
-follows:
-<ul>
-<li>Mutexes, condition variables, thread-specific data,
- <code>pthread_once</code>, reader-writer locks, semaphores,
- cleanup stacks, cancellation and thread detaching currently work.
- Various attribute-like calls are handled but ignored; you get a
- warning message.
-<p>
-<li>Currently the following syscalls are thread-safe (nonblocking):
- <code>write</code> <code>read</code> <code>nanosleep</code>
- <code>sleep</code> <code>select</code> <code>poll</code>
- <code>recvmsg</code> and
- <code>accept</code>.
-<p>
-<li>Signals in pthreads are now handled properly(ish):
- <code>pthread_sigmask</code>, <code>pthread_kill</code>,
- <code>sigwait</code> and <code>raise</code> are now implemented.
- Each thread has its own signal mask, as POSIX requires.
- It's a bit kludgey -- there's a system-wide pending signal set,
- rather than one for each thread. But hey.
-</ul>
-
-
-As of 18 May 02, the following threaded programs now work fine on my
-RedHat 7.2 box: Opera 6.0Beta2, KNode in KDE 3.0, Mozilla-0.9.2.1 and
-Galeon-0.11.3, both as supplied with RedHat 7.2. Also Mozilla 1.0RC2.
-OpenOffice 1.0. MySQL 3.something (the current stable release).
-
-<a name="install"></a>
-<h3>2.10 Building and installing</h3>
-
-We now use the standard Unix <code>./configure</code>,
-<code>make</code>, <code>make install</code> mechanism, and I have
-attempted to ensure that it works on machines with kernel 2.2 or 2.4
-and glibc 2.1.X or 2.2.X. I don't think there is much else to say.
-There are no options apart from the usual <code>--prefix</code> that
-you should give to <code>./configure</code>.
-
-<p>
-The <code>configure</code> script tests the version of the X server
-currently indicated by the current <code>$DISPLAY</code>. This is a
-known bug. The intention was to detect the version of the current
-XFree86 client libraries, so that correct suppressions could be
-selected for them, but instead the test checks the server version.
-This is just plain wrong.
-
-<p>
-If you are building a binary package of Valgrind for distribution,
-please read <code>README_PACKAGERS</code>. It contains some important
-information.
-
-<p>
-Apart from that there is no excitement here. Let me know if you have
-build problems.
-
-
-
-<a name="problems"></a>
-<h3>2.11 If you have problems</h3>
-Mail me (<a href="mailto:jseward@acm.org">jseward@acm.org</a>).
-
-<p>See <a href="#limits">Section 4</a> for the known limitations of
-Valgrind, and for a list of programs which are known not to work on
-it.
-
-<p>The translator/instrumentor has a lot of assertions in it. They
-are permanently enabled, and I have no plans to disable them. If one
-of these breaks, please mail me!
-
-<p>If you get an assertion failure on the expression
-<code>chunkSane(ch)</code> in <code>vg_free()</code> in
-<code>vg_malloc.c</code>, this may have happened because your program
-wrote off the end of a malloc'd block, or before its beginning.
-Valgrind should have emitted a proper message to that effect before
-dying in this way. This is a known problem which I should fix.
-<p>
-
-<hr width="100%">
-
-<a name="machine"></a>
-<h2>3 Details of the checking machinery</h2>
-
-Read this section if you want to know, in detail, exactly what and how
-Valgrind is checking.
-
-<a name="vvalue"></a>
-<h3>3.1 Valid-value (V) bits</h3>
-
-It is simplest to think of Valgrind implementing a synthetic Intel x86
-CPU which is identical to a real CPU, except for one crucial detail.
-Every bit (literally) of data processed, stored and handled by the
-real CPU has, in the synthetic CPU, an associated "valid-value" bit,
-which says whether or not the accompanying bit has a legitimate value.
-In the discussions which follow, this bit is referred to as the V
-(valid-value) bit.
-
-<p>Each byte in the system therefore has a 8 V bits which follow
-it wherever it goes. For example, when the CPU loads a word-size item
-(4 bytes) from memory, it also loads the corresponding 32 V bits from
-a bitmap which stores the V bits for the process' entire address
-space. If the CPU should later write the whole or some part of that
-value to memory at a different address, the relevant V bits will be
-stored back in the V-bit bitmap.
-
-<p>In short, each bit in the system has an associated V bit, which
-follows it around everywhere, even inside the CPU. Yes, the CPU's
-(integer and <code>%eflags</code>) registers have their own V bit
-vectors.
-
-<p>Copying values around does not cause Valgrind to check for, or
-report on, errors. However, when a value is used in a way which might
-conceivably affect the outcome of your program's computation, the
-associated V bits are immediately checked. If any of these indicate
-that the value is undefined, an error is reported.
-
-<p>Here's an (admittedly nonsensical) example:
-<pre>
- int i, j;
- int a[10], b[10];
- for (i = 0; i < 10; i++) {
- j = a[i];
- b[i] = j;
- }
-</pre>
-
-<p>Valgrind emits no complaints about this, since it merely copies
-uninitialised values from <code>a[]</code> into <code>b[]</code>, and
-doesn't use them in any way. However, if the loop is changed to
-<pre>
- for (i = 0; i < 10; i++) {
- j += a[i];
- }
- if (j == 77)
- printf("hello there\n");
-</pre>
-then Valgrind will complain, at the <code>if</code>, that the
-condition depends on uninitialised values.
-
-<p>Most low level operations, such as adds, cause Valgrind to
-use the V bits for the operands to calculate the V bits for the
-result. Even if the result is partially or wholly undefined,
-it does not complain.
-
-<p>Checks on definedness only occur in two places: when a value is
-used to generate a memory address, and where control flow decision
-needs to be made. Also, when a system call is detected, valgrind
-checks definedness of parameters as required.
-
-<p>If a check should detect undefinedness, an error message is
-issued. The resulting value is subsequently regarded as well-defined.
-To do otherwise would give long chains of error messages. In effect,
-we say that undefined values are non-infectious.
-
-<p>This sounds overcomplicated. Why not just check all reads from
-memory, and complain if an undefined value is loaded into a CPU register?
-Well, that doesn't work well, because perfectly legitimate C programs routinely
-copy uninitialised values around in memory, and we don't want endless complaints
-about that. Here's the canonical example. Consider a struct
-like this:
-<pre>
- struct S { int x; char c; };
- struct S s1, s2;
- s1.x = 42;
- s1.c = 'z';
- s2 = s1;
-</pre>
-
-<p>The question to ask is: how large is <code>struct S</code>, in
-bytes? An int is 4 bytes and a char one byte, so perhaps a struct S
-occupies 5 bytes? Wrong. All (non-toy) compilers I know of will
-round the size of <code>struct S</code> up to a whole number of words,
-in this case 8 bytes. Not doing this forces compilers to generate
-truly appalling code for subscripting arrays of <code>struct
-S</code>'s.
-
-<p>So s1 occupies 8 bytes, yet only 5 of them will be initialised.
-For the assignment <code>s2 = s1</code>, gcc generates code to copy
-all 8 bytes wholesale into <code>s2</code> without regard for their
-meaning. If Valgrind simply checked values as they came out of
-memory, it would yelp every time a structure assignment like this
-happened. So the more complicated semantics described above is
-necessary. This allows gcc to copy <code>s1</code> into
-<code>s2</code> any way it likes, and a warning will only be emitted
-if the uninitialised values are later used.
-
-<p>One final twist to this story. The above scheme allows garbage to
-pass through the CPU's integer registers without complaint. It does
-this by giving the integer registers V tags, passing these around in
-the expected way. This complicated and computationally expensive to
-do, but is necessary. Valgrind is more simplistic about
-floating-point loads and stores. In particular, V bits for data read
-as a result of floating-point loads are checked at the load
-instruction. So if your program uses the floating-point registers to
-do memory-to-memory copies, you will get complaints about
-uninitialised values. Fortunately, I have not yet encountered a
-program which (ab)uses the floating-point registers in this way.
-
-<a name="vaddress"></a>
-<h3>3.2 Valid-address (A) bits</h3>
-
-Notice that the previous section describes how the validity of values
-is established and maintained without having to say whether the
-program does or does not have the right to access any particular
-memory location. We now consider the latter issue.
-
-<p>As described above, every bit in memory or in the CPU has an
-associated valid-value (V) bit. In addition, all bytes in memory, but
-not in the CPU, have an associated valid-address (A) bit. This
-indicates whether or not the program can legitimately read or write
-that location. It does not give any indication of the validity or the
-data at that location -- that's the job of the V bits -- only whether
-or not the location may be accessed.
-
-<p>Every time your program reads or writes memory, Valgrind checks the
-A bits associated with the address. If any of them indicate an
-invalid address, an error is emitted. Note that the reads and writes
-themselves do not change the A bits, only consult them.
-
-<p>So how do the A bits get set/cleared? Like this:
-
-<ul>
- <li>When the program starts, all the global data areas are marked as
- accessible.</li><br>
- <p>
-
- <li>When the program does malloc/new, the A bits for the exactly the
- area allocated, and not a byte more, are marked as accessible.
- Upon freeing the area the A bits are changed to indicate
- inaccessibility.</li><br>
- <p>
-
- <li>When the stack pointer register (%esp) moves up or down, A bits
- are set. The rule is that the area from %esp up to the base of
- the stack is marked as accessible, and below %esp is
- inaccessible. (If that sounds illogical, bear in mind that the
- stack grows down, not up, on almost all Unix systems, including
- GNU/Linux.) Tracking %esp like this has the useful side-effect
- that the section of stack used by a function for local variables
- etc is automatically marked accessible on function entry and
- inaccessible on exit.</li><br>
- <p>
-
- <li>When doing system calls, A bits are changed appropriately. For
- example, mmap() magically makes files appear in the process's
- address space, so the A bits must be updated if mmap()
- succeeds.</li><br>
- <p>
-
- <li>Optionally, your program can tell Valgrind about such changes
- explicitly, using the client request mechanism described above.
-</ul>
-
-
-<a name="together"></a>
-<h3>3.3 Putting it all together</h3>
-Valgrind's checking machinery can be summarised as follows:
-
-<ul>
- <li>Each byte in memory has 8 associated V (valid-value) bits,
- saying whether or not the byte has a defined value, and a single
- A (valid-address) bit, saying whether or not the program
- currently has the right to read/write that address.</li><br>
- <p>
-
- <li>When memory is read or written, the relevant A bits are
- consulted. If they indicate an invalid address, Valgrind emits
- an Invalid read or Invalid write error.</li><br>
- <p>
-
- <li>When memory is read into the CPU's integer registers, the
- relevant V bits are fetched from memory and stored in the
- simulated CPU. They are not consulted.</li><br>
- <p>
-
- <li>When an integer register is written out to memory, the V bits
- for that register are written back to memory too.</li><br>
- <p>
-
- <li>When memory is read into the CPU's floating point registers, the
- relevant V bits are read from memory and they are immediately
- checked. If any are invalid, an uninitialised value error is
- emitted. This precludes using the floating-point registers to
- copy possibly-uninitialised memory, but simplifies Valgrind in
- that it does not have to track the validity status of the
- floating-point registers.</li><br>
- <p>
-
- <li>As a result, when a floating-point register is written to
- memory, the associated V bits are set to indicate a valid
- value.</li><br>
- <p>
-
- <li>When values in integer CPU registers are used to generate a
- memory address, or to determine the outcome of a conditional
- branch, the V bits for those values are checked, and an error
- emitted if any of them are undefined.</li><br>
- <p>
-
- <li>When values in integer CPU registers are used for any other
- purpose, Valgrind computes the V bits for the result, but does
- not check them.</li><br>
- <p>
-
- <li>One the V bits for a value in the CPU have been checked, they
- are then set to indicate validity. This avoids long chains of
- errors.</li><br>
- <p>
-
- <li>When values are loaded from memory, valgrind checks the A bits
- for that location and issues an illegal-address warning if
- needed. In that case, the V bits loaded are forced to indicate
- Valid, despite the location being invalid.
- <p>
- This apparently strange choice reduces the amount of confusing
- information presented to the user. It avoids the
- unpleasant phenomenon in which memory is read from a place which
- is both unaddressible and contains invalid values, and, as a
- result, you get not only an invalid-address (read/write) error,
- but also a potentially large set of uninitialised-value errors,
- one for every time the value is used.
- <p>
- There is a hazy boundary case to do with multi-byte loads from
- addresses which are partially valid and partially invalid. See
- details of the flag <code>--partial-loads-ok</code> for details.
- </li><br>
-</ul>
-
-Valgrind intercepts calls to malloc, calloc, realloc, valloc,
-memalign, free, new and delete. The behaviour you get is:
-
-<ul>
-
- <li>malloc/new: the returned memory is marked as addressible but not
- having valid values. This means you have to write on it before
- you can read it.</li><br>
- <p>
-
- <li>calloc: returned memory is marked both addressible and valid,
- since calloc() clears the area to zero.</li><br>
- <p>
-
- <li>realloc: if the new size is larger than the old, the new section
- is addressible but invalid, as with malloc.</li><br>
- <p>
-
- <li>If the new size is smaller, the dropped-off section is marked as
- unaddressible. You may only pass to realloc a pointer
- previously issued to you by malloc/calloc/realloc.</li><br>
- <p>
-
- <li>free/delete: you may only pass to free a pointer previously
- issued to you by malloc/calloc/realloc, or the value
- NULL. Otherwise, Valgrind complains. If the pointer is indeed
- valid, Valgrind marks the entire area it points at as
- unaddressible, and places the block in the freed-blocks-queue.
- The aim is to defer as long as possible reallocation of this
- block. Until that happens, all attempts to access it will
- elicit an invalid-address error, as you would hope.</li><br>
-</ul>
-
-
-
-<a name="signals"></a>
-<h3>3.4 Signals</h3>
-
-Valgrind provides suitable handling of signals, so, provided you stick
-to POSIX stuff, you should be ok. Basic sigaction() and sigprocmask()
-are handled. Signal handlers may return in the normal way or do
-longjmp(); both should work ok. As specified by POSIX, a signal is
-blocked in its own handler. Default actions for signals should work
-as before. Etc, etc.
-
-<p>Under the hood, dealing with signals is a real pain, and Valgrind's
-simulation leaves much to be desired. If your program does
-way-strange stuff with signals, bad things may happen. If so, let me
-know. I don't promise to fix it, but I'd at least like to be aware of
-it.
-
-
-<a name="leaks"></a>
-<h3>3.5 Memory leak detection</h3>
-
-Valgrind keeps track of all memory blocks issued in response to calls
-to malloc/calloc/realloc/new. So when the program exits, it knows
-which blocks are still outstanding -- have not been returned, in other
-words. Ideally, you want your program to have no blocks still in use
-at exit. But many programs do.
-
-<p>For each such block, Valgrind scans the entire address space of the
-process, looking for pointers to the block. One of three situations
-may result:
-
-<ul>
- <li>A pointer to the start of the block is found. This usually
- indicates programming sloppiness; since the block is still
- pointed at, the programmer could, at least in principle, free'd
- it before program exit.</li><br>
- <p>
-
- <li>A pointer to the interior of the block is found. The pointer
- might originally have pointed to the start and have been moved
- along, or it might be entirely unrelated. Valgrind deems such a
- block as "dubious", that is, possibly leaked,
- because it's unclear whether or
- not a pointer to it still exists.</li><br>
- <p>
-
- <li>The worst outcome is that no pointer to the block can be found.
