return ALPROTO_UNKNOWN;
}
-/* VJ Originally I thought of having separate app layer
- * handling threads, leaving this here in case we'll revisit that */
-#if 0
-void *AppLayerDetectProtoThread(void *td)
-{
- ThreadVars *tv = (ThreadVars *)td;
- char run = TRUE;
-
- /* get the stream msg queue for this thread */
- StreamMsgQueue *stream_q = StreamMsgQueueGetByPort(0);
-
- TmThreadsSetFlag(tv, THV_INIT_DONE);
-
- /* main loop */
- while(run) {
- if (TmThreadsCheckFlag(tv, THV_PAUSE)) {
- TmThreadsSetFlag(tv, THV_PAUSED);
- TmThreadTestThreadUnPaused(tv);
- TmThreadsUnsetFlag(tv, THV_PAUSED);
- }
-
- /* grab a msg, can return NULL on signals */
- StreamMsg *smsg = StreamMsgGetFromQueue(stream_q);
- if (smsg != NULL) {
- AppLayerHandleMsg(smsg, TRUE);
- }
-
- if (TmThreadsCheckFlag(tv, THV_KILL)) {
- SCPerfSyncCounters(tv, 0);
- run = 0;
- }
- }
+/*****Unittests*****/
- pthread_exit((void *) 0);
-}
-
-void AppLayerDetectProtoThreadSpawn()
-{
- ThreadVars *tv_applayerdetect = NULL;
-
- tv_applayerdetect = TmThreadCreateMgmtThread("AppLayerDetectProtoThread",
- AppLayerDetectProtoThread, 0);
- if (tv_applayerdetect == NULL) {
- printf("ERROR: TmThreadsCreate failed\n");
- exit(1);
- }
- if (TmThreadSpawn(tv_applayerdetect) != TM_ECODE_OK) {
- printf("ERROR: TmThreadSpawn failed\n");
- exit(1);
- }
-
-#ifdef DEBUG
- printf("AppLayerDetectProtoThread thread created\n");
-#endif
- return;
-}
-#endif
#ifdef UNITTESTS
int AlpDetectTest01(void) {