This makes it easier to use the same generator script as for other
gperf scripts. With automake each gperf file had it's own rule, but
with meson I'm trying to use one script, and this inconsistency made
that harder.
$(AM_V_GEN)$(CPP) $(CFLAGS) $(AM_CPPFLAGS) $(CPPFLAGS) -dM -include linux/input.h - < /dev/null | $(AWK) '/^#define[ \t]+KEY_[^ ]+[ \t]+[0-9K]/ { if ($$2 != "KEY_MAX") { print $$2 } }' > $@
src/udev/keyboard-keys-from-name.gperf: src/udev/keyboard-keys-list.txt
- $(AM_V_GEN)$(AWK) 'BEGIN{ print "struct key { const char* name; unsigned short id; };"; print "%null-strings"; print "%%";} { print tolower(substr($$1 ,5)) ", " $$1 }' < $< > $@
+ $(AM_V_GEN)$(AWK) 'BEGIN{ print "struct key_name { const char* name; unsigned short id; };"; print "%null-strings"; print "%%";} { print tolower(substr($$1 ,5)) ", " $$1 }' < $< > $@
src/udev/keyboard-keys-from-name.h: src/udev/keyboard-keys-from-name.gperf
$(AM_V_GPERF)$(GPERF) -L ANSI-C -t -N keyboard_lookup_key -H hash_key_name -p -C < $< > $@
#include "string-util.h"
#include "udev.h"
-static const struct key *keyboard_lookup_key(const char *str, GPERF_LEN_TYPE len);
+static const struct key_name *keyboard_lookup_key(const char *str, GPERF_LEN_TYPE len);
#include "keyboard-keys-from-name.h"
static int install_force_release(struct udev_device *dev, const unsigned *release, unsigned release_count) {
unsigned key;
} map;
char *endptr;
- const struct key *k;
+ const struct key_name *k;
unsigned keycode_num;
/* translate identifier to key code */