- The block is classified as "leaked", because the
- programmer could not possibly have free'd it at program exit,
- since no pointer to it exists. This might be a symptom of
- having lost the pointer at some earlier point in the
- program.</li>
-</ul>
-
-Valgrind reports summaries about leaked and dubious blocks.
-For each such block, it will also tell you where the block was
-allocated. This should help you figure out why the pointer to it has
-been lost. In general, you should attempt to ensure your programs do
-not have any leaked or dubious blocks at exit.
-
-<p>The precise area of memory in which Valgrind searches for pointers
-is: all naturally-aligned 4-byte words for which all A bits indicate
-addressibility and all V bits indicated that the stored value is
-actually valid.
-
-<p><hr width="100%">
-
-
-<a name="limits"></a>
-<h2>4 Limitations</h2>
-
-The following list of limitations seems depressingly long. However,
-most programs actually work fine.
-
-<p>Valgrind will run x86-GNU/Linux ELF dynamically linked binaries, on
-a kernel 2.2.X or 2.4.X system, subject to the following constraints:
-
-<ul>
- <li>No MMX, SSE, SSE2, 3DNow instructions. If the translator
- encounters these, Valgrind will simply give up. It may be
- possible to add support for them at a later time. Intel added a
- few instructions such as "cmov" to the integer instruction set
- on Pentium and later processors, and these are supported.
- Nevertheless it's safest to think of Valgrind as implementing
- the 486 instruction set.</li><br>
- <p>
-
- <li>Pthreads support is improving, but there are still significant
- limitations in that department. See the section above on
- Pthreads. Note that your program must be dynamically linked
- against <code>libpthread.so</code>, so that Valgrind can
- substitute its own implementation at program startup time. If
- you're statically linked against it, things will fail
- badly.</li><br>
- <p>
-
- <li>Valgrind assumes that the floating point registers are not used
- as intermediaries in memory-to-memory copies, so it immediately
- checks V bits in floating-point loads/stores. If you want to
- write code which copies around possibly-uninitialised values,
- you must ensure these travel through the integer registers, not
- the FPU.</li><br>
- <p>
-
- <li>If your program does its own memory management, rather than
- using malloc/new/free/delete, it should still work, but
- Valgrind's error checking won't be so effective.</li><br>
- <p>
-
- <li>Valgrind's signal simulation is not as robust as it could be.
- Basic POSIX-compliant sigaction and sigprocmask functionality is
- supplied, but it's conceivable that things could go badly awry
- if you do wierd things with signals. Workaround: don't.
- Programs that do non-POSIX signal tricks are in any case
- inherently unportable, so should be avoided if
- possible.</li><br>
- <p>
-
- <li>Programs which switch stacks are not well handled. Valgrind
- does have support for this, but I don't have great faith in it.
- It's difficult -- there's no cast-iron way to decide whether a
- large change in %esp is as a result of the program switching
- stacks, or merely allocating a large object temporarily on the
- current stack -- yet Valgrind needs to handle the two situations
- differently. 1 May 02: this probably interacts badly with the
- new pthread support. I haven't checked properly.</li><br>
- <p>
-
- <li>x86 instructions, and system calls, have been implemented on
- demand. So it's possible, although unlikely, that a program
- will fall over with a message to that effect. If this happens,
- please mail me ALL the details printed out, so I can try and
- implement the missing feature.</li><br>
- <p>
-
- <li>x86 floating point works correctly, but floating-point code may
- run even more slowly than integer code, due to my simplistic
- approach to FPU emulation.</li><br>
- <p>
-
- <li>You can't Valgrind-ize statically linked binaries. Valgrind
- relies on the dynamic-link mechanism to gain control at
- startup.</li><br>
- <p>
-
- <li>Memory consumption of your program is majorly increased whilst
- running under Valgrind. This is due to the large amount of
- adminstrative information maintained behind the scenes. Another
- cause is that Valgrind dynamically translates the original
- executable. Translated, instrumented code is 14-16 times larger
- than the original (!) so you can easily end up with 30+ MB of
- translations when running (eg) a web browser.
- </li>
-</ul>
-
-Programs which are known not to work are:
-
-<ul>
- <li>emacs starts up but immediately concludes it is out of memory
- and aborts. Emacs has it's own memory-management scheme, but I
- don't understand why this should interact so badly with
- Valgrind. Emacs works fine if you build it to use the standard
- malloc/free routines.</li><br>
- <p>
-</ul>
-
-Known platform-specific limitations, as of release 1.0.0:
-
-<ul>
- <li>On Red Hat 7.3, there have been reports of link errors (at
- program start time) for threaded programs using
- <code>__pthread_clock_gettime</code> and
- <code>__pthread_clock_settime</code>. This appears to be due to
- <code>/lib/librt-2.2.5.so</code> needing them. Unfortunately I
- do not understand enough about this problem to fix it properly,
- and I can't reproduce it on my test RedHat 7.3 system. Please
- mail me if you have more information / understanding. </li><br>
- <p>
- <li>
- 1.0.0 now partially works on Red Hat 7.3.92 ("Limbo"
- public beta). However, don't expect a smooth ride.
- Basically valgrind won't work as-is with any
- glibc-2.3 based system. Limbo is just a little pre glibc-2.3
- and it just about works. Limbo is also gcc-3.1 based and so
- suffers from the problems in the following point.</li><br>
- <p>
- <li>
- Inlining of string functions with gcc-3.1 or above causes a
- large number of false reports of uninitialised value uses. I
- know what the problem is and roughly how to fix it, but I need
- to devise a reasonably efficient fix. Try to reduce the
- optimisation level, or use <code>-fno-builtin-strlen</code> in
- the meantime. Or use an earlier gcc.</li><br>
- <p>
-</ul>
-
-
-<p><hr width="100%">
-
-
-<a name="howitworks"></a>
-<h2>5 How it works -- a rough overview</h2>
-Some gory details, for those with a passion for gory details. You
-don't need to read this section if all you want to do is use Valgrind.
-
-<a name="startb"></a>
-<h3>5.1 Getting started</h3>
-
-Valgrind is compiled into a shared object, valgrind.so. The shell
-script valgrind sets the LD_PRELOAD environment variable to point to
-valgrind.so. This causes the .so to be loaded as an extra library to
-any subsequently executed dynamically-linked ELF binary, viz, the
-program you want to debug.
-
-<p>The dynamic linker allows each .so in the process image to have an
-initialisation function which is run before main(). It also allows
-each .so to have a finalisation function run after main() exits.
-
-<p>When valgrind.so's initialisation function is called by the dynamic
-linker, the synthetic CPU to starts up. The real CPU remains locked
-in valgrind.so for the entire rest of the program, but the synthetic
-CPU returns from the initialisation function. Startup of the program
-now continues as usual -- the dynamic linker calls all the other .so's
-initialisation routines, and eventually runs main(). This all runs on
-the synthetic CPU, not the real one, but the client program cannot
-tell the difference.
-
-<p>Eventually main() exits, so the synthetic CPU calls valgrind.so's
-finalisation function. Valgrind detects this, and uses it as its cue
-to exit. It prints summaries of all errors detected, possibly checks
-for memory leaks, and then exits the finalisation routine, but now on
-the real CPU. The synthetic CPU has now lost control -- permanently
--- so the program exits back to the OS on the real CPU, just as it
-would have done anyway.
-
-<p>On entry, Valgrind switches stacks, so it runs on its own stack.
-On exit, it switches back. This means that the client program
-continues to run on its own stack, so we can switch back and forth
-between running it on the simulated and real CPUs without difficulty.
-This was an important design decision, because it makes it easy (well,
-significantly less difficult) to debug the synthetic CPU.
-
-
-<a name="engine"></a>
-<h3>5.2 The translation/instrumentation engine</h3>
-
-Valgrind does not directly run any of the original program's code. Only
-instrumented translations are run. Valgrind maintains a translation
-table, which allows it to find the translation quickly for any branch
-target (code address). If no translation has yet been made, the
-translator - a just-in-time translator - is summoned. This makes an
-instrumented translation, which is added to the collection of
-translations. Subsequent jumps to that address will use this
-translation.
-
-<p>Valgrind no longer directly supports detection of self-modifying
-code. Such checking is expensive, and in practice (fortunately)
-almost no applications need it. However, to help people who are
-debugging dynamic code generation systems, there is a Client Request
-(basically a macro you can put in your program) which directs Valgrind
-to discard translations in a given address range. So Valgrind can
-still work in this situation provided the client tells it when
-code has become out-of-date and needs to be retranslated.
-
-<p>The JITter translates basic blocks -- blocks of straight-line-code
--- as single entities. To minimise the considerable difficulties of
-dealing with the x86 instruction set, x86 instructions are first
-translated to a RISC-like intermediate code, similar to sparc code,
-but with an infinite number of virtual integer registers. Initially
-each insn is translated seperately, and there is no attempt at
-instrumentation.
-
-<p>The intermediate code is improved, mostly so as to try and cache
-the simulated machine's registers in the real machine's registers over
-several simulated instructions. This is often very effective. Also,
-we try to remove redundant updates of the simulated machines's
-condition-code register.
-
-<p>The intermediate code is then instrumented, giving more
-intermediate code. There are a few extra intermediate-code operations
-to support instrumentation; it is all refreshingly simple. After
-instrumentation there is a cleanup pass to remove redundant value
-checks.
-
-<p>This gives instrumented intermediate code which mentions arbitrary
-numbers of virtual registers. A linear-scan register allocator is
-used to assign real registers and possibly generate spill code. All
-of this is still phrased in terms of the intermediate code. This
-machinery is inspired by the work of Reuben Thomas (MITE).
-
-<p>Then, and only then, is the final x86 code emitted. The
-intermediate code is carefully designed so that x86 code can be
-generated from it without need for spare registers or other
-inconveniences.
-
-<p>The translations are managed using a traditional LRU-based caching
-scheme. The translation cache has a default size of about 14MB.
-
-<a name="track"></a>
-
-<h3>5.3 Tracking the status of memory</h3> Each byte in the
-process' address space has nine bits associated with it: one A bit and
-eight V bits. The A and V bits for each byte are stored using a
-sparse array, which flexibly and efficiently covers arbitrary parts of
-the 32-bit address space without imposing significant space or
-performance overheads for the parts of the address space never
-visited. The scheme used, and speedup hacks, are described in detail
-at the top of the source file vg_memory.c, so you should read that for
-the gory details.
-
-<a name="sys_calls"></a>
-
-<h3>5.4 System calls</h3>
-All system calls are intercepted. The memory status map is consulted
-before and updated after each call. It's all rather tiresome. See
-vg_syscall_mem.c for details.
-
-<a name="sys_signals"></a>
-
-<h3>5.5 Signals</h3>
-All system calls to sigaction() and sigprocmask() are intercepted. If
-the client program is trying to set a signal handler, Valgrind makes a
-note of the handler address and which signal it is for. Valgrind then
-arranges for the same signal to be delivered to its own handler.
-
-<p>When such a signal arrives, Valgrind's own handler catches it, and
-notes the fact. At a convenient safe point in execution, Valgrind
-builds a signal delivery frame on the client's stack and runs its
-handler. If the handler longjmp()s, there is nothing more to be said.
-If the handler returns, Valgrind notices this, zaps the delivery
-frame, and carries on where it left off before delivering the signal.
-
-<p>The purpose of this nonsense is that setting signal handlers
-essentially amounts to giving callback addresses to the Linux kernel.
-We can't allow this to happen, because if it did, signal handlers
-would run on the real CPU, not the simulated one. This means the
-checking machinery would not operate during the handler run, and,
-worse, memory permissions maps would not be updated, which could cause
-spurious error reports once the handler had returned.
-
-<p>An even worse thing would happen if the signal handler longjmp'd
-rather than returned: Valgrind would completely lose control of the
-client program.
-
-<p>Upshot: we can't allow the client to install signal handlers
-directly. Instead, Valgrind must catch, on behalf of the client, any
-signal the client asks to catch, and must delivery it to the client on
-the simulated CPU, not the real one. This involves considerable
-gruesome fakery; see vg_signals.c for details.
-<p>
-
-<hr width="100%">
-
-<a name="example"></a>
-<h2>6 Example</h2>
-This is the log for a run of a small program. The program is in fact
-correct, and the reported error is as the result of a potentially serious
-code generation bug in GNU g++ (snapshot 20010527).
-<pre>
-sewardj@phoenix:~/newmat10$
-~/Valgrind-6/valgrind -v ./bogon
-==25832== Valgrind 0.10, a memory error detector for x86 RedHat 7.1.
-==25832== Copyright (C) 2000-2001, and GNU GPL'd, by Julian Seward.
-==25832== Startup, with flags:
-==25832== --suppressions=/home/sewardj/Valgrind/redhat71.supp
-==25832== reading syms from /lib/ld-linux.so.2
-==25832== reading syms from /lib/libc.so.6
-==25832== reading syms from /mnt/pima/jrs/Inst/lib/libgcc_s.so.0
-==25832== reading syms from /lib/libm.so.6
-==25832== reading syms from /mnt/pima/jrs/Inst/lib/libstdc++.so.3
-==25832== reading syms from /home/sewardj/Valgrind/valgrind.so
-==25832== reading syms from /proc/self/exe
-==25832== loaded 5950 symbols, 142333 line number locations
-==25832==
-==25832== Invalid read of size 4
-==25832== at 0x8048724: _ZN10BandMatrix6ReSizeEiii (bogon.cpp:45)
-==25832== by 0x80487AF: main (bogon.cpp:66)
-==25832== by 0x40371E5E: __libc_start_main (libc-start.c:129)
-==25832== by 0x80485D1: (within /home/sewardj/newmat10/bogon)
-==25832== Address 0xBFFFF74C is not stack'd, malloc'd or free'd
-==25832==
-==25832== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
-==25832== malloc/free: in use at exit: 0 bytes in 0 blocks.
-==25832== malloc/free: 0 allocs, 0 frees, 0 bytes allocated.
-==25832== For a detailed leak analysis, rerun with: --leak-check=yes
-==25832==
-==25832== exiting, did 1881 basic blocks, 0 misses.
-==25832== 223 translations, 3626 bytes in, 56801 bytes out.
-</pre>
-<p>The GCC folks fixed this about a week before gcc-3.0 shipped.
-<hr width="100%">
-<p>
-
-
<a name="cache"></a>
-<h2>7 Cache profiling</h2>
-As well as memory debugging, Valgrind also allows you to do cache simulations
-and annotate your source line-by-line with the number of cache misses. In
-particular, it records:
+<h2>1 Cache profiling</h2>
+Cachegrind is a tool for doing cache simulations and annotate your source
+line-by-line with the number of cache misses. In particular, it records:
<ul>
<li>L1 instruction cache reads and misses;
<li>L1 data cache reads and read misses, writes and write misses;
Any feedback, bug-fixes, suggestions, etc, welcome.
-<h3>7.1 Overview</h3>
+<h3>1.1 Overview</h3>
First off, as for normal Valgrind use, you probably want to turn on debugging
info (the <code>-g</code> flag). But by contrast with normal Valgrind use, you
probably <b>do</b> want to turn optimisation on, since you should profile your
The steps are described in detail in the following sections.<p>
-<h3>7.2 Cache simulation specifics</h3>
+<h3>1.2 Cache simulation specifics</h3>
Cachegrind uses a simulation for a machine with a split L1 cache and a unified
L2 cache. This configuration is used for all (modern) x86-based machines we
interested to hear from anyone who does.
