# include <stdint.h>
+# include <string.h>
/* Determine default alignment. */
union fooround
DEFAULT_ROUNDING = sizeof (union fooround)
};
-/* When we copy a long block of data, this is the unit to do it with.
- On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to 'long' (if that works)
- or 'char' as a last resort. */
-# ifndef COPYING_UNIT
-# define COPYING_UNIT int
-# endif
-
-
/* The functions allocating more room by calling 'obstack_chunk_alloc'
jump to the handler pointed to by 'obstack_alloc_failed_handler'.
This can be set to a user defined function which should either
object_base =
__PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
- /* Move the existing object to the new chunk.
- Word at a time is fast and is safe if the object
- is sufficiently aligned. */
- if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
- {
- for (i = obj_size / sizeof (COPYING_UNIT) - 1;
- i >= 0; i--)
- ((COPYING_UNIT *) object_base)[i]
- = ((COPYING_UNIT *) h->object_base)[i];
- /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
- but that can cross a page boundary on a machine
- which does not do strict alignment for COPYING_UNITS. */
- already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
- }
- else
- already = 0;
- /* Copy remaining bytes one by one. */
- for (i = already; i < obj_size; i++)
- object_base[i] = h->object_base[i];
+ /* Move the existing object to the new chunk. */
+ memcpy (object_base, h->object_base, obj_size);
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.