--- /dev/null
+/*
+*
+* Copyright (C) 2022 Wind River Systems
+*
+* SPDX-License-Identifier: MIT
+*
+*/
+
+#include <string.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+int main (int argc, char *argv[])
+{
+ unsetenv("LD_LIBRARY_PATH");
+ execvp("target-rust-ccld-wrapper", argv);
+
+ return 0;
+}
MODIFYTOS = "0"
+DEPENDS += "virtual/${SDK_PREFIX}gcc-crosssdk virtual/nativesdk-libc virtual/nativesdk-${SDK_PREFIX}compilerlibs"
+
+SRC_URI += "file://target-rust-ccld.c"
+LIC_FILES_CHKSUM = "file://target-rust-ccld.c;md5=af4e0e29f81a34cffe05aa07c89e93e9;endline=7"
+S = "${WORKDIR}"
+
# Need to use our SDK's sh here, see #14878
create_sdk_wrapper () {
file="$1"
shift
-
cat <<- EOF > "${file}"
- #!${base_prefix}/bin/sh
+ #!/bin/sh
\$$1 \$@
EOF
install -m 0644 "${RUST_TARGETS_DIR}/${RUST_TARGET_SYS}.json" "${RUSTLIB_DIR}"
# Uses SDK's CC as linker so linked binaries works out of box.
+ # We have a problem as rust sets LD_LIBRARY_PATH and this will break running host
+ # binaries (even /bin/sh) in the SDK as they detect a newer glibc from the SDK
+ # in those paths and we hit symbol errors. We saw particular problems with symbol
+ # mismatch on ubuntu1804 during development. To avoid this we have an SDK built
+ # binary which unsets LD_LIBRARY_PATH, which can then call the wrapper script
+ # where the context is easier to do the env maniupations needed
install -d ${SYS_BINDIR}
- create_sdk_wrapper "${SYS_BINDIR}/target-rust-ccld" "CC"
+ outfile="${SYS_BINDIR}/target-rust-ccld"
+ ${CC} ${WORKDIR}/target-rust-ccld.c -o $outfile
+ chmod +x "$outfile"
+ create_sdk_wrapper "${SYS_BINDIR}/target-rust-ccld-wrapper" "CC"
ENV_SETUP_DIR=${D}${base_prefix}/environment-setup.d
mkdir "${ENV_SETUP_DIR}"