<a name="profile"></a>
-<h3>7.3 Profiling programs</h3>
+<h3>1.3 Profiling programs</h3>
Cache profiling is enabled by using the <code>--cachesim=yes</code>
option to the <code>valgrind</code> shell script. Alternatively, it
Combined instruction and data figures for the L2 cache follow that.<p>
-<h3>7.4 Output file</h3>
+<h3>1.4 Output file</h3>
As well as printing summary information, Cachegrind also writes
line-by-line cache profiling information to a file named
of programs that spawn child processes.
<a name="profileflags"></a>
-<h3>7.5 Cachegrind options</h3>
+<h3>1.5 Cachegrind options</h3>
Cachegrind accepts all the options that Valgrind does, although some of them
(ones related to memory checking) don't do anything when cache profiling.<p>
<a name="annotate"></a>
-<h3>7.6 Annotating C/C++ programs</h3>
+<h3>1.6 Annotating C/C++ programs</h3>
Before using <code>vg_annotate</code>, it is worth widening your
window to be at least 120-characters wide if possible, as the output
large!
-<h3>7.7 Annotating assembler programs</h3>
+<h3>1.7 Annotating assembler programs</h3>
Valgrind can annotate assembler programs too, or annotate the
assembler generated for your C program. Sometimes this is useful for
programs.
-<h3>7.8 <code>vg_annotate</code> options</h3>
+<h3>1.8 <code>vg_annotate</code> options</h3>
<ul>
<li><code>--<i>pid</i></code></li><p>
</ul>
-<h3>7.9 Warnings</h3>
+<h3>1.9 Warnings</h3>
There are a couple of situations in which vg_annotate issues warnings.
<ul>
</ul>
-<h3>7.10 Things to watch out for</h3>
+<h3>1.10 Things to watch out for</h3>
Some odd things that can occur during annotation:
<ul>
please let us know.<p>
-<h3>7.11 Accuracy</h3>
+<h3>1.11 Accuracy</h3>
Valgrind's cache profiling has a number of shortcomings:
<ul>
hopefully they should be close enough to be useful.<p>
-<h3>7.12 Todo</h3>
+<h3>1.12 Todo</h3>
<ul>
<li>Program start-up/shut-down calls a lot of functions that aren't
interesting and just complicate the output. Would be nice to exclude
<body>
<br>
<a href="manual.html#contents"><b>Contents of this manual</b></a><br>
- <a href="manual.html#intro">1 Introduction</a><br>
- <a href="manual.html#whatfor">1.1 What Valgrind is for</a><br>
- <a href="manual.html#whatdoes">1.2 What it does with
- your program</a>
+ <a href="manual.html#cache">1 <b>How to use Cachegrind</b></a></h4>
<p>
- <a href="manual.html#howtouse">2 <b>How to use it, and how to
- make sense of the results</b></a><br>
- <a href="manual.html#starta">2.1 Getting started</a><br>
- <a href="manual.html#comment">2.2 The commentary</a><br>
- <a href="manual.html#report">2.3 Reporting of errors</a><br>
- <a href="manual.html#suppress">2.4 Suppressing errors</a><br>
- <a href="manual.html#flags">2.5 Command-line flags</a><br>
- <a href="manual.html#errormsgs">2.6 Explanation of error messages</a><br>
- <a href="manual.html#suppfiles">2.7 Writing suppressions files</a><br>
- <a href="manual.html#clientreq">2.8 The Client Request mechanism</a><br>
- <a href="manual.html#pthreads">2.9 Support for POSIX pthreads</a><br>
- <a href="manual.html#install">2.10 Building and installing</a><br>
- <a href="manual.html#problems">2.11 If you have problems</a>
- <p>
- <a href="manual.html#machine">3 <b>Details of the checking machinery</b></a><br>
- <a href="manual.html#vvalue">3.1 Valid-value (V) bits</a><br>
- <a href="manual.html#vaddress">3.2 Valid-address (A) bits</a><br>
- <a href="manual.html#together">3.3 Putting it all together</a><br>
- <a href="manual.html#signals">3.4 Signals</a><br>
- <a href="manual.html#leaks">3.5 Memory leak detection</a>
- <p>
- <a href="manual.html#limits">4 <b>Limitations</b></a><br>
- <p>
- <a href="manual.html#howitworks">5 <b>How it works -- a rough overview</b></a><br>
- <a href="manual.html#startb">5.1 Getting started</a><br>
- <a href="manual.html#engine">5.2 The translation/instrumentation engine</a><br>
- <a href="manual.html#track">5.3 Tracking the status of memory</a><br>
- <a href="manual.html#sys_calls">5.4 System calls</a><br>
- <a href="manual.html#sys_signals">5.5 Signals</a>
- <p>
- <a href="manual.html#example">6 <b>An example</b></a><br>
- <p>
- <a href="manual.html#cache">7 <b>Cache profiling</b></a></h4>
- <p>
- <a href="techdocs.html">8 <b>The design and implementation of Valgrind</b></a><br>
+ <a href="techdocs.html">2 <b>How Cachegrind works</b></a><br>
</body>
</html>
<body bgcolor="#ffffff">
<a name="title"> </a>
-<h1 align=center>The design and implementation of Valgrind</h1>
+<h1 align=center>How Cachegrind works</h1>
<center>
Detailed technical notes for hackers, maintainers and the
-<hr width="100%">
-
-<h2>Introduction</h2>
-
-This document contains a detailed, highly-technical description of the
-internals of Valgrind. This is not the user manual; if you are an
-end-user of Valgrind, you do not want to read this. Conversely, if
-you really are a hacker-type and want to know how it works, I assume
-that you have read the user manual thoroughly.
-<p>
-You may need to read this document several times, and carefully. Some
-important things, I only say once.
-
-
-<h3>History</h3>
-
-Valgrind came into public view in late Feb 2002. However, it has been
-under contemplation for a very long time, perhaps seriously for about
-five years. Somewhat over two years ago, I started working on the x86
-code generator for the Glasgow Haskell Compiler
-(http://www.haskell.org/ghc), gaining familiarity with x86 internals
-on the way. I then did Cacheprof (http://www.cacheprof.org), gaining
-further x86 experience. Some time around Feb 2000 I started
-experimenting with a user-space x86 interpreter for x86-Linux. This
-worked, but it was clear that a JIT-based scheme would be necessary to
-give reasonable performance for Valgrind. Design work for the JITter
-started in earnest in Oct 2000, and by early 2001 I had an x86-to-x86
-dynamic translator which could run quite large programs. This
-translator was in a sense pointless, since it did not do any
-instrumentation or checking.
-
-<p>
-Most of the rest of 2001 was taken up designing and implementing the
-instrumentation scheme. The main difficulty, which consumed a lot
-of effort, was to design a scheme which did not generate large numbers
-of false uninitialised-value warnings. By late 2001 a satisfactory
-scheme had been arrived at, and I started to test it on ever-larger
-programs, with an eventual eye to making it work well enough so that
-it was helpful to folks debugging the upcoming version 3 of KDE. I've
-used KDE since before version 1.0, and wanted to Valgrind to be an
-indirect contribution to the KDE 3 development effort. At the start of
-Feb 02 the kde-core-devel crew started using it, and gave a huge
-amount of helpful feedback and patches in the space of three weeks.
-Snapshot 20020306 is the result.
-
-<p>
-In the best Unix tradition, or perhaps in the spirit of Fred Brooks'
-depressing-but-completely-accurate epitaph "build one to throw away;
-you will anyway", much of Valgrind is a second or third rendition of
-the initial idea. The instrumentation machinery
-(<code>vg_translate.c</code>, <code>vg_memory.c</code>) and core CPU
-simulation (<code>vg_to_ucode.c</code>, <code>vg_from_ucode.c</code>)
-have had three redesigns and rewrites; the register allocator,
-low-level memory manager (<code>vg_malloc2.c</code>) and symbol table
-reader (<code>vg_symtab2.c</code>) are on the second rewrite. In a
-sense, this document serves to record some of the knowledge gained as
-a result.
-
-
-<h3>Design overview</h3>
-
-Valgrind is compiled into a Linux shared object,
-<code>valgrind.so</code>, and also a dummy one,
-<code>valgrinq.so</code>, of which more later. The
-<code>valgrind</code> shell script adds <code>valgrind.so</code> to
-the <code>LD_PRELOAD</code> list of extra libraries to be
-loaded with any dynamically linked library. This is a standard trick,
-one which I assume the <code>LD_PRELOAD</code> mechanism was developed
-to support.
-
-<p>
-<code>valgrind.so</code>
-is linked with the <code>-z initfirst</code> flag, which requests that
-its initialisation code is run before that of any other object in the
-executable image. When this happens, valgrind gains control. The
-real CPU becomes "trapped" in <code>valgrind.so</code> and the
-translations it generates. The synthetic CPU provided by Valgrind
-does, however, return from this initialisation function. So the
-normal startup actions, orchestrated by the dynamic linker
-<code>ld.so</code>, continue as usual, except on the synthetic CPU,
-not the real one. Eventually <code>main</code> is run and returns,
-and then the finalisation code of the shared objects is run,
-presumably in inverse order to which they were initialised. Remember,
-this is still all happening on the simulated CPU. Eventually
-<code>valgrind.so</code>'s own finalisation code is called. It spots
-this event, shuts down the simulated CPU, prints any error summaries
-and/or does leak detection, and returns from the initialisation code
-on the real CPU. At this point, in effect the real and synthetic CPUs
-have merged back into one, Valgrind has lost control of the program,
-and the program finally <code>exit()s</code> back to the kernel in the
-usual way.
-
-<p>
-The normal course of activity, one Valgrind has started up, is as
-follows. Valgrind never runs any part of your program (usually
-referred to as the "client"), not a single byte of it, directly.
-Instead it uses function <code>VG_(translate)</code> to translate
-basic blocks (BBs, straight-line sequences of code) into instrumented
-translations, and those are run instead. The translations are stored
-in the translation cache (TC), <code>vg_tc</code>, with the
-translation table (TT), <code>vg_tt</code> supplying the
-original-to-translation code address mapping. Auxiliary array
-<code>VG_(tt_fast)</code> is used as a direct-map cache for fast
-lookups in TT; it usually achieves a hit rate of around 98% and
-facilitates an orig-to-trans lookup in 4 x86 insns, which is not bad.
-
-<p>
-Function <code>VG_(dispatch)</code> in <code>vg_dispatch.S</code> is
-the heart of the JIT dispatcher. Once a translated code address has
-been found, it is executed simply by an x86 <code>call</code>
-to the translation. At the end of the translation, the next
-original code addr is loaded into <code>%eax</code>, and the
-translation then does a <code>ret</code>, taking it back to the
-dispatch loop, with, interestingly, zero branch mispredictions.
-The address requested in <code>%eax</code> is looked up first in
-<code>VG_(tt_fast)</code>, and, if not found, by calling C helper
-<code>VG_(search_transtab)</code>. If there is still no translation
-available, <code>VG_(dispatch)</code> exits back to the top-level
-C dispatcher <code>VG_(toploop)</code>, which arranges for
-<code>VG_(translate)</code> to make a new translation. All fairly
-unsurprising, really. There are various complexities described below.
-
-<p>
-The translator, orchestrated by <code>VG_(translate)</code>, is
-complicated but entirely self-contained. It is described in great
-detail in subsequent sections. Translations are stored in TC, with TT
-tracking administrative information. The translations are subject to
-an approximate LRU-based management scheme. With the current
-settings, the TC can hold at most about 15MB of translations, and LRU
-passes prune it to about 13.5MB. Given that the
-orig-to-translation expansion ratio is about 13:1 to 14:1, this means
-TC holds translations for more or less a megabyte of original code,
-which generally comes to about 70000 basic blocks for C++ compiled
-with optimisation on. Generating new translations is expensive, so it
-is worth having a large TC to minimise the (capacity) miss rate.
-
-<p>
-The dispatcher, <code>VG_(dispatch)</code>, receives hints from
-the translations which allow it to cheaply spot all control
-transfers corresponding to x86 <code>call</code> and <code>ret</code>
-instructions. It has to do this in order to spot some special events:
-<ul>
-<li>Calls to <code>VG_(shutdown)</code>. This is Valgrind's cue to
- exit. NOTE: actually this is done a different way; it should be
- cleaned up.
-<p>
-<li>Returns of system call handlers, to the return address
- <code>VG_(signalreturn_bogusRA)</code>. The signal simulator
- needs to know when a signal handler is returning, so we spot
- jumps (returns) to this address.
-<p>
-<li>Calls to <code>vg_trap_here</code>. All <code>malloc</code>,
- <code>free</code>, etc calls that the client program makes are
- eventually routed to a call to <code>vg_trap_here</code>,
- and Valgrind does its own special thing with these calls.
- In effect this provides a trapdoor, by which Valgrind can
- intercept certain calls on the simulated CPU, run the call as it
- sees fit itself (on the real CPU), and return the result to
- the simulated CPU, quite transparently to the client program.
-</ul>
-Valgrind intercepts the client's <code>malloc</code>,
-<code>free</code>, etc,
-calls, so that it can store additional information. Each block
-<code>malloc</code>'d by the client gives rise to a shadow block
-in which Valgrind stores the call stack at the time of the
-<code>malloc</code>
-call. When the client calls <code>free</code>, Valgrind tries to
-find the shadow block corresponding to the address passed to
-<code>free</code>, and emits an error message if none can be found.
-If it is found, the block is placed on the freed blocks queue
-<code>vg_freed_list</code>, it is marked as inaccessible, and
-its shadow block now records the call stack at the time of the
-<code>free</code> call. Keeping <code>free</code>'d blocks in
-this queue allows Valgrind to spot all (presumably invalid) accesses
-to them. However, once the volume of blocks in the free queue
-exceeds <code>VG_(clo_freelist_vol)</code>, blocks are finally
-removed from the queue.
-
-<p>
-Keeping track of A and V bits (note: if you don't know what these are,
-you haven't read the user guide carefully enough) for memory is done
-in <code>vg_memory.c</code>. This implements a sparse array structure
-which covers the entire 4G address space in a way which is reasonably
-fast and reasonably space efficient. The 4G address space is divided
-up into 64K sections, each covering 64Kb of address space. Given a
-32-bit address, the top 16 bits are used to select one of the 65536
-entries in <code>VG_(primary_map)</code>. The resulting "secondary"
-(<code>SecMap</code>) holds A and V bits for the 64k of address space
-chunk corresponding to the lower 16 bits of the address.
-
-
-<h3>Design decisions</h3>
-
-Some design decisions were motivated by the need to make Valgrind
-debuggable. Imagine you are writing a CPU simulator. It works fairly
-well. However, you run some large program, like Netscape, and after
-tens of millions of instructions, it crashes. How can you figure out
-where in your simulator the bug is?
-
-<p>
-Valgrind's answer is: cheat. Valgrind is designed so that it is
-possible to switch back to running the client program on the real
-CPU at any point. Using the <code>--stop-after= </code> flag, you can
-ask Valgrind to run just some number of basic blocks, and then
-run the rest of the way on the real CPU. If you are searching for
-a bug in the simulated CPU, you can use this to do a binary search,
-which quickly leads you to the specific basic block which is
-causing the problem.
-
-<p>
-This is all very handy. It does constrain the design in certain
-unimportant ways. Firstly, the layout of memory, when viewed from the
-client's point of view, must be identical regardless of whether it is
-running on the real or simulated CPU. This means that Valgrind can't
-do pointer swizzling -- well, no great loss -- and it can't run on
-the same stack as the client -- again, no great loss.
-Valgrind operates on its own stack, <code>VG_(stack)</code>, which
-it switches to at startup, temporarily switching back to the client's
-stack when doing system calls for the client.
