resolved-mdns.h
resolved-resolv-conf.c
resolved-resolv-conf.h
+ resolved-socket-graveyard.c
+ resolved-socket-graveyard.h
resolved-varlink.c
resolved-varlink.h
resolved.c
}
}
-static void dns_transaction_close_connection(DnsTransaction *t) {
+static void dns_transaction_close_connection(
+ DnsTransaction *t,
+ bool use_graveyard) { /* Set use_graveyard = false when you know the connection is already
+ * dead, for example because you got a connection error back from the
+ * kernel. In that case there's no point in keeping the fd around,
+ * hence don't. */
+ int r;
+
assert(t);
if (t->stream) {
}
t->dns_udp_event_source = sd_event_source_unref(t->dns_udp_event_source);
+
+ /* If we have an UDP socket where we sent a packet, but never received one, then add it to the socket
+ * graveyard, instead of closing it right away. That way it will stick around for a moment longer,
+ * and the reply we might still get from the server will be eaten up instead of resulting in an ICMP
+ * port unreachable error message. */
+
+ if (use_graveyard && t->dns_udp_fd >= 0 && t->sent && !t->received) {
+ r = manager_add_socket_to_graveyard(t->scope->manager, t->dns_udp_fd);
+ if (r < 0)
+ log_debug_errno(r, "Failed to add UDP socket to graveyard, closing immediately: %m");
+ else
+ TAKE_FD(t->dns_udp_fd);
+ }
+
t->dns_udp_fd = safe_close(t->dns_udp_fd);
}
log_debug("Freeing transaction %" PRIu16 ".", t->id);
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
dns_transaction_stop_timeout(t);
dns_packet_unref(t->sent);
t->state = state;
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
dns_transaction_stop_timeout(t);
/* Notify all queries that are interested, but make sure the
static void on_transaction_stream_error(DnsTransaction *t, int error) {
assert(t);
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
if (ERRNO_IS_DISCONNECT(error)) {
if (t->scope->protocol == DNS_PROTOCOL_LLMNR) {
assert(t);
assert(p);
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
if (dns_packet_validate_reply(p) <= 0) {
log_debug("Invalid TCP reply packet.");
assert(t);
assert(t->sent);
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
switch (t->scope->protocol) {
r = dns_stream_write_packet(t->stream, t->sent);
if (r < 0) {
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, /* use_graveyard= */ false);
return r;
}
if (r > 0) {
/* There are DNSSEC transactions pending now. Update the state accordingly. */
t->state = DNS_TRANSACTION_VALIDATING;
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
dns_transaction_stop_timeout(t);
return;
}
if (r > 0 || t->dns_udp_fd < 0) { /* Server changed, or no connection yet. */
int fd;
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
+
+ /* Before we allocate a new UDP socket, let's process the graveyard a bit to free some fds */
+ manager_socket_graveyard_process(t->scope->manager);
fd = dns_scope_socket_udp(t->scope, t->server);
if (fd < 0)
return r;
}
} else
- dns_transaction_close_connection(t);
+ dns_transaction_close_connection(t, true);
r = dns_scope_emit_udp(t->scope, t->dns_udp_fd, t->sent);
if (r < 0)
manager_dns_stub_stop(m);
manager_varlink_done(m);
+ manager_socket_graveyard_clear(m);
+
ordered_set_free(m->dns_extra_stub_listeners);
bus_verify_polkit_async_registry_free(m->polkit_registry);
#include "resolved-dns-stub.h"
#include "resolved-dns-trust-anchor.h"
#include "resolved-link.h"
+#include "resolved-socket-graveyard.h"
#define MANAGER_SEARCH_DOMAINS_MAX 256
#define MANAGER_DNS_SERVERS_MAX 256
VarlinkServer *varlink_server;
sd_event_source *clock_change_event_source;
+
+ LIST_HEAD(SocketGraveyard, socket_graveyard);
+ SocketGraveyard *socket_graveyard_oldest;
+ size_t n_socket_graveyard;
};
/* Manager */
--- /dev/null
+/* SPDX-License-Identifier: LGPL-2.1+ */
+
+#include "resolved-socket-graveyard.h"
+
+#define SOCKET_GRAVEYARD_USEC (5 * USEC_PER_SEC)
+#define SOCKET_GRAVEYARD_MAX 100
+
+/* This implements a socket "graveyard" for UDP sockets. If a socket fd is added to the graveyard it is kept
+ * open for a couple of more seconds, expecting one reply. Once the reply is received the fd is closed
+ * immediately, or if none is received it is closed after the timeout. Why all this? So that if we contact a
+ * DNS server, and it doesn't reply instantly, and we lose interest in the response and thus close the fd, we
+ * don't end up sending back an ICMP error once the server responds but we aren't listening anymore. (See
+ * https://github.com/systemd/systemd/issues/17421 for further information.)
