do_create_rootfs_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
do_create_rootfs_spdx[recrdeptask] += "do_create_spdx do_create_package_spdx"
do_create_rootfs_spdx[cleandirs] += "${SPDXROOTFSDEPLOY}"
+do_create_rootfs_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_rootfs_spdx_setscene() {
sstate_setscene(d)
do_create_image_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
do_create_image_spdx[cleandirs] = "${SPDXIMAGEWORK}"
do_create_image_spdx[dirs] = "${SPDXIMAGEWORK}"
+do_create_image_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_image_spdx_setscene() {
sstate_setscene(d)
do_create_image_sbom_spdx[stamp-extra-info] = "${MACHINE_ARCH}"
do_create_image_sbom_spdx[cleandirs] = "${SPDXIMAGEDEPLOYDIR}"
do_create_image_sbom_spdx[recrdeptask] += "do_create_spdx do_create_package_spdx"
+do_create_image_sbom_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_image_sbom_spdx_setscene() {
sstate_setscene(d)
do_populate_sdk[recrdeptask] += "do_create_spdx do_create_package_spdx"
do_populate_sdk[cleandirs] += "${SPDXSDKWORK}"
do_populate_sdk[postfuncs] += "sdk_create_sbom"
+do_populate_sdk[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
POPULATE_SDK_POST_HOST_COMMAND:append:task-populate-sdk = " sdk_host_create_spdx"
POPULATE_SDK_POST_TARGET_COMMAND:append:task-populate-sdk = " sdk_target_create_spdx"
do_populate_sdk_ext[recrdeptask] += "do_create_spdx do_create_package_spdx"
do_populate_sdk_ext[cleandirs] += "${SPDXSDKEXTWORK}"
do_populate_sdk_ext[postfuncs] += "sdk_ext_create_sbom"
+do_populate_sdk_ext[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
POPULATE_SDK_POST_HOST_COMMAND:append:task-populate-sdk-ext = " sdk_ext_host_create_spdx"
POPULATE_SDK_POST_TARGET_COMMAND:append:task-populate-sdk-ext = " sdk_ext_target_create_spdx"
oe.spdx30_tasks.collect_dep_objsets[vardepsexclude] = "SPDX_MULTILIB_SSTATE_ARCHS"
+# SPDX library code makes heavy use of classes, which bitbake cannot easily
+# parse out dependencies. As such, the library code files that make use of
+# classes are explicitly added as file checksum dependencies.
+SPDX3_LIB_DEP_FILES = "\
+ ${COREBASE}/meta/lib/oe/sbom30.py:True \
+ ${COREBASE}/meta/lib/oe/spdx30.py:True \
+ "
python do_create_spdx() {
import oe.spdx30_tasks
SSTATETASKS += "do_create_spdx"
do_create_spdx[sstate-inputdirs] = "${SPDXDEPLOY}"
do_create_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
+do_create_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_spdx_setscene () {
sstate_setscene(d)
SSTATETASKS += "do_create_package_spdx"
do_create_package_spdx[sstate-inputdirs] = "${SPDXRUNTIMEDEPLOY}"
do_create_package_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
+do_create_package_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_package_spdx_setscene () {
sstate_setscene(d)