-
-<p>
-Valgrind also receives signals on its own stack,
-<code>VG_(sigstack)</code>, but for different gruesome reasons
-discussed below.
-
-<p>
-This nice clean switch-back-to-the-real-CPU-whenever-you-like story
-is muddied by signals. Problem is that signals arrive at arbitrary
-times and tend to slightly perturb the basic block count, with the
-result that you can get close to the basic block causing a problem but
-can't home in on it exactly. My kludgey hack is to define
-<code>SIGNAL_SIMULATION</code> to 1 towards the bottom of
-<code>vg_syscall_mem.c</code>, so that signal handlers are run on the
-real CPU and don't change the BB counts.
-
-<p>
-A second hole in the switch-back-to-real-CPU story is that Valgrind's
-way of delivering signals to the client is different from that of the
-kernel. Specifically, the layout of the signal delivery frame, and
-the mechanism used to detect a sighandler returning, are different.
-So you can't expect to make the transition inside a sighandler and
-still have things working, but in practice that's not much of a
-restriction.
-
-<p>
-Valgrind's implementation of <code>malloc</code>, <code>free</code>,
-etc, (in <code>vg_clientmalloc.c</code>, not the low-level stuff in
-<code>vg_malloc2.c</code>) is somewhat complicated by the need to
-handle switching back at arbitrary points. It does work tho.
-
-
-
-<h3>Correctness</h3>
-
-There's only one of me, and I have a Real Life (tm) as well as hacking
-Valgrind [allegedly :-]. That means I don't have time to waste
-chasing endless bugs in Valgrind. My emphasis is therefore on doing
-everything as simply as possible, with correctness, stability and
-robustness being the number one priority, more important than
-performance or functionality. As a result:
-<ul>
-<li>The code is absolutely loaded with assertions, and these are
- <b>permanently enabled.</b> I have no plan to remove or disable
- them later. Over the past couple of months, as valgrind has
- become more widely used, they have shown their worth, pulling
- up various bugs which would otherwise have appeared as
- hard-to-find segmentation faults.
- <p>
- I am of the view that it's acceptable to spend 5% of the total
- running time of your valgrindified program doing assertion checks
- and other internal sanity checks.
-<p>
-<li>Aside from the assertions, valgrind contains various sets of
- internal sanity checks, which get run at varying frequencies
- during normal operation. <code>VG_(do_sanity_checks)</code>
- runs every 1000 basic blocks, which means 500 to 2000 times/second
- for typical machines at present. It checks that Valgrind hasn't
- overrun its private stack, and does some simple checks on the
- memory permissions maps. Once every 25 calls it does some more
- extensive checks on those maps. Etc, etc.
- <p>
- The following components also have sanity check code, which can
- be enabled to aid debugging:
- <ul>
- <li>The low-level memory-manager
- (<code>VG_(mallocSanityCheckArena)</code>). This does a
- complete check of all blocks and chains in an arena, which
- is very slow. Is not engaged by default.
- <p>
- <li>The symbol table reader(s): various checks to ensure
- uniqueness of mappings; see <code>VG_(read_symbols)</code>
- for a start. Is permanently engaged.
- <p>
- <li>The A and V bit tracking stuff in <code>vg_memory.c</code>.
- This can be compiled with cpp symbol
- <code>VG_DEBUG_MEMORY</code> defined, which removes all the
- fast, optimised cases, and uses simple-but-slow fallbacks
- instead. Not engaged by default.
- <p>
- <li>Ditto <code>VG_DEBUG_LEAKCHECK</code>.
- <p>
- <li>The JITter parses x86 basic blocks into sequences of
- UCode instructions. It then sanity checks each one with
- <code>VG_(saneUInstr)</code> and sanity checks the sequence
- as a whole with <code>VG_(saneUCodeBlock)</code>. This stuff
- is engaged by default, and has caught some way-obscure bugs
- in the simulated CPU machinery in its time.
- <p>
- <li>The system call wrapper does
- <code>VG_(first_and_last_secondaries_look_plausible)</code> after
- every syscall; this is known to pick up bugs in the syscall
- wrappers. Engaged by default.
- <p>
- <li>The main dispatch loop, in <code>VG_(dispatch)</code>, checks
- that translations do not set <code>%ebp</code> to any value
- different from <code>VG_EBP_DISPATCH_CHECKED</code> or
- <code>& VG_(baseBlock)</code>. In effect this test is free,
- and is permanently engaged.
- <p>
- <li>There are a couple of ifdefed-out consistency checks I
- inserted whilst debugging the new register allocater,
- <code>vg_do_register_allocation</code>.
- </ul>
-<p>
-<li>I try to avoid techniques, algorithms, mechanisms, etc, for which
- I can supply neither a convincing argument that they are correct,
- nor sanity-check code which might pick up bugs in my
- implementation. I don't always succeed in this, but I try.
- Basically the idea is: avoid techniques which are, in practice,
- unverifiable, in some sense. When doing anything, always have in
- mind: "how can I verify that this is correct?"
-</ul>
-
-<p>
-Some more specific things are:
-
-<ul>
-<li>Valgrind runs in the same namespace as the client, at least from
- <code>ld.so</code>'s point of view, and it therefore absolutely
- had better not export any symbol with a name which could clash
- with that of the client or any of its libraries. Therefore, all
- globally visible symbols exported from <code>valgrind.so</code>
- are defined using the <code>VG_</code> CPP macro. As you'll see
- from <code>vg_constants.h</code>, this appends some arbitrary
- prefix to the symbol, in order that it be, we hope, globally
- unique. Currently the prefix is <code>vgPlain_</code>. For
- convenience there are also <code>VGM_</code>, <code>VGP_</code>
- and <code>VGOFF_</code>. All locally defined symbols are declared
- <code>static</code> and do not appear in the final shared object.
- <p>
- To check this, I periodically do
- <code>nm valgrind.so | grep " T "</code>,
- which shows you all the globally exported text symbols.
- They should all have an approved prefix, except for those like
- <code>malloc</code>, <code>free</code>, etc, which we deliberately
- want to shadow and take precedence over the same names exported
- from <code>glibc.so</code>, so that valgrind can intercept those
- calls easily. Similarly, <code>nm valgrind.so | grep " D "</code>
- allows you to find any rogue data-segment symbol names.
-<p>
-<li>Valgrind tries, and almost succeeds, in being completely
- independent of all other shared objects, in particular of
- <code>glibc.so</code>. For example, we have our own low-level
- memory manager in <code>vg_malloc2.c</code>, which is a fairly
- standard malloc/free scheme augmented with arenas, and
- <code>vg_mylibc.c</code> exports reimplementations of various bits
- and pieces you'd normally get from the C library.
- <p>
- Why all the hassle? Because imagine the potential chaos of both
- the simulated and real CPUs executing in <code>glibc.so</code>.
- It just seems simpler and cleaner to be completely self-contained,
- so that only the simulated CPU visits <code>glibc.so</code>. In
- practice it's not much hassle anyway. Also, valgrind starts up
- before glibc has a chance to initialise itself, and who knows what
- difficulties that could lead to. Finally, glibc has definitions
- for some types, specifically <code>sigset_t</code>, which conflict
- (are different from) the Linux kernel's idea of same. When
- Valgrind wants to fiddle around with signal stuff, it wants to
- use the kernel's definitions, not glibc's definitions. So it's
- simplest just to keep glibc out of the picture entirely.
- <p>
- To find out which glibc symbols are used by Valgrind, reinstate
- the link flags <code>-nostdlib -Wl,-no-undefined</code>. This
- causes linking to fail, but will tell you what you depend on.
- I have mostly, but not entirely, got rid of the glibc
- dependencies; what remains is, IMO, fairly harmless. AFAIK the
- current dependencies are: <code>memset</code>,
- <code>memcmp</code>, <code>stat</code>, <code>system</code>,
- <code>sbrk</code>, <code>setjmp</code> and <code>longjmp</code>.
-
-<p>
-<li>Similarly, valgrind should not really import any headers other
- than the Linux kernel headers, since it knows of no API other than
- the kernel interface to talk to. At the moment this is really not
- in a good state, and <code>vg_syscall_mem</code> imports, via
- <code>vg_unsafe.h</code>, a significant number of C-library
- headers so as to know the sizes of various structs passed across
- the kernel boundary. This is of course completely bogus, since
- there is no guarantee that the C library's definitions of these
- structs matches those of the kernel. I have started to sort this
- out using <code>vg_kerneliface.h</code>, into which I had intended
- to copy all kernel definitions which valgrind could need, but this
- has not gotten very far. At the moment it mostly contains
- definitions for <code>sigset_t</code> and <code>struct
- sigaction</code>, since the kernel's definition for these really
- does clash with glibc's. I plan to use a <code>vki_</code> prefix
- on all these types and constants, to denote the fact that they
- pertain to <b>V</b>algrind's <b>K</b>ernel <b>I</b>nterface.
- <p>
- Another advantage of having a <code>vg_kerneliface.h</code> file
- is that it makes it simpler to interface to a different kernel.
- Once can, for example, easily imagine writing a new
- <code>vg_kerneliface.h</code> for FreeBSD, or x86 NetBSD.
-
-</ul>
-
-<h3>Current limitations</h3>
-
-No threads. I think fixing this is close to a research-grade problem.
-<p>
-No MMX. Fixing this should be relatively easy, using the same giant
-trick used for x86 FPU instructions. See below.
-<p>
-Support for weird (non-POSIX) signal stuff is patchy. Does anybody
-care?
-<p>
-
-
-
-
-<hr width="100%">
-
-<h2>The instrumenting JITter</h2>
-
-This really is the heart of the matter. We begin with various side
-issues.
-
-<h3>Run-time storage, and the use of host registers</h3>
-
-Valgrind translates client (original) basic blocks into instrumented
-basic blocks, which live in the translation cache TC, until either the
-client finishes or the translations are ejected from TC to make room
-for newer ones.
-<p>
-Since it generates x86 code in memory, Valgrind has complete control
-of the use of registers in the translations. Now pay attention. I
-shall say this only once, and it is important you understand this. In
-what follows I will refer to registers in the host (real) cpu using
-their standard names, <code>%eax</code>, <code>%edi</code>, etc. I
-refer to registers in the simulated CPU by capitalising them:
-<code>%EAX</code>, <code>%EDI</code>, etc. These two sets of
-registers usually bear no direct relationship to each other; there is
-no fixed mapping between them. This naming scheme is used fairly
-consistently in the comments in the sources.
-<p>
-Host registers, once things are up and running, are used as follows:
-<ul>
-<li><code>%esp</code>, the real stack pointer, points
- somewhere in Valgrind's private stack area,
- <code>VG_(stack)</code> or, transiently, into its signal delivery
- stack, <code>VG_(sigstack)</code>.
-<p>
-<li><code>%edi</code> is used as a temporary in code generation; it
- is almost always dead, except when used for the <code>Left</code>
- value-tag operations.
-<p>
-<li><code>%eax</code>, <code>%ebx</code>, <code>%ecx</code>,
- <code>%edx</code> and <code>%esi</code> are available to
- Valgrind's register allocator. They are dead (carry unimportant
- values) in between translations, and are live only in
- translations. The one exception to this is <code>%eax</code>,
- which, as mentioned far above, has a special significance to the
- dispatch loop <code>VG_(dispatch)</code>: when a translation
- returns to the dispatch loop, <code>%eax</code> is expected to
- contain the original-code-address of the next translation to run.
- The register allocator is so good at minimising spill code that
- using five regs and not having to save/restore <code>%edi</code>
- actually gives better code than allocating to <code>%edi</code>
- as well, but then having to push/pop it around special uses.
-<p>
-<li><code>%ebp</code> points permanently at
- <code>VG_(baseBlock)</code>. Valgrind's translations are
- position-independent, partly because this is convenient, but also
- because translations get moved around in TC as part of the LRUing
- activity. <b>All</b> static entities which need to be referred to
- from generated code, whether data or helper functions, are stored
- starting at <code>VG_(baseBlock)</code> and are therefore reached
- by indexing from <code>%ebp</code>. There is but one exception,
- which is that by placing the value
- <code>VG_EBP_DISPATCH_CHECKED</code>
- in <code>%ebp</code> just before a return to the dispatcher,
- the dispatcher is informed that the next address to run,
- in <code>%eax</code>, requires special treatment.
-<p>
-<li>The real machine's FPU state is pretty much unimportant, for
- reasons which will become obvious. Ditto its <code>%eflags</code>
- register.
-</ul>
-
-<p>
-The state of the simulated CPU is stored in memory, in
-<code>VG_(baseBlock)</code>, which is a block of 200 words IIRC.
-Recall that <code>%ebp</code> points permanently at the start of this
-block. Function <code>vg_init_baseBlock</code> decides what the
-offsets of various entities in <code>VG_(baseBlock)</code> are to be,
-and allocates word offsets for them. The code generator then emits
-<code>%ebp</code> relative addresses to get at those things. The
-sequence in which entities are allocated has been carefully chosen so
-that the 32 most popular entities come first, because this means 8-bit
-offsets can be used in the generated code.
-
-<p>
-If I was clever, I could make <code>%ebp</code> point 32 words along
-<code>VG_(baseBlock)</code>, so that I'd have another 32 words of
-short-form offsets available, but that's just complicated, and it's
-not important -- the first 32 words take 99% (or whatever) of the
-traffic.
-
-<p>
-Currently, the sequence of stuff in <code>VG_(baseBlock)</code> is as
-follows:
-<ul>
-<li>9 words, holding the simulated integer registers,
- <code>%EAX</code> .. <code>%EDI</code>, and the simulated flags,
- <code>%EFLAGS</code>.
-<p>
-<li>Another 9 words, holding the V bit "shadows" for the above 9 regs.
-<p>
-<li>The <b>addresses</b> of various helper routines called from
- generated code:
- <code>VG_(helper_value_check4_fail)</code>,
- <code>VG_(helper_value_check0_fail)</code>,
- which register V-check failures,
- <code>VG_(helperc_STOREV4)</code>,
- <code>VG_(helperc_STOREV1)</code>,
- <code>VG_(helperc_LOADV4)</code>,
- <code>VG_(helperc_LOADV1)</code>,
- which do stores and loads of V bits to/from the
- sparse array which keeps track of V bits in memory,
- and
- <code>VGM_(handle_esp_assignment)</code>, which messes with
- memory addressibility resulting from changes in <code>%ESP</code>.
-<p>
-<li>The simulated <code>%EIP</code>.
-<p>
-<li>24 spill words, for when the register allocator can't make it work
- with 5 measly registers.
-<p>
-<li>Addresses of helpers <code>VG_(helperc_STOREV2)</code>,
- <code>VG_(helperc_LOADV2)</code>. These are here because 2-byte
- loads and stores are relatively rare, so are placed above the
- magic 32-word offset boundary.
-<p>
-<li>For similar reasons, addresses of helper functions
- <code>VGM_(fpu_write_check)</code> and
- <code>VGM_(fpu_read_check)</code>, which handle the A/V maps
- testing and changes required by FPU writes/reads.
-<p>
-<li>Some other boring helper addresses:
- <code>VG_(helper_value_check2_fail)</code> and
- <code>VG_(helper_value_check1_fail)</code>. These are probably
- never emitted now, and should be removed.
-<p>
-<li>The entire state of the simulated FPU, which I believe to be
- 108 bytes long.
-<p>
-<li>Finally, the addresses of various other helper functions in
- <code>vg_helpers.S</code>, which deal with rare situations which
- are tedious or difficult to generate code in-line for.