+ *
+ * Note that we don't allocate any timer event source to clear up the graveyard once the socket's timeout is
+ * reached. Instead we operate lazily: we close old entries when adding a new fd to the graveyard, or
+ * whenever any code runs manager_socket_graveyard_process() — which the DNS transaction code does right
+ * before allocating a new UDP socket. */
+
+static SocketGraveyard* socket_graveyard_free(SocketGraveyard *g) {
+ if (!g)
+ return NULL;
+
+ if (g->manager) {
+ assert(g->manager->n_socket_graveyard > 0);
+ g->manager->n_socket_graveyard--;
+
+ if (g->manager->socket_graveyard_oldest == g)
+ g->manager->socket_graveyard_oldest = g->graveyard_prev;
+
+ LIST_REMOVE(graveyard, g->manager->socket_graveyard, g);
+
+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard);
+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard_oldest);
+ }
+
+ if (g->io_event_source) {
+ log_debug("Closing graveyard socket fd %i", sd_event_source_get_io_fd(g->io_event_source));
+ sd_event_source_unref(g->io_event_source);
+ }
+
+ return mfree(g);
+}
+
+DEFINE_TRIVIAL_CLEANUP_FUNC(SocketGraveyard*, socket_graveyard_free);
+
+void manager_socket_graveyard_process(Manager *m) {
+ usec_t n = USEC_INFINITY;
+
+ assert(m);
+
+ while (m->socket_graveyard_oldest) {
+ SocketGraveyard *g = m->socket_graveyard_oldest;
+
+ if (n == USEC_INFINITY)
+ assert_se(sd_event_now(m->event, clock_boottime_or_monotonic(), &n) >= 0);
+
+ if (g->deadline > n)
+ break;
+
+ socket_graveyard_free(g);
+ }
+}
+
+void manager_socket_graveyard_clear(Manager *m) {
+ assert(m);
+
+ while (m->socket_graveyard)
+ socket_graveyard_free(m->socket_graveyard);
+}
+
+static int on_io_event(sd_event_source *s, int fd, uint32_t revents, void *userdata) {
+ SocketGraveyard *g = userdata;
+
+ assert(g);
+
+ /* An IO event happened on the graveyard fd. We don't actually care which event that is, and we don't
+ * read any incoming packet off the socket. We just close the fd, that's enough to not trigger the
+ * ICMP unreachable port event */
+
+ socket_graveyard_free(g);
+ return 0;
+}
+
+static void manager_socket_graveyard_make_room(Manager *m) {
+ assert(m);
+
+ while (m->n_socket_graveyard >= SOCKET_GRAVEYARD_MAX)
+ socket_graveyard_free(m->socket_graveyard_oldest);
+}
+
+int manager_add_socket_to_graveyard(Manager *m, int fd) {
+ _cleanup_(socket_graveyard_freep) SocketGraveyard *g = NULL;
+ int r;
+
+ assert(m);
+ assert(fd >= 0);
+
+ manager_socket_graveyard_process(m);
+ manager_socket_graveyard_make_room(m);
+
+ g = new(SocketGraveyard, 1);
+ if (!g)
+ return log_oom();
+
+ *g = (SocketGraveyard) {
+ .manager = m,
+ };
+
+ LIST_PREPEND(graveyard, m->socket_graveyard, g);
+ if (!m->socket_graveyard_oldest)
+ m->socket_graveyard_oldest = g;
+
+ m->n_socket_graveyard++;
+
+ assert_se(sd_event_now(m->event, clock_boottime_or_monotonic(), &g->deadline) >= 0);
+ g->deadline += SOCKET_GRAVEYARD_USEC;
+
+ r = sd_event_add_io(m->event, &g->io_event_source, fd, EPOLLIN, on_io_event, g);
+ if (r < 0)
+ return log_error_errno(r, "Failed to create graveyard IO source: %m");
+
+ r = sd_event_source_set_io_fd_own(g->io_event_source, true);
+ if (r < 0)
+ return log_error_errno(r, "Failed to enable graveyard IO source fd ownership: %m");
+
+ (void) sd_event_source_set_description(g->io_event_source, "graveyard");
+
+ log_debug("Added socket %i to graveyard", fd);
+
+ TAKE_PTR(g);
+ return 0;
+}
--- /dev/null
+/* SPDX-License-Identifier: LGPL-2.1+ */
+#pragma once
+
+typedef struct SocketGraveyard SocketGraveyard;
+
+#include "resolved-manager.h"
+
+struct SocketGraveyard {
+ Manager *manager;
+ usec_t deadline;
+ sd_event_source *io_event_source;
+ LIST_FIELDS(SocketGraveyard, graveyard);
+};
+
+void manager_socket_graveyard_process(Manager *m);
+void manager_socket_graveyard_clear(Manager *m);
+
+int manager_add_socket_to_graveyard(Manager *m, int fd);