-</ul>
-
-<p>
-As a general rule, the simulated machine's state lives permanently in
-memory at <code>VG_(baseBlock)</code>. However, the JITter does some
-optimisations which allow the simulated integer registers to be
-cached in real registers over multiple simulated instructions within
-the same basic block. These are always flushed back into memory at
-the end of every basic block, so that the in-memory state is
-up-to-date between basic blocks. (This flushing is implied by the
-statement above that the real machine's allocatable registers are
-dead in between simulated blocks).
-
-
-<h3>Startup, shutdown, and system calls</h3>
-
-Getting into of Valgrind (<code>VG_(startup)</code>, called from
-<code>valgrind.so</code>'s initialisation section), really means
-copying the real CPU's state into <code>VG_(baseBlock)</code>, and
-then installing our own stack pointer, etc, into the real CPU, and
-then starting up the JITter. Exiting valgrind involves copying the
-simulated state back to the real state.
-
-<p>
-Unfortunately, there's a complication at startup time. Problem is
-that at the point where we need to take a snapshot of the real CPU's
-state, the offsets in <code>VG_(baseBlock)</code> are not set up yet,
-because to do so would involve disrupting the real machine's state
-significantly. The way round this is to dump the real machine's state
-into a temporary, static block of memory,
-<code>VG_(m_state_static)</code>. We can then set up the
-<code>VG_(baseBlock)</code> offsets at our leisure, and copy into it
-from <code>VG_(m_state_static)</code> at some convenient later time.
-This copying is done by
-<code>VG_(copy_m_state_static_to_baseBlock)</code>.
-
-<p>
-On exit, the inverse transformation is (rather unnecessarily) used:
-stuff in <code>VG_(baseBlock)</code> is copied to
-<code>VG_(m_state_static)</code>, and the assembly stub then copies
-from <code>VG_(m_state_static)</code> into the real machine registers.
-
-<p>
-Doing system calls on behalf of the client (<code>vg_syscall.S</code>)
-is something of a half-way house. We have to make the world look
-sufficiently like that which the client would normally have to make
-the syscall actually work properly, but we can't afford to lose
-control. So the trick is to copy all of the client's state, <b>except
-its program counter</b>, into the real CPU, do the system call, and
-copy the state back out. Note that the client's state includes its
-stack pointer register, so one effect of this partial restoration is
-to cause the system call to be run on the client's stack, as it should
-be.
-
-<p>
-As ever there are complications. We have to save some of our own state
-somewhere when restoring the client's state into the CPU, so that we
-can keep going sensibly afterwards. In fact the only thing which is
-important is our own stack pointer, but for paranoia reasons I save
-and restore our own FPU state as well, even though that's probably
-pointless.
-
-<p>
-The complication on the above complication is, that for horrible
-reasons to do with signals, we may have to handle a second client
-system call whilst the client is blocked inside some other system
-call (unbelievable!). That means there's two sets of places to
-dump Valgrind's stack pointer and FPU state across the syscall,
-and we decide which to use by consulting
-<code>VG_(syscall_depth)</code>, which is in turn maintained by
-<code>VG_(wrap_syscall)</code>.
-
-
-
-<h3>Introduction to UCode</h3>
-
-UCode lies at the heart of the x86-to-x86 JITter. The basic premise
-is that dealing the the x86 instruction set head-on is just too darn
-complicated, so we do the traditional compiler-writer's trick and
-translate it into a simpler, easier-to-deal-with form.
-
-<p>
-In normal operation, translation proceeds through six stages,
-coordinated by <code>VG_(translate)</code>:
-<ol>
-<li>Parsing of an x86 basic block into a sequence of UCode
- instructions (<code>VG_(disBB)</code>).
-<p>
-<li>UCode optimisation (<code>vg_improve</code>), with the aim of
- caching simulated registers in real registers over multiple
- simulated instructions, and removing redundant simulated
- <code>%EFLAGS</code> saving/restoring.
-<p>
-<li>UCode instrumentation (<code>vg_instrument</code>), which adds
- value and address checking code.
-<p>
-<li>Post-instrumentation cleanup (<code>vg_cleanup</code>), removing
- redundant value-check computations.
-<p>
-<li>Register allocation (<code>vg_do_register_allocation</code>),
- which, note, is done on UCode.
-<p>
-<li>Emission of final instrumented x86 code
- (<code>VG_(emit_code)</code>).
-</ol>
-
-<p>
-Notice how steps 2, 3, 4 and 5 are simple UCode-to-UCode
-transformation passes, all on straight-line blocks of UCode (type
-<code>UCodeBlock</code>). Steps 2 and 4 are optimisation passes and
-can be disabled for debugging purposes, with
-<code>--optimise=no</code> and <code>--cleanup=no</code> respectively.
-
-<p>
-Valgrind can also run in a no-instrumentation mode, given
-<code>--instrument=no</code>. This is useful for debugging the JITter
-quickly without having to deal with the complexity of the
-instrumentation mechanism too. In this mode, steps 3 and 4 are
-omitted.
-
-<p>
-These flags combine, so that <code>--instrument=no</code> together with
-<code>--optimise=no</code> means only steps 1, 5 and 6 are used.
-<code>--single-step=yes</code> causes each x86 instruction to be
-treated as a single basic block. The translations are terrible but
-this is sometimes instructive.
-
-<p>
-The <code>--stop-after=N</code> flag switches back to the real CPU
-after <code>N</code> basic blocks. It also re-JITs the final basic
-block executed and prints the debugging info resulting, so this
-gives you a way to get a quick snapshot of how a basic block looks as
-it passes through the six stages mentioned above. If you want to
-see full information for every block translated (probably not, but
-still ...) find, in <code>VG_(translate)</code>, the lines
-<br><code> dis = True;</code>
-<br><code> dis = debugging_translation;</code>
-<br>
-and comment out the second line. This will spew out debugging
-junk faster than you can possibly imagine.
-
-
-
-<h3>UCode operand tags: type <code>Tag</code></h3>
-
-UCode is, more or less, a simple two-address RISC-like code. In
-keeping with the x86 AT&T assembly syntax, generally speaking the
-first operand is the source operand, and the second is the destination
-operand, which is modified when the uinstr is notionally executed.
-
-<p>
-UCode instructions have up to three operand fields, each of which has
-a corresponding <code>Tag</code> describing it. Possible values for
-the tag are:
-
-<ul>
-<li><code>NoValue</code>: indicates that the field is not in use.
-<p>
-<li><code>Lit16</code>: the field contains a 16-bit literal.
-<p>
-<li><code>Literal</code>: the field denotes a 32-bit literal, whose
- value is stored in the <code>lit32</code> field of the uinstr
- itself. Since there is only one <code>lit32</code> for the whole
- uinstr, only one operand field may contain this tag.
-<p>
-<li><code>SpillNo</code>: the field contains a spill slot number, in
- the range 0 to 23 inclusive, denoting one of the spill slots
- contained inside <code>VG_(baseBlock)</code>. Such tags only
- exist after register allocation.
-<p>
-<li><code>RealReg</code>: the field contains a number in the range 0
- to 7 denoting an integer x86 ("real") register on the host. The
- number is the Intel encoding for integer registers. Such tags
- only exist after register allocation.
-<p>
-<li><code>ArchReg</code>: the field contains a number in the range 0
- to 7 denoting an integer x86 register on the simulated CPU. In
- reality this means a reference to one of the first 8 words of
- <code>VG_(baseBlock)</code>. Such tags can exist at any point in
- the translation process.
-<p>
-<li>Last, but not least, <code>TempReg</code>. The field contains the
- number of one of an infinite set of virtual (integer)
- registers. <code>TempReg</code>s are used everywhere throughout
- the translation process; you can have as many as you want. The
- register allocator maps as many as it can into
- <code>RealReg</code>s and turns the rest into
- <code>SpillNo</code>s, so <code>TempReg</code>s should not exist
- after the register allocation phase.
- <p>
- <code>TempReg</code>s are always 32 bits long, even if the data
- they hold is logically shorter. In that case the upper unused
- bits are required, and, I think, generally assumed, to be zero.
- <code>TempReg</code>s holding V bits for quantities shorter than
- 32 bits are expected to have ones in the unused places, since a
- one denotes "undefined".
-</ul>
-
-
-<h3>UCode instructions: type <code>UInstr</code></h3>
-
-<p>
-UCode was carefully designed to make it possible to do register
-allocation on UCode and then translate the result into x86 code
-without needing any extra registers ... well, that was the original
-plan, anyway. Things have gotten a little more complicated since
-then. In what follows, UCode instructions are referred to as uinstrs,
-to distinguish them from x86 instructions. Uinstrs of course have
-uopcodes which are (naturally) different from x86 opcodes.
-
-<p>
-A uinstr (type <code>UInstr</code>) contains
-various fields, not all of which are used by any one uopcode:
-<ul>
-<li>Three 16-bit operand fields, <code>val1</code>, <code>val2</code>
- and <code>val3</code>.
-<p>
-<li>Three tag fields, <code>tag1</code>, <code>tag2</code>
- and <code>tag3</code>. Each of these has a value of type
- <code>Tag</code>,
- and they describe what the <code>val1</code>, <code>val2</code>
- and <code>val3</code> fields contain.
-<p>
-<li>A 32-bit literal field.
-<p>
-<li>Two <code>FlagSet</code>s, specifying which x86 condition codes are
- read and written by the uinstr.
-<p>
-<li>An opcode byte, containing a value of type <code>Opcode</code>.
-<p>
-<li>A size field, indicating the data transfer size (1/2/4/8/10) in
- cases where this makes sense, or zero otherwise.
-<p>
-<li>A condition-code field, which, for jumps, holds a
- value of type <code>Condcode</code>, indicating the condition
- which applies. The encoding is as it is in the x86 insn stream,
- except we add a 17th value <code>CondAlways</code> to indicate
- an unconditional transfer.
-<p>
-<li>Various 1-bit flags, indicating whether this insn pertains to an
- x86 CALL or RET instruction, whether a widening is signed or not,
- etc.
-</ul>
-
-<p>
-UOpcodes (type <code>Opcode</code>) are divided into two groups: those
-necessary merely to express the functionality of the x86 code, and
-extra uopcodes needed to express the instrumentation. The former
-group contains:
-<ul>
-<li><code>GET</code> and <code>PUT</code>, which move values from the
- simulated CPU's integer registers (<code>ArchReg</code>s) into
- <code>TempReg</code>s, and back. <code>GETF</code> and
- <code>PUTF</code> do the corresponding thing for the simulated
- <code>%EFLAGS</code>. There are no corresponding insns for the
- FPU register stack, since we don't explicitly simulate its
- registers.
-<p>
-<li><code>LOAD</code> and <code>STORE</code>, which, in RISC-like
- fashion, are the only uinstrs able to interact with memory.
-<p>
-<li><code>MOV</code> and <code>CMOV</code> allow unconditional and
- conditional moves of values between <code>TempReg</code>s.
-<p>
-<li>ALU operations. Again in RISC-like fashion, these only operate on
- <code>TempReg</code>s (before reg-alloc) or <code>RealReg</code>s
- (after reg-alloc). These are: <code>ADD</code>, <code>ADC</code>,
- <code>AND</code>, <code>OR</code>, <code>XOR</code>,
- <code>SUB</code>, <code>SBB</code>, <code>SHL</code>,
- <code>SHR</code>, <code>SAR</code>, <code>ROL</code>,
- <code>ROR</code>, <code>RCL</code>, <code>RCR</code>,
- <code>NOT</code>, <code>NEG</code>, <code>INC</code>,
- <code>DEC</code>, <code>BSWAP</code>, <code>CC2VAL</code> and
- <code>WIDEN</code>. <code>WIDEN</code> does signed or unsigned
- value widening. <code>CC2VAL</code> is used to convert condition
- codes into a value, zero or one. The rest are obvious.
- <p>
- To allow for more efficient code generation, we bend slightly the
- restriction at the start of the previous para: for
- <code>ADD</code>, <code>ADC</code>, <code>XOR</code>,
- <code>SUB</code> and <code>SBB</code>, we allow the first (source)
- operand to also be an <code>ArchReg</code>, that is, one of the
- simulated machine's registers. Also, many of these ALU ops allow
- the source operand to be a literal. See
- <code>VG_(saneUInstr)</code> for the final word on the allowable
- forms of uinstrs.
-<p>
-<li><code>LEA1</code> and <code>LEA2</code> are not strictly
- necessary, but allow faciliate better translations. They
- record the fancy x86 addressing modes in a direct way, which
- allows those amodes to be emitted back into the final
- instruction stream more or less verbatim.
-<p>
-<li><code>CALLM</code> calls a machine-code helper, one of the methods
- whose address is stored at some <code>VG_(baseBlock)</code>
- offset. <code>PUSH</code> and <code>POP</code> move values
- to/from <code>TempReg</code> to the real (Valgrind's) stack, and
- <code>CLEAR</code> removes values from the stack.
- <code>CALLM_S</code> and <code>CALLM_E</code> delimit the
- boundaries of call setups and clearings, for the benefit of the
- instrumentation passes. Getting this right is critical, and so
- <code>VG_(saneUCodeBlock)</code> makes various checks on the use
- of these uopcodes.
- <p>
- It is important to understand that these uopcodes have nothing to
- do with the x86 <code>call</code>, <code>return,</code>
- <code>push</code> or <code>pop</code> instructions, and are not
- used to implement them. Those guys turn into combinations of
- <code>GET</code>, <code>PUT</code>, <code>LOAD</code>,
- <code>STORE</code>, <code>ADD</code>, <code>SUB</code>, and
- <code>JMP</code>. What these uopcodes support is calling of
- helper functions such as <code>VG_(helper_imul_32_64)</code>,
- which do stuff which is too difficult or tedious to emit inline.
-<p>
-<li><code>FPU</code>, <code>FPU_R</code> and <code>FPU_W</code>.
- Valgrind doesn't attempt to simulate the internal state of the
- FPU at all. Consequently it only needs to be able to distinguish
- FPU ops which read and write memory from those that don't, and
- for those which do, it needs to know the effective address and
- data transfer size. This is made easier because the x86 FP
- instruction encoding is very regular, basically consisting of
- 16 bits for a non-memory FPU insn and 11 (IIRC) bits + an address mode
- for a memory FPU insn. So our <code>FPU</code> uinstr carries
- the 16 bits in its <code>val1</code> field. And
- <code>FPU_R</code> and <code>FPU_W</code> carry 11 bits in that
- field, together with the identity of a <code>TempReg</code> or
- (later) <code>RealReg</code> which contains the address.
-<p>
-<li><code>JIFZ</code> is unique, in that it allows a control-flow
- transfer which is not deemed to end a basic block. It causes a
- jump to a literal (original) address if the specified argument
- is zero.
-<p>
-<li>Finally, <code>INCEIP</code> advances the simulated
- <code>%EIP</code> by the specified literal amount. This supports
- lazy <code>%EIP</code> updating, as described below.
-</ul>
-
-<p>
-Stages 1 and 2 of the 6-stage translation process mentioned above
-deal purely with these uopcodes, and no others. They are
-sufficient to express pretty much all the x86 32-bit protected-mode
-instruction set, at
-least everything understood by a pre-MMX original Pentium (P54C).
-
-<p>
-Stages 3, 4, 5 and 6 also deal with the following extra
-"instrumentation" uopcodes. They are used to express all the
-definedness-tracking and -checking machinery which valgrind does. In
-later sections we show how to create checking code for each of the
-uopcodes above. Note that these instrumentation uopcodes, although
-some appearing complicated, have been carefully chosen so that
-efficient x86 code can be generated for them. GNU superopt v2.5 did a
-great job helping out here. Anyways, the uopcodes are as follows:
-
-<ul>
-<li><code>GETV</code> and <code>PUTV</code> are analogues to
- <code>GET</code> and <code>PUT</code> above. They are identical
- except that they move the V bits for the specified values back and
- forth to <code>TempRegs</code>, rather than moving the values
- themselves.
-<p>
-<li>Similarly, <code>LOADV</code> and <code>STOREV</code> read and
- write V bits from the synthesised shadow memory that Valgrind
- maintains. In fact they do more than that, since they also do
- address-validity checks, and emit complaints if the read/written
- addresses are unaddressible.
-<p>
-<li><code>TESTV</code>, whose parameters are a <code>TempReg</code>
- and a size, tests the V bits in the <code>TempReg</code>, at the
- specified operation size (0/1/2/4 byte) and emits an error if any
- of them indicate undefinedness. This is the only uopcode capable
- of doing such tests.
-<p>
-<li><code>SETV</code>, whose parameters are also <code>TempReg</code>
- and a size, makes the V bits in the <code>TempReg</code> indicated
- definedness, at the specified operation size. This is usually
- used to generate the correct V bits for a literal value, which is
- of course fully defined.
-<p>
-<li><code>GETVF</code> and <code>PUTVF</code> are analogues to
- <code>GETF</code> and <code>PUTF</code>. They move the single V
- bit used to model definedness of <code>%EFLAGS</code> between its
- home in <code>VG_(baseBlock)</code> and the specified
- <code>TempReg</code>.
-<p>
-<li><code>TAG1</code> denotes one of a family of unary operations on
- <code>TempReg</code>s containing V bits. Similarly,
- <code>TAG2</code> denotes one in a family of binary operations on
- V bits.
-</ul>
-
-<p>
-These 10 uopcodes are sufficient to express Valgrind's entire
-definedness-checking semantics. In fact most of the interesting magic
-is done by the <code>TAG1</code> and <code>TAG2</code>
-suboperations.
-
-<p>
-First, however, I need to explain about V-vector operation sizes.
-There are 4 sizes: 1, 2 and 4, which operate on groups of 8, 16 and 32
-V bits at a time, supporting the usual 1, 2 and 4 byte x86 operations.
-However there is also the mysterious size 0, which really means a
-single V bit. Single V bits are used in various circumstances; in
-particular, the definedness of <code>%EFLAGS</code> is modelled with a
-single V bit. Now might be a good time to also point out that for
-V bits, 1 means "undefined" and 0 means "defined". Similarly, for A
-bits, 1 means "invalid address" and 0 means "valid address". This
-seems counterintuitive (and so it is), but testing against zero on
-x86s saves instructions compared to testing against all 1s, because
-many ALU operations set the Z flag for free, so to speak.
-
-<p>
-With that in mind, the tag ops are:
-
-<ul>
-<li><b>(UNARY) Pessimising casts</b>: <code>VgT_PCast40</code>,
- <code>VgT_PCast20</code>, <code>VgT_PCast10</code>,
- <code>VgT_PCast01</code>, <code>VgT_PCast02</code> and
- <code>VgT_PCast04</code>. A "pessimising cast" takes a V-bit
- vector at one size, and creates a new one at another size,
- pessimised in the sense that if any of the bits in the source
- vector indicate undefinedness, then all the bits in the result
- indicate undefinedness. In this case the casts are all to or from
- a single V bit, so for example <code>VgT_PCast40</code> is a
- pessimising cast from 32 bits to 1, whereas
- <code>VgT_PCast04</code> simply copies the single source V bit
- into all 32 bit positions in the result. Surprisingly, these ops
- can all be implemented very efficiently.
- <p>
- There are also the pessimising casts <code>VgT_PCast14</code>,
- from 8 bits to 32, <code>VgT_PCast12</code>, from 8 bits to 16,
- and <code>VgT_PCast11</code>, from 8 bits to 8. This last one
- seems nonsensical, but in fact it isn't a no-op because, as
- mentioned above, any undefined (1) bits in the source infect the
- entire result.
-<p>
-<li><b>(UNARY) Propagating undefinedness upwards in a word</b>:
- <code>VgT_Left4</code>, <code>VgT_Left2</code> and
- <code>VgT_Left1</code>. These are used to simulate the worst-case
- effects of carry propagation in adds and subtracts. They return a
- V vector identical to the original, except that if the original
- contained any undefined bits, then it and all bits above it are
- marked as undefined too. Hence the Left bit in the names.
-<p>
-<li><b>(UNARY) Signed and unsigned value widening</b>:
- <code>VgT_SWiden14</code>, <code>VgT_SWiden24</code>,
- <code>VgT_SWiden12</code>, <code>VgT_ZWiden14</code>,
- <code>VgT_ZWiden24</code> and <code>VgT_ZWiden12</code>. These
- mimic the definedness effects of standard signed and unsigned
- integer widening. Unsigned widening creates zero bits in the new
- positions, so <code>VgT_ZWiden*</code> accordingly park mark
- those parts of their argument as defined. Signed widening copies
- the sign bit into the new positions, so <code>VgT_SWiden*</code>
- copies the definedness of the sign bit into the new positions.
- Because 1 means undefined and 0 means defined, these operations
- can (fascinatingly) be done by the same operations which they
- mimic. Go figure.
-<p>
-<li><b>(BINARY) Undefined-if-either-Undefined,
- Defined-if-either-Defined</b>: <code>VgT_UifU4</code>,
- <code>VgT_UifU2</code>, <code>VgT_UifU1</code>,
- <code>VgT_UifU0</code>, <code>VgT_DifD4</code>,
- <code>VgT_DifD2</code>, <code>VgT_DifD1</code>. These do simple
- bitwise operations on pairs of V-bit vectors, with
- <code>UifU</code> giving undefined if either arg bit is
- undefined, and <code>DifD</code> giving defined if either arg bit
- is defined. Abstract interpretation junkies, if any make it this
- far, may like to think of them as meets and joins (or is it joins
- and meets) in the definedness lattices.
-<p>
-<li><b>(BINARY; one value, one V bits) Generate argument improvement
- terms for AND and OR</b>: <code>VgT_ImproveAND4_TQ</code>,
- <code>VgT_ImproveAND2_TQ</code>, <code>VgT_ImproveAND1_TQ</code>,
- <code>VgT_ImproveOR4_TQ</code>, <code>VgT_ImproveOR2_TQ</code>,
- <code>VgT_ImproveOR1_TQ</code>. These help out with AND and OR
- operations. AND and OR have the inconvenient property that the
- definedness of the result depends on the actual values of the
- arguments as well as their definedness. At the bit level:
- <br><code>1 AND undefined = undefined</code>, but
- <br><code>0 AND undefined = 0</code>, and similarly
- <br><code>0 OR undefined = undefined</code>, but
- <br><code>1 OR undefined = 1</code>.
- <br>
- <p>
- It turns out that gcc (quite legitimately) generates code which
- relies on this fact, so we have to model it properly in order to
- avoid flooding users with spurious value errors. The ultimate
- definedness result of AND and OR is calculated using
- <code>UifU</code> on the definedness of the arguments, but we
- also <code>DifD</code> in some "improvement" terms which
- take into account the above phenomena.
- <p>
- <code>ImproveAND</code> takes as its first argument the actual
- value of an argument to AND (the T) and the definedness of that
- argument (the Q), and returns a V-bit vector which is defined (0)
- for bits which have value 0 and are defined; this, when
- <code>DifD</code> into the final result causes those bits to be
- defined even if the corresponding bit in the other argument is undefined.
- <p>
- The <code>ImproveOR</code> ops do the dual thing for OR
- arguments. Note that XOR does not have this property that one
- argument can make the other irrelevant, so there is no need for
- such complexity for XOR.
-</ul>
-
-<p>
-That's all the tag ops. If you stare at this long enough, and then
-run Valgrind and stare at the pre- and post-instrumented ucode, it
-should be fairly obvious how the instrumentation machinery hangs
-together.
-
-<p>
-One point, if you do this: in order to make it easy to differentiate
-<code>TempReg</code>s carrying values from <code>TempReg</code>s
-carrying V bit vectors, Valgrind prints the former as (for example)
-<code>t28</code> and the latter as <code>q28</code>; the fact that
-they carry the same number serves to indicate their relationship.
-This is purely for the convenience of the human reader; the register
-allocator and code generator don't regard them as different.
-
-
-<h3>Translation into UCode</h3>
-
-<code>VG_(disBB)</code> allocates a new <code>UCodeBlock</code> and
-then uses <code>disInstr</code> to translate x86 instructions one at a
-time into UCode, dumping the result in the <code>UCodeBlock</code>.
-This goes on until a control-flow transfer instruction is encountered.
-
-<p>
-Despite the large size of <code>vg_to_ucode.c</code>, this translation
-is really very simple. Each x86 instruction is translated entirely
-independently of its neighbours, merrily allocating new
-<code>TempReg</code>s as it goes. The idea is to have a simple
-translator -- in reality, no more than a macro-expander -- and the --
-resulting bad UCode translation is cleaned up by the UCode
-optimisation phase which follows. To give you an idea of some x86
-instructions and their translations (this is a complete basic block,
-as Valgrind sees it):
-<pre>
- 0x40435A50: incl %edx
-
- 0: GETL %EDX, t0
- 1: INCL t0 (-wOSZAP)
- 2: PUTL t0, %EDX
-
- 0x40435A51: movsbl (%edx),%eax
-
- 3: GETL %EDX, t2
- 4: LDB (t2), t2
- 5: WIDENL_Bs t2
- 6: PUTL t2, %EAX
-
- 0x40435A54: testb $0x20, 1(%ecx,%eax,2)
-
- 7: GETL %EAX, t6
- 8: GETL %ECX, t8
- 9: LEA2L 1(t8,t6,2), t4
- 10: LDB (t4), t10
- 11: MOVB $0x20, t12
- 12: ANDB t12, t10 (-wOSZACP)
- 13: INCEIPo $9
-
- 0x40435A59: jnz-8 0x40435A50
-
- 14: Jnzo $0x40435A50 (-rOSZACP)
- 15: JMPo $0x40435A5B
-</pre>
-
-<p>
-Notice how the block always ends with an unconditional jump to the
-next block. This is a bit unnecessary, but makes many things simpler.
-
-<p>
-Most x86 instructions turn into sequences of <code>GET</code>,
-<code>PUT</code>, <code>LEA1</code>, <code>LEA2</code>,
-<code>LOAD</code> and <code>STORE</code>. Some complicated ones
-however rely on calling helper bits of code in
-<code>vg_helpers.S</code>. The ucode instructions <code>PUSH</code>,
-<code>POP</code>, <code>CALL</code>, <code>CALLM_S</code> and
-<code>CALLM_E</code> support this. The calling convention is somewhat
-ad-hoc and is not the C calling convention. The helper routines must
-save all integer registers, and the flags, that they use. Args are
-passed on the stack underneath the return address, as usual, and if
-result(s) are to be returned, it (they) are either placed in dummy arg
-slots created by the ucode <code>PUSH</code> sequence, or just
-overwrite the incoming args.
-
-<p>
-In order that the instrumentation mechanism can handle calls to these
-helpers, <code>VG_(saneUCodeBlock)</code> enforces the following
-restrictions on calls to helpers:
-
-<ul>
-<li>Each <code>CALL</code> uinstr must be bracketed by a preceding
- <code>CALLM_S</code> marker (dummy uinstr) and a trailing
- <code>CALLM_E</code> marker. These markers are used by the
- instrumentation mechanism later to establish the boundaries of the
- <code>PUSH</code>, <code>POP</code> and <code>CLEAR</code>
- sequences for the call.
-<p>
-<li><code>PUSH</code>, <code>POP</code> and <code>CLEAR</code>
- may only appear inside sections bracketed by <code>CALLM_S</code>
- and <code>CALLM_E</code>, and nowhere else.
-<p>
-<li>In any such bracketed section, no two <code>PUSH</code> insns may
- push the same <code>TempReg</code>. Dually, no two two
- <code>POP</code>s may pop the same <code>TempReg</code>.
-<p>
-<li>Finally, although this is not checked, args should be removed from
- the stack with <code>CLEAR</code>, rather than <code>POP</code>s
- into a <code>TempReg</code> which is not subsequently used. This
- is because the instrumentation mechanism assumes that all values
- <code>POP</code>ped from the stack are actually used.
-</ul>
-
-Some of the translations may appear to have redundant
-<code>TempReg</code>-to-<code>TempReg</code> moves. This helps the
-next phase, UCode optimisation, to generate better code.
-
-
-
-<h3>UCode optimisation</h3>
-
-UCode is then subjected to an improvement pass
-(<code>vg_improve()</code>), which blurs the boundaries between the
-translations of the original x86 instructions. It's pretty
-straightforward. Three transformations are done:
-
-<ul>
-<li>Redundant <code>GET</code> elimination. Actually, more general
- than that -- eliminates redundant fetches of ArchRegs. In our
- running example, uinstr 3 <code>GET</code>s <code>%EDX</code> into
- <code>t2</code> despite the fact that, by looking at the previous
- uinstr, it is already in <code>t0</code>. The <code>GET</code> is
- therefore removed, and <code>t2</code> renamed to <code>t0</code>.
- Assuming <code>t0</code> is allocated to a host register, it means
- the simulated <code>%EDX</code> will exist in a host CPU register
- for more than one simulated x86 instruction, which seems to me to
- be a highly desirable property.
- <p>
- There is some mucking around to do with subregisters;
- <code>%AL</code> vs <code>%AH</code> <code>%AX</code> vs
- <code>%EAX</code> etc. I can't remember how it works, but in
- general we are very conservative, and these tend to invalidate the
- caching.
-<p>
-<li>Redundant <code>PUT</code> elimination. This annuls
- <code>PUT</code>s of values back to simulated CPU registers if a
- later <code>PUT</code> would overwrite the earlier
- <code>PUT</code> value, and there is no intervening reads of the
- simulated register (<code>ArchReg</code>).
- <p>
- As before, we are paranoid when faced with subregister references.
- Also, <code>PUT</code>s of <code>%ESP</code> are never annulled,
- because it is vital the instrumenter always has an up-to-date
- <code>%ESP</code> value available, <code>%ESP</code> changes
- affect addressibility of the memory around the simulated stack
- pointer.
- <p>
- The implication of the above paragraph is that the simulated
- machine's registers are only lazily updated once the above two
- optimisation phases have run, with the exception of
- <code>%ESP</code>. <code>TempReg</code>s go dead at the end of
- every basic block, from which is is inferrable that any
- <code>TempReg</code> caching a simulated CPU reg is flushed (back
- into the relevant <code>VG_(baseBlock)</code> slot) at the end of
- every basic block. The further implication is that the simulated
- registers are only up-to-date at in between basic blocks, and not
- at arbitrary points inside basic blocks. And the consequence of
- that is that we can only deliver signals to the client in between
- basic blocks. None of this seems any problem in practice.
-<p>
-<li>Finally there is a simple def-use thing for condition codes. If
- an earlier uinstr writes the condition codes, and the next uinsn
- along which actually cares about the condition codes writes the
- same or larger set of them, but does not read any, the earlier
- uinsn is marked as not writing any condition codes. This saves
- a lot of redundant cond-code saving and restoring.
-</ul>
-
-The effect of these transformations on our short block is rather
-unexciting, and shown below. On longer basic blocks they can
-dramatically improve code quality.
-
-<pre>
-at 3: delete GET, rename t2 to t0 in (4 .. 6)
-at 7: delete GET, rename t6 to t0 in (8 .. 9)
-at 1: annul flag write OSZAP due to later OSZACP
-
-Improved code:
- 0: GETL %EDX, t0
- 1: INCL t0
- 2: PUTL t0, %EDX
- 4: LDB (t0), t0
- 5: WIDENL_Bs t0
- 6: PUTL t0, %EAX
- 8: GETL %ECX, t8
- 9: LEA2L 1(t8,t0,2), t4
- 10: LDB (t4), t10
- 11: MOVB $0x20, t12
- 12: ANDB t12, t10 (-wOSZACP)
- 13: INCEIPo $9
- 14: Jnzo $0x40435A50 (-rOSZACP)
- 15: JMPo $0x40435A5B
-</pre>
-
-<h3>UCode instrumentation</h3>
-
-Once you understand the meaning of the instrumentation uinstrs,
-discussed in detail above, the instrumentation scheme is fairly
-straighforward. Each uinstr is instrumented in isolation, and the
-instrumentation uinstrs are placed before the original uinstr.
-Our running example continues below. I have placed a blank line
-after every original ucode, to make it easier to see which
-instrumentation uinstrs correspond to which originals.
-
-<p>
-As mentioned somewhere above, <code>TempReg</code>s carrying values
-have names like <code>t28</code>, and each one has a shadow carrying
-its V bits, with names like <code>q28</code>. This pairing aids in
-reading instrumented ucode.
-
-<p>
-One decision about all this is where to have "observation points",
-that is, where to check that V bits are valid. I use a minimalistic
-scheme, only checking where a failure of validity could cause the
-original program to (seg)fault. So the use of values as memory
-addresses causes a check, as do conditional jumps (these cause a check
-on the definedness of the condition codes). And arguments
-<code>PUSH</code>ed for helper calls are checked, hence the wierd
-restrictions on help call preambles described above.
-
-<p>
-Another decision is that once a value is tested, it is thereafter
-regarded as defined, so that we do not emit multiple undefined-value
-errors for the same undefined value. That means that
-<code>TESTV</code> uinstrs are always followed by <code>SETV</code>
-on the same (shadow) <code>TempReg</code>s. Most of these
-<code>SETV</code>s are redundant and are removed by the
-post-instrumentation cleanup phase.
-
-<p>
-The instrumentation for calling helper functions deserves further
-comment. The definedness of results from a helper is modelled using
-just one V bit. So, in short, we do pessimising casts of the
-definedness of all the args, down to a single bit, and then
-<code>UifU</code> these bits together. So this single V bit will say
-"undefined" if any part of any arg is undefined. This V bit is then
-pessimally cast back up to the result(s) sizes, as needed. If, by
-seeing that all the args are got rid of with <code>CLEAR</code> and
-none with <code>POP</code>, Valgrind sees that the result of the call
-is not actually used, it immediately examines the result V bit with a
-<code>TESTV</code> -- <code>SETV</code> pair. If it did not do this,
-there would be no observation point to detect that the some of the
-args to the helper were undefined. Of course, if the helper's results
-are indeed used, we don't do this, since the result usage will
-presumably cause the result definedness to be checked at some suitable
-future point.
-
-<p>
-In general Valgrind tries to track definedness on a bit-for-bit basis,
-but as the above para shows, for calls to helpers we throw in the
-towel and approximate down to a single bit. This is because it's too
-complex and difficult to track bit-level definedness through complex
-ops such as integer multiply and divide, and in any case there is no
-reasonable code fragments which attempt to (eg) multiply two
-partially-defined values and end up with something meaningful, so
-there seems little point in modelling multiplies, divides, etc, in
-that level of detail.
-
-<p>
-Integer loads and stores are instrumented with firstly a test of the
-definedness of the address, followed by a <code>LOADV</code> or
-<code>STOREV</code> respectively. These turn into calls to
-(for example) <code>VG_(helperc_LOADV4)</code>. These helpers do two
-things: they perform an address-valid check, and they load or store V
-bits from/to the relevant address in the (simulated V-bit) memory.
-
-<p>
-FPU loads and stores are different. As above the definedness of the
-address is first tested. However, the helper routine for FPU loads
-(<code>VGM_(fpu_read_check)</code>) emits an error if either the
-address is invalid or the referenced area contains undefined values.
-It has to do this because we do not simulate the FPU at all, and so
-cannot track definedness of values loaded into it from memory, so we
-have to check them as soon as they are loaded into the FPU, ie, at
-this point. We notionally assume that everything in the FPU is
-defined.
-
-<p>
-It follows therefore that FPU writes first check the definedness of
-the address, then the validity of the address, and finally mark the
-written bytes as well-defined.
-
-<p>
-If anyone is inspired to extend Valgrind to MMX/SSE insns, I suggest
-you use the same trick. It works provided that the FPU/MMX unit is
-not used to merely as a conduit to copy partially undefined data from
-one place in memory to another. Unfortunately the integer CPU is used
-like that (when copying C structs with holes, for example) and this is
-the cause of much of the elaborateness of the instrumentation here
-described.
-
-<p>
-<code>vg_instrument()</code> in <code>vg_translate.c</code> actually
-does the instrumentation. There are comments explaining how each
-uinstr is handled, so we do not repeat that here. As explained
-already, it is bit-accurate, except for calls to helper functions.
-Unfortunately the x86 insns <code>bt/bts/btc/btr</code> are done by
-helper fns, so bit-level accuracy is lost there. This should be fixed
-by doing them inline; it will probably require adding a couple new
-uinstrs. Also, left and right rotates through the carry flag (x86
-<code>rcl</code> and <code>rcr</code>) are approximated via a single
-V bit; so far this has not caused anyone to complain. The
-non-carry rotates, <code>rol</code> and <code>ror</code>, are much
-more common and are done exactly. Re-visiting the instrumentation for
-AND and OR, they seem rather verbose, and I wonder if it could be done
-more concisely now.
-
-<p>
-The lowercase <code>o</code> on many of the uopcodes in the running
-example indicates that the size field is zero, usually meaning a
-single-bit operation.
-
-<p>
-Anyroads, the post-instrumented version of our running example looks
-like this:
-
-<pre>
-Instrumented code:
- 0: GETVL %EDX, q0
- 1: GETL %EDX, t0
-
- 2: TAG1o q0 = Left4 ( q0 )
- 3: INCL t0
-
- 4: PUTVL q0, %EDX
- 5: PUTL t0, %EDX
-
- 6: TESTVL q0
- 7: SETVL q0
- 8: LOADVB (t0), q0
- 9: LDB (t0), t0
-
- 10: TAG1o q0 = SWiden14 ( q0 )
- 11: WIDENL_Bs t0
-
- 12: PUTVL q0, %EAX
- 13: PUTL t0, %EAX
-
- 14: GETVL %ECX, q8
- 15: GETL %ECX, t8
-
- 16: MOVL q0, q4
- 17: SHLL $0x1, q4
- 18: TAG2o q4 = UifU4 ( q8, q4 )
- 19: TAG1o q4 = Left4 ( q4 )
- 20: LEA2L 1(t8,t0,2), t4
-
- 21: TESTVL q4
- 22: SETVL q4
- 23: LOADVB (t4), q10
- 24: LDB (t4), t10
-
- 25: SETVB q12
- 26: MOVB $0x20, t12
-
- 27: MOVL q10, q14
- 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 )
- 29: TAG2o q10 = UifU1 ( q12, q10 )
- 30: TAG2o q10 = DifD1 ( q14, q10 )
- 31: MOVL q12, q14
- 32: TAG2o q14 = ImproveAND1_TQ ( t12, q14 )
- 33: TAG2o q10 = DifD1 ( q14, q10 )
- 34: MOVL q10, q16
- 35: TAG1o q16 = PCast10 ( q16 )
- 36: PUTVFo q16
- 37: ANDB t12, t10 (-wOSZACP)
-
- 38: INCEIPo $9
-
- 39: GETVFo q18
- 40: TESTVo q18
- 41: SETVo q18
- 42: Jnzo $0x40435A50 (-rOSZACP)
-
- 43: JMPo $0x40435A5B
-</pre>
-
-
-<h3>UCode post-instrumentation cleanup</h3>
-
-<p>
-This pass, coordinated by <code>vg_cleanup()</code>, removes redundant
-definedness computation created by the simplistic instrumentation
-pass. It consists of two passes,
-<code>vg_propagate_definedness()</code> followed by
-<code>vg_delete_redundant_SETVs</code>.
-
-<p>
-<code>vg_propagate_definedness()</code> is a simple
-constant-propagation and constant-folding pass. It tries to determine
-which <code>TempReg</code>s containing V bits will always indicate
-"fully defined", and it propagates this information as far as it can,
-and folds out as many operations as possible. For example, the
-instrumentation for an ADD of a literal to a variable quantity will be
-reduced down so that the definedness of the result is simply the
-definedness of the variable quantity, since the literal is by
-definition fully defined.
-
-<p>
-<code>vg_delete_redundant_SETVs</code> removes <code>SETV</code>s on
-shadow <code>TempReg</code>s for which the next action is a write.
-I don't think there's anything else worth saying about this; it is
-simple. Read the sources for details.
-
-<p>
-So the cleaned-up running example looks like this. As above, I have
-inserted line breaks after every original (non-instrumentation) uinstr
-to aid readability. As with straightforward ucode optimisation, the
-results in this block are undramatic because it is so short; longer
-blocks benefit more because they have more redundancy which gets
-eliminated.
-
-
-<pre>
-at 29: delete UifU1 due to defd arg1
-at 32: change ImproveAND1_TQ to MOV due to defd arg2
-at 41: delete SETV
-at 31: delete MOV
-at 25: delete SETV
-at 22: delete SETV
-at 7: delete SETV
-
- 0: GETVL %EDX, q0
- 1: GETL %EDX, t0
-
- 2: TAG1o q0 = Left4 ( q0 )
- 3: INCL t0
-
- 4: PUTVL q0, %EDX
- 5: PUTL t0, %EDX
-
- 6: TESTVL q0
- 8: LOADVB (t0), q0
- 9: LDB (t0), t0
-
- 10: TAG1o q0 = SWiden14 ( q0 )
- 11: WIDENL_Bs t0
-
- 12: PUTVL q0, %EAX
- 13: PUTL t0, %EAX
-
- 14: GETVL %ECX, q8
- 15: GETL %ECX, t8
-
- 16: MOVL q0, q4
- 17: SHLL $0x1, q4
- 18: TAG2o q4 = UifU4 ( q8, q4 )
- 19: TAG1o q4 = Left4 ( q4 )
- 20: LEA2L 1(t8,t0,2), t4
-
- 21: TESTVL q4
- 23: LOADVB (t4), q10
- 24: LDB (t4), t10
-
- 26: MOVB $0x20, t12
-
- 27: MOVL q10, q14
- 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 )
- 30: TAG2o q10 = DifD1 ( q14, q10 )
- 32: MOVL t12, q14
- 33: TAG2o q10 = DifD1 ( q14, q10 )
- 34: MOVL q10, q16
- 35: TAG1o q16 = PCast10 ( q16 )
- 36: PUTVFo q16
- 37: ANDB t12, t10 (-wOSZACP)
-
- 38: INCEIPo $9
- 39: GETVFo q18
- 40: TESTVo q18
- 42: Jnzo $0x40435A50 (-rOSZACP)
-
- 43: JMPo $0x40435A5B
-</pre>
-
-
-<h3>Translation from UCode</h3>
-
-This is all very simple, even though <code>vg_from_ucode.c</code>
-is a big file. Position-independent x86 code is generated into
-a dynamically allocated array <code>emitted_code</code>; this is
-doubled in size when it overflows. Eventually the array is handed
-back to the caller of <code>VG_(translate)</code>, who must copy
-the result into TC and TT, and free the array.
-
-<p>
-This file is structured into four layers of abstraction, which,
-thankfully, are glued back together with extensive
-<code>__inline__</code> directives. From the bottom upwards:
-
-<ul>
-<li>Address-mode emitters, <code>emit_amode_regmem_reg</code> et al.
-<p>
-<li>Emitters for specific x86 instructions. There are quite a lot of
- these, with names such as <code>emit_movv_offregmem_reg</code>.
- The <code>v</code> suffix is Intel parlance for a 16/32 bit insn;
- there are also <code>b</code> suffixes for 8 bit insns.
-<p>
-<li>The next level up are the <code>synth_*</code> functions, which
- synthesise possibly a sequence of raw x86 instructions to do some
- simple task. Some of these are quite complex because they have to
- work around Intel's silly restrictions on subregister naming. See
- <code>synth_nonshiftop_reg_reg</code> for example.
-<p>
-<li>Finally, at the top of the heap, we have
- <code>emitUInstr()</code>,
- which emits code for a single uinstr.
-</ul>
-
-<p>
-Some comments:
-<ul>
-<li>The hack for FPU instructions becomes apparent here. To do a
- <code>FPU</code> ucode instruction, we load the simulated FPU's
- state into from its <code>VG_(baseBlock)</code> into the real FPU
- using an x86 <code>frstor</code> insn, do the ucode
- <code>FPU</code> insn on the real CPU, and write the updated FPU
- state back into <code>VG_(baseBlock)</code> using an
- <code>fnsave</code> instruction. This is pretty brutal, but is
- simple and it works, and even seems tolerably efficient. There is
- no attempt to cache the simulated FPU state in the real FPU over
- multiple back-to-back ucode FPU instructions.
- <p>
- <code>FPU_R</code> and <code>FPU_W</code> are also done this way,
- with the minor complication that we need to patch in some
- addressing mode bits so the resulting insn knows the effective
- address to use. This is easy because of the regularity of the x86
- FPU instruction encodings.
-<p>
-<li>An analogous trick is done with ucode insns which claim, in their
- <code>flags_r</code> and <code>flags_w</code> fields, that they
- read or write the simulated <code>%EFLAGS</code>. For such cases
- we first copy the simulated <code>%EFLAGS</code> into the real
- <code>%eflags</code>, then do the insn, then, if the insn says it
- writes the flags, copy back to <code>%EFLAGS</code>. This is a
- bit expensive, which is why the ucode optimisation pass goes to
- some effort to remove redundant flag-update annotations.
-</ul>
-
-<p>
-And so ... that's the end of the documentation for the instrumentating
-translator! It's really not that complex, because it's composed as a
-sequence of simple(ish) self-contained transformations on
-straight-line blocks of code.
-
-
-<h3>Top-level dispatch loop</h3>
-
-Urk. In <code>VG_(toploop)</code>. This is basically boring and
-unsurprising, not to mention fiddly and fragile. It needs to be
-cleaned up.
-
-<p>
-The only perhaps surprise is that the whole thing is run
-on top of a <code>setjmp</code>-installed exception handler, because,
-supposing a translation got a segfault, we have to bail out of the
-Valgrind-supplied exception handler <code>VG_(oursignalhandler)</code>
-and immediately start running the client's segfault handler, if it has
-one. In particular we can't finish the current basic block and then
-deliver the signal at some convenient future point, because signals
-like SIGILL, SIGSEGV and SIGBUS mean that the faulting insn should not
-simply be re-tried. (I'm sure there is a clearer way to explain this).
-
-
-<h3>Exceptions, creating new translations</h3>
-<h3>Self-modifying code</h3>
-
-<h3>Lazy updates of the simulated program counter</h3>
-
-Simulated <code>%EIP</code> is not updated after every simulated x86
-insn as this was regarded as too expensive. Instead ucode
-<code>INCEIP</code> insns move it along as and when necessary.
-Currently we don't allow it to fall more than 4 bytes behind reality
-(see <code>VG_(disBB)</code> for the way this works).
-<p>
-Note that <code>%EIP</code> is always brought up to date by the inner
-dispatch loop in <code>VG_(dispatch)</code>, so that if the client
-takes a fault we know at least which basic block this happened in.
-
-
-<h3>The translation cache and translation table</h3>
-
-<h3>Signals</h3>
-
-Horrible, horrible. <code>vg_signals.c</code>.
-Basically, since we have to intercept all system
-calls anyway, we can see when the client tries to install a signal
-handler. If it does so, we make a note of what the client asked to
-happen, and ask the kernel to route the signal to our own signal
-handler, <code>VG_(oursignalhandler)</code>. This simply notes the
-delivery of signals, and returns.
-
-<p>
-Every 1000 basic blocks, we see if more signals have arrived. If so,
-<code>VG_(deliver_signals)</code> builds signal delivery frames on the
-client's stack, and allows their handlers to be run. Valgrind places
-in these signal delivery frames a bogus return address,
-</code>VG_(signalreturn_bogusRA)</code>, and checks all jumps to see
-if any jump to it. If so, this is a sign that a signal handler is
-returning, and if so Valgrind removes the relevant signal frame from
-the client's stack, restores the from the signal frame the simulated
-state before the signal was delivered, and allows the client to run
-onwards. We have to do it this way because some signal handlers never
-return, they just <code>longjmp()</code>, which nukes the signal
-delivery frame.
-
-<p>
-The Linux kernel has a different but equally horrible hack for
-detecting signal handler returns. Discovering it is left as an
-exercise for the reader.
-
-
-
-<h3>Errors, error contexts, error reporting, suppressions</h3>
-<h3>Client malloc/free</h3>
-<h3>Low-level memory management</h3>
-<h3>A and V bitmaps</h3>
-<h3>Symbol table management</h3>
-<h3>Dealing with system calls</h3>
-<h3>Namespace management</h3>
-<h3>GDB attaching</h3>
-<h3>Non-dependence on glibc or anything else</h3>
-<h3>The leak detector</h3>
-<h3>Performance problems</h3>
-<h3>Continuous sanity checking</h3>
-<h3>Tracing, or not tracing, child processes</h3>
-<h3>Assembly glue for syscalls</h3>
-
-
-<hr width="100%">
-
-<h2>Extensions</h2>
-
-Some comments about Stuff To Do.
-
-<h3>Bugs</h3>
-
-Stephan Kulow and Marc Mutz report problems with kmail in KDE 3 CVS
-(RC2 ish) when run on Valgrind. Stephan has it deadlocking; Marc has
-it looping at startup. I can't repro either behaviour. Needs
-repro-ing and fixing.
-
-
-<h3>Threads</h3>
-
-Doing a good job of thread support strikes me as almost a
-research-level problem. The central issues are how to do fast cheap
-locking of the <code>VG_(primary_map)</code> structure, whether or not
-accesses to the individual secondary maps need locking, what
-race-condition issues result, and whether the already-nasty mess that
-is the signal simulator needs further hackery.
-
-<p>
-I realise that threads are the most-frequently-requested feature, and
-I am thinking about it all. If you have guru-level understanding of
-fast mutual exclusion mechanisms and race conditions, I would be
-interested in hearing from you.
-
-
-<h3>Verification suite</h3>
-
-Directory <code>tests/</code> contains various ad-hoc tests for
-Valgrind. However, there is no systematic verification or regression
-suite, that, for example, exercises all the stuff in
-<code>vg_memory.c</code>, to ensure that illegal memory accesses and
-undefined value uses are detected as they should be. It would be good
-to have such a suite.
-
-
-<h3>Porting to other platforms</h3>
-
-It would be great if Valgrind was ported to FreeBSD and x86 NetBSD,
-and to x86 OpenBSD, if it's possible (doesn't OpenBSD use a.out-style
-executables, not ELF ?)
-
-<p>
-The main difficulties, for an x86-ELF platform, seem to be:
-
-<ul>
-<li>You'd need to rewrite the <code>/proc/self/maps</code> parser
- (<code>vg_procselfmaps.c</code>).
- Easy.
-<p>
-<li>You'd need to rewrite <code>vg_syscall_mem.c</code>, or, more
- specifically, provide one for your OS. This is tedious, but you
- can implement syscalls on demand, and the Linux kernel interface
- is, for the most part, going to look very similar to the *BSD
- interfaces, so it's really a copy-paste-and-modify-on-demand job.
- As part of this, you'd need to supply a new
- <code>vg_kerneliface.h</code> file.
-<p>
-<li>You'd also need to change the syscall wrappers for Valgrind's
- internal use, in <code>vg_mylibc.c</code>.
-</ul>
-
-All in all, I think a port to x86-ELF *BSDs is not really very
-difficult, and in some ways I would like to see it happen, because
-that would force a more clear factoring of Valgrind into platform
-dependent and independent pieces. Not to mention, *BSD folks also
-deserve to use Valgrind just as much as the Linux crew do.
-
-
-<p>
-<hr width="100%">
-
-<h2>Easy stuff which ought to be done</h2>
-
-<h3>MMX instructions</h3>
-
-MMX insns should be supported, using the same trick as for FPU insns.
-If the MMX registers are not used to copy uninitialised junk from one
-place to another in memory, this means we don't have to actually
-simulate the internal MMX unit state, so the FPU hack applies. This
-should be fairly easy.
-
-
-
-<h3>Fix stabs-info reader</h3>
-
-The machinery in <code>vg_symtab2.c</code> which reads "stabs" style
-debugging info is pretty weak. It usually correctly translates
-simulated program counter values into line numbers and procedure
-names, but the file name is often completely wrong. I think the
-logic used to parse "stabs" entries is weak. It should be fixed.
-The simplest solution, IMO, is to copy either the logic or simply the
-code out of GNU binutils which does this; since GDB can clearly get it
-right, binutils (or GDB?) must have code to do this somewhere.
-
-
-
-
-
-<h3>BT/BTC/BTS/BTR</h3>
-
-These are x86 instructions which test, complement, set, or reset, a
-single bit in a word. At the moment they are both incorrectly
-implemented and incorrectly instrumented.
-
-<p>
-The incorrect instrumentation is due to use of helper functions. This
-means we lose bit-level definedness tracking, which could wind up
-giving spurious uninitialised-value use errors. The Right Thing to do
-is to invent a couple of new UOpcodes, I think <code>GET_BIT</code>
-and <code>SET_BIT</code>, which can be used to implement all 4 x86
-insns, get rid of the helpers, and give bit-accurate instrumentation
-rules for the two new UOpcodes.
-
-<p>
-I realised the other day that they are mis-implemented too. The x86
-insns take a bit-index and a register or memory location to access.
-For registers the bit index clearly can only be in the range zero to
-register-width minus 1, and I assumed the same applied to memory
-locations too. But evidently not; for memory locations the index can
-be arbitrary, and the processor will index arbitrarily into memory as
-a result. This too should be fixed. Sigh. Presumably indexing
-outside the immediate word is not actually used by any programs yet
-tested on Valgrind, for otherwise they (presumably) would simply not
-work at all. If you plan to hack on this, first check the Intel docs
-to make sure my understanding is really correct.
-
-
-
-<h3>Using PREFETCH instructions</h3>
-
-Here's a small but potentially interesting project for performance
-junkies. Experiments with valgrind's code generator and optimiser(s)
-suggest that reducing the number of instructions executed in the
-translations and mem-check helpers gives disappointingly small
-performance improvements. Perhaps this is because performance of
-Valgrindified code is limited by cache misses. After all, each read
-in the original program now gives rise to at least three reads, one
-for the <code>VG_(primary_map)</code>, one of the resulting
-secondary, and the original. Not to mention, the instrumented
-translations are 13 to 14 times larger than the originals. All in all
-one would expect the memory system to be hammered to hell and then
-some.
-
-<p>
-So here's an idea. An x86 insn involving a read from memory, after
-instrumentation, will turn into ucode of the following form:
-<pre>
- ... calculate effective addr, into ta and qa ...
- TESTVL qa -- is the addr defined?
- LOADV (ta), qloaded -- fetch V bits for the addr
- LOAD (ta), tloaded -- do the original load
-</pre>
-At the point where the <code>LOADV</code> is done, we know the actual
-address (<code>ta</code>) from which the real <code>LOAD</code> will
-be done. We also know that the <code>LOADV</code> will take around
-20 x86 insns to do. So it seems plausible that doing a prefetch of
-<code>ta</code> just before the <code>LOADV</code> might just avoid a
-miss at the <code>LOAD</code> point, and that might be a significant
-performance win.
-
-<p>
-Prefetch insns are notoriously tempermental, more often than not
-making things worse rather than better, so this would require
-considerable fiddling around. It's complicated because Intels and
-AMDs have different prefetch insns with different semantics, so that
-too needs to be taken into account. As a general rule, even placing
-the prefetches before the <code>LOADV</code> insn is too near the
-<code>LOAD</code>; the ideal distance is apparently circa 200 CPU
-cycles. So it might be worth having another analysis/transformation
-pass which pushes prefetches as far back as possible, hopefully
-immediately after the effective address becomes available.
-
-<p>
-Doing too many prefetches is also bad because they soak up bus
-bandwidth / cpu resources, so some cleverness in deciding which loads
-to prefetch and which to not might be helpful. One can imagine not
-prefetching client-stack-relative (<code>%EBP</code> or
-<code>%ESP</code>) accesses, since the stack in general tends to show
-good locality anyway.
-
-<p>
-There's quite a lot of experimentation to do here, but I think it
-might make an interesting week's work for someone.
-
-<p>
-As of 15-ish March 2002, I've started to experiment with this, using
-the AMD <code>prefetch/prefetchw</code> insns.
-
-
-
-<h3>User-defined permission ranges</h3>
-
-This is quite a large project -- perhaps a month's hacking for a
-capable hacker to do a good job -- but it's potentially very
-interesting. The outcome would be that Valgrind could detect a
-whole class of bugs which it currently cannot.
-
-<p>
-The presentation falls into two pieces.
-
-<p>
-<b>Part 1: user-defined address-range permission setting</b>
-<p>
-
-Valgrind intercepts the client's <code>malloc</code>,
-<code>free</code>, etc calls, watches system calls, and watches the
-stack pointer move. This is currently the only way it knows about
-which addresses are valid and which not. Sometimes the client program
-knows extra information about its memory areas. For example, the
-client could at some point know that all elements of an array are
-out-of-date. We would like to be able to convey to Valgrind this
-information that the array is now addressable-but-uninitialised, so
-that Valgrind can then warn if elements are used before they get new
-values.
-
-<p>
-What I would like are some macros like this:
-<pre>
- VALGRIND_MAKE_NOACCESS(addr, len)
- VALGRIND_MAKE_WRITABLE(addr, len)
- VALGRIND_MAKE_READABLE(addr, len)
-</pre>
-and also, to check that memory is addressible/initialised,
-<pre>
- VALGRIND_CHECK_ADDRESSIBLE(addr, len)
- VALGRIND_CHECK_INITIALISED(addr, len)
-</pre>
-
-<p>
-I then include in my sources a header defining these macros, rebuild
-my app, run under Valgrind, and get user-defined checks.
-
-<p>
-Now here's a neat trick. It's a nuisance to have to re-link the app
-with some new library which implements the above macros. So the idea
-is to define the macros so that the resulting executable is still
-completely stand-alone, and can be run without Valgrind, in which case
-the macros do nothing, but when run on Valgrind, the Right Thing
-happens. How to do this? The idea is for these macros to turn into a
-piece of inline assembly code, which (1) has no effect when run on the
-real CPU, (2) is easily spotted by Valgrind's JITter, and (3) no sane
-person would ever write, which is important for avoiding false matches
-in (2). So here's a suggestion:
-<pre>
- VALGRIND_MAKE_NOACCESS(addr, len)
-</pre>
-becomes (roughly speaking)
-<pre>
- movl addr, %eax
- movl len, %ebx
- movl $1, %ecx -- 1 describes the action; MAKE_WRITABLE might be
- -- 2, etc
- rorl $13, %ecx
- rorl $19, %ecx
- rorl $11, %eax
- rorl $21, %eax
-</pre>
-The rotate sequences have no effect, and it's unlikely they would
-appear for any other reason, but they define a unique byte-sequence
-which the JITter can easily spot. Using the operand constraints
-section at the end of a gcc inline-assembly statement, we can tell gcc
-that the assembly fragment kills <code>%eax</code>, <code>%ebx</code>,
-<code>%ecx</code> and the condition codes, so this fragment is made
-harmless when not running on Valgrind, runs quickly when not on
-Valgrind, and does not require any other library support.
-
-
-<p>
-<b>Part 2: using it to detect interference between stack variables</b>
-<p>
-
-Currently Valgrind cannot detect errors of the following form:
-<pre>
-void fooble ( void )
-{
- int a[10];
- int b[10];
- a[10] = 99;
-}
-</pre>
-Now imagine rewriting this as
-<pre>
-void fooble ( void )
-{
- int spacer0;
- int a[10];
- int spacer1;
- int b[10];
- int spacer2;
- VALGRIND_MAKE_NOACCESS(&spacer0, sizeof(int));
- VALGRIND_MAKE_NOACCESS(&spacer1, sizeof(int));
- VALGRIND_MAKE_NOACCESS(&spacer2, sizeof(int));
- a[10] = 99;
-}
-</pre>
-Now the invalid write is certain to hit <code>spacer0</code> or
-<code>spacer1</code>, so Valgrind will spot the error.
-
-<p>
-There are two complications.
-
-<p>
-The first is that we don't want to annotate sources by hand, so the
-Right Thing to do is to write a C/C++ parser, annotator, prettyprinter
-which does this automatically, and run it on post-CPP'd C/C++ source.
-See http://www.cacheprof.org for an example of a system which
-transparently inserts another phase into the gcc/g++ compilation
-route. The parser/prettyprinter is probably not as hard as it sounds;
-I would write it in Haskell, a powerful functional language well
-suited to doing symbolic computation, with which I am intimately
-familar. There is already a C parser written in Haskell by someone in
-the Haskell community, and that would probably be a good starting
-point.
-
-<p>
-The second complication is how to get rid of these
-<code>NOACCESS</code> records inside Valgrind when the instrumented
-function exits; after all, these refer to stack addresses and will
-make no sense whatever when some other function happens to re-use the
-same stack address range, probably shortly afterwards. I think I
-would be inclined to define a special stack-specific macro
-<pre>
- VALGRIND_MAKE_NOACCESS_STACK(addr, len)
-</pre>
-which causes Valgrind to record the client's <code>%ESP</code> at the
-time it is executed. Valgrind will then watch for changes in
-<code>%ESP</code> and discard such records as soon as the protected
-area is uncovered by an increase in <code>%ESP</code>. I hesitate
-with this scheme only because it is potentially expensive, if there
-are hundreds of such records, and considering that changes in
-<code>%ESP</code> already require expensive messing with stack access
-permissions.
-
-<p>
-This is probably easier and more robust than for the instrumenter
-program to try and spot all exit points for the procedure and place
-suitable deallocation annotations there. Plus C++ procedures can
-bomb out at any point if they get an exception, so spotting return
-points at the source level just won't work at all.
-
-<p>
-Although some work, it's all eminently doable, and it would make
-Valgrind into an even-more-useful tool.
-
-
-<p>
-
-
<hr width="100%">
<h2>Cache profiling</h2>